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I haven't read all the posts, but the list is missing City of Heroes' mentoring - reverse mentoring system. I believe WAR and WoW adapted it into their systems later on, CoH being the first MMO (to my knowledge) that did something like it. You could also add CoH to the Tailored Dungeons feature. Apart from that, I can't think of anything else right now... perhaps customizable UI? Voice chat? Guild bonuses apart from a different chat channel? Ganking? (j/k) Death penalties in all their different iterations (which are currently disappearing from the newer MMOs or being modified to be almost unnoticeable)? NPC allies in combat? the PvP flag/safe zones? Auction houses? Obviously, I have no idea which games did this first, but someone ought to know. :) |
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My case is the same as that of many people here. I loved Blizzard all those years ago for all the fun and nice stories I experienced in the Warcrafts, Starcraft, and the first Diablo (never got to really play the second one). Now, my position is ambivalent at best. I played WoW and found it boring, but it didn't change my opinion of the company because it was a pure personal matter; I'm not fit to judge a game as wrong just because it didn't cater to my style of play. Starcraft 2, on the other hand, really disappointed me. I expected something new, because back in the day, Starcraft itself was new and innovative in the RTS world dominated by the Warcraft/Dune/Command & Conquer/whatever system. To see it's not even what Age of Empires 2 was to Age of Empires 1 (which is to say, enormously significant and yet subtle in its changes) was quite the letdown, to say the least. I lost interest by the fourth or fifth mission and I ended up uninstalling it a few days ago after it sat in my hard drive for months. To summarize: I'm no longer gonna go out and buy anything with the name Blizzard on it just because it's them. I think I'll wait and try their games out if the consensus among gamers is positive, and if there's anything cool that reviews mention and so on. |
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Originally posted by Axehilt
Take it easy, guys. :) The problem here is communication. Axehilt's point is very valid, and is related to efficiency once you get that idea beyond text and into a game scenario. What I think Axehilt is missing is that this genetic AI affects mobs in the long run throughout multiple, possibly infinite situations. Sure, you can have various mob scripts for different types of terrain and so on, but there's a limited (still huge, but limited) number of unique situations that can arise from combat with those mobs in the terrain they belong to. If the AI is learning all the time and trying new things, then the number of unique situations grows exponentially. Think of it like this: it's giving the AI a more human-like way of doing things. When you see a person doing something, you unconsciously know that there's a reason for the way in which he or she is doing it, but you don't know it. In current AI and games, if you see a mob doing something, you know it's just a script. If you see an orc wandering around a forest, you know it's not gonna react until you approach it at a certain, very precise distance. In general, they're utterly predictable. With this new type of AI, the possibilities rise, and even if you only see the orc moving left or wandering in the forest, you can't be exactly sure why. Under these circumstances you can't even be sure if it will actually attack you if you approach it a certain distance. Maybe it will run away. Maybe it will talk. Maybe it'll call its friends hidden in the trees and it turns out it's a trap. Now, in a current game, the traps might surprise you once or twice. But once you're going through a replay or even just facing the same mobs again, that trap will stop surprising you, it will stop working because you know you have to bring a team, or a certain item, or whatever, because it will always be the same. This is what happens with RTS AI: once you've faced it enough times, you know it doesn't build X or Y, or send X or Y troops to attack, or whatever, and those mistakes are key to defeating it. In a multiplayer match of RTS, you generally don't know what to expect, unless, of course, the system has been figured out in detail enough to let the players use the same tactics every game. Regardless of that. in multiplayer matches you have to actively think about what's going on and what it is you're going to do, all the time. In MMOs this rarely happens, especially when there are no scripts in play as in instances and so on. You set up a 'winning combo' against X or Y mob group, and it's only a matter of rinse and repeat. So I believe that's why it would be a good idea to implement, because it's not a mechanic that affects only one type of encounter - it's a mechanic that generates several types of encounters. The orc might move left, and that's all you'd see, but you wouldn't know for sure why, or if it will do it again. Games would be a lot more interactive, a lot more thoughtful, and not as reliant on visual cues as you're demonstrating they currently are. And if we take it a little bit further, it may also be the solution to THE GRIND, haha. Grinding is just a mechanic operation, the rinse and repeat, no thought, no interactivity, just taking in the visual cues and pressing buttons in certain orders. If mobs were deeper than that, if we would actually have to question their motives and imagine the possibilities (is it a trap? is that orc friendly or aggressive?) then I believe the feeling of nothingness and chore that the grind produces would be finally overcome. I'm not a game programmer or anything, though, so I don't know, haha. Great thread. |
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All of the discussions in this thread reveal that MMORPG should have cleared up the term 'innovation' and specified its use for the poll and awards in the first place. This shouldn't be "most innovative" in general; it should be a multiple option list including "most innovative revamp", "most innovative gameplay", "most innovative character creator", etc. Otherwise, as everyone's proven by now, this list is pretty shallow and full of possible objections. It's led to a situation such as both camps in the WoW argument being right. If the poll was much more specific then the argument would be directed towards the selection of games, not towards the validity of one of the candidates. Say, having WoW and Darkfall compete for most innovative revamp would be a lot more coherent than what the current list does, which excludes a ton of games that have very good reasons to be included and as much right as the ones that have been included. MMORPG: please consider redoing this award for better results and to promote an actually fun and useful discussion among players. The current one is pretty useless and the result will have very objectionable bases. If you do a larger, more specific, more inclusive list, then it will truly work out in a more democratic fashion.
