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All Posts by Scalpless

All Posts by Scalpless

64 Pages 1 2 3 4 5 6 7 » Last
1261 posts found
What should this prove? TOR is a "significant contributor", but we already know it's a pretty big game.
Originally posted by Rynix

That's pretty helpful. Can you download any of those from a website? My laptop doesn't have a CD/DVD player :(

All MMOs can be downloaded. I'd recommend The Secret World and Guild Wars 2, but if you want something free you could try Rift or The Old Republic. Really depends on what you're looking for. Some games require more time than others. For example, Rift and WoW are better-suited for those who want to play a lot, while Guild Wars 2 offers Skyrim-like running around. The Secret World and The Old Republic are more story-focused, with TSW having a better story. TOR is a pretty standard BioWare game. Think Mass Effect, but worse and with other people.

Wait, DotA is about babes? Damn, it's more interesting than I thought.
Originally posted by Mkilbride

GW2 & WildStar are not Action MMOs. They are Tab Target. Just they do not seem Tab Target, but still are.

Yes, and Devil May Cry has auto-targeting, too. Are you saying TERA is an action game while DMC isn't?

In fact, most swordfighting games have some lock-on features. DMC, Dark Souls, Dynasty Warriors, etc. The only difference between that and GW2's tab-targeting is that you don't have to hold the button in GW2.

The Secret World and both Guild Wars games are pretty good at being RPGs. Star Wars: The Old Republic, too, but it has too many other problems.
We haven't even seen any real action MMOs yet. Vindictus comes close, but it's not an MMO and is too flawed to use as a baseline. TERA and ESO? Please. They look pathetic next to real action games like DMC. They don't have tab targeting, but when you've got crazy autoaim (ESO) or a target that takes 2/3 of your screen (TERA) you might as well tab target. So, in the pseudo-action-MMO league, we've still got GW2 and that game has been quite successful.
Originally posted by Azaron_Nightblade

Hmm? Does that apply to season 1 (and older) content too then?

I thought you meant it was for season 2 (and moving forward).

Oh, and I thought you meant S2. Yes, there's currently no way to replay S1. One of the devs mentioned something about adding S1 content to the system later on, but I wouldn't hold my breath.

Originally posted by DeserttFoxx
Originally posted by Scalpless

I don't know why anyone would preorder anything from EA or current BioWare. Wait a few weeks for reviews. Buying something you know next to nothing about just because the people selling it told you it's good is what's wrong with the gaming industry nowadays. It's what lets crap like Colonial Marines be even remotely successful.

Meanwhile, Divinity: Original Sin is out, proven to be good and made by a small studio that actually treats their customers well.

Divinity may be good, but its not even close to being on the same level of dragon age 2

Yep, luckily for us, some effort was put in Original Sin and it doesn't consist of recycled zones, awful writing and brainless encounters that chaotically throw waves upon waves of enemies at you.

I don't know why anyone would preorder anything from EA or current BioWare. Wait a few weeks for reviews. Buying something you know next to nothing about just because the people selling it told you it's good is what's wrong with the gaming industry nowadays. It's what lets crap like Colonial Marines be even remotely successful.

Meanwhile, Divinity: Original Sin is out, proven to be good and made by a small studio that actually treats their customers well.

Originally posted by Azaron_Nightblade
Originally posted by Scalpless
Originally posted by Azaron_Nightblade

I haven't followed GW2 in ages.

So what's the deal with these seasons? Are they content that's only available for a while and then gone for good? Or are they like another game's "Updates/Issues/Whatevers" and permanent additions to the game?

S1 was temporary content. People didn't like it, so S2 is permanent and its instanced missions are repeatable. It opens up a new zone, some items, etc. You get it for free by logging in once during the two weeks period each episode takes, but now that you missed the first episode, it'd cost you 200 gems to unlock. Not that unlocking the first episode is strictly necessary, as you can probably find a recap of it somewhere.

I found most of S1 very disappointing for the same reasons as you, but S2 is a vastly superior so far.

