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All Posts by Gishgeron - 808 found

2/28/08 5:29 PM
Viewed 971, Replies 29

I, for one, think they have gone above and beyond nearly everyone else in terms of end game.  They have small group stuff, large group stuff, and PvP stuff to do at endgame.

 

Most only have large group stuff.  Simple as that really.

 

I really don't know what it is you people are wanting them to do. 

2/28/08 5:27 PM
Viewed 2256, Replies 34

I agree.

 

Fantasy is pretty filled at the moment.  Sci-Fi needs new life, something bold to stand out against the piles of crap we have today.  Blizzard is probably making it as we speak...lord knows a Starcraft MMO would sell out instantly the day it released.

2/27/08 10:53 PM
Viewed 1707, Replies 12

Originally posted by complexiator

Because leveling by PvP hasn't been succesfully done yet it is a darey novelty to most producers. They rather stick to the same old same old. It is true that to get rid of leveling thru PvE requires experimentation. Bad thing almost no producer tries it.

  The truth is....leveling in PvP is either too easy or too much bother.  See, they can't JUST place an XP reward on each players head because then players will trade-farm each other for quick levels.  Unless you use level-xp loss on PvP death...but then you start to run players off the ideal of PvPing at all...ever.  The other choice is to tie the XP into quest-type victory conditions.  But...then you see, you aren't leveling at all if you aren't winning.  Which means the victors not only WIN but also ensure they will keep winning by doing so.

 

  See?  Gotta have a way to level without PvP, and if that is going to be the case...then the only way to set an even playing field for all players is to tie such a thing into PvE for everyone.  Its not about experimentation, its about people who will stop at nothing to exploit anything...especially a system as easy to exploit as this.

2/27/08 10:41 PM
Viewed 4076, Replies 58

Originally posted by NaseemhC

1. How is the CoH community attitude as a whole?

CoX has the most friendly community I have ever seen.  Bar none.  It is insanely easy to find groups if you want them...and equally easy to find "guilds" (Super groups) as well.  People are more than happy to join up, and the game has many tools to support this.

For one, making alts (as one guy said) is common to the 9th degree.  The LFG tool is super handy as well.  But most of all...there is the malefactor system.  A person can be "raised" or "lowered" to the level of the person initiating it...so that you can group with friends who have out leveled you and vise versa.

All told, and I stand by this, you will never find a better community. 

2. Aside from questing/pvp are there other entertaining/challenging things to do?  (Anyone who has played WoW know the alternative to gearing-up somehow is to sit around for endless hours in IF/Ogr.)

No, not technically.  But...there are events that occur and some of the missions are stellar anyway.  For instance, Mayhem Missions are pure win.  In these, the group (or player) goes to the entrance and gets transported to an instance which is a cityscape filled with side objectives and destructible objects.  Heros are defending their city from villains...and villains are invading a city to rob a bank.  I won't spoil it all, just understand that I've not experienced anything as fun as this in any other game.

 

3. Are there player built homes?  I've heard there are strongholds in CoV.

Outside of Bases for supergroups...nope.  I haven't toyed with these...so I can't comment really.

4. Can a couple of noobs like my boy-friend and I get skilled enough to hang without having to upgrade gear every few weeks?  And is there content for just the 2 of us to play together?  I'm used to and kinda sick of 40 man raids.

To put it simply...this game was MADE for people just like you.  There is some large group stuff, but not a lot.  Most of it is casual stuff, and when you add to that the fact you can be "male'd" or "bene'd" to group with people outside your level range then you can understand how even noobs can get in on the action.

5. What type of factions are there, if any.  Up until an hour ago, I was under the impression that you could roll Villains and Heroes on the same server.

Only true factions are Hero-Villain.  Now...on Villain side there are "Patrons" you can choose at higher level to operate under.  These do little more than offer up a new power pool to select powers from.

 

  Thanks in advance. =) 

You are most welcome.  I hope to see you ingame someday.  I think you and your boyfriend will enjoy this...I know my wife and I do.  Its been the best "couples" game I've found for sure.

