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All Posts by Jupsto

All Posts by Jupsto

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573 posts found
Originally posted by DMKano

But seriously - as far as AAA games go - "wow clone" is thrown about often - I can't think of a single AAA game that is an actual "WoW clone"

I can't think of a single AAA game that I personally wouldn't consider a WoW clone. They are virtually all the same WoW-esque themepark formulas, but with gimmicks to try and seem original.

When was the last AAA sandbox mmo? Pretty much never. Closet thing is psuedo-sandbox archage, and upcoming psuedo-mmo's like star citizen.

wow 4 of these are console games, and rest aren't even interesting to me anyway. Dire times.

Its like 2nd best seller on steam today. thats a huge deal for a tiny budget sandbox mmo. especially since what they are selling is not just early alpha, but not even the mmo version; its the 64 player private server version.


inb4 this blows up like gta hot coffee

So they're going to exploit the current trend of customers paying stupid amounts for alpha access.

can't blame them I guess. will it be f2p on release or what?

Originally posted by An4thor

F2p can't claim land because otherwise people would make 200 accounts and claim everything for themselves. It's written in the FAQ's


"The open-world housing in ArcheAge is a compelling sandbox feature that we’re very glad to have in the game. Because the housing is non-instanced, there needs to be a balance between available land and players who wish to place farms and houses. ArcheAge will be free-to-play and, as such, will have a variety of players who are in direct competition for land."

its a design challenge, but not a especially difficult one; and one that other games have already solved. For example you simply lose your claim if you fail to pay rent in salem.

if its true you can buy subscription with ingame money in archage then you've got the same basic premise (in a round about and probably unfeasible way).

Originally posted by coretex666

It has been said many times that this game is not really F2P. Everyone who visits AA part of the forum is well aware of that. There are dozens of threads which discuss this topic.

The fact that you just have not checked the history does not mean that noone "pointed this out in capslock".

Unnecessary thread in my opinion.

what I mean is I've read and visting archage discussions enough over the years to know a fair bit about the game aswell as hear people complain about various other parts of the game, and read a few first impressions. and as such its surprises me that I've never come across people making a big deal about this.

even though its basically a utter dealbreaker for anyone who was interested in the only really unique parts of this game. And because its such a big deal that all these other quibbles people are so vocal about now seem very ironic.

waiting for this game for a couple years got to farming quest and then went to try and place scarecrow "free accounts cannot do this"

so basically this game is not actually free to play, if such a large, core and most interesting part of the game (land ownership/farming/housing/crafting etc.) is completely off limits.

wow. I've heard people whine about labour points and the cashshop, but why does no one point this out in caplock...

there was a dev post a while ago saying how much he likes the PLEX system, so this isn't a surprise to me.

however I'm scetical it will be used at all in the player base as small as darkfall. the game really needs to go free to play imo. hopefully I am wrong and people are selling this item for a reasonable price but doubtful.

do you really need labour points to enjoy the game tho?

I find it hard to imagine (pherhaps because i'm pretty used to full loot mmos) why I would care long term that I dont have enough labour points to craft something.

I mean once I get good gear thats it - I can pvp forever and not lose the gear. why do I need labour points to craft and make money, since I don't need more gear.

yeah I don't understand how a crafting based ecconomy works without full loot or item decay. eventually amount of items in game will become oversaturated and best gear will cost nothing.

Originally posted by M4ko

In comparison: Elite Dangerous development has started about the same time as Star Citizen, and with only a fraction of a budget  that SC has. Today ED is already in active Beta, and is set to be released in 2014, 2015 the latest. ED of course doesnt have fancy ships like SC does, but their overall universe is pretty much at a level where it can be seen as a full game. Sure, Chris R promises the overall game to have many more game aspects than ED does, but the reality is that so can ED. Today SC doesnt even have a playable multiplayer mod, because they cant fix the netcode, must have chimps running their coding.

SC with 20 times the budget of ED, is no where near the completion level of ED.  This is either an unexplainable paradox or else.

I do agree with the general sentiment that E:D is doing a much better job of making a actual game that star citizen

but a couple of things you said are wrong. aparently E:D development started quite some time before kickstarter, so its been worked on for longer than SC.

secondly the devs of E:D were already a sucessful company, the kickstarter money is not close to thier entire buget of the game. we don't know what the budget is, its probably not as much as SC. but I doubt SC is going to spend all its 50 million on development, so I'm guessing the actual budgeting of both games isn't massively dissimular.


CiG have done a great job at mind washing consumers but my own opinion is as follows

If these ships are super easy to get ingame I will laugh at all the people who wasted their money.
If these ships are impossible to get ingame I will not play the game, and likely no one else will. So people will have wasted their money on a p2w game.
If these ships are reasonable to get ingame I will enjoying my version of the game with more content than the backers who have wasted money opting out of said content.
Either scenario backing is a terrible idea, and thats excluding all sorts of scenarios like the game is terrible etc. but thanks for funding the game for me.

wow out already 

sad face

The snow system in darkfall is best I have seen in a game, it collects on literally everything.

Its going to be more awesome in a game like h1z1 since it will be content not just visuals ;)

Originally posted by Aeonblades

I figured this game would be a big hit in China, I mentioned it a few month's ago here. The game is definitely more designed for their monetization platform with the extreme focus on the cash shop and paying for every convenience.


Also, the massive grind associated with the legendary weapons, ascended gear, etc. Appeals to a more grindy player base imo.

I didn't feel any need or big focus on cash shop convience when I played gw2. also I'm under the impression legendary weapons are mostly if not entirely just a grind for cosmetics. you make it sound like an asian grinder where you have to grind to compete. to me gw2 felt extremely grind free compared to all the other themepark mmos like WoW, wildstar, even ESO.

So yeah I'm entirely unconvinced by your reasoning, I have no idea why gw2 is big in china. maybe because it is actually different to WoW, or maybe because visually GW series has always had a fairly asian art style (bright unrealisticly lit super model avatars etc.)

also no one in this thread is specifiying which server, lol

no one really has solid numbers, just server vague statistics. but  NA has always seemed to have 1.5 to 2 times more people than EU.


because they are outdated.

WoW has cash shop items AND charges you to buy new content (expansion packs). there is no legit justification for a sub fee anymore.

GW2 proved once and for all that a subscription fee is simply a money grabbing decision.

I only think its a grind AFTER you are like over 100k and done all the best feats. and you only need more than if you want to play every "class".

if I badly wanted respec and they didn't sell it, Id be tempted just to delete my char and start again - I dont think getting the first 100k takes long at all.

but right now 160k with all best feats done, yeah it does feel super grindy.

overall great patch gona start playing again if I have time

I got didn't get past level 13, and I was REALLY pushing myself.

and I played lots of mmos which are somehow considered to be grindfests like darkfall 1&2, haven, salem.

and no you cannot compare wildstar quests to a real RPG, even ESO tried to directly recreate skyrims quest and fell epically short. quality > quantity.

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