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GW2 why the story implementation works(for me)
General Discussion « Guild Wars 2 2/13/13 11:02:30 AM
Originally posted by Aerowyn I agree that it is great that the Story Mode has been made optional, because it is so lacking in its implementation that I could not get myself to finish it at least once. So they at least got that optional part, right. |
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The Trinity: MMO born or before?
The Pub at MMORPG.COM « General Discussion 12/24/12 12:10:28 PM
In short: The MMO trinity is a typical MMO thing but there were primitive systems (and in some cases rather advanced but very different) before it in P&P. P&P combat have always been a lot more focused on strategy than MMOs though and things like positioning and timing are more important there. Yes, I agree with a lot of the posts in this tread, and with this paragraph in particular. Groups of players had to think and try to take advantage of the whole context of each encounter. Of course, the fighter would try to bait or bodyblock ennemies from coming too close to the casters. But that was just one of the tactics used, and its efficiency was depending entirely upon the goodwill of the game master. This baiting/bodyblocking of opponents was just one way of trying to use the strategy: "divide and conquer". We could also use spells that temporarily removed opponents from the actual fight (such as Sleep, Charm, Hold, Web etc). Or it could be spells that actually modified the combat scene, blocking a door or dividing a room in two, such as Web, Wall of Stone, etc. Anything to lessen the pressure on the party. |
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There was no taunt mechanism, either. This. Trinity as people refer it nowadays is basically: Tank manages aggro, DPS deal damage, Healer keeps everyone alive. I have never seen characters systematically doing aggro management in the pen and paper games I played, because that notion was pretty much non existent. |
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Originally posted by maccarthur2004 Reading opinions and various texts in the internet, i saw that this population "pvp-hater" can be subdivided in 2 categories: people that likes or is indiferent to pvp itself, but hates the "free pvp" ("open world FFA pvp") and people that are truly scared of any type of pvp, even the structured. Your post starts on the wrong foot, and thus will likely lead nowhere interesting. You insinuate that there are 3 basic attitudes of players toward PVP: -like it -indifferent -scared by it. If you had really wanted to make three mutually exclusive states, the third category would have read: dislike it But no, they are sssscccaaaaarrrreeddd....... What would you say if I described the 3 basic attitudes of players toward PVE: -like it -indifferent -scared by it. |
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Who is Responsible for Gear-Based Progression?
The Pub at MMORPG.COM « General Discussion 5/29/12 2:28:43 PM
Originally posted by Icewhite Originaly, it was by TSR [Tactical Studies Rules] which was bought by Wizards of the COST in 1997. |
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Raph Koster with another great blog article
The Pub at MMORPG.COM « General Discussion 3/21/12 8:28:33 AM
Originally posted by zymurgeist Lol, you obviously did not actually read the blog, or did not understand it. Sometimes, silence is golden... |
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That One Columnist Shouldn't Be Fired
The Pub at MMORPG.COM « General Discussion 3/09/12 6:10:49 PM
oh, another that will be deleted soon. |
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Should Isabelle Parsley be fired from mmorpg.com due to her collum?
The Pub at MMORPG.COM « General Discussion 3/09/12 3:40:20 PM
Originally posted by nomatics856
Wrong. Nobody is holding a gun and forcing developers to try to cater to soloists. Developers do it of their own free will in order to get as large an audience and thus revenue, as possible. They have yet to find the best way to do this and please both soloists and groupers most of the time, that's for sure. But maybe you should stop being a crybaby just because games are not totally developed around your personal desires, please. |
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Lord of the Rings Online: Update 6 - Soldiers on the Landscape
News & Features Discussion « General Discussion 3/06/12 9:03:56 AM
The Pros and Cons of the article are largely irrelevant, as this soldier on landscape feature will be used very sparringly. You see, to use this in the wild world, you will have to use a special token, which will permit the use of the soldier for 1 hour. Cost of token: 100 turbine points or min 20/max 45 175 marks and 10 medallions If you want more info, you can check the LOTRO forums, look for the Bullroarer (public test server) section. |
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The implications of trinity and no trinity
General Discussion « Guild Wars 2 3/01/12 10:42:14 PM
Another implication:
With Trinity: you often got to wait for a healer or tank to show up, before you can go. Without Trinity: no longer need to wait, just fill the group and go. |
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here is a key I grabbed yesterday, not going to use it, so have fun!
6R3AP3L3DYAJ9MTCRCXK4CK55XF6D6L3 |
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Raph Koster Urges Developers To Take Back Control
The Pub at MMORPG.COM « General Discussion 10/27/11 2:13:47 PM
Originally posted by Creslin321
Your summary is more worth reading than the presentation itself, if you ask me. I realized that what was posted was just a coverage of his talk, and maybe that was why it seemed so incoherent. So I went to his website and found the entry for this talk: http://www.raphkoster.com/2011/10/13/gdco2011-its-all-games-now/ I downloaded the .pdf of the presentation, checked it, and ... while some things are now clearer, overall it still feels like disjointed ramblings. I guess one had to be at the presentation to get the "message" |
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Raph Koster Urges Developers To Take Back Control
The Pub at MMORPG.COM « General Discussion 10/27/11 8:46:15 AM
Hu? Can I have back the few minutes of my life lost reading that incoherent gibberish?
