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I like that explanation of things, Are'el.
On the other hand, will we see the towns ravaged by invaders (a visually if not structurally complete change of scenery, like it's done in the lvl 50 PvP zone in City of Heroes/Villains every time each side captures it), cities engulfed in flame, destroyed bridges, and so on? Or will everything just change color in your map and say "Chaos-controlled territory" (like I believe happens in WoW, but I've just been playing for a month) without it having twisted in appearance? |
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Your First day in the Warhammer World..
General Discussion « WAR (Warhammer Online) 3/16/07 12:57:33 PM
Definitely leaving behind the peaceful, harmonious world of PvE in order to get me (and Khorne, of course) thousands of skulls for the Skull Throne, baby
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Warhammer Online : Age of Reckoning: GDC Interview with Games Workshop
News Discussion « General Discussion 3/16/07 12:45:11 PM
Originally posted by nickaa Well I think they can venture safely enough into both games since they attract different audiences, so they'll only be competing against each other indirectly. WAR will compete with/against WoW, Vanguard, Age of Conan and so on, while the WH40k game will compete against, I don't know, Planetside, Anarchy Online, and whatnot. This isn't absolute, of course... probably some people who like Fantasy settings will go play 40k and viceversa. |
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Warhammer Lore: A brief history of Warhammer
General Discussion « WAR (Warhammer Online) 3/14/07 2:18:55 PM
The Skaven story is always fun
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Well I certainly hope instances and stuff like that scale in difficulty according to the group size. This mechanic is already in place in City of Heroes/Villains, where the group max is 8 people. So, you can do the same instance with a different number of people and every time the game will adjust accordingly, which is cool. Also, 8-person groups lead to large spawns, patrols, and bosses within instances, making each and every battle hectic, dynamic, and pretty chaotic since everyone's around throwing powers, flying, jumping, and generally being knocked around. I don't expect the same amount of flashy visuals CoH has to offer to be present in WAR simply because the setting, barring magic, isn't that ripe for green rays of destruction and fists of energy. But I digress, and the point is, 8-person groups could be good to ambient the disorganized nature of up-close and personal combat, with mobs, or with players. Or at least it could allow for big groups of friends like another poster said. I mean if guilds are gonna be composed of 70 players or whatever the real number is, limiting the teams to small units could result annoying if you have a big group of friends. I hope guild chat works around that, though
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