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All Posts by Murdus

All Posts by Murdus

24 Pages 1 2 3 4 5 6 7 » Last
479 posts found

if they sucked. yes.

Originally posted by Scottc
Originally posted by Tryggvi

 I play MMOs because I have no real life or friends.  True story.  Because I am a jerk.

Cool story bro.

 

yea youre definitely from darkfall.

 

how stereotypical.

Originally posted by googajoob7
Originally posted by Murdus

LOTRO


 

lol get real lotro is proberbly the healthiest pay 2 play fantasy mmo in the western market outside of warcraft . Aion worldwide is the second most popular fantasy mmo outside of warcraft and has millions of players worldwide inspite of everything thats said in these forums the servers in Europe at least are still busy and no amount of trolling online appears to be changing that . Age of Conan and Warhammer do appear to be faultering somewhat but i think before they close thier doors you ll see some sort of free to pay system tried first . So we have to look a little further afield to the likes of star wars galaxies or vanguard saga of heroes but given they are part of the station access pass maybe they will survive longer than we d expect

my money is on one of the smaller mmos something like darkfall

 

i didnt read any of this

LOTRO

Yes I would/have: DDO.

Originally posted by Legato89

European? Check

Sandbox? Check

Small indie dev team? Check

Trying to recreate Ultima Online? Check

 

I don't know what Im more sick of: Generic asian grindfest click-to-move MMOs (Aion, L2, RF) or Generic sandbox completely player run UO wannabe Euro MMOs (Darkfall, Mortal Online, Ryzom).

 

Generic?

Dude there are like, those three games and that's it, that are trying to be more sandboxy than current games. Just because it is a sandbox doesn't mean that it is trying to recreate Ultima Online. I'm pretty sure that neither Ryzom or Darkfall tried to do so, MO I know nothing of.

I didn't know fantasy games that have sandbox elements are all trying recreate UO... all three of them. (And all are completely different from eachother)

Some clans have a lot of macroers, only like one or two have members that use speedhacks... and everyone AFK swims.

Originally posted by jusomdude
Originally posted by raystantz
Originally posted by jusomdude

Why are so many people saying FFXIV? FFXI isn't doing and hasn't done that well outside the asian market.

 

I guess the OP didn't specify which market though. For the western market, I think FFXIV will do only slightly better than FFXI, although I think it will do a lot better in the asian market.

It's the opposite for SWTOR though. It will do well in the western market and not so well in the asian market.

 

Overall success as in profit, I think I'll stick with SWTOR.

Umm.. FFXI has maintained nearly the same amount of subs (500K) during its entire lifespan. Thats pretty successful if you ask me. Do any other games, other than maybe LOTRO online (a newer game) have that many subs still?

Is 500k the actual sub numbers or the rumored sub numbers? I think it's the rumored sub numbers. I'm guessing it's more around 300k or less based on the last time I played. Also, I know that some games have different sub models for asian gamers which aren't as profitable, although I don't know if that's the case for FFXI. That's why I was thinking it would be less profitable than SWTOR.

If they have the same sub model I think they'll both do around the same, around 300k-500k after everything settles.

 

300,000 people is a successful MMO... Definitely successful. Not many games can make it that high and sustain it... maybe like five total, not including WoW.

Originally posted by SaintViktor

 

1. Star Trek Online (Cryptic Studios) fail

2. The Old Republic (Bioware,Lucas Arts) pretty successful (150k-250k subs after first three months)

3. Earthrise (Masthead Studios) fail

4. Global Agenda (Hi-Rez Studios) successful to its niche

5. DC Universe (Sony Online Entertainment) fail

6. The Agency ( Sony Online Entertainment) successful to its niche

7. JumpGate Evolution (NetDevil Studios) tough to see what the EVE crowd does

8. Dust514 (CCP) definitely successful to its niche

9. FFXIV (Square Enix) successful... will put FF back on the scoreboard (FFXI is kind of unknown, still good however)

10. TERA (Bluehole Studios) don't even know what this is

 

Could get too big of a game, memory problems occur more often in large games... And quality would most likely be bad, and no MMO company has time for that when they already release games with 3/4 features.

