|22 posts found|
I don't think that's entirely true.
The music was done by SE's second favorite (and my first favorite vg composer): Hitoshi Sakimoto. And some of the art appears to have been at least made to look like SE/FF's work (like the title screen for instance).
Either SE gave them a lot of support/talent/assets when Fenix was developing, or they gave it a SE facelift when they decided to publish it.
Either way, if only from the music alone, when you play the game you definitely get the feeling you're playing a Square Enix game.
What a weird surprise from this random kiddie game.
It's not just hard, it's INSANELY hard. Even "easy" mode on some maps will put you in literally impossible, inescapable situations.
Might be exciting for some people, but I found it to be a major turn of from what I thought would be a pretty casual game.
This game is freakin hard core.
At the time, it was the most expensive MMO ever developed (by a wide margin iirc). Like someone said, there were a lot of people expecting it to be the MMO messiah.
Turned out it wasn't the MMO messiah. It was a terrible, TERRIBLE WoW/EQ2/Feces hybrid,
And the resulting fury of the community towards the president/promoter dude (whose name I don't remember) was staggering. Especially when the development company was bought by sony, and the dude who everyone already hated didn't even show up to the "thanks for your hard work guys, you're all fired" meeting.
Fired employees flooded the forums to give us all the dirt and goings-down of the disastrous development of Vanguard.
That was some priceless drama.
Originally posted by Reiketsu
That's the stupidest analogy ever...
Driving a Ferrari doesn't require hundreds of thousands of your friends to have one.
I don't think AoC will fail. It seems like a DECENT game (note, decent, maybe even good, but not great, nothing quite as revolutionary as they have hyped).
But the reason MMOs with super-high system requirements have failed in the past is because the niche market these games are geared towards don't necessarily have hundreds and hundreds of thousands of people with systems that can handle it or are willing to upgrade their systems for it ON TOP OF paying a subscription fee.
Plus, just in terms of game design, even low-requirement games can be strained by the massively and online aspect of the games when you consider the intricacies required for advanced play. Especially in PvP and high end raiding.
A big part of WoW's success is that virtually ANY computer can run it and they managed to make a very detailed, stylized, distinct, immersive world despite the "poor" graphic quality. Love it or hate it (I'm not a big fan myself) it was BRILLIANT planning on Blizzard's part.
EQ2, Vanguard, these games failed HARD (at first) largely due to the fact that they were designed to run on computers that don't even exist yet. And, I hate to say it, but even Vanguard runs smoother on my system than AoC.
I consider myself about as representative as you can get of the target audience for AoC. 27 years old, young professional, "hardcore" PvP MMOer. And I just can't (or won't manage to) afford to completely upgrade my computer every damn year every time the new "greatest MMO ever made" comes out. It just seems so obvious at this point. If you want as many people as possible to subscribe to your game, you need to make sure as many people as possible can play it...
Originally posted by DAS1337
I'm happy that you're excited for those things. I'm not convinced that they are really innovative enough for me to buy a subscription, let alone a whole new computer. I know enough by now to not expect ANYthing from new MMOs, and certainly to not get as attached as you apparently are. I'm saying purely from an objective standpoint that the high system requirements will NOT work in AOCs favor in the way they do for shooters. I think that's a mistake MMO devs seem to make again and again in recent years. "Best" graphics? I think that's a matter of opinion. Most graphically demanding MMO is probably Vanguard. Best looking could very well be LOTR, which, btw, ran 1000x better during their "open beta" (aka- promotional paid demo/stress test). My computer even ran Vanguard better during this exact same phase. <-- that's probably my harshest comment on AOC so far.
I'm happy that you're excited for those things. I'm not convinced that they are really innovative enough for me to buy a subscription, let alone a whole new computer. I know enough by now to not expect ANYthing from new MMOs, and certainly to not get as attached as you apparently are. I'm saying purely from an objective standpoint that the high system requirements will NOT work in AOCs favor in the way they do for shooters. I think that's a mistake MMO devs seem to make again and again in recent years.
"Best" graphics? I think that's a matter of opinion. Most graphically demanding MMO is probably Vanguard. Best looking could very well be LOTR, which, btw, ran 1000x better during their "open beta" (aka- promotional paid demo/stress test).
My computer even ran Vanguard better during this exact same phase. <-- that's probably my harshest comment on AOC so far.
When has being graphically demanding ever worked in an MMO's favor?
Never. Not once. If AoC is a big success it'll be the first MMO with such relatively high system demands to be such.
It's a HUGE mistake on Funcom''s part, especially when (so far) the game is just as derivative and familiar as the next MMO. 3 little directional combat arrows just ain't enough to justify the costs for most people.
Just a shot in the dark, but I read a post on the official forums that says there's a problem with LCD screens.
The thread is actually about to fix the problem, so... maybe it's that?
See that list to the left?
I've played ALL except 12 of those games, in either trials or as a subscriber (I'm old )
Not one of those games comes anywhere CLOSE to the MS grind. Nowhere close at all whatsoever.
The game I've played most is FFXI, which is notorious for the tough grind, and even that doesn't compare at all (unless you compare leveling all jobs to 75 to leveling one class to 200 in MS)
Maple Story has THE WORST grind of any game that I've ever tried. And I've tried a LOT of MMOs.
Japanese Maple Story has a 1.5x base exp more than the other versions, and I wish GMS would follow suit.
Not anymore. It's a promotional event/stress test now.
Apparently NDA was lifted last weekend. Otherwise you'd be breaking it just by implying that you are a tester.
