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All Posts by xTwiSteDx

All Posts by xTwiSteDx

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174 posts found

Seems like it's going to be the same old story, this game will release in a buggy state just like all the other mmo's that have ever released all the fanboi "it's still a beta lolz" will be heartbroken. Many of those issues won't be fixed before the game is released.

Originally posted by Raztor

Holy cow, that must have taken a while to write, certainly took a while to read it all :P

 

It's nice to see that there is no negative points whatsoever in a bised review.

 

No negative points? isn't that the point of a REVIEW. you weigh up the good AND the bad. seems to me that fanbois can't stand any negativity towards their game anymore even if it's deserved.

 

 P.S TL:DR

Good writeup thankyou!

This has really made my mind up on getting the game now, it seems like it's what WoW should have been, and i really enjoyed wow for the most part except the PvP which was a complete grind fest.

Again thankyou for the writeup and finally helping me make up my mind on buying this game.

it's QUEUE not que ffs.

Well looks like it's exactly what i thought it was going to be Tabula Rasa and WoWs bastard child. The AI is nice, looks like an FPS style game with the AI that actually reacts. The combat is pathetic though, have they not played Tabula Rasa and seen how much the combat failed, auto-aim has totally destroyed this game for me. You can sit behind cover turn on auto aim and then walk away for 10 minutes come back and your target will be dead. The monsters will be overly easy like they were in Tabula Rasa leaving you with the feeling of wow, how the hell did they conquer earth/planet/base since you'll roll in like some kind of Chuck Norris on steroids. With no body part specific targeting this is just another MMORPG to add to the festering pile of crap it can keep AoC company i suppose. I was hoping for something a little bit more than just point and click WoW combat except it takes place over 25 meters instead of face to face (preferably  a first person shooter).

Just what we need another F2P cookie cutter mmo from asia.

Throw it on the festering pile of  crappy mmo's i'll stick with Age of conan thanks.

got mine earlier today.

if you are using the age of conan downloader it is bit torrent technology so more people using it effectively increases it's speed. However you can only be connected to 50 people at once which kind of nerfs the download speed, especially if the peers you are connected to aren't relatively local.

The way things are going with AOC it's going to end up like WoW except you can push a few more buttons.

Cinematics
General Discussion « Aion
3/12/08 2:49:35 PM

Hey check out this it's pretty much got all the video's there are on Aion

 

http://www.onthexbox.com/forum/showthread.php?t=10296

 

have fun :)

The quests in age of conan may be longer and so give more experience meaning that you don't need as many quests like in WoW where each quest at level 60 will give a fraction of your overall XP. Maybe in Conan the quests will give you a useful amount of XP actually making it feel less of a grind.

The games of today are absolutely following the money train that is world of wacraft and as we know world of wacraft is possibly the easiest mmo to be released at the time (2004). It released just as everquest 1 was begining to wind down and with ultima online still going on, but unfortunatly the allure of an easy game and Phat lewts has drawn the large portion of the new generation of mmo players in, these being the players that didn't experience the communitiy aspect of the older generation of MMO's (everquest, ultima online) these being community mmo's atleast from everquests point of view in forced grouping and the fact that monsters abolustely did not scale with the players level. The roleplay point of view of the game is what gives everquest and ultima online their immersion factor the not knowing whats round the next corner because you don't have a map that shows you exactly where all the monsters are or having a nice exclamation mark above an npc's head to show you where to get your next quest from even though this is harsh it's what makes the classics fun to play and to get lost in it represents a challenge for the player and the feeling of ADVENTURE something which is missing. Even though Everquest was a grind game it was a party grind game which means it wasn't boring (atleast i never found it boring) you could chat with your party members and it actually felt like an MMO, unlike recently where players can play singleplayer completely up to level 70 which defeats the purpose of playing the game online now we've got massivelysingleplayeronlinegames.

Forced grouping has become a byword for hardcore lately, as the gamers would much rather have a casual game that they can play over a few hours without having to devote whole evening saying "LFG DL "(dreadlands) or afking at the entrance of karnors castle to see in shout "TRAIN TO ZONE" and then to come back after 15 minutes with a nice chunk of your XP missing to then have to sit saying "LF REZ KC ENTRACE" not that i have any problem with this as everquest was the first real mmo that i played and i loved every minute of it i get nostalgic when watching the video's of the old raids from EQ. it was the immersion that pulled me into the game the immersion coming from the fact that you actually had a ROLE to PLAY whilst playing even at low level which is something that seems to have been lost recently in the wake of world of warcraft and it's many clones.

My main point is that the industry has been dominated by the HARDCORE and the CASUAL gamestyles and unfortunatly it seems that the casual has won as wow was thrust into the mainstream it couldn't be difficult or overly complex otherwise the casual player wouldn't understand pretty much every element that made up a classic mmo was stripped away and all thats left is a loot gathering grind fest. The mentality of i want what he's got where everything is achievable by everyone which brings the overall feeling of acomplishment down when you see 100 other people wandering around with the same gear as you because it's the "best build" for your class.

Newer games to be released lately make many promises particularly earlier on with their promises for open PvP and group centric leveling to draw in those hardcore players that will make up their core player base on the hope that they might get what the devs promised. But this is rapidly dumbed down to commercialise the game for the casual mainstream gamer. Which leaves the veterans out in the cold playing a game thats completely different to what was promised initially. There is an appauling lack of innovation in the games with oversimplyfied everything to make it nice and user friendly

 

/rant off

 

Originally posted by Ephimero
Originally posted by xTwiSteDx

Just to clear something up here Aion is NOT being developed by NCsoft  it is infact just being published by NCsoft in US/EU markets.  so all of these "oooh but it's being developed by NCsoft therefor it's going to suck" kind of attitude doesn't actually hold water.

Aion is being developed by studio5 of ncsoft korea if I recall correctly.

I stand corrected, however i'm hoping their Asian development team is more competent than their American studio. but as with anything if you throw enough crap at a wall somethings going to stick eventually.

Although i'm very optimistic about this one, the high fantasy setting really appeals to me, the graphics and colour schemes they've chosen really appeal to me. I'm looking forward to wandering through huge open area's unlike in WoW where everything for the most part is very confined. From the video's i've seen the game has a very 'epic' feel about it something thats been lacking since the days of Everquest 1.

Just to clear something up here Aion is NOT being developed by NCsoft  it is infact just being published by NCsoft in US/EU markets.  so all of these "oooh but it's being developed by NCsoft therefor it's going to suck" kind of attitude doesn't actually hold water.

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