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6/16/08 3:06 AM
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Viewed 7264, Replies 138
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Originally posted by Ascension08
In any other game the players beg the devs on their knees to introduce an open system like EQ1 has. Those who dont know, EQ1 has basically an endless feats system to progress in.
Now AoC tries something like that and its bad again ? |
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6/16/08 2:33 AM
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Viewed 734, Replies 12
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Almost all games need a healer or two. Although AOC is very forgiving. You easily can have 3 or 4 warriros in group. That wouldnt be possible in EQ2 for example. Well, roll one and you find groups :P
<--- 25 PoM here |
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6/16/08 2:11 AM
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Viewed 2453, Replies 37
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Originally posted by dethgar
Myth. Trust me. Play a ranger and exchange your best gear with cloth and see how you go down much faster. HP and STAM on items work. Life, Stam and mana taps work as well. Its arguable that dex is probably broken. But my evasion feats work. Procs work as well.
Well, the deadth penalty. *sigh* If you die to travel then its your decission. As in life cheating almost always leads to boredom. Action and consequences. Whatever you decide, you have to take the consequences. |
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6/16/08 1:46 AM
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Viewed 2453, Replies 37
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Originally posted by Jackdog
does the death increase at 50? If so I would have to spend 15 bucks and resubscribe to find out. I know at level 20 it gave me a mild hit on stats which seemed to do nothing and i resspawned 15 secs from my tombstone when I bothered top go back and tag it. One night when I was bored I let myself get killed 10 times in 5 minutes without tagging the tombstones to see what effect the stat loss had and as far as I could tell it had none. I could still take on 4 mobs my own level and whip their butts. Sorry bud but this game is for people who just want to click buttons to kill time and not have any challenge in their games,
My reply was about difficulty. There are times where you can solo 5 mobs. Please also note that mignions usually are weaker then common mobs. Occasionally you are able to slaughter a lot of mobs. Once you learn your class better and use your potions wise. Its fun when 3 fatalities in a row wipe a group of mobs ;). But combat gets harder later on. There are still encounters you can slaughter, but often enough you have to run or you die. Epic mobs can be a PITA. Funcom doesnt always place them like on a shooting gallery. Some hit like trains and ranged mobs are hell on earth. Cant tank them easily. You often cant just run to them and collect them, because you might cause adds. Lots of adds. Adds who chase you all the way down to the exit or respawn point. If a group of 6-7 encounters a mage, a ranger and a tank mob in an epic zone they are deep in shit. Healers are no bots. PoM for example hast do do damage to be effective at healing and aggro control comes into play. My main is a 50 ranger and i easliy can pull aggro if i am not careful enough. All i can do is to switch to sword and shield, press X and drink a healpotion until the tank(s) got him off of me. Cant wait to get a crafted wepaon with life tapping gems ;D Precious survivability hehe
Deathpenalty has impact. AoC is a small numbers game. At 30 a medium chest has maybe 8 or 10 mitigation. So -1 is something. But its not about that. If you go to the great stygian pyramid an die on the 3rd floor you respawn on the 1st floor and have to do it all over again. The zone is contested and has respawns. People who take it to easy will waste endless time. It can take 5 or 10 hours if you die over and over again on the 3rd floor. There are also many outdoor areas where a death is moving you back to start. There is a path up into the mountais. You need to cross a pass to lure out a monster bear and kill him. The whole journey has almost no safe spot to take a rest. If you are lucky you get 2 mins stealthed in the shadow of a tree. Lots of adds and a few bosses on the way up. If you die a few times you wasted 4+ hours and still havent seen the high plateau where the big bear roams. Death can be horribly annoying in AoC and you better avoid it. Really you should.. |
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6/16/08 1:12 AM
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Viewed 3736, Replies 50
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Originally posted by Shannia
Agreed. Funcom screwed up here. Stick to the damn lore. If there is any dancing to be had in Hyboria it should be wenches in the Inns doing lap dances for people.
LOL. Should i fraps my stygian girl dancing in here noob bikini from Tortage ? Thats the stuff. Hot, sexy and seducing :P Havent seen the chimmerian dance, but the aquilonian is like irish step dance. Probably sexy too ... if you are irish :D But serious, it fits the noble aquilonian blonde beauties. However, all three dancing styles are classic and dont break the lore at all. Funcom did a good job.