 

2/27/08 5:08 PM
Viewed 1859, Replies 42

Originally posted by blodig

let's face the fact's, Blizzard has screwd up wow more then ever, most ppl loved the normal wow, get to 60 start raiding, start making good friends and guild bonds *that was excellent*

then TBC came and screwd up alot, start lvling again up to 70, Guilds get cut down, alot of people/friends quit.

and WOHO, another expension pack, so start lvling again, and again they will mess up the best instance ever and make it 25 man *im talking about naxx*

so Blizzard will never make anything as good as normal World of Warcraft.

They got Starcraft 2 comming *Great game cant wait*

but tbh they have reached their limits.

You think the expansion was a mistake?  Good god, you've never played an MMO before have you?  Or perhaps you are just deluded as to what expanding means.

 

Adding levels:  Check, pretty standard MMO x-pak material

Adding zones:  Check, every last MMO ever made adds zones

Adding group content: Check, ditto

Adding solo content: Check, which...to be honest, is actually something unique almost to WoW.  Most MMO's actually skip out on the solo player.

Adding more powerful gear:  Triple check...and hell I can't think of one MMO that hasn't done this.

 

Nothing eats my goat more than MMO noobs crying about TBC adding levels..."ruining" their precious investments.  Truth here is...Blizzard added more content in ONE expansion pack than most MMO's have over their lifetime.  Most of their regular patches are x-pak material.  I figure Blizzard is doing good by me.

 

Now if only someone else would do good as well...perhaps I could have something new to play that was actually half decent.  I'd kill for something new...I'm dead tired of the rollercoaster-gear games.

2/24/08 8:21 PM
Viewed 4362, Replies 80

Originally posted by Meltdown

 

Originally posted by Gishgeron
Originally posted by nariusseldon

Don't speak for me. *You* need more MMORPGs with it, not "we".

Furthermore, good luck finding one since the idea is niche.

 

Perhaps you should work on comprehensive reading.  He said "I think", which means he isn't actually speaking for anyone BUT himself.  "we" refers to the gaming population.  He does not state that "you" think anything at all.  He stated that he thought something. 

I found it very clear what he was saying.  I also find it very clear what you are saying.  "I'm a hateful little man, and wish to snarl at anything which does not resemble that which I enjoy"  There is really no call for your attitude about this.  No need for your snark or your defensiveness (which was terribly misplaced)

 

I thought logic and reasoning were banned from these boards a long time ago?

...go get'm Gish!

 

:P

I just like having an excuse to use big words and sound smart. 

Thanks though, I don't so much mind people who dislike the idea...It's just that I can't stand it when people stop reading entirely and start only hearing what they want to.  I'm a big fan of debates, but I demand each participant at least show the intelligence to understand whats being said when doing so.

Matter of fact, half the time I debate on the side opposing my own just for fun.  I actually dislike permadeath in all forms.  Loathe the stuff.  I'm open minded though.  Also unbiased. 

2/23/08 1:21 AM
Viewed 698, Replies 20

Originally posted by Phos

I saw something on the news about a new game that lets you move little balls of light on the screen with your brainwaves. You wear a helmet and control the little balls of light on your screen. Wierd.

 

I SHALL BE GOD KING OF THE LIGHTBALL LANDS!  THEY SHALL BOW TO MY EVERY WHIM!

 

:D  Ahhhh...the day it happens....

 

.....I'll probably get annoyed that I had to "think" my character for 4 hours to gain a level.  :(

2/23/08 12:54 AM
Viewed 331, Replies 8

Originally posted by altairzq

True, but they are making +100 milion euros every month gross. Might  give the expansions for free if they wanted to.

Technically speaking, many of their "patches" are expansion sized material when compared to what many MMO's have released for x-packs.  Matter of fact...if you combined all of the added content from release until BC you'd have enough material for nearly 2 expansions anyway. 

New Zone, 6 new dungeons, the rise of the honor system AND 3 battleground, full class revamps with multiple followups, several new factions....complete with rewards, new skills, more new quests and quest lines than I can even remember,  

So, while I still agree they could more than afford to give em away for free....I also see them giving above and beyond what others do for free.  I don't suppose I can hate them for deciding to, on occasion, decide to charge for a few things like anyone else does.  Hell, most others charge for less.  Matter of fact, some charge for things they NEED to save failing servers.