Originally posted by kasta

 Hmmm, Lion King avatar and a tantrum.  Just saying.

 

badabing badaboom

Originally posted by Benjola

TL;DR but I have a feeling the kid misses WoW.

It's that way --------------------------------------------->

Be a good boy and go get it.....go get it...

 

you are seven

Originally posted by nate1980

You're walking/driving down the street, wearing a new pair of shoes and a nice outfit, heading over to your girlfriends house to take her out on a date. Some thug out of no where sucker punches you, beats you down, and then takes your shoes, your clothes, and your money. Do you get mad? Would you call the police? What would you do? If this happened every 5 minutes, would you move to another city?

That's putting PvP into a real life context that people can understand, because that's what it is. If you can understand the anger and fustration in the above scenario, then you can understand why a person wouldn't want to play a game with FFA PvP w/ full loot. I know none of these pro-FFA Full Loot PvPers would like to live in a world where you get your shit stolen from you every 5 min. Why people would want to live that life in a game is beyond me.

Now a game that is a simulation of real life in regards to crime and war is more interesting. There's serious consequences for commiting a crime, but you're free to do so, yet most people don't due to those consequences. A developer wouldn't dare create a game with consequences akin to what you'd find in real life, so I don't think FFA PvP works, which is why it has such a small following. Add real consequences, such as permadeath, blacklisting, criminal status, and real-time jail sentences, then FFA PvP might work and would actually be interesting.

 

Wouldn't that make crime as rare as it is in the real world? Why would you want to ruin the fun. A FFA PVP Full Loot game has its niche, it is targeted to players that like living on the edge, like to go after someone for his stuff, or about hes talking crap. And there is also the subniche of crimestoppers, such as yourself, that start a guild of order in a world of chaos, which is fun.

The whole point of a sandbox, albeit FFA PVP Full Loot, is so that the players run this. The game should definitely NOT have built in mechanics that punishes ingame "criminals". Reason being, the Earth (game) doesn't have ingame mechanics that stop us humans (players) from doing wrong, only society (player community).

In game mechanics will just make it annoying to do crime. Sometimes you wanna kill someone for talking trash about you or your clan... why should you get criminal status for that? It isn't like he isn't coming back to life or he is gone forever like the real world.

 

Games are here for a reason, what you propose is a simulation, which is not a game.

you mean fun pvp?

 

HA yea right.

Originally posted by ckylape

Easiness - I don't want to number crunch all day to understand the game mechanics (ie: WoW - Res, Dodge, Parry, Hit, Exp, ArP, etc)

 

Ahem. I'd like to look at this as sarcastic, but I'm afraid you're serious. Number crunching in such a -simple- game like WoW is certainly a waste of time and very unnecessary unless you have a probability fetish.

I was going to suggest WoW. It is as casual as an MMORPG can get -IF- you treat it casually. If you treat like this quote than you certainly are going about the game the wrong way, in a casual perspective that is.

I give the closed beta a 2/10

 

Honestly too many bugs, it really isn't finished yet. Bye.

Originally posted by decoy26517

Valve.

 

This.

 

Also Bethesda, maybe most people that worked on Elder Scrolls put on an MMORPG project but set it outside of the Elder Scrolls. They could probably piece together a really nice SciFi MMO with the same principles elder scrolls / fallout is based around.

Until it is anything but cosmetics, it really doesn't matter. It isn't XP/health/mana pots or weapons/armor so whats the deal?

I played VG for a bit a long while ago (before this summer I believe) and stopped playing mainly due to lack of direction. However I saw this thread and loved the first video and really turned me on to give the trial a shot so I am downloading that now.

I think the reason for my lack of direction was probably the fact that I wasn't really in touch with other players and that is a big thing for me in games. So how easy is joining a guild in Vanguard? I think the highest level I got to was around 16 so not sure if that will make it harder. I played on Seradon btw.

edit:

 

very funny.

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