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All Posts by Scalpless

All Posts by Scalpless

69 Pages 1 2 3 4 5 6 7 » Last
1365 posts found
Originally posted by zaberfangx
Originally posted by Nitth


Originally posted by zaberfangx
But the cost to make the game, was maybe over 400 mil or even more.


Have people lost their minds? 400 mil?

These games do not cost that much to r&d.

I maybe little over the top, eso was like 200mil, wildstar can be more or less. SWTOR was 500 mil, the more one add to a mmo as candy for people to drool over the more it cost.

TOR was 300 mil according to a relatively trustworthy source, but that includes its aggressive marketing campaign. ESO had a long a troubled development cycle. GW2 allegedly cost somewhere around 50-100 mil and it was NCSoft's flagship project. WS's budget was probably way under 100 mil.

If they really wanted to fix things, they'd give non-subscribers slow LP gain while offline and reduce online gain to compensate.
Yes, this crap was revealed a few weeks ago. I find it outright offensive to PC gamers. They made a game, marketed it using footage with high-quality visuals, downgraded the hell out of those visuals without telling anyone and are now asking for extra money for the game that was originally shown. For extra lulz, this version will use separate servers and saves. No thanks, FROM.
Meh. Looks like something one guy made in a week. Probably not even that.
Originally posted by coretex666
Age of Wonders looks nice and we may actually try it. I watched some videos and it looks quite similar to HOMAM series. Is there any major difference between the two series?

AoW is a spiritual successor to Master of Magic. It's more focused on non-combat elements than HoMM, but also has an advanced combat system and character development. One could describe it as a mix of HoMM and Civ, but it's not really similar to either of those games on a closer look.

It's definitely a great series, but with its focus on tactical battles the MP may be quite slow.

If you have any game in mind that has a really good coop mode, but does not fit into these categories, feel free to throw it in too.

Divinity: Original Sin. Solid tactical combat, an interesting take on co-op dialogue and storytelling, and some other pleasant innovations.

NPE wasn't an awful idea, but they screwed it up in several ways:

1) It was full of bugs initially. The compass lead lvl 5 characters to lvl 70 areas. Scaling made it so you periodically got weaker as you leveled up. Personal Story was stuck. And so on.

2) It's way over the top. Among other things, giving cows food was "too complex" for new players. Not only that, but they half-assed the transition, so now you dance to make hungry cows happy.

3) The trait change came out at around the same time and it was and still is awful. Traits are locked behind tasks that are often tedious and/or often require waiting around a certain area, depending on random players, doing level-inappropriate content, etc. Some of these tasks are also bugged. You have to repeat these tasks every time you make a new character. Buying traits costs a fortune in both gold and skill points.

4) Getting access to trait tiers later on means some professions are painful to level.

5) It goes against what the game was marketed as. ANet claimed you'd be able to focus on WvW or PvE. Want to focus on WvW? Too bad. The vast majority of trait unlocks is behind PvE content.

6) It broke the Personal Story. Several events in Orr don't make sense anymore. You get introduced to people you already know. You have to run around the entire area instead of following a logical progression. It feels like someone cut up the story and lazily put the pieces back together. Oh, and the Greatest Fear chapter got removed, because of... reasons. It was one of the most popular chapters, too.

7) Getting skills one by one was a far better method according to many. Previously, you got a greatsword and had to unlock its skills in order. You learned what each skill does while you were at it. Now, you get a GS and may already have all five skills unlocked.

It had a few good points, like the compass and getting various equipment for leveling up. However, overall it made the game more complicated and annoying instead of easier to understand.

I want Dynamic Events back. They were supposed to be the center of PvE, but now they're just something that spawns more monsters for you to kill. Silverwastes and Dry Top are steps in the right direction, but they're not enough.

I don't see these becoming popular anytime soon. Augmented reality is often presented as an aspect of daily life in sci-fi (and in that bathroom example), but it's not comfortable enough to be that yet. It's not well-fit for gaming, because you living room isn't. That Minecraft example looks neat, but it's not very practical. A use in 3D modeling is probably the closest we can get right now, but it has to compete with decades on 2D UI development.

Oh, and the Japanese will figure something out, but that is a discussion for another site.

In accordance to TC's quote, I'll ask a question. What?


Please enlighten by barren mind, Wasteland-sensei!

Not a surprising move. I'm a bit tempted to return to ESO now, but the beta was bland enough for me to get bored before the weekend ended. I suspect a change to B2P is the only way they could gain a respectable console audience, as console players aren't used to subs and have to pay for online already.
It's slightly less casual friendly due to the trait rework. You have to "earn" traits now by doing tasks that are often time-gated, tedious or simply bugged. Your old characters will have most of their traits unlocked, however, so you won't have to suffer through the "improved" system if you use them.