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Guild Wars 2: Races of Tyria Trailer and Q&A
News & Features Discussion « General Discussion 12/04/09 5:50:33 PM
gorgeous trailer, I have been out of Guildwars for 2 years now, but what I just saw pretty much guarantee Ill buy GW2. |
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I fail to see the point of MMO soloing
The Pub at MMORPG.COM « General Discussion 11/26/09 3:55:50 PM
>Why? What draws you in? Lets see: 1) want a game I can play with friends 2) me and my friends do like RPG type games, so MMORPGs are interesting for us. 3) me and my friends are not always logged at same time, but I would still be able to play the very same game because I like it, but: 4) when my friends not there, I dont necessarily want to pug, or to wait for a complete group to form, or dont have a lot of time, thus it is nice to have the option to solo. Its all about flexibility of playing the way I want, when I want, when I can, etc. Solo play provides this flexibility. And when my friends are online and we have the time, I can play with them, OMG! I like to group too! What's wrong with me!
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Where has my hardcore raiding gone?
The Pub at MMORPG.COM « General Discussion 11/13/09 3:34:28 PM
Originally posted by zaxxon23
pretty much my thoughts too. Raiding = too much hassles. And when raiding is pretty much the only option you got to advance your toon, well... I guess that enough people, when they left MMO's and filled surveys on why they were leaving, mentionned they did not like raiding all that much, and stated various reasons why. The powers that be listened and decided that maybe they should try to retain those mass of players, instead of the hardcore uber elite no life players minority that like so much to call everything else carebear, etc. |
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PICTURES.A story of justice.A player killer gets owned and loses all his shit to me.Armor Gold and his dignity
General Discussion « Darkfall 11/11/09 6:05:30 PM
To the OP, quite franky, just reading the exchange between you and the other dude, he looks like a mature player, and you look like a jerk. |
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Where does my subscription money go and how much of it goes where?
The Pub at MMORPG.COM « General Discussion 11/09/09 6:34:20 PM
Originally posted by OnyxSunrise
Well, each company has got revenue and expenses. Your sub money goes in their revenue. That is all you need to know, only them and their accountants need to know the little details. |
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RMT games and Scaling Dungeons equal no challenge
The Pub at MMORPG.COM « General Discussion 11/06/09 1:56:59 PM
Originally posted by Ihmotepp
Nope, what I havedone is state that it is good that a game offers enough variety of challenges, tools, etc to appeal to a wide range of gamers. If you are too weak to not use XP potions because then you would suffer an additionnal grind that others would not, the problem is in your head, buddy. You know what, games designers dont go:"geez, we got to make a game to appeal to ihmotepp, we really do, he is the only type of player that matters to us". No, the more and more they will try offer a choice, a flexibility in the games, to appeal to more players. If you will not take the opportunity to play the game at the highest difficulty, since this is what you say you thrive on, and use the easy button instead, the fault is yours and yours alone. Go ahead, stop playing each game that offers those possibilities, it means that eventually you will stop playing those games altogether, and we will hopefully stop seeing nonsensical posts like yours. Anyway, have fun, Im out of this and pretty much all your whining threads. |
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RMT games and Scaling Dungeons equal no challenge
The Pub at MMORPG.COM « General Discussion 11/06/09 10:46:09 AM
Geez, people, please stop the convoluted analogies with cookies and what not, this serves no purpose. There is a bunch of crybabies that suffer from a sickness of the mind I think. Scalability and RMT will not detract from creating a fun gameplay if used properly. As in a lot of things on this earth, it is not the existence of tools that is the main problem, but how those tools are used. Here, people like to dramatize by exagerating and putting forth examples of bad uses of some tools in games, while such bad uses have yet to come. You know what, I prefer to trust game designers to actually show they know their trade and are able to mix and match all gameplay elements to make for a fun playing experience. Exemple of scaling I have seen in DDO: now on normal and hard, the quest scales according to party size. This is good news, since it adds flexibility to players that dont want the hassle of creating a party, or waiting forever for others to join, etc. On the other hand, yes it makes it real easy to solo said quests, especially for a full tweaked toon that has received loads of hand my downs from previous toons. BUT, if you want real challenge, you can do the quest on elite. No scaling on elite. You will have all the challenge you want. And raids do not scale according to party size for your info. While not perfect, this is great because it permits for a vast majority of players to play the game the way they like to play it. The game is fun for more people, more people will play it and recommand it, this will attract more people, bring more revenue, and ensure the game continue to thrive. What is wrong with that? And all this time, the uber players can still have their challenge by doing stuff on elite difficulty. Exemple of RMT I have seen in DDO: You can buy hair dye! You can buy bags! You can buy crappy equipment! Yea! You can also buy +1 and +2 tomes, this is serious tweaking, but it just speeds up things, any serious player can eventually get +2 tomes for his toons by playing normally.You can buy XP and loot bonus potions. Well, what can I say, it is up to everybody to decide if they want to shorten the time it takes to cap. I have never bought such potions and scoffed when I saw guildies use some. Why? I play to pass time, to have fun. Whats the hurry to cap a toon when I already have 6 other capped toons and cannot keep up doing the raids on all of them every 3 days? Whats the hurry to get to cap as fast as possible? This is all in the mind of the player. If you dont have fun playing your toon and its a torture every minute your toon is not capped, might I suggest you change game? There is no challenge in leveling, its just a long grind. If some people want to shorten it with real money, its their decision. It does not remove you any of your accomplishments if others use shortcuts. And if you think its the easy button and should be avoided, guess what? Dont use them. It is really all simple. People, please stop crying over hypothetical bad use of tools! Of course, some games will make a bad use out of them, just dont buy them.... |
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