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All Posts by eugam - 834 found

6/16/08 3:06 AM
Viewed 7264, Replies 138

Originally posted by Ascension08

"Powerpoints"? Wow, everyone's hopping on the Xbox Achievements/Tome of Knowledge/Deeds train now. At least that's what I gathered from the description, of course they put their little twist on it.


 Why always so negative ?

 

In any other game the players beg the devs on their knees to introduce an open system like EQ1 has. Those who dont know, EQ1 has basically an endless feats system to progress in.

 

Now AoC tries something like that and its bad again ?

6/16/08 2:33 AM
Viewed 734, Replies 12

Almost all games need a healer or two. Although AOC is very forgiving. You easily can have 3 or 4 warriros in group. That wouldnt be possible in EQ2 for example. 

Well, roll one and you find groups :P

 

<--- 25 PoM here

6/16/08 2:11 AM
Viewed 2453, Replies 37

Originally posted by dethgar

Hate to break it to you, but all stats are broken. Stats from gear, skills, and feats don't apply. My main is a conqueror, and other than the chance to proc or an unlocked ability, my character is the same regardless of spec. I die on purpose, to travel from graveyard to graveyard. The penalty is indeed a joke.

 

Myth. Trust me. Play a ranger and exchange your best gear with cloth and see how you go down much faster.  HP and STAM on items work. Life, Stam and mana taps work as well. Its arguable that dex is probably broken. But my evasion feats work. Procs work as well.

 

Well, the deadth penalty. *sigh* If you die to travel then its your decission. As in life cheating almost always leads to boredom. Action and consequences. Whatever you decide, you have to take the consequences.

6/16/08 1:46 AM
Viewed 2453, Replies 37

Originally posted by Jackdog
Originally posted by eugam
Originally posted by Jackdog

you gotta be kidding This was the easiest so called MMORPG I ever played, easier and less depth than WoW even. On the rare occasion I got ganged up on by 4 or more mobs and killed the death penalty was such a joke I did not even care. Less concern than getting fragged in a FPS even.

 

yeah... you played till 20. Go kill a canibal boss and his mignons at 50. Or pick flowers in a camp with potentially 10 adds, of fight an elite mage with two melee adds with a full group. You guys know nothing about this game.

 

does the death increase at 50? If so I would have to spend 15 bucks and resubscribe to find out.

 I know at level 20 it gave me a mild hit on stats which seemed to do nothing and i resspawned 15 secs from my tombstone when I bothered top go back and tag it. One night when I was bored I let myself get killed 10 times in 5 minutes without tagging the tombstones to see what effect the stat loss had and as far as I could tell it had none. I could still take on 4 mobs my own level and whip their butts. Sorry bud but this game is for people who just want to click buttons to kill time and not have any challenge in their games,

 

My reply was about difficulty. There are times where you can solo 5 mobs. Please also note that mignions usually are weaker then common mobs. Occasionally you are able to slaughter a lot of mobs. Once you learn your class better and use your potions wise. Its fun when 3 fatalities in a row wipe a group of mobs ;). But combat gets harder later on. There are still encounters you can slaughter, but often enough you have to run or you die.  Epic mobs can be a PITA. Funcom doesnt always place them like on a shooting gallery. Some hit like trains and ranged mobs are hell on earth. Cant tank them easily. You often cant just run to them and collect them, because you might cause adds. Lots of adds. Adds who chase you all the way down to the exit or respawn point. If a group of 6-7 encounters a mage, a ranger and a tank mob in an epic zone they are deep in shit. Healers are no bots. PoM for example hast do do damage to be effective at healing and aggro control comes into play. My main is a 50 ranger and i easliy can pull aggro if i am not careful enough. All i can do is to switch to sword and shield, press X and drink a healpotion until the tank(s) got him off of me. Cant wait to get a crafted wepaon with life tapping gems ;D Precious survivability hehe

 

Deathpenalty has impact. AoC is a small numbers game. At 30 a medium chest has maybe 8 or 10 mitigation. So -1 is something. But its not about that. If you go to the great stygian pyramid an die on the 3rd floor you respawn on the 1st floor and have to do it all over again. The zone is contested and has respawns. People who take it to easy will waste endless time. It can take 5 or 10 hours if you die over and over again on the 3rd floor.

