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All Posts by Gishgeron - 808 found

6/04/08 11:12 PM
Viewed 413, Replies 16

I can totally make the best game ever.

I require only a token offering of earth and water.....

....and a handful of programmers, modellers, animators, investors, world designers, and around 30 million dollars.

Now, you get on that for me...and greatness you shall HAVE.

6/04/08 11:07 PM
Viewed 4171, Replies 159

Originally posted by Sroek

I love how a number of people were claiming that AoC was going to overshadow Darkfall, that it was its arch nemesis and that it was going to revolutionize the MMO genre. Oh how sad and embarrassed those pathetic individuals must be currently.

Folks, Darkfall is the quintessential tribute to how MMOs, or shall I call them persistent universes, should be: Unrestricted, massive and seamless.

  Which would be great if Darkfall was real.  Being that it does not yet actually exist, it is a rather poor tribute to a universe at all...let alone a persistent one.  As for right now, it is the MOST restricted, least massive, and most seamed world of them all.  Getting to see the game requires you work for them (assuming that is true), and even then entering the world requires an 8 hour plus load time as you 'zone' into greece and hope you are allowed access. 

  Now, you are quite right that AoC revolutionized NOTHING.  They suck, and I agree.  But, lets not get involved in fairy tales about magical "easter bunnies" when discussing ACTUAL games providing ACTUAL effects on the industry.

6/04/08 11:02 PM
Viewed 7597, Replies 191

  See, I'm different than all of you.  I don't think the trend HAS to reverse in order for us to receive deeper and more involved games.  I think there is plenty of great things that have come about in the last years, and that many of them would transition well to ALL forms of MMO gaming...even sandbox.  The only real dividing factor is in how much the game is designed to free the player to create his own  content.  There is no reason why we cannot design a game which appeals to the new casual market, and also give the players a WORLD in which to reside.

  It is rather trivial to assume that we cannot take great elements and gameplay from these linear games and apply them, as needed, to our dream of a more player driven world.

6/04/08 10:55 PM
Viewed 4171, Replies 159

Originally posted by gamerman98

 


Originally posted by Rasputin

Originally posted by ZDPhoenix

 



I can't agree with anyone who writes unfounded, unintelligible nonsense like what was linked in the original post.
" How can they accept being confined with technology more limiting than the singleplayer game Oblivion?"
Whoa. Someone didn't play Oblivion with mods. Ever. Bethesda Softworks is one of the few companies out there who make mountains using molehill technology. Want an expansion? Build it yourself! New buildings, textures, scripts, engine functions? BAM.... community made, free and effective. ;) Only on the PC Though. L2Not360.



I think you misunderstood me. I never criticized Oblivion. Isn't it a huge compliment to a singleplayer game that its technology on many fronts can beat the newest MMOG on the block?
The shame is on AoC - not on Oblivion.

 

hahahah ya dont make me laugh...2 years ago it could beat any mmo that was released THEN...but now i dont think so...hell even UT3 has better technology than oblivion and its not even a rpg lol

  You DO realize there is more to gaming technology than simple graphic advances, right?

  That said, this particular matter made me realize how neat (notice, I said neat...not 100% FUNCTIONAL) it would be if users could craft their own content in MMO's as they do in Oblivion.  It would be rather nice...and I feel that, at least in some way, the MMO genre needs to build up its "player driven and created content" if it intends to remain as powerful a market as it is today.

6/04/08 10:48 PM
Viewed 638, Replies 24

Originally posted by Ascension08
Originally posted by Wickersham

From what people who have played the game and are allowed to comment are saying -

"It plays like WoW."

However, they have some additions:

They have a morale point system where you build up points as you do well in combat which you spend on abilities.  Your morale gain is part of your groups morale so you need to make sure you're all doing well.  The abilities are based on your career, race, and archtype.

Also, you have tactic builds that you set up before an encounter.  They are basically little buffs that you drop into a tray depending on the encounter.  You get career tactic points when you level up, renown tactic points when you PvP, and sometimes you'll get them from the tome of knowledge unlocks.

