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All Posts by DemonTaoist

All Posts by DemonTaoist

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15 posts found

I don't think that's entirely true.

The music was done by SE's second favorite (and my first favorite vg composer): Hitoshi Sakimoto. And some of the art appears to have been at least made to look like SE/FF's work (like the title screen for instance).

Either SE gave them a lot of support/talent/assets when Fenix was developing, or they gave it a SE facelift when they decided to publish it.

Either way, if only from the music alone, when you play the game you definitely get the feeling you're playing a Square Enix game.

What a weird surprise from this random kiddie game.

 

It's not just hard, it's INSANELY hard. Even "easy" mode on some maps will put you in literally impossible, inescapable situations.

 

Might be exciting for some people, but I found it to be a major turn of from what I thought would be a pretty casual game.

 

This game is freakin hard core.

 

Vanguard.

 

At the time, it was the most expensive MMO ever developed (by a wide margin iirc).  Like someone said, there were a lot of people expecting it to be the MMO messiah.

 

Turned out it wasn't the MMO messiah. It was a terrible, TERRIBLE  WoW/EQ2/Feces hybrid,

 

And the resulting fury of the community towards the president/promoter dude (whose name I don't remember) was staggering. Especially when the development company was bought by sony,  and the  dude who everyone already hated didn't even show up to the "thanks for your hard work guys, you're all fired" meeting.

 

Fired employees flooded the forums to give us all the dirt and goings-down of the disastrous development of Vanguard.

 

That was some priceless drama.

Originally posted by Reiketsu

Personally, I find it funny...

A lot of people say the game will fail because not everyone can play/upgrade to play it.

News flash folks, not everyone can afford to drive a Ferrari either, but they have been going strong for over 30 years...

If you can't play because your system is old and you can't afford to upgrade it, I'm sorry to hear that.  However.... just because YOU can't play doesn't mean the game will fail.

The true test will be on the 17th.

 

 

That's the stupidest analogy ever...

 

Driving a Ferrari doesn't require hundreds of thousands of your friends to have one.

 

I don't think AoC will fail. It seems like a DECENT game (note, decent, maybe even good, but not great,  nothing quite as revolutionary as they have hyped).

 

But the reason MMOs with super-high system requirements have failed in the past is because the niche market these games are geared towards don't necessarily have hundreds and hundreds of thousands of people with systems that can handle it or are willing to upgrade their systems for it ON TOP OF paying a subscription fee.

Plus, just in terms of game design, even low-requirement games can be strained by the massively and online aspect of the games when you consider the intricacies required for advanced play. Especially in PvP and high end raiding.

A big part of WoW's success is that virtually ANY computer can run it and they managed to make a very detailed, stylized, distinct, immersive world despite the "poor" graphic quality. Love it or hate it (I'm not a big fan myself) it was BRILLIANT planning on Blizzard's part.

 

EQ2, Vanguard, these games failed HARD (at first) largely due to the fact that they were designed to run on computers that don't even exist yet.  And, I hate to say it, but even Vanguard runs smoother on my system than AoC.

 

I consider myself  about as representative as you can get of the target audience for AoC. 27 years old, young professional, "hardcore" PvP MMOer. And I just can't (or won't manage to) afford to completely upgrade my computer every damn year every time the new "greatest MMO ever made" comes out.  It just seems so obvious at this point. If you want as many people as possible to subscribe to your game, you need to make sure as many people as possible can play it...

Originally posted by DAS1337

 

Originally posted by DemonTaoist

When has being graphically demanding ever worked in an MMO's favor?

 

Never. Not once. If AoC is a big success it'll be the first MMO with such relatively high system demands to be such.

 

It's a HUGE mistake on Funcom''s part, especially when (so far) the game is just as derivative and familiar as the next MMO. 3 little directional combat arrows just ain't enough to justify the costs for most people.