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General: Looking up from the Grindstone
News Discussion « General Discussion 12/06/10 11:11:03 PM
Originally posted by Shinami
Hahahahahahahaha you and the two rednecks saying "I support this post" crack me up. "Americans practice this very well"... do you even READ these forums, man? |
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TERA: A Screenshot is Worth a Thousand Words
News Discussion « General Discussion 11/22/10 11:52:18 AM
Originally posted by radwan666
Guys, please stop being so naive. Devs can do exactly the same things with videos. Fan made videos usually look awful, so they give people HD videos of the best possible looking build they have (have you EVER seen a promo video that features an incomplete zone? an incomplete feature? a true feel of gameplay?). Truth is, you can learn how the game might feel, not how it actually will. If you've seen the trailers for any recent FPS as well as their promo videos you know that's not how things usually look, feel, and work. As for "home made" videos, they're even worse, because you only see a tiny fraction of whatever it is you can do, wholly determined by the cameraman's intentions, actions, and whatever part of the game he or she is playing. If you want to 'see' gameplay action, there's no better choice than giving the actual game a shot. Point is: you can't trust videos like they were true, even the fan made ones which bear a lot less artificiality, so to speak. |
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What good MOG do you think was underestimated?
The Pub at MMORPG.COM « General Discussion 10/11/10 7:22:18 PM
Savage 2! |
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A square peg into a round hole.
General Discussion « Warhammer 40K: Dark Millennium Online 9/11/10 1:00:07 AM
Great thread. Yes, that's all I have to say. At least this forum isn't teeming with crazed prophets and self-righteous gamer-crusaders like most others. Not like they won't start appearing once we get closer to release, but it's good to read some very well structured posts for once. More than ever, I'm convinced this game would benefit a ton from having multiple factions and revolving around a sort of competitive gameplay á la soccer like someone said. |
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may a player have an influence on the world or not?
The Pub at MMORPG.COM « General Discussion 8/22/10 11:39:39 PM
Originally posted by UsualSuspect
That's where classes or job division comes into play: while someone plays King/Duke/Baron or whatever, you can play as one of his/her knights, or as one of his/her peasants or craftsmen doing other, non-combat work. |
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That would be the most awesome setup for fans of the lore (1 faction per race). What they could do is adopt the hierarchic system present in Planetside, where there's a few select people per side functioning as "Generals" and making plans for the rest of the faction, plans that you, as a foot soldier, can decide to follow, ignore, or improve upon in the field via real-time tactical decisions of your own. A political system could be in place that would allow those generals to form some kind of council in which they can vote for or against alliances with other factions when the possibility arises. Of course, certain factions just can't ally by design, and while others can, the voting system could prevent them from doing so all the time. I don't know, something like that would be pretty cool and would make the game feel more like a war and a coordinated effort by an army than a big FFA, which is what usually happens when PvP starts to involve more than a few dozen people. |
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When did Instant Gratification Usurp Adventure?
The Pub at MMORPG.COM « General Discussion 8/22/10 1:43:16 PM
May 4, 1998. |
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I really don't understand this demand for space freedom..
General Discussion « Star Wars: The Old Republic 8/22/10 1:42:10 PM
Tie Fighter/X-wing >>> Starfox. |
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Bioware. Whatever happened to: You buy the game, you pay the monthly fee, you have full acces, HAVE FUN?