48 hours... @50%...
According to the downloader, only 40 more hours to go...
And here I thought I paid for a subscription to avoid insanely slow download speeds. I've never, EVER had a game client take this long. Even the Vanguard beta client (19gigs) only took 5 hours through FP...
I can't WAIT for that error message when I try to install the client telling me the file is corrupted. Or how many hours and hours I'll have of patches.
Yeah I thought it was pretty cool after a week too. After 2 months, I wanted to slit my wrists every time I logged on.
RF Online is one of the worst MMOs ever made.
Hmm.... do you think the cash shop is a ripoff???
General Discussion « MapleStory
4/27/08 11:10:58 PM
Maple Story was the most expensive game I ever played.
At the level I was when I stopped, the best places for me to train were all at maps where the mobs could 2 shot me. So a little lag and bam, $2.50 for a safety charm.
Randomly I tried playing today. 2x exp cards are frickin crazy expensive btw! I tried to play without charms. Died once, lost like 3 hours worth of exp. Logged out.
Way to perpetuate the NELF huntard stereotype.
but ai think dat al mai frends make huntar 2 coz day du flipz k sexxorz
lol I have like 15 million sitting on my suspended account.
Used to be 30 million.
They took a lot of gil out, but a lot of the money from the inflated times is still there with the older players.
Vanguard actually seems to directly add to the Everquest2 crafting system.
When I started playing EQ2 recently, the first time I crafted I thought, "Hey I know how to do this" since I'd played Vanguard for a few months at launch.
In Vanguard's crafting you address each problem through your own deductions (as opposed to whack a mole), and you have to use trial and error to find out what problems are likely to occur, so you have the tools AND materials you need to solve them equipped. It's pretty complicated, but very satisfying once you get the hang of it. Actually, I hear it was simplified from what it was in closed beta, but more "realistic" isn't necessarily better it turns out.
The big problem is... it's tedious. Every single little item takes a lot of time and LOT of meticulous attention to complete. And it's a very, very slow grind (at least it was), so most people couldn't really bear it after a little while.
That said, I really can't stand the randomness of EQ2's system. Your item can go from completely fine and on-track to a completely failed craft just from a diceroll that you don't even get to see.
Also, there is very little to it after you figure it out. (Basically just spam 1 and 3 when the durability is going down and 4 and 6 when it's stable and you'll succeed every time, you don't even have to pay any attention to the whack a mole)
Yes, next time I'm at a store, I'll know that the only reason the products I want are there is because I've registered that I'm coming to buy them first..
And everyone knows you can't sell anything on Ebay unless someone requests it. Common sense.
It's nothing like real life, smart guy.
I would agree that the games not for me if it's filled with people who act like they were born knowing everything about a game. That's a tired attitude to deal with.
i'll give you a clue for the selling - pretty simple really
right click on the item you want to sell - hit the option for "sell item" - a window opens showing you what someone is willing to pay for it (if anyone) - usually pretty low - so you hit the "advanced" button right in that little sell window - no need to hunt for it - now you have the opportunity to set the price you would like to sell it for and how long you would like to try to sell it for that price
wow, just like rocket science - heheh - kidding
You realize how not-intuitive that is, right?
So in order to sell anything, someone has to order it? Because the "sell item" option is only there if there is demand for the item at the particular station you're at, as I understand it.
The tutorial isn't helpful, that was my point. All it said about selling items was to click the advanced tab.
I assumed that I would sell things through the market menu, because that's make sense. I'd think that big "SELLING" area would have something that would lead me to selling things.
No, it's not rocket science, but it sure isn't logical or intuitive. You mockingly make a very convoluted process sound easy. It's not. To an experienced player, obviously it is. So a new player, it's WTF...
Yeah, so far my guess is this game is not for me. Spreadsheets in space. Yay. I could open up excell with Star Trek playing on my TV for the same effect.
To play this game?
The tutorials are useless. I spent 30 minutes the last time I played trying to figure out how to sell something on the market. "Click the advanced tab" says the tutorial...
WHAT advanced tab, says I?! What 9 other menus do I have to go through to get to this advanced tab?
I think I've tried virtually every other MMO on the market at this point and can't remember feeling so overwhelmed and intimidated by a game.
After the tutorial was (finally) over, and I splashed some cold water on my face to wake up after that snooze fest, I had no frickin idea what I was supposed to do and had(/have) no idea how to do anything but run missions and mine. Surely there's something more interesting to do than that.
I still have no idea what my skills do, what skills I need to focus on. What all the decisions I made at character creation mean. No idea. The tutorial didn't even mention it. It only told me how to level up a skill, but failed to mention they level automatically on a timer. I'm a special ops military man apparently. What does that mean? I have no idea.
Also my attributes, do they grow? Are they very important? Who knows? Not me.
Frankly, what's more mind-boggling than playing the game itself, is that this is one of the most popular MMOs of all time. I've been reading about it for years, I knew it was different, I knew it was spreadsheets and resource management, but I had no idea that's ALL it was, spreadsheets.
That said, I really want to like this game, but I am just completely clueless and have no frickin idea where to even begin.
2 hours a day possible to get anything done?
The Airship (General) « Final Fantasy XI
2/11/08 2:11:24 AM
2 hours? You could... check the auction house... or... stand around...
Once you get to high levels, you'll be lucky to be in a party, camped and fighting after 2 hours.
2 hours a day, you'll never level up and once you do, there's virtually nothing to do that doesnt' require that you have at least 5 hours free.