 

Right; it might play like WoW at the basic level (and I know how many people are going to say it sucks because of that fact) but then it expands into something a bit more complex. Collision detection, positional attacks, again no bunny hopping...it will all culminate (when it's polished) into something so different that it shouldn't feel like WoW once you play it. (And honestly, I never got sick of WoW's gameplay...I got sick of WoW itself. The game, not the mechanics.)

  The highlighted area is critical here.

  Anyone here who ever loved WoW must realize that it was the mechanics they loved.  When they say they now hate WoW, they must realize that it was Blizzards direction (and some plain old burnout) that caused it...not mechanics.  Being able to use those solid mechanics in a structure that interests me is a sure fire way to get MY money again.

  I have no qualm with the game even playing EXACTLY like WoW.  Blizzard did an amazing thing with me, they took a primarily PvE player and taught him that he loved PvP more than PvE any day.  They gave me a system which was not ignorantly brutal to new players.  Sadly, Blizzard can never have a PvP game to the degree that I require.  I don't fault them for this...it was never their initial design to do so, and they've made OUTSTANDING advancement in that area of their game to best accommodate those players as best as their design can currently allow.

  WAR is standing to take exactly what I loved from what was the best MMO I have ever played...and give me the experience in PvP that I desperately desired from it.  I cannot say if they will manage that desire well...nor would I dare suggest that they will provide 100% of what I want.  I will say this, taking a system that works and expanding on it is what made WoW the game it is today.  I'm rather glad to see SOMEONE out there at least attempt the same, for once.

6/04/08 9:40 PM
Viewed 1948, Replies 46

Originally posted by ParkCarsHere

Excellent post OP, but I think you need to realize what I realized... the haters are just here because they are so jaded that no game will ever appeal to them, so anything we say amounts to nothing.

Still, good post... too bad the trolls have the reading comprehension of first graders so I doubt they'll understand any of it. Have fun in game :).

  You're wrong, you know.  I'm not even going to grace you with a reason why...doing so would imply that I thought you to be less intelligent than I actually do.  I'm very certain that you understand why you are wrong, and that you are making such broad claims to defend a game you enjoy.  It is prudent, though, to remember that the 'haters' are the ones causing Funcom to really step up their game and address these many issues so quickly.  Were it NOT for them, and their 500000000 fury incited posts of doom, Funcom would assuredly be much slower in response because people like YOU sit idly by and simply accept crap.

  Now go hug your local troll, and thank him for encouraging them to play like they are in the majors....because they ARE.

6/04/08 9:35 PM
Viewed 6217, Replies 102

Originally posted by Gazenthia

 

Originally posted by gestalt11

Er Guild Wars had sold over 5 million boxes.  Pretty sure it destroys most MMORPGs in that department other than WoW or Lineage1/2.

There are also a lot of people that think Charles Manson was great.

 


Nobody plays Guild Wars.

  I do.

  But, really, its not like it matters.  See, GW is free.  For those keeping track, thats a pretty nice "game play element" to have.  It leaves me open to play it whenever I want.  Hell...for what it is, it offers more polished content than most MMO's anyway.  Thats not the point, though, and I digress.

  There is no need to trash on GW, its a staggering success given its choice in medium.  The discussion here is about AoC, and the fact that someone finally decided they didn't like it for a given number of reasons. 

6/04/08 11:54 AM
Viewed 954, Replies 39

Originally posted by Nunez1212

WOW, more and more people with sense are starting to get on these boards. Thank you, and I hope you can teach these idiots that NO MMO IS COMPLETE AND PERFECT AT LAUNCH.

  Its entirely your fault, you know.  But, do go on.  I'm sure you have a perfectly reasonable excuse as to why it isn't, and why nothing is wrong with that concept.

6/04/08 11:52 AM
Viewed 1224, Replies 37

Originally posted by curiousdaoc

SWG could definitely use some of the love from this Living Legacy program.

Its odd how they toss free time at gamers from EQ & EQ2, but none at SWG gamers which have taken the brunt of SOE's bullshit over the years. Pretty clueless move on there part.

Would be nice to see this happen for SWG, but I doubt it will.

