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8/11/08 8:53 AM
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Viewed 166, Replies 13
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This was my first MMOG back in 1998 when Sierra owned it. It's a good game but I can't handle 2D for MMOs anymore. |
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8/11/08 8:44 AM
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Viewed 1055, Replies 37
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Infinite levelling would be better than raiding any day or night. |
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8/09/08 9:34 AM
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Viewed 5563, Replies 263
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Not unethical. Any guy that allows you to take advantage of him because he believes you are a female, is a fool and deserves it. Hopefully it will teach him a lesson for the real world. |
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8/09/08 9:30 AM
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Viewed 1347, Replies 40
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SOE is the devil and anyone who disagrees with me is worse than Hitler. watch Redeye! http://www.foxnews.com/redeye/
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8/09/08 9:12 AM
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Viewed 309, Replies 46
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Edwards is the lowest scum. Cheating on your wife who is dying of cancer. I bet his children are proud of their father. |
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8/09/08 9:02 AM
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Viewed 1517, Replies 38
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It's a form of RMT pure and simple, shame on you Blizzard for selling out. |
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8/09/08 8:56 AM
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Viewed 643, Replies 13
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I am shocked. This appears to be a straight forward offer which doesn't corrupt the playing field. I don't see any in-game advantage being offered along with this book in order to coerce a few more dollars out of the last couple Everquest players. No double experience bonus? No special mount? No sword of uberness? Smedley is slipping. |
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8/08/08 8:10 AM
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Viewed 366, Replies 32
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8/08/08 8:03 AM
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Viewed 160, Replies 8
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I have a Gametap subscription and enjoy it very much. |
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8/07/08 8:15 PM
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Viewed 1153, Replies 30
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Actually a WWI MMO would be more practical because of the static nature of the battlefront. I also like the time period better with biplane combat being a major attraction.
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8/07/08 8:03 PM
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Viewed 1008, Replies 59
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The game will be heavily instanced. Dungeons will be instanced, parts of city PvP will be instanced, Mini encounters in the zones will be instanced. |
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8/07/08 12:17 AM
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Viewed 3689, Replies 89
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Any MMOG that gives in-game rewards for out-of-game actions fails miserably at the MMO concept and experience of earning your way. How is this different from RMT? |
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8/06/08 1:29 PM
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Viewed 4768, Replies 34
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Originally posted by Jabas QFT |
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8/06/08 1:21 PM
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Viewed 933, Replies 50
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Originally posted by Venger
The question I would ask is are they still going strong because raiding is what people want to do or because that is all there is to do. I raided in WoW for a time till it got to be to much BS drama and the only reason we were all there is because there was nothing else to do. Good point. If developers were not so lazy and more creative they would give us more options. |
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8/05/08 2:51 AM
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Viewed 933, Replies 50
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Originally posted by protoroc
Seriously cut that bullshit out. Raiders are not some insignificantly small minority. Plenty of mmo gamers participate in raiding, I would say at least 50% of any player who has reached "endgame" have raided. Of course they sucked and couldnt make progression and blame it on others (as no one takes responsibility for their lack of skill anymore). Most soloers are bad and solo only to avoid being called on it. We all know your biased against group play Vendayn, take your propaganda somewhere else. Raiding is not some tiny percentage or else so much time wouldnt be devoted towards it.
All the polling I have ever seen showed only about 10% of those responding indicating they actually enjoyed raiding while the majority, over 50%, vehemently didn't like it, and the rest not having a preference of gamestyle or caring if raiding was part of the game design. |
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8/05/08 2:41 AM
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Viewed 933, Replies 50
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Originally posted by TdogSkal
Non Raiders should never have the ability to get the same rewards as a raider. A raider puts in the time and effort to earn those rewards, a non raider chooses not to go on raids and by that choice chooses not to earn the same rewards. Everyone playing any given game should have the same chance at every item in that game, well guess what everyone that plays that game has the chance at every item in that game if they choose to put in the time and effort. If they choose not to raid because they find it not fun then so be it but why should they have access to the same rewards as the players that choose to put forth the effort and time to gain the raid rewards. Basicly it comes down to who is willing to work for the rewards. Raiders are willing to put forth time and effort and in return gain access to the great raid rewards. A non raider is not willing to put forth the time and effort and there for should not have access to the great raid rewards. As far as why Developers include raid content in their games, I though that was fairly simple. The whole point of any MMO is to create a world were players stay and play for extanded periods of time, the longer a player pays to have an account, the longer the company makes money.... Raids are a function to keep players paying for longer periods of time... It is that simple.
From a pure " work for it aspect ", soloers in classic EQ for example had to work a lot harder than raiders or group oriented players to level and kill high level mobs, yet they didn't get nearly as good rewards than many of the slackers who rode the coattails of others in a raid, as part of a large group. Monotonous, boring, linear raiding with no trade tagged reward items are indeed a function created by stupid developers to force players to play longer. That only works for a certain amount of time though and alienates more players once they reach that raiding progression wall, because the majority don't enjoy raiding.
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8/05/08 2:12 AM
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Viewed 4622, Replies 55
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I second the notion, good riddance. The concept sucked, it wasn't a real MMOG. If someone would only make a classic MMOG like early EQ again, they would succeed. |
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8/04/08 4:57 AM
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Viewed 619, Replies 19
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Originally posted by darwa
Afraid about the truth of your pet game showing low subscription numbers? |
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8/04/08 4:52 AM
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Viewed 374, Replies 10
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Greedy developers willing to sacrifice the quality and essence of a real MMOG, that's how. Developers make more money on microtransactions via item shops etc. in supposedly free to play games. They are not free to play at all. In fact they will cost you much more than a flat subscription rate in order to compete and play on par with other players. |
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8/02/08 9:04 PM
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Viewed 2423, Replies 56
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Ryzom is a good game but without a fresh server launch it's not worth investing time into. I am looking for a game world to invest years in and I don't fancy starting on a 4 year old established world. |
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