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6/15/08 7:20 PM
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Viewed 3239, Replies 78
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Originally posted by Souldrainer
I wouldn't predict something like that for a game I thought was 1000 times better than anything ever made. I'm well aware that what happened to WoW was an anomaly, and that the players LEAVING WoW will be a diverse mix of demands that no one game can hope to meet and retain all of them. To move forward, we WILL see more focused design choices going on (like WAR and its focus on PvP) to appeal to each branch of those leaving players. Even then...many players still will be leaving WoW to never rejoin the market again. In no way can we expect any MMO to achieve millions of players ever again, for doing so (and planning ones' financial future and budget around such) will end only in complete failure and a likely repeat of what happened to SWG. Nay, I say. I think we should consider even 500K a major success for any game. I can SEE someone getting a million players, for sure, but that comes with the assumption that they do everything right. I think that we can ALL agree that Funcom did NOT do everything right. The choices they made helped them in the short run (getting extra subs early on) but will ensure that their initial players will be divided amongst the new games that are coming out. |
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6/15/08 12:37 PM
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Viewed 3864, Replies 99
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Originally posted by doffmann
abunch of peeple bout this game and found out that there woodoo2 grafices card was just too old to run it so they desided to hate what they cant have
Really? I'm glad to hear that simply upgrading ones graphics card will automatically make their stat system work, their Tier 3 cities open, their entire PvP system they promised install, the DX10 support show up, and for content past tortage to magically appear. I've really been waiting for someone to clear that up for me, thanks. Perhaps YOU need to learn how to read what the haters are saying, and stop opening your mouth until you can actually make a response that makes sense. |
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6/15/08 12:34 PM
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Viewed 3239, Replies 78
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I offer the same prediction I've made since even BEFORE all the horrible negative elements were discovered. 150K players. I cannot say what percent that number is, as I have seen no actual subscriber numbers on which to BASE such a thing. I would assume that 150K is around a third retention, but that also assumes that they have around 500K players at the moment. I would feel safer assuming 300K, and that would make their rate around 50%. Frankly, I don't think they deserve even that since they couldn't even manage a working stat system...but thats me. Given what I see the fans say on this board, I guess I just expect TOO MUCH. |
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6/14/08 1:53 PM
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Viewed 6095, Replies 138
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Originally posted by Ascension08
Its also important to note that the problem with stats would not have been noticed in the newb zone because you only had very basic gear and it was replaced relatively soon. The broken feats would also have not shown light on themselves as well. IN fact, the vast majority of the BIG issues in this game would have never been seen from Tortage...which only goes to prove that they forced their beta players to cap at 13 for a REASON. This was all very deliberate. |
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6/13/08 10:27 PM
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Viewed 6095, Replies 138
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Originally posted by Balthaazar1
My, you require so very little to appease yourself. I'd be first in line to commend them...if they had given even half of what they hyped. Not only did they leave out a fair portion of the hyped content (including small things like dx10 support), but they left out one of the most critical things to HAVE in a MMO....stats. They don't even have a working stat system, and that is by and far the single most pathetic thing I have ever seen. I could probably swallow just about everything else they've done wrong BUT that. If the junky free to play guys can get a working stat system on a budget that would barely keep Mcdonalds open a day....I feel that Funcom should be able to as well. |
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6/13/08 1:31 PM
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Viewed 360, Replies 7
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Originally posted by jondifool
You know what, you just sold me completely on the game with that link. I wasn't really on the fence, but I WAS going to wait till a bit after release to check into it. However, the Engineer class just gave me an MMO woody. I really liked the concept so much, I'm probably going to pre-order. |
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6/13/08 1:08 PM
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Viewed 2914, Replies 17
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I have no ideal what people are crying about....I played from Closed Beta all the way to release and have never encountered any of the things they say. Gold was never a problem for me, all I ever had to do was set up my harvesting when I was done with the game and let it auto-harvest while I slept. The combat was great because I was able to mix classes together to find the blend which suited my playstyle best. The plot was good enough, and the quests were plentiful. Hell, the class quests are some of the most enjoyable things I've ever done. To unlock the martial artist (or was it monk...its been awhile) all you had to do was have enough stamina to take one hit from the teacher. It was kind of neat, and gave me a chuckle. Really, the only foul thing I COULD say about the game is its strict linear nature on its world maps. So many hills and mountains which divide the landscape into set paths. But the areas past the first 3 (all of which are around the same level...no biggie) open up quite a bit more, so I never noticed it. Truth be told, this is easily one of the top 3 F2P games I've ever touched. I don't hand that out lightly, as I've played practically every MMO listed here and some which aren't. In case you are wondering, that list is as follows: Perfect World DOMO Rappelz I actually liked Flyff as well, but I can't rate it very high as it lacks a ton of content. The game is pretty much a straight forward grind game, which it does well....but means that all of the gameplay is left inside getting a group and killing the same thing for literally hours on end. |
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6/13/08 11:41 AM
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Viewed 1811, Replies 40
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Originally posted by VultureSkull
Wait...wait...wait! Let me get this straight.... AoC is a PvP game, as you say. It was designed to BE a PvP game, according to you. Yet, we are supposed to WAIT and be PATIENT while this game (which is, by your own words, a PvP game) FINALLY gets around to actually implementing the numerous elements which would actually MAKE it a PvP game? Why in the hell would we do that????? Would it not be expected that they should have all of this already in? I certainly wouldn't buy a Madden game and then be kindly patient while they got around to adding the mother-loving football to it. How about instead of patience, we work with common sense. By accepting crap like this, you enable this trend to continue. Thanks, because now I'm very sure many many more MMO companies are going to keep tossing junk at our heads because people like you think its okay to pay them for the promise of something in the future...even AFTER being promised it today. |
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6/13/08 11:22 AM
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Viewed 5639, Replies 95
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Originally posted by blackf00t Most at least have their STATS actually work, however. Oh, and they also tend to haven content fleshed out throughout their level ranges to get players by until they can add more stuff at endgame. They ALSO tend to have at least half of their promised features in game as well. Let us not compare the debacle of what this game is calling "bugs" and what other games do. I can cope with bugged quests...but when the game doesn't even use its own stat system yet, I'm forced to side with reason and assume these tools dropped a game which is barely even a husk of what it should be. |
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6/12/08 10:55 PM
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Viewed 4267, Replies 82
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Originally posted by Centhan Thats a lotta nips for your buck!