There are also many outdoor areas where a death is moving you back to start. There is a path up into the mountais. You need to cross a pass to lure out a monster bear and kill him. The whole journey has almost no safe spot to take a rest. If you are lucky you get 2 mins stealthed in the shadow of a tree. Lots of adds and a few bosses on the way up. If you die a few times you wasted 4+ hours and still havent seen the high plateau where the big bear roams.  Death can be horribly annoying in AoC and you better avoid it. Really you should..

6/16/08 1:12 AM
Viewed 3736, Replies 50

Originally posted by Shannia
Originally posted by Nooblord
Originally posted by fyerwall

Dancing based on a combo system no less...

 

I do not wish to presume, but I'm fairly certain that had Mr. Robert E. Howard been alive and well today to oversee his world of Hyboria come alive in an MMO then combo dancing would not have been something he'd really have approved of...

 

Regardless of how drunk Conan got there's no way that you'd ever catch him dancing!

 

www.youtube.com/watch


 

Agreed.  Funcom screwed up here.  Stick to the damn lore.  If there is any dancing to be had in Hyboria it should be wenches in the Inns doing lap dances for people. 

 

LOL. Should i fraps my stygian girl dancing in here noob bikini from Tortage ? Thats the stuff. Hot, sexy and seducing :P Havent seen the chimmerian dance, but the aquilonian is like irish step dance. Probably sexy too ... if you are irish :D But serious, it fits the  noble aquilonian blonde beauties. However, all three dancing styles are classic and dont break the lore at all. Funcom did a good job.

 

Shannia do you play now ? I remember you have been on the fence for quite a while. I am having a blast. I found a good roleplay guild and showed our chimmerian city guards what stygian bellydance is about. I now have 20 bodyguards :P Man, do i have fun or what ? ;)

6/15/08 9:12 AM
Viewed 354, Replies 4

Yeah, all those mmo pros tell us AoC's death penalty is worth crap.

 

Ok... what is the most valuable thing in a mmo ? The whole goldseller industry knows it and makes millions with it. The most valuable thing is time. Real time to be exact.  People buy gold to buy time. No time to farm for a horse ? Buy it. No time to farm for items ? Buy them.

 

The death penalty in AOC is steeling you exactly this... time. If you die often it steals you a lot of time, because you have to run back. Sometimes you have to run for quite some distance.If the zone has respawns you loose even more time.

Is AoC's penalty pathetic ?

 

6/15/08 8:47 AM
Viewed 391, Replies 6

..or any other harvest dungeon ?

 

The zones scale from 40 to 80. A single run at 40 gives almost a level exp, a bag full of stone, wood and metal. maybe 30 silver for the city building and one or two blue items. I admit that the 4th or 5th run might be a bit like grind. But its still fun with guildies and it helps to fill the guild bank and the city.

6/15/08 8:35 AM
Viewed 394, Replies 6

Originally posted by Teala
However, that’s not all. Once you have reached the 10th PvP level you will be able to earn special PvP ranks beyond that. These are very hard to acquire, and you will lose ranks if you get defeated so it’s a constant battle to keep you rank up. And you will want to both gain PvP levels and keep your PvP rank up, as this will give you very exclusive benefits.

The red highlighted is one thing that concerns me.  Why?  Because I am curious if Funcom has put some kind of thing in place to stop people from exploiting their way to the best gear.   How do they do this?   Simple.  Have a friend who has an alt allow themselves to be killed repeatedly by another player.   You're going to say...I am sure Funcom has thought this through and will not allow this with their system.  Well, what if you have multiple alts and a few friends.  Then you can still exploit because you are killing many different toons.  

