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All Posts by Scalpless

All Posts by Scalpless

68 Pages 1 2 3 4 5 6 7 » Last
1343 posts found

Origin's customer service is decent, unlike Steam's nonexistent version. However, as others have mentioned, its prices are awful. Sometimes, it has sales, but those sales tend to come very late or be worse than the sales on Steam or GMG. By the way, Origin sales are very rare, so don't think this'll continue.

EA itself has its ups and downs. Right now, they seems to be in the "we screwed up and maybe need to fix things" phase. They're even releasing a sequel to Mirror's Edge. However, as soon as their reputation is good enough, they tend to decline into the "lol we're EA, screw you" phase characterized by games like the new SimCity and Dragon Age 2.

Originally posted by Gremriel

I had to set it Medium and in my opinion it still looks very good.

The only complaint I have is that everything looks like plastic, specifically the hair.

Setting mesh quality to High should fix the hair.

Let's just say I enjoy this game despite the UI.
I want to play this one, but I also want to complete Grimrock 1 first. Too many games, too little time.
Unreal Engine looks good. Hard to say anything else based on scripted trailers like this.
Originally posted by Pratt2112

That said it doesn't necessarily have to be a big deal. Many programs out there check online for updates, and will even download them automatically, and there's no harm in it.

It would/will become a problem if the game doesn't run at all without an internet connection present.

There's no "if". That's what it is. The game checks online every time you visit a shop, etc. It's an online universe and you're just isolated from everyone else while playing solo. (Source)

I don't think anyone would complain about patches. Well, someone probably would, but it wouldn't make much sense.

Online-only games are fine, but this is the really scummy kind of false advertising. Also, the game's coming out next month, so either they're very confused or they knew about this for a long time and decided to keep quiet. BS like this is the reason why I don't kickstart games.

Originally posted by lilreap2k3

Honestly, it's almost 2015.  If you don't already have an internet connection of some sort at this point, you should.

In other words, your country has good ISPs. Many don't.

Oh boy, another "mommy, are we there yet?" thread. Two years after GW2's launch and uh... some time after CoH shut down, we've got the same people saying NCSoft is finished and GW2 is going to die, even though NCSoft's revenue grows and GW2's Western side makes 1/3 of what Lineage 1 does. And L1 is Korea's WoW.

MMO hatedom sure is everlasting.

Wasn't going to, but then I got to try Rift and it was great. I'll still wait to see what the support will be like, but it looks promising.
Originally posted by PioneerStew
Originally posted by Scalpless
Originally posted by PioneerStew
Originally posted by DMKano

No.

Ripoff = when you pay for something and you don't get anything close to what you were supposed to get

Pre-ordering is not a ripoff because it's something you're choosing to do.

What would be a ripoff is if  you didn't get what you payed for - like you preorder a game - but instead you get a $5 coupon to Starbucks.

 

When it comes to games - do your research, demo it if you can - don't just throw money at something - as that's on you.

 

DMKano, you seem to have a habit of defending the corporation that chooses to miss-sell to the consumer, rather than the consumer that is duped by the corporation.  It is an unpopular stance.  

Why does the consumer believe a marketing department? Why does he throw money at things he knows nothing about? Why can't he wait a few days for reviews and first impressions? Why's he so stupid?

Is largely irrelevant.  If a consumer is told half truths or outright lies about the content he/she will be receiving then the fault is with the vendor.  That is miss-selling AKA Fraudulence.  

There's only been a couple of cases like that, such as Colonial Marines. You're not getting duped if the game you bought sucks or the sword you bought wasn't worth the price.

Too bad the robostaches will get removed after this month. I've certainly enjoyed mine.
Originally posted by PioneerStew
Originally posted by DMKano

No.

Ripoff = when you pay for something and you don't get anything close to what you were supposed to get

Pre-ordering is not a ripoff because it's something you're choosing to do.

What would be a ripoff is if  you didn't get what you payed for - like you preorder a game - but instead you get a $5 coupon to Starbucks.

 

When it comes to games - do your research, demo it if you can - don't just throw money at something - as that's on you.

 

DMKano, you seem to have a habit of defending the corporation that chooses to miss-sell to the consumer, rather than the consumer that is duped by the corporation.  It is an unpopular stance.  

Why does the consumer believe a marketing department? Why does he throw money at things he knows nothing about? Why can't he wait a few days for reviews and first impressions? Why's he so stupid?

Originally posted by Dakeru

Just to make it clear: This thread is hyping a bug as a feature.

 

From today's patch:

Bug Fixes:

Fixed an issue in which players who paid to safely enter a bandit camp in the Silverwastes were attackable by normal players.

Looks like it. It's a shame, really. It was a fun little feature.

Originally posted by sumdumguy1

Just thinking why would I want to join bandits if I can't fight back when attacked.  Is there some reward/gear or something?

Right now, it's not particularly useful. I imagine it's a test for future reference, like many other things in LS updates.

Originally posted by Rusque
Originally posted by lufiaz
Originally posted by Scalpless
Originally posted by lufiaz
Originally posted by Scalpless

I've seen the "action combat vs. tab-targeting" argument several times on this forum and it always amazes me. Not because I'm in either of the camps, but because it's as if the people who discuss it have never played any melee-focused action games. Here are the three main criteria this community seems to use to separate action combat from old-school MMO combat:

1) No tab-targeting

2) Active blocking and dodging

3) Ability to move during attacks

I don't get it why you and many others associate this with action combat.

I don't.

My bad then. But it really irks me when I see this coneption being thrown around action combat. It's freaking action combat. You can't just push buttons willy-nilly and leave it to the RNG.