Seriously, though, I'm not even going to lie. I loved Harvest Moon...and just the PREMISE of having my own crops in an MMO is enough to warrant my playing this on a trail basis and seeing where it takes me. I LOVE crafting and creating. The fact that, should I get bored, I can molly-whop something with a microphone just makes me giggle. |
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6/12/08 10:37 PM
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Viewed 2166, Replies 75
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Originally posted by DeadlyMage I'm going to TRY and break it down for you. It IS level based...but...in a weird way. You see, at any time you can switch classes and level them from 10 (which is the level your commoner class is allowed to change out to the other 12 or so). Each class has abilities divided into three "brackets". Your character has, like, 5 "extra" brackets to which you can equip "brackets" from classes you have already leveled. What this means is that you CAN have a Warrior whom casts Shaman spells and uses doctor heals. Since there is no restriction to this (other than weapon and armor restrictions, which can be opened at level 30 to another "bracket" for that class) you could easily level 3 classes to 15 and then switch back to your old one and be FAR (and this isn't FAR's baby brother, this is the real deal) more powerful than you were. At level 15 my warrior could AoE large groups with his warrior skills, place a 600-point DoT on a larger mob from his shaman list along with using its Mana recharge buff to keep his bar going, and then finish up with a few heals to make sure he didn't die on his 12-18 monster pulls. This is at 15....I didn't even flesh out the system yet. I just took a handful of things that looked cool to my basic understanding of the mechanics and ran with it. Imagine what it could be if you really put some time and thought into it. As for gear...you can actually just "upgrade" your own gear as you level. The merchants sell you new gear as you go along, though. I'm sure there are rare and "even more rare" types encountered later on...but I do not know to what extent the game becomes a gear game. It probably does, and there is probably a system in place for it. But, in my limited time with it...I did not notice anything crazy going on in that department. Hell, the game even gives you two free full sets for your first two classes. So far as I saw...the game was more focused on blending class abilities to make a character you liked more than being a gear whore. But that might change towards the end, as most MMO's DO after all. |
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6/12/08 10:20 PM
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Viewed 117, Replies 3
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Originally posted by lawlitsDavid Tough call...though I think that Flyff is probably best if you want open 3-d worlds to explore. Its translation is ROUGH at best sometimes...but my time with it was very good (level 52 merc, 35 assist, 24 acro, and my wife has a level 60 mage that is logged out about to finish its quest to become Elementor) Also, since I've said this in another thread just moments ago, you might try DOMO as well. Very solid game, with a very engaging multi-class system. |
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6/12/08 10:16 PM
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Viewed 2166, Replies 75
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Originally posted by DeadlyMage You are welcome. I have tested and played more MMO's than most people around here have even so much as glanced at. I KNOW where you are coming from, and why you feel that way. Its one of the more critical things I look at when I review these MMO's. That said, I'd probably trial DOMO first as its overall a MUCH better game than Flyff. Flyff is smooth in what it does, and I loved getting in large groups and leveling in it. Flying was fun as well...if a bit pointless other than to travel easier. DOMO, however, is one of the best games I have ever played...and I do not say that lightly. They deserve the credit they get for that one...its done very well, unless something has changed. I've been away from it for awhile because I had to do other things, and my wife and I play CoX together as our main MMO. What can I say...there will always be something great about super jumping across a cityscape and then taking down a few hundred mobsters will my army of thugs. |
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6/12/08 10:10 PM
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Viewed 2166, Replies 75
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Originally posted by DeadlyMage Try: DOMO Flyff Shaiya (though, I've HEARD conflicting debates about its CS) Dungeon Runners (which is a "premium service" game, but has easily the most fair use of that system I've ever seen) AO (another prem game, since its TECHNICALLY P2P as well....but hey, free is free.) Those have been good to me thus far, and I might have more to add as time goes on. I do not know enough about others, such as Cabal, to make such promises. |
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6/12/08 10:05 PM
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Viewed 2166, Replies 75
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Originally posted by DeadlyMage Flyff was also not dependent on its CS. Most of what they sold was purely cosmetic in use. The one and only thing that was even remotely related to actual game functions (in a way that mattered) were the Gpros and Spros, both of which relate to upgrading items and protecting them from being broken if it fails. Truth be told, though, you neither NEEDED those items...and even if you felt you DID, the CS items in that game were trade-able which meant people sold them all the time. If you even try to find good ways to make money, its beyond easy to afford it...even from early levels. My level 50 Merc was packing a few hundred million penya for just two days (no more than an hour each day) of work. Silkroad is the WORST about being dependent on its CS. They deliberately let their servers go to shit so that you HAD to pay for gold tickets (which cost 15 a month, ha ha ha) just to be able to log on to the game. I knew that was coming, though. I knew from the moment the ticket system was even suggested, and ran from that game like crazy. I haven't noticed that DOMO is dependent either, and truth be told it has the BEST class system of any game I've played....P2P or not. I prefer skill systems, but if you are gonna tout a level/class system there isn't much better. The cell shading in that game was beautiful as well. |