2/23/08 12:09 AM
Viewed 808, Replies 10

Originally posted by Zorvan
Originally posted by Kronus1

Sweet, i hope we get to play that race.

Nope, they're NPCs. There will be tribes friendly with Alliance and tribes friendly with Horde.

I rather be a woolly mammoth anyway.   A big ole woolly mammoth that stood upright and gored things with its FACE....then stomped them in THEIR face.  Giant "cloud-esque" great swords optional.  I suppose I could do with some maiming and slashing after the goring and stomping.

I really need programmers, artists, server techs, and modeling guys.

2/23/08 12:01 AM
Viewed 3288, Replies 52

Originally posted by Anheuser

Of course leveling in WoW is easy, especially since they nerfed any difficulty involved in leveling level 20 - 60.

Anheuser - who is waiting for the typical WoW fanboi to claim that leveling in WoW is just as difficult as leveling in EQ or any classic MMORPG game.

You'll be waiting for awhile.  Outside of the OP, I don't think you'll be seeing any of those.  I'm pretty sure even the fanbois will admit leveling is easy...hell its half the reason the game was so well received by people outside of the MMO community before.

 

Denying what is, essentially, a selling point to the game is pure madness.

 

Thankfully, the OP isn't a madman.  He's just a troll, although a very unique on.  Most trolls wouldn't go there...since the obviousness of it ruins the game of it all.  But he did, and tried real hard to make it look legit.  Since the post has nearly left page one...I gotta give him a hand for it.

2/22/08 11:53 PM
Viewed 1825, Replies 62

Originally posted by Evilsam

I like your post,I really do.I also hate pvp.

 It is nice to see someone that is hard core pvp  looking forward to a game,instead of bitching and moaning because they can't kill anyone and every one in my game.Meaning the one I play.

 I truly hope Darkfall makes it.Would be nice to see a few good games for the pvp guys.

 

 

I agree with you, kinda, and am glad that someone here actually has a broad view and wants everyone to have something they enjoy.

 

I actually didn't vote because neither answer suited me.  I DISLIKE free for all open access PvP, but love PKing to some degree.  I think that the best compromise is to have a large section of the world (read: Well over half) open season PvP...but still allow for some degree of freedom from it.  I would want to have a large crafting community and larger still general playerbase...and historically you can't have that if the game requires a week long grind to fix your toon after a PK raped it.

 

I mean, its that or no player looting.....which I also like. 

2/22/08 5:59 PM
Viewed 271, Replies 6

Originally posted by GreenChaos

Ha ha, I always like the underdog.

Back when it EQ2 vs WoW I got into CoH.

Now that its WAR vs AoC I’m into PotBS.

Wait....

 

Shouldn't you be into Aion then?  Maybe I've got my concepts all wrong...but I always considered IT the "Little hidden gem" for this generation of MMO's.  I"d consider POTBS the "Sleeper agent" that MIGHT grow up to something one day when we aren't looking.  Like EVE....which is ironic sense they kinda share structures.

 

Bah, this is all just my take.  I'm actually hoping for Fallen Earth type stuff to own.  Or Chronicles....whatever.  Something fresh for once...something new.  I'm tired to death of these played out ideals, which...frankly...I've had my fill of.

2/22/08 1:44 PM
Viewed 2450, Replies 76

Originally posted by Housam

 

emm thats just aragont...you wouldent know how it feel like to have an addection ..and if you do get an addecrion you will be greatful to get that free help.....and ya..anything that stimulates the brain can become an addection.........and its no entierly about will power...probably should stydy psychology before you insult people have a swerious problem

 

  I happen to have addictions.  One in particular is chemical (nicotine, which....of all the things I did as a kid...is still the most powerful addiction I've faced. ).

  Next up, nothing is free.  On occasion you find a group which meets and doesn't charge.  Unfortunately, if simply talking about your problem was enough to fix it for you...you wouldn't be in the situation to begin with.  No, generally serious addictions (most of which a chemical) require chemical intervention, or serious psychiatric help.  Neither of these two things are free...and are often way more expensive than the addiction.  Unless your addiction is burning a few pounds of meth a day, I suppose.  Then its probably far cheaper...and also far more needed.