Uhm.  It's 5 directional attacks.  The combo system in itself is completely new.  The best graphics in an MMO to date.  Spellweaving is entirely new.  Single and multi-play experience, a tutorial that spans 20 levels, over the shoulder cut-scenes.. a first in MMO's, A story driven game, large-scale siege combat never seen before since the days of DAoC, Guild cities, need I really go on?  Boobs?  Blood? Realism?  You want more?  Quests that actually have meaning within the game?  Unique classes?  No instant heals?  Collision detection?  Finishing moves?  Dynamic shields?  Wait, how many is that already?

 

 

Yet, apparently you can only find one new thing. 

 

Wait, I think I forgot another one.  Mounted combat. 

 

 


I'm happy that you're excited for those things. I'm not convinced that they are really innovative enough for me to buy a subscription, let alone a whole new computer. I know enough by now to not expect ANYthing from new MMOs, and certainly to not get as attached as you apparently are. I'm saying purely from an objective standpoint that the high system requirements will NOT work in AOCs favor in the way they do for shooters. I think that's a mistake MMO devs seem to make again and again in recent years.

"Best" graphics? I think that's a matter of opinion. Most graphically demanding MMO is probably Vanguard. Best looking could very well be LOTR, which, btw, ran 1000x better during their "open beta" (aka- promotional paid demo/stress test).

My computer even ran Vanguard better during this exact same phase. <-- that's probably my harshest comment on AOC so far.

When has being graphically demanding ever worked in an MMO's favor?

 

Never. Not once. If AoC is a big success it'll be the first MMO with such relatively high system demands to be such.

 

It's a HUGE mistake on Funcom''s part, especially when (so far) the game is just as derivative and familiar as the next MMO. 3 little directional combat arrows just ain't enough to justify the costs for most people.

Just a shot in the dark, but I read a post on the official forums that says there's a problem with LCD screens.

 

The thread is actually about to fix the problem, so... maybe it's that?

See that list to the left?

 

<---

 

 

I've played ALL except 12 of those games, in either trials or as a subscriber (I'm old )

 

Not one of those games comes anywhere CLOSE to the MS grind. Nowhere close at all whatsoever.

The game I've played most is FFXI, which is notorious for the tough grind,  and even that doesn't compare at all (unless you compare leveling all jobs to 75 to leveling one class to 200 in MS)

Maple Story has THE WORST grind of any game that I've ever tried. And I've tried a LOT of MMOs.

Japanese Maple Story has a 1.5x base exp more than the other versions, and I wish GMS would follow suit.

 

 this is only a beta. ;)

 

 

Not anymore. It's a promotional event/stress test now.

 

Apparently NDA was lifted last weekend.  Otherwise you'd be breaking it just by implying that you are a tester.

48 hours... @50%...

 

According to the downloader, only 40 more hours to go...

 

 

And here I thought I paid for a subscription to avoid insanely slow download speeds. I've never, EVER had a game client take this long. Even the Vanguard beta client (19gigs) only took 5 hours through FP...

 

I can't WAIT for that error message when I try to install the client telling me the file is corrupted. Or how many hours and hours I'll have of patches.

 

So annoying.

Yeah I thought it was pretty cool after a week too. After 2 months, I wanted to slit my wrists every time I logged on.

RF Online is one of the worst MMOs ever made.

Maple Story was the most expensive game I ever played.

 

At the level I was when I stopped, the best places for me to train were all at maps where the mobs could 2 shot me.  So a little lag and bam,  $2.50 for a safety charm.

 

Randomly I tried playing today. 2x exp cards are frickin crazy expensive btw! I tried to play without charms. Died once, lost like 3 hours worth of exp. Logged out.

 

 

ROFL

 

 

Way to perpetuate the NELF huntard stereotype.

 

 

but ai think dat al mai frends make huntar 2 coz day du flipz k sexxorz

lol I have like 15 million sitting on my suspended account.

 

Used to be 30 million.

 

They took a lot of gil out, but a lot of the money from the inflated times is still there with the older players.

 

 

 

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