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6/12/08 9:58 PM
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Viewed 1908, Replies 55
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Originally posted by laleb Now now, that phrase has its place. Just as all the vulgar phrases do. Its just a matter of understanding where that place is, and not just using it for the sake of using it. I'm actually rather glad he DID use his language poorly, however, as it allows us simple and quick reminders to ignore anything he might have to say. I enjoy having those checks in place, it tells me to skip the rest of the blog. Which....I did. It didn't help, either, that what he was talking about just so happened to be the very opposite of the actions his past would show he has taken. |
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6/12/08 10:31 AM
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Viewed 1908, Replies 55
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Originally posted by norrisn And as I promised, my post is now updated correctly to avoid kicking you for no reason :P Sorry about that. |
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6/12/08 10:06 AM
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Viewed 2193, Replies 63
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I'll play. I'll even list my 3 reasons in a step format that I feel the game will follow in its trend.
1: Initial bugs, and serious game flaws. The game released too early, there is no denying that. Most people can, and will, manage past this stage though...but the sour taste it will leave in their mouths will ill prepare them to maintain patience for the issues in stage 2. Dropping the game with such major issues like the basic stat system not even working and female characters having attack speed issues is a bad ideal, but one some people can trudge through as long as its worked on quickly.
2: End Game design flow. The PvP side of the game will likely never be fleshed out to the taste of PvP'ers who come from long time games that have already long since moved past the "Gee, how do you make it work?" step in their games' life. Regardless of what the devs say, the gear issues WILL be noticed as the stat system get fixed and the realization that the raiding system will take priority as Funcom trys desperately to compete in that department until they can truly flesh out the MANY thousand issues that arise in a PvP setting. Once the gamers realize they are re-entering the very same treadmill they have been on for years...the past mistakes from the early release will resurface and people will lose all patience with this team, knowing full well that they managed to basically copy a design system thats been around for a decade and STILL managed to bork it out the gate.
3: New games, and the release of the other major contenders. First, both WoW and WAR will release their projects soon enough. While we cannot yet say what WAR will become, we CAN assume WotLK will open very nicely and its standing to offer even more gameplay options to the game than before. It can also be assumed to a lesser degree that WAR will launch with a much more solid PvP environment, and thus quickly draw those players from AoC. Once AoC has to compete with real contenders, and is no longer the new girl on the block, the players ability to ignore their nearly sacrilegious mistakes will diminish greatly. Aion and Champions won't be long behind them, along with a long list of other games besides them that are trying to push the envelope in design. Simply put, while we have been speaking of seeing WoW suffer a major number loss over the years....I think that it will be AoC that suffers one first. WoW always had very solid game strengths to lean on when times got tough. AoC will not, having decided to leave so much missing from their game AND leave that which made it in so buggy has barely even touched. The "New kid on the block" syndrome will affect it FAR more, and FAR quicker, than it ever could WoW. Just the launch of two similar quality contenders will see the game hemorrhaging players as though someone ripped its legs off and left it to die.
Even still, I think it shall retain a plenty large enough core player base to be very profitable. Easily, it will have the 150K I've quoted many times as being well enough to repay investment and keep the game floating healthily for years. However, they missed a great opportunity to soar....and it WILL be reflected when the time comes. |
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6/12/08 9:49 AM
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Viewed 2155, Replies 62
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Cryptic: "I'm givin' her all she's got cap'n!" |
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6/12/08 9:47 AM
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Viewed 1908, Replies 55
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Originally posted by Suvroc Thats possible....it DID follow your post though, and you were talking about whether or not this thread was meant to justify the NGE or not. That makes two of us whom are confused then. Just in case, though, I take it all back if he IS saying what you say he is. I'll edit it if thats true. |
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