 

  My insult here is that we are no longer teaching people how to deal with things on their own.  The parents of today are made to think that any personal issue MUST be fixed with psychs and drugs.  I don't so much blame the "addict", I blame the parents who couldn't instill that self control back then the mind of the person was still so easily strengthened.  Its WAY harder trying to instill this stuff in an adult...the adult mind is harder to "teach" habits too than a childs. 

  I hate the labeling of these things as diseases, because it removes the power from the hands of the parents and makes us think that we MUST use docs and drugs to solve them.

2/22/08 1:34 PM
Viewed 1010, Replies 13

 

Originally posted by Gime

 

Originally posted by Flute

It was entertaining

As for Halo Potter that has potential, but I hate to say it if SoE was in charge well, it would be doomed.  Strength of IP is not enough to save a game from their "creativity" - after all we are talking about the company that bought EQ then fizzled the EQII and "NGE'd" SW:G to obscurity.

The eventual "WoW killer" will almost certainly be made by Blizzard, and it will build off WoW rather than kill it.  If you are pulling what, a billion a year in subs?, then you can probably afford to have some good people quietly working on the "step up" game.  Seriously if you were sitting on the Harry Potter IP, which game company would you have a chat with - SoE, EAMythic, Blizzard, CCP or someone else?  If it was me I would absolutely go Blizzard - when it comes down to it, they know how to deliver and they really know how to market.


Another SoE hater I see.

 

SOE has many good games.  Just like people hate EA but play 80% games made by them... makes me laugh.  I hate SOE, but you have 3 MMORPGs and 2 are SOE.

 

  Such a wonderful dream youlive in.  I can name three SOE games off the top of my head that they chopped up the system for in order to "WoW-ify" them.  I'd say that their pattern of "act first, think later" could be why so many people hate them.  Also, while I understand their desire to make a game as good as WoW on the charts....I'm not sure I understand the business model they have.

  Frankly, if I wanted to play a game "like" WoW, I'd be playing WoW.  The whole "they have more money and, thus, more customer service agents and programmers and designers and developers" thing pretty much kills the debate on my end.  Now...when SOE decides to actually do something different than copy that model (which has only found true success in ONE game on their list) then I'll be interested in hearing all about what they are doing for my market.

 

  That aside, I also think anyone who attributes WoW's SUPREME success (not just basic success...AKA: not the first few million, but the 10 million they have now) on anything more than pop culture and ease of access is a fool.  WoW plays on machines that can't even run EQ.  It would seem to me that simply being accessible by ALL PC users is doing more for their market share than simply being "good".  Now, the fact they are the most polished, most updated, most informant, and most observant company on the market certainly helps....in fact its the whole reason they got those first subs.  But I stand by the fact that they have this many players for no other reason than the fact its that good AND plays on the junkiest machine known to man.

2/22/08 1:13 PM
Viewed 2450, Replies 76

Originally posted by Housam
Originally posted by bobfish

Gaming addiction is a recognised problem in Asia and Europe, just because America doesn't think it is, doesn't mean it's not.

However how you can call addiction to a non-addictive substance/thing a disease is beyond me, it's not a disease it's the person has a lack of will power to stop themselves from doing it, and I wouldn't say a lack of will power constitutes a disease, it's not something that can be cured with medicine or surgery.

Seriously that's just Pyschiatrists trying to invent problems with the mind to sell more drugs, therapy sessions and keep them in business. Not everyone is the same and you shouldn't be trying to make everyone the same.

why dont the usa recognise it as an addiction...

Because ANYTHING can be an addiction...and we're getting sick of smearing bad mojo over everything on gods green earth because a handful of people were born without willpower. 

 

Frankly, I'm sick of calling anything which does not have an actual physical addiction (biological thing, IE: Drugs and how they interact with the body to force the body to "need" them) and addiction at all.  Just because you enjoy doing something does not mean you're allowed to get free meds and a support group just because you were too dense to stop doing it.

2/22/08 1:03 PM
Viewed 1265, Replies 9

Assists (especially Full Support ones) are easy to level.  There is never a shortage of Blades and such that want a personal buff buddy to grind with and you can get what is essentially endless Power leveling that way.  Plus....because buffs are so powerful in this game, you can even manage to solo a bit as well due simply to the sheer power your buffs give you.  You just can't solo things 20 levels higher than you like others can.

