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7/03/08 6:16 AM
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Viewed 727, Replies 33
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Originally posted by bobfish Utter Fail. Try earning your way in a virtual world. Real money isn't supposed to exist or hold influence in a virtual world. Maybe the concept of a virtual world is above your reasoning? |
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7/03/08 6:08 AM
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Viewed 727, Replies 33
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SWG now joins EQ1 and EQ2 as RMT sponsored MMOGs via online card game microtransactions. How low will Smedley go? Celebrating the fifth anniversary of MMORPG Star Wars Galaxies, publishers Lucasarts and Sony Online Entertainment have announced the Star Wars Galaxies Trading Card Game. |
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7/02/08 1:06 PM
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Viewed 793, Replies 54
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Originally posted by Tatum Exactly. The notion that instancing is required to solve camping or killstilling is retarded. There are many mechanics and designs that would eliminate those issues without instancing. |
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7/01/08 12:26 PM
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Viewed 318, Replies 18
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I have been playing MMOGs for 10 years and have never multiboxed for the simple reason that it removes challenge and I enjoy challenge. Multiboxers are lamers who multibox for the sole purpose of artificially making themselves more powerful and making the game easier than the game designers intended. In a class based system you are either supposed to rely on your individual skills and abilities or group with others to reap the benefits of multiple classes, but the trade off is that you have to share the loot, share the experience, and deal with other real life personalities. A skill based system is similar, since quality skill based systems have an opportunity cost where grouping again would offer more variety and depth of skills and of course the power of numbers. Multiboxers want all the benefits of grouping without the trade offs, so they circumvent game design by having multiple accounts running at the same time. I won't have anything to do with multiboxers and ostracize them at every opportunity. |
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7/01/08 12:11 PM
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Viewed 793, Replies 54
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Instances ruin immersion and defy the very purpose of playing in a MMOG, that of interaction with other players. Instances allow farmers to farm non stop, undetected, without competition and interference from other players, and therefore flood the market with items and coin beyond what a single copy of an open geographic zone would normally allow. Instancing provides a predictable linear form of gameplay, because of it's pristine environment, which equates to boring non challenging gameplay.
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7/01/08 12:04 PM
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Viewed 866, Replies 27
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If they offer a fresh server, a new start, then it should draw in a lot of people, but if they offer an existing 4 year old server, then I am not interested. |
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6/27/08 8:46 AM
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Viewed 190, Replies 8
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Amazingly with so many choices, most are crap. |
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6/26/08 10:48 AM
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Viewed 811, Replies 25
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So depressing to see multiboxers, it just ruins immersion. Try having a conversation with some boxed lifeless soulless character. I always remember the day I saw a wizard towing 3 boxed magicians and their pets single file in follow command across S Karana. I just stood there and thought ,"How completely lame". |
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6/26/08 10:30 AM
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Viewed 3586, Replies 72
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Too much instancing. Every freakin mission is instanced. I played the trial and quit after a couple days. It felt like a single box game with some hubs where people hung out and chatted. Not what I am looking for in a MMOG at all. |
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6/26/08 9:17 AM
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Viewed 219, Replies 17
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Originally posted by MarleVVLL
Classic EQ had it right, longer battles, little bit of experience, slow leveling, and if you died you would lose 6 hours of experience grinding. Those were the days. I wish I could get em back. |
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6/26/08 9:13 AM
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Viewed 2334, Replies 66
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Talk about a system that reeks of favoritism. How is the supposedly random name decided? Reminds me of corrupt server GMs in classic EQ who would favor their pet guild and always rule on their behalf. |
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6/26/08 8:46 AM
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Viewed 981, Replies 40
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If it happens I will be there. |
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6/26/08 8:43 AM
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Viewed 635, Replies 33
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Originally posted by Flyte27 Aye and it was neat in other ways. For instance one of the defining attributes of the enchanter class was they could use illusions to change their race which allowed them to enter many different cities and take quests that others could not due to race or faction. This was also the case with Bards to an extent. Certainly original EQ offered a lot of roleplaying possabilities even though it used the D&D level system. I would like to note that even though EQ used the level system you still had to raise the skills you wanted to use after you leveled up. For instance you would have to raise evocation to not fizzle your damage spells.
True. Classic EQ was a hybrid system. You had classes with predetermined skills but you had to use the skills in order to max them out. Besides the chanter and bard illusions there were a couple dropped racial masks if I recall correctly. |
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6/26/08 8:36 AM
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Viewed 1965, Replies 87
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It makes sense. Consules initial attraction was their lower cost compared to a PC, but PC's are less expensive these days for the technology you get, while consules increase in cost in order to handle the more demanding games on the market. As consules and PCs become closer in cost, why would any sane person buy a consule? |
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6/25/08 3:38 AM
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Viewed 2409, Replies 95
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Originally posted by Raztor
Exactly. Why would a sane person trust SOE after they lied and deceived us multiple times. Let someone else create a new real Star Wars MMOG and I will play it. |
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6/23/08 2:48 PM
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Viewed 3411, Replies 74
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/sigh currently the Morgan interview is on the front page So they say they are removing the boring parts of a MMO like significant death penalties( great another sissy zerg game where there is no accountability for playing poorly), and they are bringing new desirable things to the forefront, guilds and raiding, to draw players away from WoW. New? Focusing on guilds means focusing on raiding, and everyone is producing a quest driven MMOG these days. Raiding and quests are hardly innovative, that's what WoW is also about ultimately. It's the same boring crap. |
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6/22/08 10:37 AM
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Viewed 811, Replies 25
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It's already a done deal. I hate multiboxers aka botters and I wish more game developers and communities would at least take a moral stance against this practice and ostracize those who wan't to ruin the MMOG experience by playing multiple toons at once. |
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6/22/08 9:53 AM
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Viewed 499, Replies 21
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What the OP is asking for is what the market is sadly, currently delivering. WoW, LoTRO, AoC, Warhammer etc are all quest driven games. They lead you around by the nose from one quest to another, from one NPC questgiver to another, from one zone progression to the next. BORING. I hate the current trend of quest driven games. They don't provide the social experience of meeting, interacting, and getting to know other players, the way old school combat experience driven games like classic EQ, Horizons , AC, etc did. There is no exploration factor in quest driven games. Old school combat experience driven games just threw the player into an unknown world and expected us to find our own way and figure out what and where to go, and gave us much more freedom to choose. I prefer a combat driven grinding game where you group with other players for long periods of time over this Wham Bam thank you mame short lived quest group concept, that quest driven games deliver. |
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6/21/08 8:55 AM
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Viewed 628, Replies 17
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Originally posted by Daffid011 The LoN cards are most definitely RMT, which makes both EQ1 and EQ2 RMT games. You buy the cards for real money, and then get in-game rewards for trading in those cards in-game. |
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6/16/08 8:11 AM
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Viewed 1647, Replies 45
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I always respect what Cymdai says, he's the smartest MMORPG.com staff member and his posts always make sense. |
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