I get the feeling two different thoughts are being expressed here. Are you guys talking about moving while getting hit or moving while executing your attacks.

Because from the list of action games provided and from what I've played, action-canceling is pretty universal and any attacks that do prevent you from moving are really powerful and are over rather quickly.

Let's use Dark Souls since it's one of the slower and strategic combat systems, let's say you're using a Greatsword or other large weapon, if you do a heavy attack, you don't all of a sudden get locked out of control of your character. You can actually move while you're winding it up, you move slower and slower and can rotate your angle until your swing releases and then you're stuck(ish) during the follow-through.

I think we're talking about moving while executing your attacks. Out of the games on that list only Devil May Cry (And maybe Bayonetta. Unfortunately I haven't played it much.) allows action canceling at will by jumping. Arkham City allows it on Easy and Normal, but not of Hard. Arkham Origins doesn't allow it on Normal, which is why many - not me - feel its combat is clunky. Dark Souls doesn't exactly allow you to move while attacking. Some attacks, like the greatsword power attack you used as an example, have movement as a part of them and you can turn during those attacks. However, you can't cancel them.

https://forum-en.guildwars2.com/forum/game/gw2/Open-World-PvP-is-here/

Well, it's not full PvP. You can "join" a group of bandits at one of their camps, turning you red and turning the bandits friendly. Afterwards, other players can attack you, but you can't attack back. They also brought some neat WvW mechanics in PvE, with supply caravans, sieges by mobs and other things that should've been in Orr two years ago. Still, it's nice to see the game develop a bit in this regard.

Clearly, they're testing how well a mix of PvP and PvE could work.

Originally posted by asrlohz
Originally posted by Scalpless

I've seen the "action combat vs. tab-targeting" argument several times on this forum and it always amazes me. Not because I'm in either of the camps, but because it's as if the people who discuss it have never played any melee-focused action games. Here are the three main criteria this community seems to use to separate action combat from old-school MMO combat:

1) No tab-targeting

2) Active blocking and dodging

3) Ability to move during attacks

So, Guild Wars 2 is more of an action game than Devil May Cry. Wait, what?

When you take a closer look at actual melee action games, the fact is that many of them (Devil May Cry, Bayonetta, Darksiders, Dark Souls) have lock-on. Usually it's either automatic or done by holding a key instead of pressing it once, but it's still there. The second criteria is more or less ok. The third one is - again - in direct conflict with melee-focused action games. Very few of them let you move while attacking. Platformers often do. Shooters do. Games focused on melee? Nope.

"Action combat vs. tab-targeting" is a false choice. A game can have both or neither. The idea that the targeting method alone could tell a game's genre is perplexing, to say the least.

You do realise that every single example you gave were of game designed around being played on a console, then ported to PC. Although there are console games that fit that prescription as well such as "Monster Hunter" which until "MH3U" lacked any lock on at all, and even then it only locked the camera, not the attacks.

They lack the precision of a mouse and keyboard. Proper action combat games should mostly focus on precise hitboxes, parries, ripostes, counter, blocks, piercing, blunt, slashing, trusting strikes. Some good examples of finished games are such as "Mount and Blade series", "War of the Roses/Vikings", and of course some unfinished games such as "Gloria Victis" and "Life is Feudal", but I'll admit to not having played the last two examples.

I've played M&B and War of the Roses. I'd say Chivalry is worth mentioning, too, although it employs the mouse wheel instead of mouse movements. Works a bit better IMO, but to each his own.

Anyway, I'm not claiming lock-on and movement restrictions are necessary for an action game, because obviously they're not. They just have little to no bearing on a game's genre. DMC is an action action game with lock-on and movement restrictions. M&B is an action game with neither. They're both fine games with better combat than any "action-MMOs" can offer.

Originally posted by lufiaz
Originally posted by Scalpless

I've seen the "action combat vs. tab-targeting" argument several times on this forum and it always amazes me. Not because I'm in either of the camps, but because it's as if the people who discuss it have never played any melee-focused action games. Here are the three main criteria this community seems to use to separate action combat from old-school MMO combat:

1) No tab-targeting

2) Active blocking and dodging

3) Ability to move during attacks

I don't get it why you and many others associate this with action combat.

I don't.

Originally posted by Chinspinner

I would make the following distinctions: - 

Most FPS/ TPS games are action combat.  They do not have tab-targeting or any system to lock on, they have free movement, they do not have telegraphing or a specific 'dodge' button that makes you roll around the floor like you're on fire. 

That's true as far as shooters are concerned, but shooters are just one subgenre of action games and obviously deal with shooting things, not stabbing them to death.

I've seen the "action combat vs. tab-targeting" argument several times on this forum and it always amazes me. Not because I'm in either of the camps, but because it's as if the people who discuss it have never played any melee-focused action games. Here are the three main criteria this community seems to use to separate action combat from old-school MMO combat:

1) No tab-targeting

2) Active blocking and dodging

3) Ability to move during attacks

So, Guild Wars 2 is more of an action game than Devil May Cry. Wait, what?

When you take a closer look at actual melee action games, the fact is that many of them (Devil May Cry, Bayonetta, Darksiders, Dark Souls) have lock-on. Usually it's either automatic or done by holding a key instead of pressing it once, but it's still there. The second criteria is more or less ok. The third one is - again - in direct conflict with melee-focused action games. Very few of them let you move while attacking. Platformers often do. Shooters do. Games focused on melee? Nope.

"Action combat vs. tab-targeting" is a false choice. A game can have both or neither. The idea that the targeting method alone could tell a game's genre is perplexing, to say the least.

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