 

Elementor is an awesome class, with awesome skills.  Don't buy into the hype that they cannot function without help all the time.  If anything, the spellcasters in this game need less "help" than the physical guys.  Do realize that you WILL need to beef up that stamina to function, and also understand that proper gear is going to make or break you.  Anything that boosts your health and defense is a must for soloing...and don't even bother trying to AoE without a healer or tank unless the pulls are smaller and the levels are close to your own.

 

Truth be told, ANYONE trying to kill things well over their level "needs" a support character to function well.  Except maybe bowjesters.....or high defense knights.  I'd be leery even then.  Otherwise, RM's are going to be needed regardless of class choice for super high level stuff.

2/22/08 12:22 PM
Viewed 2486, Replies 35

Ya know, I agree.

 

I think my hopes are similar to yours.  Lots of player-made content, super fun combat, immersive world.  PvP is tricky...if its open PvP (with building loss available) then the "risk-reward" issue pokes through.  If the PvP is too secluded...it loses meaning and immersion. 

 

I wouldn't call it impossible...I'd say it would take a lot of testing to get the formula right and that its pretty hard.  By hard, I mean it would take a lot more development time to structure solid combat AND balance player made content in such a way that allows freedom over "Uber choices".  Since developers and programmers cost a ton of money, and the timeframe would be larger than standard MMO's....AND the player base isn't as initially large....I don't see any major company doing it.  If the majors aren't playing...then you have to deal with the weaknesses of an indie group doing it. 

2/20/08 2:24 PM
Viewed 1058, Replies 20

What I think all of you fail to realize is that the forums ARE the game.  Literally, there is no Darkfall. 

So these flames, and all of the attacks you see are just people utilizing the "FFA PvP" of the game.  Don't feel too bad if you get ganked...even new players have equal power levels to old players in this game.  You can fight back just as hard and return the favor.

2/20/08 12:28 PM
Viewed 536, Replies 12

And this my friends is why we "whiney vets" still cry about something 3 years later.  Because those assholes learned NOTHING from NGE.  I knew it.

 

IF we had spoken up more about SOE, maybe we could have saved those people some money.  They have been investing in this thing hoping SOE would fix the bugs and instead got a "WoW-ification" of their game.  I feel personally responsible for not having pushed harder to get people to see SOE for what it is.

 

Lets raise some hell boys.

2/20/08 12:32 AM
Viewed 400, Replies 11

You have an neat take on things...but the system is junk.  Its self-defeating...as it destroys the draw of the game for new players. 

 

With no limits, only the first crafters who started your game would ever amount to anything.  They would be the only crafters...as no one would want the junk stuff.  People who gathered mats to sell would only sell to those crafters, as they would pay top dollar for the same crap since their end profit margin would be higher than newbs.  People who gathered mats to trade for items would only do so with vet crafters for better returns.  The market would die. 

 

A better way to do this is to allow a near limitless "refine" system.  What I mean is, make it so that a crafter can constanly modify a piece in order to bump its stats.  Each mod would take time, and therefore cap how much one could produce.  The amount of mods per day could be limited to skill level, and each mod could require more resources.  Now couple that with some actual technical aspect to crafting (a mini-game of sorts...one which actually made the crafter invovled in the crafting rather than clicking a button) and you have a system which open-ends the crafting...while still allowing new players to reach similar goals.

But having no control over what limits a person gain get to in crafting "power" means that vets will be the only crafters. I'm sure you can see why that is bad for a MMO.  You cannot allow a siutaion where new players have no chance at being comparable...even with diminishing returns, after a year or so the difference is enormous.  Regardless...it bottlenecks the market.  Unless, I suppose, you were to match an exponentially INCREASING material cost to go with your DIMINISHING returns for the limitless system. 

For instance.....

If a gun made with 1 ore does 1 damage then a gun that does 10 damage could require 20 ore.  20 damage is 60 ore, ect ect.....

Eventually it becomes obscenely costly to make these "crazy" weapons so the market will still support newb crafters as they will be able to make affordable weapons and armor.  It STILL discourages new players, because they will feel like they can never reach the goals they see other players having.  But it won't block them from the market entirely, at least. 

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