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nooooo.......this cannot be??!!!! |
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Daytime maintenance in Europe
General Discussion « Star Wars: The Old Republic 1/04/12 5:40:14 AM
better EU daytime than ours...rawr...just sayin |
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Forum Posting Disabled on Patch Day?
General Discussion « Star Wars: The Old Republic 1/04/12 5:32:51 AM
da trolls cometh on the forums during patch/maint down times......thats why the forums disabled |
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802,976 American box pre-orders with 7 weeks to go.
General Discussion « Star Wars: The Old Republic 11/09/11 3:30:07 PM
SWTOR will have decent pre order numbers. 800k pre order boxes isn't bad by any standard. In fact Bioware will cash in alone on pre order sales. I am not a big believer in numbers because stats can manipulated to serve any purpose. What will measure SWTOR's success is long term steady subs and most importantly content delivery (covering everything from expansions to basic bug fixes). The supply has to meet the demand and in the MMO business it's either feast or famine. I have researched sale numbers for WoW Cataclysm and it was confirmed Cata had somewhere around 4.7 million copies sold the first month. That was just an expansion. Overall Blizzard says that around WOTLK came out 8.6 million boxes sold spanding from Vanilla wow to WOTLK x pack. If you think about it, that is just saying how many times WoW has passed the check out line. It doesn't really mean there are 8-10 million actual wow players. Overall I think gamers are getting burned out in the MMO genre. We had some big name IP titles come out with very disappointing results.
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Originally posted by RavingRabbid WAR may not be the perfect game but I don't see what you are seeing here. WAR's graphics are pretty damn good. Have you paid attention to some of the detail in the weapons, armor and environments?? Not to mention the Orc models are probably the best looking ever.The game looks pretty good. Some of you need to upgrade your graphics card or something. |
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Originally posted by Proson Proson....I gotta admit.....I laughed so hard at the title of this thread. You are right....why do we get this??? 3 movies, new animated series and a all new toy series and we don't get a Transformers MMO. What's wrong with this picture? I wish a company would just heavily support the multiplayer aspect of The War for Cybertron or Dark of the moon. They are not too far off. Those are pretty decent games.
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Are we losing the social aspect in MMORPGs?
The Pub at MMORPG.COM « General Discussion 10/11/11 2:32:10 AM
Originally posted by Ohaan I think the fair question to ask is why even play a "Massively Multiplayer Online" game if you want to run and gun solo and not interact or socialize to the extent of being useful in the game?? The grinding levels is one step out of the whole set of stairs. You meet people in the process, perhaps socialize to form a guild and most of all contribute some sort of positive way by a crafting profession or class that is needed to achieve whatever the goal is. The "why waste time trying to build in game relationships when you can just easily solo or use a dungeon finder for insta-groups" pretty much kill any social aspect a MMO has to offer. I disagree with the second comment. If you take out or kill the social aspect of the game it will sink, no doubt. WoW has continued its long term success because the game is indeed social friendly. In game and out. Not to mention, WoW has catered to solo players, pvpers and even rpers. Say what you want about the title but the game is well developed and supported by Blizzard. EQ is about the only other title that comes to mind that has been well supported with expansions but they have been less than stellar content delivery wise. |
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Are we losing the social aspect in MMORPGs?
The Pub at MMORPG.COM « General Discussion 10/09/11 6:45:39 PM
Originally posted by Wraithone Cost doesn't weigh in on players. In fact with the "micro transactions" being adopted more and more on F2P model games It's no doubt players will spend well above the average sub price if it appeals. Yes, I agree the cost is an issue with investors and when it comes to other peoples money but who do you think supplies the demand for the cost? The players or community. Without the community/players there is no return investment. I think it would be safe to say the players pretty much dictate how the return investment will be. WoW has been the dominating force in the mmo industry and often tossed out in comparison to other games because WoW has continously demonstrated that with its community, expansions and of course Blizz-Con every year. Just about anything in WoW's Ui is customizeable and there are no isolated instanced zones that divide the social aspect of the game play with the exception of BGs and Dungeons. As for the community itself yes everybody wants something different and its proven that whatever Dev is in charge pushes what they see fit. Those are mainly gameplay balance issues. This is more of a discussion of the social interaction which I think makes or breaks any MMO. If you take the social aspect out of any mmo game it will sink...and that's exactly what most mmos are doing....sinking. |
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Are we losing the social aspect in MMORPGs?
