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All Posts by Jupsto

All Posts by Jupsto

56 Pages « 1 2 3 4 5 6 7 » Last
1120 posts found

game can be sandbox without pve or pvp, look at landmark.

people are just using sandbox as a custom label for 100 different types of games, there is no strong consensus beyond shaping the world.

non instanced pvp is just one of many ways a game can let you shape the world.

 

Originally posted by invizo

And i'm enjoying every second of it.  Soo many MMO elements in here that are already very polished and they are still feeding us the watered-down client. Carebears and PVE players can stay away though, they wont have fun.

I think you missed the point of AA, it aims to please carebears and pvpers.

You acting like its super hardcore but its not, its not even full loot, and most the game is a safezone.

I haven't been paying attention to this game, watched alpha 4 gameplay today.... WOW

this is planning to come out THIS year, looking like best mmo to come out for a long time. you can find the video through my sig.

I don't think its worth paying tons extra money to get access to an unfinished game, might even be worth waiting until occulus rift comes out to buy this game to be honest.

you should hold on to buddy keys until they remove the class system, no?

Couldnt even force myself to play to level 10.

I heard the game actually gets good later, ie actually challenging combat/pve.

but my god its just run to ! mark spam f to skip through uninteresting text, run to next !, go kill 10 monters by spamming 1 until health bars are empty. collect 10 items off the ground by pressing f. 

They should pay ME $15 a month to grind such repetitive tasks. obviously traditional mmo's aren't for me.

Indef if you dislike df2 because you prefered df1, thats fine. But you must see the massive irony in your statement, by your own logic DF1 was a even worse game because it had even less active players.

 

Darkfall Unholy Wars is a horrible game.  That's why the game has around 100 active daily players and around 500 total active players.

Originally posted by Holophonist

But like I said if you're looking for pve content similar to games with like raids and the like, you won't find it here.

This isn't actually true. Have you tried the newest dungeon "sinspire cathedral"? You have to beat bosses to unlock doors and progress through, and its massive. screenshots. Its very much like raiding in other mmos, the loot is amazing and its one of the best/only ways to get rare mats for the best armours/weapons in the game.

 

Darkfall actually has quite alot to do that isn't PvP, just not enough to keep non-pvpers subbed to the game longterm.

I have been following both for a while now,  its awesome to see them explode in popularity on steam.

they are both medieval theme but LiF will be more about building player civilisations, where GV seems more traditional PVE/quest game. (AFAIK)

I hope both will be successful, but I'm definitely more excited for LiF since its more of a sandbox. And i've actually played a little LiF myself already :)

Originally posted by Khebeln

Gw2 = If you want casual 3 Faction PvP and Small scale exploration PvE and lots of jumping puzzles. Brighter setting of the game.

ESO = If you want Hardcore 3 Faction PvP and  Exploration based PvE with good voice overs and story. Darker setting of the game. More realistic.

I find it amusing that you genuinely think ESO is a "dark" and "hardcore" game.

Is this EU or NA?

I havent seen anyone when Ive been trawling, its hard to believe you lost 20 ships unless you are sailing in primetime near land or near sieges or something.

best off asking on official forums, or even just pming the guy who killed you and asking him to explain, instead of assuming he cheating. if you are sure hes cheating then make a ticket, better yet record the incident.

So fucked up... but funny

Just so people know; this isn't official. someone in that clan just has way more money than sense.

I agree darkfall plays more like elderscrolls than ESO does. 

but what the fuck is this "soft cap" thing all about, kind of kills a good topic.

As a DF1 fan I couldn't give a monkey about what they did to races. but there were alot which quit/whined over it too, absurd imo.

There are numerous gameplay advantages to having every have the same shape; same hitbox, same reach, same animations etc. It means a MUCH more balanced game and better optimisation, less work to add in more armours/animations.

They could have kept racial/weapons armour skins without hurting balance/performance; but I guess its just alot of extra work and they tried to go for quality instead of quantity.

A couple of the new dungeons in Darkfall UW are pretty dam good, one has a pretty good maze that can get interesting with pvp.

Also a couple of dungeons in age of conan I remember being awesome, indiana jones style traps, also one which was a total maze I tried to map it myself.

But yeah the dungeons in all the other themepark mmo's ive played are pretty bland. I recomend you play darksouls too if you haven't yet.

I resubbed for patch, game has improved a ton since 9 months ago. needs more players tho
Thats because darkfall ruins everything else for you. Its a well documented fact.
I'm resubbing for a month, nothing else out there. I just wish this game had more players.

Originally posted by Sephastus

You are correct that you can't transfer Sandbox elements to themepark games easily... however, EQN is not a themepark. In fact, when you first load EQN, the world, will essentially be a blank slate, with roaming NPCs, MOB villages and the like, with questgivers near the beginning who are going to be asking players for help in the construction of Qeynos... which according to the devs, is set to take place over a few weeks real time.

There are a few themepark elements in EQN, but make no mistake, it is going to be a Sandbox. 


Originally posted by Ender4

Good thing EQN isn't a themepark then.

The term sandbox term is hugley subjective, I'm skeptical, we'll have to wait and see. Seems like very little much solid info on EQN, and alot of marketing spin. most of what I read gave me the impression it will have some cool new flavours but still at its core be a conventional MMO, like GW2. For instance in in both you can "change" the world, but its not perminant in either.

Also I really don't think EQN has been described as a blank state it sounds very much the opposite:

We are populating the world. We’re developing the dungeons. We’re laying out the city of Qeynos and placing the NPCs and telling the stories through story bricks using the exact same tools that you guys are going to be looking at.

Landmark is the tools/sandbox, EQN is the prebuilt mmo.

Originally posted by Ozmodan
Originally posted by wormed
Here's an idea for game companies: actually have something tangible to show that you've already invested your OWN hard earned money, time and effort to a game. Stop showing up on KS with ideas and concept art. 

I have to agree with this.  Most of the successful kickstarters have something to show,  all we get from this group is a wish list. 

Indeed. Especially if your asking for practically a million bucks.

Anyone can show some placeholder assets in unity. I'm personally glad most people were able to see through this thing, there are some great games kickstarted, but not everything deserves your charity.

Originally posted by cronius77

do your homework on voxel games please there are a ton of others around right now in alpha with about 100x the features. A better looking one right off the bat is star forge google it. Go look at 7 days to die also granted thats zombie based. Voxel games have been around way with smooth terrain and there are some really good ones out there. Like I said I do not hate SOE or everquest, but I do see this as a crowd funded project from smedley  without a kickstarter pledging system.

I'm not exactly a huge fan of EQN's art style. but its easily better looking than most, if not all, those other voxel games. 7 days to die has absolutely horrible graphics. your obviously exaggerating 100x.

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