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All Posts by Scalpless

All Posts by Scalpless

39 Pages 1 2 3 4 5 6 7 » Last
774 posts found
Originally posted by Bladestrom
Lol almost without exception the most obnoxious rude and impatient behaviour i have seen Is from (clearly unhappy) adults.

This. Kids can be impatient and stupid, but the ones who put real effort into being obnoxious tend to be adults.

Guild Wars 1 was pretty much like this (except it was a lobby game, not a real MMO) and I loved it. Of course, you had to level up to lvl 20, but it could be done in less than ten hours and was more like an extended tutorial. GW1 is one of the few games complex enough to actually benefit from a 10h tutorial.
Charr used devourers as mounts in GW1. You could even ride one yourself. It replaced your skills.

Distances are very important in WvW tactics wise. Being able to get back into the fight in less than a few minutes would make death pretty much irrelevant, especially considering how long some WvW fights take.

I'm quite happy GW2 doesn't have mounts. They clutter towns and look stupid.

I'd prefer to die more often in MMOs, because right now, the majority of their content tends to be way too easy.
Originally posted by rastapastor

It seems that ArenaNet is going to release smaller chunks of content but more frequently.

On their forum, a dev (Robert Hrouda, I think) said they're going to release this faster, because people thought the beginning of F&F was too slow. He also said they've already got the majority of this content ready, because they've been working on it during F&F.

So, the Southsun Cove update in now live. Patch notes are here:

https://forum-en.guildwars2.com/forum/info/news/Game-Update-Notes-May-14-2013

Highlights:

Traps in WvW.

The Southsun Cove area got a revamp. Lots of new structures and NPCs.

Plenty of new events. It's still a bit empty, but seems to be getting there.

A +200%-ish Magic Find buff while you're in Southsun.

New cash shop items that are also available as drops in-game.

A new minigame called "Crab Tossing".

 

I think it's an impressive update, considering the last one went live only two weeks ago. It sure is better than the first stage of Flame and Frost. Southsun is still very pretty and I really hope this arc will add enough events to it for it to be considered a real lvl 80 zone.

The minigame was a bit of a disappointment. It's very limited and, for some reason, lagged badly on my PC. I've never seen players teleport so much in GW2. Can't say much else about it, because lag made it unplayable.

The supply trap sounds like something that could be really useful against rams. We'll see how it affects the WvW meta.

As we can see in this topic, it's also partially a response to the "this game sucks because of no OWPvP and I'm so 1337 and you're a bunch of carebears" crowd.
Nope, not live yet.

GW2 as far as MMOs are concerned. I periodically log in TSW, as well.

Single player games have been keeping me busy lately. Sleeping Dogs, XCOM and Dark Souls, among others.

I like GW2 a bit more than TSW, but its combat is probably way too fast-paced.

The Secret World, I suppose? It's not EXACTLY free, but it has no sub and isn't expensive. Its crafting system is pretty weak, but it does have excellent dungeons and a classless system that offers lots of variety. It has some action elements, but not enough for me to say it has action combat.

I'd recommend LotRO, but I've read it's very P2W nowadays.

Dagger ele is probably the most dynamic weapon skill set in the game, although other squishy melee characters are also fun.  GW2 has a lot of atypical and highly effective builds most people don't try. Whenever I see a Mesmer shooting laser beams at targets in melee range, I want to tell him he's got a skill called Blurred Frenzy.
Originally posted by IPolygon
@Scalpless: Are you fine with ANet telling you when you may play content?

I'm fine with GW2 being an entertaining game that gets new content for free now and then. I understand temporary content encourages people to log in, but so what?

It's just not a big deal IMO.

Lineage is extremely popular in Korea. I would've been very surprised if GW2 surpassed it. I'd love to see some slaes graphs and the amount an average person spends in the gem shop, but I suppose it's too much to ask.

Originally posted by Ayadori
They are telling about falling percentages in different market segments. If shares of Korea, NA and Europe fell, then wonder what market segment gained as the total would have to be 100%. That said, these three markets are the core ones, so the game obviously is not experiencing stellar sales.

The share of Korea rose by 21%.

Originally posted by Ayulin
Originally posted by Scalpless
Originally posted by IPolygon
However I think ANet got it wrong. Most of their content additions are aimed towards exclusivity and exclusive bragging rights. Content like SAB will never return. Flame and Frost will never return. Future content will never return. This is wrong in so many ways I cannot even imagine.

And this is where you're wrong. ANet said they'll release an improved version of SAB, if SAB is received well enough. They also said the Molten dungeon could return in one way or another. It could be a Fractal or they could release an Explorable version of it.

So, they'd add and then remove these dungeons to provide the illusion of a "changing, dynamic world"... only to bring them back again permanently?

SAB will be altered before its return. The Molten Facility may return, but it'll be different both as an exp mode dungeon and as a Fractal. Also, the dungeons were obviously not the only Living Story-related content, so... I don't see your point.

Originally posted by IPolygon
However I think ANet got it wrong. Most of their content additions are aimed towards exclusivity and exclusive bragging rights. Content like SAB will never return. Flame and Frost will never return. Future content will never return. This is wrong in so many ways I cannot even imagine.

And this is where you're wrong. ANet said they'll release an improved version of SAB, if SAB is received well enough. They also said the Molten dungeon could return in one way or another. It could be a Fractal or they could release an Explorable version of it.

Originally posted by TheHavok
Are we seriously at the point where people are questioning the definition of 'fun'?  This is so ridiculous.  FFS, no wonder why people ignore the vocal minority on this site.

But without topics like this, people couldn't bash the dirty masses of uncivilized themeparker plebs and their "short attention spans and unceasing blood lust"! Clearly, the definition of "fun" those uh... "people" use is inferior to the brilliant, smarter definition the sandbox master race uses.

Luckily, topic isn't about sandbox vs. themepark, because TC only spent half of his original post comparing the two.

You get "those" groups once in a while. Unless you bump into them constantly, it's not a big deal.

I'm pretty sure people mean

http://www.merriam-webster.com/dictionary/fun

when they talk about "fun".

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