System is flawed and as it is in the current game with the exploits available to get to 80 so fast, I can see people getting to the highest ranks in PvP very quickly and further create huge imbalances in PvP of the PvP servers.

Read that part again. If a looser is exploiting the system other palyers will loot him to oblivion since he pretends to be something he is not. He will even lose levels. Someone who isnt the PvPer he pretends  to be will be lost and back at lvl1 very fast.

And rotating alts to exploit the fugitive system is qute some efford too.

6/15/08 8:13 AM
Viewed 2453, Replies 37

Originally posted by Jackdog

you gotta be kidding This was the easiest so called MMORPG I ever played, easier and less depth than WoW even. On the rare occasion I got ganged up on by 4 or more mobs and killed the death penalty was such a joke I did not even care. Less concern than getting fragged in a FPS even.

 

yeah... you played till 20. Go kill a canibal boss and his mignons at 50. Or pick flowers in a camp with potentially 10 adds, of fight an elite mage with two melee adds with a full group. You guys know nothing about this game.

6/15/08 8:09 AM
Viewed 2453, Replies 37

Originally posted by mxbx

game 2 hard

h8 this game cus its sooooo hard is not fun

ALL THE MONSTERS ARE STRONGER THAN ME

DO U GET STRONGER AS U GET MORE POWERS?????

cus its not even fun to just die

 

Adds are hard for some classes. Some places are hard. I really agree. However, try to make friends.Try to duo the quests. Its suddenly 250% more fun. Its not forbidden to duo them and you wont get banned for it :P

6/15/08 8:04 AM
Viewed 3736, Replies 50

Originally posted by Nooblord

and I quote;

 

"We are working hard on enhancing the game to make your experience even better. Here is some of what we have done recently!

Dancing has come to Hyboria!

Dancing

We appreciate how important the social scene is in a MMO, and now you can shake that booty of yours after a hard day of slaying and crushing skulls! We have now introduced dance moves to the game, and each culture (Aquilonian, Cimmerian and Stygian) now has access to their own unique dances Simply trigger the dance ability in your list of abilities, and get ready for a fun little dancing mini-game!

Dancing in Hyboria is more than just watching your character do an animation. You actually have to press different directional arrows, much like when fighting, in order to trigger different dance moves!"

 

so as you can see the devs have been working hard ironing out all those bugs and flaws in the game to bring you..... dancing..... oh yes, that's right.

 

once more a resounding GG Fukcom.

What a retarded post.

 

In could post a 10 page list of things i dislike in AoC. Still i have a basic understanding of software development. Be it a game or an office application. It deosnt work like you think it works. It would be chaos.

6/15/08 7:58 AM
Viewed 4162, Replies 78

Somewhere between 35 and 50%. Thats common. But i think the game will grow steady and faster  then EQ2 did.

Unfortunately 20 levels are not enough to know the real flaws and strengths of this game. 1-20 is the intro,21-40 the advanced intro. The game starts at 40 and is guild heavy. Its not Funcoms fault that people dont know what that is anymore. Those who are in active guilds have an advantage and much more fun. Guild dungeons offer loot, raws and exp for example. The solo attitude is the bigges problem of AoC. But even there Funcom cares and adds content.

 

It doesnt matter how many leave after 30 days. The game has a solid base and is here tho stay for a while.

6/12/08 7:49 AM
Viewed 2982, Replies 51

Originally posted by observer
Originally posted by eugam

Ganking is not PvP. 

It depends in what context you mean by Player versus Player.   I'm specifically talking about the context in a Massively Multiplayer Online game.   There are many ways to define PvP, an example is non-combat competition.  In regards to combat, Ganking is technically PvP.  

Everyone thinks they know what PvP is, but never defines it in detail. 

 PvP was selfregulating.

 And that's why it fails.  Possible exception that comes to mind is EvE.