Shannia do you play now ? I remember you have been on the fence for quite a while. I am having a blast. I found a good roleplay guild and showed our chimmerian city guards what stygian bellydance is about. I now have 20 bodyguards :P Man, do i have fun or what ? ;) |
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6/15/08 9:12 AM
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Viewed 354, Replies 4
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Yeah, all those mmo pros tell us AoC's death penalty is worth crap.
Ok... what is the most valuable thing in a mmo ? The whole goldseller industry knows it and makes millions with it. The most valuable thing is time. Real time to be exact. People buy gold to buy time. No time to farm for a horse ? Buy it. No time to farm for items ? Buy them.
The death penalty in AOC is steeling you exactly this... time. If you die often it steals you a lot of time, because you have to run back. Sometimes you have to run for quite some distance.If the zone has respawns you loose even more time. Is AoC's penalty pathetic ?
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6/15/08 8:47 AM
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Viewed 391, Replies 6
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..or any other harvest dungeon ?
The zones scale from 40 to 80. A single run at 40 gives almost a level exp, a bag full of stone, wood and metal. maybe 30 silver for the city building and one or two blue items. I admit that the 4th or 5th run might be a bit like grind. But its still fun with guildies and it helps to fill the guild bank and the city. |
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6/15/08 8:35 AM
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Viewed 394, Replies 6
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Originally posted by Teala Read that part again. If a looser is exploiting the system other palyers will loot him to oblivion since he pretends to be something he is not. He will even lose levels. Someone who isnt the PvPer he pretends to be will be lost and back at lvl1 very fast. And rotating alts to exploit the fugitive system is qute some efford too. |
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6/15/08 8:13 AM
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Viewed 2453, Replies 37
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Originally posted by Jackdog
yeah... you played till 20. Go kill a canibal boss and his mignons at 50. Or pick flowers in a camp with potentially 10 adds, of fight an elite mage with two melee adds with a full group. You guys know nothing about this game. |
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6/15/08 8:09 AM
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Viewed 2453, Replies 37
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Originally posted by mxbx
Adds are hard for some classes. Some places are hard. I really agree. However, try to make friends.Try to duo the quests. Its suddenly 250% more fun. Its not forbidden to duo them and you wont get banned for it :P |
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6/15/08 8:04 AM
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Viewed 3736, Replies 50
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Originally posted by Nooblord What a retarded post.
In could post a 10 page list of things i dislike in AoC. Still i have a basic understanding of software development. Be it a game or an office application. It deosnt work like you think it works. It would be chaos. |
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6/15/08 7:58 AM
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Viewed 4162, Replies 78
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Somewhere between 35 and 50%. Thats common. But i think the game will grow steady and faster then EQ2 did. Unfortunately 20 levels are not enough to know the real flaws and strengths of this game. 1-20 is the intro,21-40 the advanced intro. The game starts at 40 and is guild heavy. Its not Funcoms fault that people dont know what that is anymore. Those who are in active guilds have an advantage and much more fun. Guild dungeons offer loot, raws and exp for example. The solo attitude is the bigges problem of AoC. But even there Funcom cares and adds content.
It doesnt matter how many leave after 30 days. The game has a solid base and is here tho stay for a while. |
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6/12/08 7:49 AM
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Viewed 2982, Replies 51
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Originally posted by observerNope, i am sorry. There is one and exactly one definition of PvP and exactly one definition of ganking. Ganking, formerly known as PK'ing, is bad. A ganker/PK'er is a homicidal maniac. Just like in real life. There is a thin line between PvP and ganking. The problem seems most people cant see the line anymore.
Imagine two players approach a cotton bush. There are two possible solutions. Either fight for it or *gasp* make a deal and splitt the cotton 50/50. A ganker doesnt know about solution 2. A PvPer does.
