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7/08/08 1:00 AM
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Viewed 196, Replies 4
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Originally posted by Annekynn
Its a mix of both. Ofc there are quests leading you into different places. But the places are huge and even if you quest there for 3 days you might not see all of it. There is always some exploration. I quested for about 3 days in river valley until i found the camp of the mad tribe. Those guys even offered quests and so far no other quest was leading me there.
The games (quests) dont take you by the hand. You often have to search for something. If the quests tells you to hunt x on the ridges of the area you probably have to search through a lot of ridges until you got what you needed. Often you cant move straight across an area and you have to find a path. I d say there is a lot of exploration. |
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7/07/08 4:07 AM
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Viewed 1071, Replies 18
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Originally posted by Murugan
I dont fear they mess up other classes. To be a successful shaman raid tank you need to spec AND itemize for it. They even have to add items to the game, because there are not enough shaman tank items in-game. Same for caster or melee DPS.
I do fear they mess up the current shaman setups. There have been quite some stealth nerfs to the shaman. Mid30ies the bear is no tank pet anymore. He cant hold aggro. Not even against the shamans solo power. Not even in medicore gear with balanced melee, healer, caster specs. Currently the wolf probably holds aggro better with his dps then the bear with his taunt. To many stealth nerves...
I do fear us shamans will loose versatility, not gain. And this change is unnecessary. Shamans are fine, no bugs and ok balanced. Why again fix stuff that aint broken ? Many people just asked one question on the froums: Why ? Talisker and Cas keep blabbering about deeper gameplay and dps and blablabla. But they dont answer the why. Aint that suspicious ? |
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7/07/08 1:31 AM
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Viewed 427, Replies 8
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Originally posted by Umbral
Indeed, but I think that even with 6 more "verys" it would not be enough and even Ed Wood would be capable to do a better movie. I never understood why they got Kull as I though Kull was never famous in US as Conan was, but what you said about Conan 3 was maybe the reason... I didint know these details about kull/Conan 3 and Arnold, good to know it now and as you, I hope for the same. ... Kull (Conan3) or Conan, Sorbas or Schwarzenegger. Doesnt make much of a difference. All three movies arent that great tbh :) I like the combat more in Kull... just some of the actors aren that great in Kull. I d rather like to see a Conan movie styled like one of those old movies. Lets say like "The Mummy" (http://www.imdb.com/title/tt0023245/). Some dark and evil story about a warrior and a deep story about acheronian evil ;) |
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7/07/08 1:19 AM
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Viewed 427, Replies 8
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Originally posted by Sevenwind
Camping is silly and has nothing to do with playing a game. The best example i can think of is the "Mark of Awakening" in EQ2. It has solo content, group content and one raid. But the raid is balanced in a way so a casual family guild can beat the dragon. After all its a game and not sport. I dont mind hardcore raids, but quest raids should be balanced for casuals. Unfortunately i have seen different family guilds dieing because of the raid endgame. Those raids are balanced for the hardcores with a optimized setup of classes and CS style voicecom communication. That doesnt work for family guilds. I have seen guilds who tried to force it. The result is very sad. Another failure of gaming companies. My guild was one of the largest on the server and we had 20-40% female players and quite some kids of guildies. I dont think we have been a minority. Still the devs like to care 100% for 25yo male uberguilds and neglect a huge part of their playerbase. |
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7/06/08 4:53 AM
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Viewed 1288, Replies 27
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Originally posted by Bafucin Depends on how you look at it.
For some AoC needs a NGE badly, for others not. |
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7/06/08 4:06 AM
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Viewed 427, Replies 8
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Seen the movie yesterday on national TV. Admitedly this ia a b-movie. Still it reminded me what i missed in AOC. Worldwide quests with a epic feeling. Looking at Kull its fleeing the city through the temple and underground dungeon, doing the ice island instance and then go back to raid the castle and destroy the flame of acheron. You dont need a high payed holywood writer for such content. Actually there are so many comics allready done who could be turned into questlines.
Not want to criticise AoC. I was just wondering if i am part of a minority ? Anyone else missing questlines with solo, group and sane guild raid content that lasts weeks or months per quest ? Old EQ2 had a lot of them. Gameplay was almost based on them. But since EoF expansion even SOE is getting a bit lazy. They still add a few longer quests, but not as much as in the past. The Conan IP was predestinated to be full of epic(ish) questlines but AoC is basically based on simple quest hubs. Do players not want such content anymore, or is it worth to tell the devs that we want storylines. |
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7/04/08 9:57 AM
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Viewed 1756, Replies 32
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Originally posted by Enigma
Huh ? You must confuse me with someone else. On which forum ? Here or AoC ? I cant post on AoC since 22nd june. I am really confused now. |
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7/04/08 6:24 AM
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Viewed 2389, Replies 50
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Originally posted by Reklaw
Nah.....this is a good topic and intresting, he does cover mostly AoC so it's pefectly alright to see it in this section. Just wish/hope that people would actualy read AND understand what is been said in that articel.
I have read it and do understand it. But why should i trust in a blogger on the net ? This is all nice talking but one of the biggest time and money sink are bad/outdated developing methods.
Look at stack sizes. Why does almost any game has to patch stack sizes after release ? Any database designer knows that a stack of 10.000 is the same as a stack of 5. Its one record, but two stacks of 5 are two records. The database interface and backend of an mmo is nowadays one of the critcal bottlenecks. Loot lag anyone ? Still devs release games with placeholder stacks of 5. It doesnt cost money or time to just release with a freaking stack size of 99 per default. Does it ?