The Pub at MMORPG.COM « General Discussion 10/09/11 1:35:05 AM
Originally posted by popinjay There is always a community that follows a game pre and post development. Every MMO had or has a web site at one time or another or there could be forums like this one where players congregate to hype a upcoming title. It all starts with the alpha and beta testers. Where most companies go wrong is when they ignore their alpha and beta testers. It's like listening to the guys sitting in their air conditioned cubicle making decisions they hope catches on and ignoring the guys who are out there in the field doing the hands on stuff. Gaming companies have to stop catering to casual non-hardcore gamers. It's ruining the mmo gaming scene. Grant it the door is always open for the casual players who like to come for dinner and leave but they really need to stop turning established titles upside down for them. SWG is the poster boy for such decisions. Let the casual gamer play the consoles or single player PC games. Leave the MMOs to those who want the social aspect plus the in depth gaming experience.
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Are we losing the social aspect in MMORPGs?
The Pub at MMORPG.COM « General Discussion 10/09/11 12:19:46 AM
Originally posted by Wraithone The cost is not really the issue. What's so hard about a game company working together with its community to develop gameplay and bring the social aspect into play? The very basic interface features are so unfriendly in most mmos. |
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Are we losing the social aspect in MMORPGs?
The Pub at MMORPG.COM « General Discussion 10/08/11 1:40:39 PM
Yes, MMO's have been losing the social aspect for the last few years. You can log into any given mmo and a lot of them are zoned, instanced, broken chat, read about political discussions, racial epitaphs, legalize pot discussions, poor guild management options and most of all RPers are bashed into oblivion. |
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Wait is this a stand alone new everquest game or something they are trying to incorporate into the existing title. Either way EQ is the only thing keeping SOE floating. |
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How's the population in WAR these days? Im thinking of re-subbing
General Discussion « WAR (Warhammer Online) 9/26/11 2:57:41 AM
I am currently subbed to WAR at the moment. I have made my usual rounds over the past summer re-visiting different mmos. I am just killing time before SWTOR is released. WAR is now down to 2 North American Servers and 3 (I believe) European servers. There is still quite a bit of action going in WAR. I found T1 and T4 to be the busiest obviously because of the free trials and the end gamers. T2 and T3 exist but only in the form of Keep battles or PVE with a small group. The server mergers did help with population but there are times when no scenarios pop. There is still some life left. |
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Originally posted by tepthtanis Death is the mother of beauty.... |
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Star Wars: The Old Republic: San Diego Comic-Con Highlight Reel
News Discussion « General Discussion 7/28/11 10:45:49 PM
Originally posted by Deewe It's being released Jan 3 2012... |
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Originally posted by tepthtanis Source? I can speak as a casual wow player I am well beyond my teens. |
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This buy out worries me. I think it's proof Atari is throwing in the towel especially STO. It might mean a certain doom for STO. Basically when games go F2P they are on life support |
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I have said it in beta, I will say it here...again. The one server instanced zones = fail. That's why there are so many loading screens. The game should have been put up with servers and where everyone can see along with interact with each other. I love the game but I wanted to try it again now the "new ground combat" is out. After reading these comments, I am not sure I want to try the game out again. I really didn't like the loading screens either. |
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To the OP.......
meanwhile millions of subscribers still play. WoW has maintained its life. The comparisons you made reminded me of the "elder jedi" vs the "NGE jedi" (I had to grind, I had to work for it, etc etc.). |
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Star Wars: The Old Republic: An Announcement of an Announcement
News Discussion « General Discussion 7/20/11 10:33:46 PM
The announcement will be the release date. The release date is Jan 3 2011. |
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