Thanks, I feared as much.

I'm not a big fan of having to Youtube content though. Hopefully they'll eventually add a way to replay that old stuff. (even if it costs gems)

See the yellow part.

Originally posted by Azaron_Nightblade

I haven't followed GW2 in ages.

So what's the deal with these seasons? Are they content that's only available for a while and then gone for good? Or are they like another game's "Updates/Issues/Whatevers" and permanent additions to the game?

S1 was temporary content. People didn't like it, so S2 is permanent and its instanced missions are repeatable. It opens up a new zone, some items, etc. You get it for free by logging in once during the two weeks period each episode takes, but now that you missed the first episode, it'd cost you 200 gems to unlock. Not that unlocking the first episode is strictly necessary, as you can probably find a recap of it somewhere.

I found most of S1 very disappointing for the same reasons as you, but S2 is a vastly superior so far.

The difference between S1 and S2 is suprisingly big. S2 has been a blast. Dry Top is probably the most beautiful and detailed zone of GW2 and that's saying something. It also looks like ANet finally managed to make open world bosses challenging without making them too difficult for the random posse of PCs.

I just hope it doesn't drop off a cliff midseason and they don't kill the zone off like they did with Southsun. Southsun was really lively and full of content during its LS arc, but now it's a desolate wasteland with only one event of note.

The art style alone is worth checking out. A really good job on making the game stand out. There's plenty of slightly nonstandard MOBAs and this is the only one I'd bother checking out in additioon to SMITE, but that one got an unfair advantage because of my love for mythology.
Many don't play video games to win. Getting some major satisfaction out of winning against a bunch of random people who possibly didn't even try is silly, anyway. The only thing I'd count as "true Victory" in an MMO is winning in some major tournament and the majority never gets to do that.

This is more about GW2 selling well in China than anything else, because its Western sales haven't been updated for a while. Still, it's nice, I suppose. I guess the majority of ANet's current income comes from gem sales.

Originally posted by Chrisbox

Well active subs does matter because like you said OP its "I guess it's doing well" when in reality less than a mil active users out of a 7 million pool is not exactly doing well.

Lovely facts you've got there.

Originally posted by DMKano
Originally posted by Scalpless
I'm still unsure about this game's art style. Steam powered skateboards could be nice... in a steampunk game. AA doesn't seem to be steampunk, but it's not fantasy, either, so... what is it? It looks pretty incoherent.

ArcheAge had some steampunkish elements from start - so nothing surprising there.

Oh, I know, but the guy riding that skateboard in the video is wearing a hoodie and cargo pants. That's not steampunk. Generally, it's not the steampunk elements that bother me, it's the modern clothing and tech that looks very silly next to both the steampunkish gadgets and the typical high fantasy elements.

I'm still unsure about this game's art style. Steam powered skateboards could be nice... in a steampunk game. AA doesn't seem to be steampunk, but it's not fantasy, either, so... what is it? It looks pretty incoherent.

Some old things are good, some old things are bad, some new things are good, some new things are bad... If one retro(ish) game is successful, that doesn't mean all of them will be or should be. I, for one, am really pleased classic WRPGs have made a comeback, but am not particularly interested in an EQ clone. Based on my observations, I'm far from the only one who thinks this way.

It's mostly true. On the other hand, the video game industry seems to have severe problems with incompetence that aren't as pronounced in the movie industry. Michael Bay can keep making movies because he makes successful movies and it's ok. It becomes a problem when someone can keep making awful decisions from a financial standpoint and still remain in a position of influence. See: EA screwing up repeatedly and losing a ton of money while its overall structure stays roughly the same.

The new map is probably the best one yet. Its jumping puzzle is a bit annoying, but the aspect mechanics are quite well-done overall in that they don't get in the way. The huge DE to unlock new merchants and the resulting sand storm are both nice additions and the visuals are simply amazing. Maybe it's because I've had a half a year long break from GW2, but after trying this patch I'm definitely looking forward to the next ones.
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