Nope, i am sorry. There is one and exactly one definition of PvP and exactly one definition of ganking. Ganking, formerly known as PK'ing, is bad. A ganker/PK'er is a homicidal maniac. Just like in real life. There is a thin line between PvP and ganking. The problem seems most people cant see the line anymore.

 

Imagine two players approach a cotton bush. There are two possible solutions. Either fight for it or *gasp* make a deal and splitt the cotton 50/50. A ganker doesnt know about solution 2. A PvPer does.

 

It maybe fails because people are to lazy to regulate it. I remember times where a PK had to reroll or leave the game. There have been maybe 2 or 3 PK i have met who earned their  right to live on a server. Those have been tough guys, they choosed to be killers and acceptet anything that came with it. No whining, some sense of honor and skill, lots of skill. Somehow the perfect evil roleplayers without trying to roleplay. The rest of the bunch are worthless loosers.

6/12/08 7:34 AM
Viewed 2982, Replies 51

Originally posted by Askatan

 

Originally posted by eugam

 Killsteels, ninja looters and trainers where reasons for tensions

 

you made me remember the good old Everquest 1 times....  haven't seen a good train in a long time...  ;)

but hell was it fun to see some tiny dwarf train two dozend high level mobs on your behind  ;)

 

those were the days

I have seen and encountered them in AoC. A few mobs are quite persintent. Some do aggro on their way back or when running into your AE or sword swing :) I have even heard of dungeon trains to grief campers in AoC. It seems level does count with aggro. So if a 60 is training and you are 57, then you won it :P

6/12/08 1:57 AM
Viewed 2982, Replies 51

PvP is like a Smith&Wesson. To have one doesnt mean you have to use it every day as often as possible. You so called PvP'ers are stuck in a certain mindset. Rocketlauncher arena...

 

PvP is a tool to solve tensions on a small and large scale, a tool to extend roleplay. Nothing else. Never has been anything else and never will be anything else. AoC has anything and more to support this. Absolutely anything. The whole combat system is multilayered and supports a lot of different playstayles and strategy's. Just few seem to recognize it because they are mentally stuck in old games and mindsets.

 

Ganking is not PvP. Rewards and "purpose" for ganking is BS par exellence. Well, Funcom allready is bowing down to the whining ganker crowd. Just because they try to support a multitude of playstyles. And they are quite good at that. I wouldnt bow down but i am not CEO of Funcom.

 

Back in the old days a ganker, we called them PK back then, was scum and KoS to anyone. PvP was selfregulating. The possibility to attack a player was a tool to solve tensions. Killsteels, ninja looters and trainers where reasons for tensions, resources and rwas where reasons for tensions, area control and benefits from outposts where reasons for tensions. They where solved in duels or sometimes in guild wars. Nowadays DEVs develop functions and reward systems for the scum. Funny how times may change LOL.

 

Keep on being negative, keep on whining PK scum

6/11/08 2:38 AM
Viewed 1074, Replies 18

Originally posted by Zorndorf

 

Originally posted by Wharg0ul

 

Originally posted by nemo38

what hype? all i see here are negative posts. Theres no hype here.

well, people who enjoy the game stopped coming here, because there's no goddamn moderation at all, and the trolls were basically allowed to take over the forum.

 

I think it's safe to say that the people playing and enjoying the game, like the 150+ people in my guild, and myself, would rather discuss the game with others who play it, instead of argue with a bunch of trolls and shills.

ANY positive post on this forum, even a damn screenshot thread posted by fans trying to discuss the game, is immediately attacked by haters and taken off topic so far that it becomes just another damn flamewar.

TO the OP: a LOT of people enjoy the game, and IMO, and the opinion of several hundred thousand people, the game rocks.

Hi there?

 

You're still playing this game ?? lol

How is the lag on the button smashing? Still there? PvP strafing anyone?

Any new rules for PvP yet?

And of course the boxes STILL say siege combats ? Still not in the game. Wow.

I remember you attcked me when I stated most instances hadn't even 50 persons in it.

Now I heard it's acutally 40, with 10 places being reserved for grouping.