General Discussion « Star Wars: The Old Republic 8/05/10 10:16:09 PM
Originally posted by depain
So the other REAL option is to organize ourselves and collectively "suck on it". Unless, of course, you want to storm the Bioware HQ and enforce a new law banning item shops. |
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My god, after reading parts of this thread I feel like I'm in the 19th century. Between stupid females assuming their roles and even more stupid males inherently going on the defensive after reading stuff like this (like the asshole practically saying "the industry needs manly men who can withstand the stress of corporative battle, a job definitely not best left to the weaker sex") it's like half or more of the twentieth century never fucking happened. It's disgusting.
To the article writer: keep up the good work, and for diversity's sake, I hope you do more stuff like this in the future. Some people really need the education. |
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Is the tools Dev's use today the same simalar tools GOD use to create us?
Religion & Politics « General Discussion 7/29/10 9:46:10 PM
CHAOS REIGNS |
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Originally posted by ArmaniDemon
Thread's over, ladies and gentlemen. |
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How come allot of guys like to play female toons in mmo but not allot of females like to play male toons in mmo?
The Pub at MMORPG.COM « General Discussion 7/23/10 10:29:43 PM
Originally posted by Aercus
Yeah, because you spend most of your time looking at the character's butt. Which is still made of light out of pixels, so it's not exactly a good kind of butt to look at. I don't buy that "argument" because it's still defensive in the "Oh man, people are gonna judge me" kind of line. You know, saying "I like playing female characters" is sufficient on its own. It doesn't go into stupid statements of looking at a character's sexual features all the time while you play, because it's pretty obvious people don't do that unless they're perverts. So either don't be afraid of saying things or come up with a truly valid reason. |
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40K factions what do you think they SHOULD be?
General Discussion « Warhammer 40K: Dark Millennium Online 7/11/10 1:08:24 PM
Originally posted by Torluk
This would be just fine. They could adapt some of the good ideas badly implemented in WAR for the control zone mechanics, like interconnected PvE and PvP for zone control points, with missions and battlefields (not battlegrounds) that cross over with other factions. The game wouldn't even need to be huge either: a planet could have a small permanent drop zone from each faction and then change the mission-giving NPCs and the scenery depending on who's controlling what. It could even be done in a kind of fade-in-fade-out manner, I guess. Or even better yet, there could be an HQ battleship or something for each faction, outside the planets so that the devs could leave them completely under the player's hands, like in Planetside. I don't know, I bet there's a lot of good ideas around here. |
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World of Warcraft: Only One Thing To Do
News Discussion « General Discussion 7/11/10 12:14:07 PM
Good article there. |
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Originally posted by crockopoopoo
Quoted for the goddamn truth. :P Crockopoopoo summed everything up pretty well with his last two posts. I'd just like to add one thing: a journalist questions. It's about creatively engaging information just as much as it is about information itself. Otherwise, "journalists" are easily replaced by Twitter. That this is actually the current trend reveals how bad most newspapers are, not how evil and misleading the internet is. And they're bad because the journalists they employ have their imaginations stunted by thinking they're just 'reportin' the news' and that being close to information is good enough to justify their pay. A good journalist with good reporting skills and good ability to comment on his/her information will never be replaced by Twitter. Why do videogame sites and magazines never publish papers, real, thinking, investigative papers on piracy, the used-game market, the idiotic censorship mentioned by Stradden, the relationship between the media and the game industry, and so and so on? There's a ton of topics available to be exploited and expanded upon, but no people to take them up. The only real piece of games journalism I've ever read was in that Insomnia site that's become bloated with silly articles attempting to be intelligent; it was a long, critical piece on why piracy is so widespread, and how is it that the game industry is leading to its own collapse just like the music industry started to all those years ago. The author pulled up a myriad of sources and statistics that were checkable. It was excellent simply because there was nothing like it, and after all this time there's still nothing like it. Anyone out there analyzing the general over-the-top, orgiastic discourse of the E3? Of course not, they're busy nitpicking how similar Marvel vs. Capcom 3 is to its predecessor, thank you very much. Any mainstream site out there writing about how closing up the used game market is the worst idea Electronic Arts has had? Of course not, they're weakly, fearfully saying how it's actually "fair" because "devs get paid that way". The videogame journalism thing needs to grow up. It can do so fast, like, lightning fast, if only the people involved would be more bold, more willing, and less intimidated by the industry. It doesn't need any time. It's ready. It's just a matter of you 'journalists' pulling your pants up. |
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