It always annoys me when people call Fallout 3 "Fallout". It's like "the Skyrim series".

It's "The Elder Scrolls series".

It's "Fallout 3".

You've never even played Fallout. Though I suppose if Fallout 3 - one of the simplest, dumbest RPGS of recent years - is too complex for you, you wouldn't be able to get through Fallout's first cave.

Originally posted by Ezhae
Originally posted by Scalpless
Originally posted by Ezhae
Originally posted by adam_nox

I was able to trudge through the first one, but it never really felt much like the PnP, and instead felt clunky and tedious throughout. 


I am actually very surprised it's gotten this much funding. 

Dragonfall was a huge improvement over DMS, and of course it will not feel like PnP. It's impossible to re-create PnP feel in game because PnP relies heavily on interaction with your friends. Hell even playing PnPs online over chats/forums is vaslty different than doing it 'live'.It's still a decent game on it's own however if you like RPGs with turn based tactical combat.

I'm still waiting for a Shadowrun game with a world map and nonlinear gameplay. Not open world, just something like Baldur's Gate. Dead Man's switch felt like a corridor shooter in RPG form. As far as I know, Dragonfall let you choose your next mission from a bunch of alternatives, but its campaign was still entirely linear.

I suppose to each of their own. I really dislike majority of so so-called open world singleplayer games because too often they end up having no direction whatsoever and the open world content is limited to repetitive grind tasks with no impact on the world. With games like that I really prefer to just follow story, hence i wasn't impressed with DA:I ... too often 'open world' experience is pretty much just singleplayer version of MMO leveling. 

Note the red part. Baldur's Gate, Fallout, Arcanum, The Witcher, etc. successfully avoid the corridor feeling without being like Skyrim.

I was banned once, when a moderator misinterpreted one of my messages as admitting I was less than 10 years old. My fault, admittedly, but it was funny and got sorted out soon enough. I also got temp banned once for linking to a site with some very naughty adverts I couldn't see because of AdBlock.
Originally posted by Ezhae
Originally posted by adam_nox

I was able to trudge through the first one, but it never really felt much like the PnP, and instead felt clunky and tedious throughout. 


I am actually very surprised it's gotten this much funding. 

Dragonfall was a huge improvement over DMS, and of course it will not feel like PnP. It's impossible to re-create PnP feel in game because PnP relies heavily on interaction with your friends. Hell even playing PnPs online over chats/forums is vaslty different than doing it 'live'.It's still a decent game on it's own however if you like RPGs with turn based tactical combat.

I'm still waiting for a Shadowrun game with a world map and nonlinear gameplay. Not open world, just something like Baldur's Gate. Dead Man's switch felt like a corridor shooter in RPG form. As far as I know, Dragonfall let you choose your next mission from a bunch of alternatives, but its campaign was still entirely linear.

tl;dr version of the opening post:

I haven't played a bunch of games, so I'll claim they suck, are WoW clones and have failed.

Originally posted by Wizardry

You see where i am going with this,these guys are suppose to be professionals,not one single aspect of game designs says ok we are going to make inferior assets,inferior sounds,inferior animations, no they are suppose to be skilled at their trade.

Professionals use placeholders all the time. Software development is an iterative process.

The MP of Dragon Age: Inquisition is pretty fun.

As for Warframe, your starter frame doesn't really matter much. They're all decent and you'll get a lot of frames soon enough anyway.

Originally posted by Zarf42
Originally posted by nariusseldon
Originally posted by Zarf42
Originally posted by DMKano
Originally posted by MassAuthority

PAX Prime 2014: Gigantic

This will be a hit.

It's a MOBA now - the game originally was going to be a mobile game - but they scrapped it and made a MOBA.

That's what some devs studios do now - hey WoW clones didn't work - so lets try to get a piece of that MOBA pie.

Will it be a hit? *define HIT* - like LoL hit - not a chance.

It will be moderately successful like Smite - very possibly.

Lets wait and see - I personally would say - I don't think LoL has anything to worry about.

Totally. Even Blizzard has done this with Overwatch.

nah .. overwatch is a 3rd person shooter.

Blizz's MOBA is called Heroes of the Storm.

I mean they scrapped project Titan and used some of the assets, etc, to make Overwatch. Either way its still an online team-based game with whatever label you want to put on it.

There's a huge difference between a MOBA and a shooter. Overwatch has more in common with the likes of Team Fortress 2 or even Halo than with LoL.

Originally posted by SBFord
Originally posted by Soulsemmer
Cortez from ME3 would like to have a word with you.

I know all about Steve Cortez. He was not romanceable, hence the difference.

No, he is a romance option.

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