The same with icons. Yeah i know, two different dev teams. Still, cant they come up with a system that makes sure that at least 98% of all items have the right icons from start and not placeholders ? I bet i could.
Ofc a game needs some artistic freedom and room for changes. But its such a waste to fix things by going through endless iterations. Things that could have been done right the first time. That would save iteration cycles for the real problems.
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7/04/08 5:41 AM
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Viewed 663, Replies 17
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Originally posted by Salvatoris
Doesnt matter. Unlike other games in vanguard you can visit the customization as often as you want. Once they reactivate the options and patched the new models you can go back and redesign your char. |
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7/04/08 2:47 AM
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Viewed 2088, Replies 18
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Originally posted by Orphes
Pfff... the revamp is mainly about reduction of skeleton vectors (read: perfomance and easier development in the future) The males will have a bit more muscles. Everything else remains the same.
Pfff... no not exactly.
"Yes all the body sliders remain the same except for breast gravity "By "For now, we have not implemented new customization options" - I mean besides what was there at launch no new ones has been added to the face, but we have brought back all the ones removed besides besides those listed above.... "Not sure what you mean by lack of face options but you are getting pretty much all facial options you had before back which is an extensive amount of options." Isnt that what i am said ? |
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7/04/08 1:48 AM
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Viewed 433, Replies 6
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Originally posted by pimpdizzle
Outside of the game ? Not much i guess. In-game the community is quite good, because only fans are playing. PvP wise i think it probably should change to what once was the team-PvP server. But thats something only SOE can do... |
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7/04/08 1:43 AM
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Viewed 2088, Replies 18
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Originally posted by IAmMMO
It reveals that the character models will be a lot more like EQ2's.
Pfff... the revamp is mainly about reduction of skeleton vectors (read: perfomance and easier development in the future) The males will have a bit more muscles. Everything else remains the same. |
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7/04/08 1:37 AM
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Viewed 1492, Replies 30
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Originally posted by Murugan
No, I don't think you understand they will still be useable. They will still top dps charts, I don't think any of you understand just how enormous of a bug it is and how incredibly overpowered it makes monks and rogues right now.
I think most didnt understand the changes. It doesnt change anything for soloers and groupers. I doent change the class itself. It just removes the insane stacking when raiding. |
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7/04/08 1:34 AM
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Viewed 1492, Replies 30
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Originally posted by Elikal
Its not that bad since the new riftways are in game. The riftmasters recognize your level and offer you quests now. The quests are worth nothing but direct you to the main quest hubs.
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7/04/08 12:30 AM
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Viewed 1756, Replies 32
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Originally posted by Enigma
Is this post an ironic post ?
This is not my picture. This is what Elikal posted on the german AoC forums :) Check its URL. (right click the picture, select "copy image location, paste it into notepad) Here: http://i61.photobucket.com/albums/h49/Elikal/AgeofWarcraft.jpg
The mod there was just very forgiving and warned him for one english sentence instead banning him for the pic. Quite a different reality, isnt it ? Hehe, i dont really care on what boards Elikal likes to troll. The WoW pic on AOC forums and the warning pic here just gave me a good laugh. Some people are really funny...
Otherwise i played Lotro up to 35ish minstrell and hunter. Check my post history. I usually dont bash and hate. Maybe a bit venting once in a while ;) I like almost any game. I have a 38 WoW hunter, 4x80 EQ2 chars, a 53 AoC ranger/24 PoM, a 33 vanguard bear shaman/28 disciple and a few others in games i cant remember anymore. I LIKE all of those games. Some fit my personal playstyle more, others less. Since i have a limited amount of time to play i usually have only 1, maybe 2 subs running. Currently WoW and Vanguard. |
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7/03/08 7:02 AM
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Viewed 1523, Replies 39
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Originally posted by BigMango
And whats the point of this ? Everyone knows this. Remember ? Vanguard is the game that crash landed 2007 and is kept alive by SOE and a small team of devs. What did you expect ?
Vanguards strengh is that is has 3.5 spheres. Its my favorite slacker game. I am not forced to anything, and anytime i log in i have something to do. I didnt find that in the games with shadows. |
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7/03/08 5:39 AM
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Viewed 1756, Replies 32
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n00b tr001 :p You are a meany Elikal.
Your fault was to post an english comic on the german forum
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7/03/08 5:08 AM
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Viewed 1449, Replies 28
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Originally posted by altairzq
And you are "Can't tell the difference between 2 totally different types of gameplay moron." Guess gameplay differences don't matter to some people.
WAR = BIG WOW BG joking
Joking ? hehe, this will be their neckbreaker. Warhammer is a strategy and campaign based game. SImilar to starcraft. I cant wait to read the flames from tabletop fans once WAR released
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7/03/08 4:23 AM
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Viewed 1449, Replies 28
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Originally posted by julez79
The story in the Warcraft games wasn't anything to write home about. It was a very basic scaffolding on which the games hung loosely - these were RTS games and didn't even really need a story! I definitely disagree on one point with you: Warhammer is not necessarily going to pwn. It could end up being just as sloppy as AoC! We just won't know until it happens, but we can all hope!
???
Warcraft: Orcs & Humans released 1994 Sure, this was 12 years (1982) after warhammer tabletops and and 20 years after D&D (1974). There is no doubt that all fanatsy games have the same roots. Yeah, to some degree all games are based on D&D and Warhammer 40k (Si-Fi elements). Nothing wrong with it. We could say that D&D stole from Tolkien, fairy tales and folklore as well.
But Warcraft couldnt copy from EQ, because EQ was released 5 years (1999) after Warcraft. |
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