Nice to know you are building a city and will try to defend it in a Xth copy of a multiMASS game with .... 40 people on line in a zone.

Happy grinding the mammouths in post level 50 then.

 BTW. DESPITE the massive amounts of commercials blown into the IGN.COM website, IGN had the decency to rate it at 7.8.

Any more and they would have lost all credibility.


 Yaeh. Horrible game. Absolutely.

 

There is this quest "Showdown" though. You know the quests where the old fart is telling you that he wants to sew your stinking mouth with thread made out of the hairs growing out of his ass. Man, thats balancing a lot of the game issues

6/11/08 2:05 AM
Viewed 597, Replies 17

I played the game for the first week on a 1900GT and it was quite playable. I think the amount of video memory is making a difference. My 1900 had only 256. With 512 i probably still would use it. Thats why some users of old nvidia 7xxx cards with 512 mb video memory report quite good performance.

6/11/08 1:54 AM
Viewed 2982, Replies 51

Originally posted by Rhoklaw

Even better yet, it's 3 weeks since launch and nothing has been changed with the PvP aspect of the game. Seriously, how did this game ever pass beta? I can't believe how null and boring this game is simply because theres no penalty and no purpose to PvP.

Thats like releasing EverQuest without any quests implemented...
Funcom, you are on the verge of becoming the worst gaming company in existance...
SOE can finally hand over the title to someone else...

I can't take it anymore, need to stop paying for this crap.

Good Luck AoC fans

You sure you dont mix up PvP with ganking ? Except sieges the game has anything for a mature PvP. However, Funcom will patch ganking mechanics quite soon. See the announcement of Gaute. If you play the game its written in the window on the lauchner.

6/11/08 1:31 AM
Viewed 1694, Replies 29

 

Originally posted by AmazingAvery

 

Ps the raven is watching the OP.

Good luck on that quest mate.

Aina warned me allready. I am dealing with things twice my size ;D Easy to beat a tiny stygian woman in size :D Like i am scared...

 

 

Found another parchment yesterday and the trace leads to [say no to spoilers]. 47 now. So i will finish some stuff in Fields of Death and noble district until i try that journey ;)

6/11/08 1:26 AM
Viewed 1694, Replies 29

Originally posted by AOCtester

Sadly the OP and many other players are forgetting this is a sub MMO game.  Seems they treat it like a single player game instead of longterm gameplay.    Some things are exiting for the first 50 times you do them but get boring and annoying after 500 times.   Other things get more exiting the more you do them. 

If ppl want to roleplay they dont need to lvl.  They can join any chatroom and make up stories.  Those are free and tbh AOC will not survife on that kinda roleplaying.   If the op thinks that 30 gbs and 5 years work is just for that then ppl could point out that you can make that kinda software for alot less money and time.

Gotta love when people dont read my post as a whole and imply things.

 

You do need to team up. Heck, this game basically has forced guilding. You will not have access to high tier crafting without crafter facillities within your own city. This is a real efford. AFAIK each building costs 2 gold. This probably is not much for a 200 people guild with lots of 60-80 chars. But it is a lot for a 50 people guild between 20 and 50. I wouldnt call that  a sologame. Sanctum isnt a sologame, cannibal caves isnt a solo game. Guild quests in the crafter zone cities arent solo game.  Most solo quests are demanding enough to play them in a duo or trio.

 

Have you seen a city ? They are the size of Kelethin in EQ2 :) Standing at the east tower you wont see the west tower on medium settings :P I am a rather mild roleplayer. But the hardcores put in a lot of efford. There is a priestress and we need a temple. We just lack 1g20s to build another tower to use a s temple. Others formed a city guard and want to build barracks while they try to evaluate what sort of armor is ingame to use as uniform. This aint a 3D chatroom. This is freaking full-featured hardcore roleplaying ;)

 

But the biggest problem right now is that the rich tarantians do have swimming pools and massage girls and we cant have them in our guild city. C'Mon Funcom ... what gives ? :P

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