It maybe fails because people are to lazy to regulate it. I remember times where a PK had to reroll or leave the game. There have been maybe 2 or 3 PK i have met who earned their right to live on a server. Those have been tough guys, they choosed to be killers and acceptet anything that came with it. No whining, some sense of honor and skill, lots of skill. Somehow the perfect evil roleplayers without trying to roleplay. The rest of the bunch are worthless loosers. |
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6/12/08 7:34 AM
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Viewed 2982, Replies 51
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Originally posted by Askatan I have seen and encountered them in AoC. A few mobs are quite persintent. Some do aggro on their way back or when running into your AE or sword swing :) I have even heard of dungeon trains to grief campers in AoC. It seems level does count with aggro. So if a 60 is training and you are 57, then you won it :P |
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6/12/08 1:57 AM
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Viewed 2982, Replies 51
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PvP is like a Smith&Wesson. To have one doesnt mean you have to use it every day as often as possible. You so called PvP'ers are stuck in a certain mindset. Rocketlauncher arena...
PvP is a tool to solve tensions on a small and large scale, a tool to extend roleplay. Nothing else. Never has been anything else and never will be anything else. AoC has anything and more to support this. Absolutely anything. The whole combat system is multilayered and supports a lot of different playstayles and strategy's. Just few seem to recognize it because they are mentally stuck in old games and mindsets.
Ganking is not PvP. Rewards and "purpose" for ganking is BS par exellence. Well, Funcom allready is bowing down to the whining ganker crowd. Just because they try to support a multitude of playstyles. And they are quite good at that. I wouldnt bow down but i am not CEO of Funcom.
Back in the old days a ganker, we called them PK back then, was scum and KoS to anyone. PvP was selfregulating. The possibility to attack a player was a tool to solve tensions. Killsteels, ninja looters and trainers where reasons for tensions, resources and rwas where reasons for tensions, area control and benefits from outposts where reasons for tensions. They where solved in duels or sometimes in guild wars. Nowadays DEVs develop functions and reward systems for the scum. Funny how times may change LOL.
Keep on being negative, keep on whining PK scum |
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6/11/08 2:38 AM
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Viewed 1074, Replies 18
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Originally posted by Zorndorf Yaeh. Horrible game. Absolutely.
There is this quest "Showdown" though. You know the quests where the old fart is telling you that he wants to sew your stinking mouth with thread made out of the hairs growing out of his ass. Man, thats balancing a lot of the game issues |
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6/11/08 2:05 AM
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Viewed 597, Replies 17
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I played the game for the first week on a 1900GT and it was quite playable. I think the amount of video memory is making a difference. My 1900 had only 256. With 512 i probably still would use it. Thats why some users of old nvidia 7xxx cards with 512 mb video memory report quite good performance. |
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6/11/08 1:54 AM
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Viewed 2982, Replies 51
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Originally posted by Rhoklaw You sure you dont mix up PvP with ganking ? Except sieges the game has anything for a mature PvP. However, Funcom will patch ganking mechanics quite soon. See the announcement of Gaute. If you play the game its written in the window on the lauchner. |
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6/11/08 1:31 AM
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Viewed 1694, Replies 29
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Originally posted by AmazingAvery Aina warned me allready. I am dealing with things twice my size ;D Easy to beat a tiny stygian woman in size :D Like i am scared...
Found another parchment yesterday and the trace leads to [say no to spoilers]. 47 now. So i will finish some stuff in Fields of Death and noble district until i try that journey ;) |
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6/11/08 1:26 AM
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Viewed 1694, Replies 29
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Originally posted by AOCtesterGotta love when people dont read my post as a whole and imply things.
You do need to team up. Heck, this game basically has forced guilding. You will not have access to high tier crafting without crafter facillities within your own city. This is a real efford. AFAIK each building costs 2 gold. This probably is not much for a 200 people guild with lots of 60-80 chars. But it is a lot for a 50 people guild between 20 and 50. I wouldnt call that a sologame. Sanctum isnt a sologame, cannibal caves isnt a solo game. Guild quests in the crafter zone cities arent solo game. Most solo quests are demanding enough to play them in a duo or trio.
Have you seen a city ? They are the size of Kelethin in EQ2 :) Standing at the east tower you wont see the west tower on medium settings :P I am a rather mild roleplayer. But the hardcores put in a lot of efford. There is a priestress and we need a temple. We just lack 1g20s to build another tower to use a s temple. Others formed a city guard and want to build barracks while they try to evaluate what sort of armor is ingame to use as uniform. This aint a 3D chatroom. This is freaking full-featured hardcore roleplaying ;)
But the biggest problem right now is that the rich tarantians do have swimming pools and massage girls and we cant have them in our guild city. C'Mon Funcom ... what gives ? :P |
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