  I hate SOE among the best of em...but that last little bit was wrong.  They don't make these offers to SWG because SWG offers free time to old players every other month.  Literally.  If you combined all the free time given out to former SWG players across the globe...you'd probably have enough to let all of WoW's players get 2 free months.  There is no point to a Legacy program in that game...its running a 24/7 "Please come back, god we need you!  Heres MOAR free stuffs!" program.

6/04/08 11:46 AM
Viewed 954, Replies 39

  MMO's are only as finished as they have to be to get you people to buy them.  You guys can keep this debate going as long as you like, but let that little tid-bit soak in for a minute.  Let me assure you that, were it MY development money on the line, I'd offer you as little of it as it would take to get your money. 

 

  You've all had the power to decide how well done these games are for years, and decided for yourselves to keep accepting it as it is.

6/04/08 11:40 AM
Viewed 743, Replies 23

  I love you guys.  Seriously.  I am absolutely positive now that MMO gamers are practically the densest of consumers alive.  Here, I'll end this thread right now.

  It doesn't matter one bloody iota what some other game did.  The fact that you even USE that as a defense tool is pretty stupid.  If your local restaurant served only cow crap to you...you would have two choices.  Either keep paying for, and subsequently eating, said crap and supporting the notion that cow crap is dandy....or stop eating and paying for it until either THEY serve fillet mignon, or someone else opens a store that DOES.

  But, do go on supporting this sort of thing just as long you like.  You can even defend it all you like, and can use as many other games in your examples just as much as you want to.  None of it is really going to actually make the matter 'good' or 'decent'...lord knows it certainly wasn't fun when THOSE games did it.  I have no ideal why we would keep paying for, and defending, such behavior simply because someone else did something equally stupid.

6/03/08 1:31 AM
Viewed 4691, Replies 134

Poor Kram.....

 

No one has given him the "heads-up" about how you need 500 posts before you are considered a real, thinking, person around here.

 

I kid, but I had to bring that up against a fan because its ALWAYS used against the haters.  I like to think that I bring a little equality to this barren wasteland :P

 

To address your stances directly, Kram, I would say that the OP isn't retarded...nor is he any combination of the vulgarities used in your post to label him.  I do understand that you are having a quite fine time with the game, and can reasonably understand why you would so aggressively defend it.    The trouble here is that, while being a tad exaggerated, his points are pretty valid concerns for him.  He saw what he saw, and it affected him just as he said.  I can also understand that.  What you and I have to come around to is the fact that every choice in game design also brings with it a consequence that has bearing on who and what will find your game fun.

Simply put, their choices (and the many issues that arise in a launch coupled with them) have put him off.  Lastly, I agree with his statement that we should all wait to buy ANY MMO fresh off the presses.  But then, I've been doing that for years.  WoW was the only one I ever purchased close to its launch...and it will be the only one as well.  Frankly, outside of LotR, I doubt any of these game developers take the launch of a game seriously enough.  Its good measure to wait until the game is more stable, and the initial rush is past.

6/03/08 1:19 AM
Viewed 4691, Replies 134

Originally posted by DeadlyMage

 

Originally posted by icehawke

 

Actually, I have. EQ, EQ2, SWG, LotRO, AC2, PotBS.

 

And I've beta tested a number of games. In addition to the ones listed above; E&B, CoH, WoW, and a number of non-MMO games. I've been playing MMO's since Kingdom of Drakar was new (early 90's), and gaming far longer.

So are we done flexing our e-peens?

In my opinion, AoC is not worthy of my money at this time. At some point in the future it may be.

i think someone is telling a little porky

 

  I'd have to partially agree with his sentiment.  Okay...I can't really agree at all mostly.  WoW had an awesome launch (I was there), CoH...not so awesome.  I don't mean to say they were bug-ridden or anything.  Cryptic WERE MMO virgins...and it showed in their design flaws (all of which were very much so corrected later on).  We all understand LotRO to have had a great launch.  Actually...I'll take this a step further.  LotRO redefined what a good launch even IS.  See, I call WoW a great launch because, for its time, it set out with MORE content and more diverse equipment than any other game in that age.  For its efforts...it only had minimal issues.  The most glaring issues were things Blizzard could have never anticipated, like massive player influx in a genre that had never even seen a TENTH of what they have now.

  These days, I'd actually call a WoW launch bad.  The bar has been raised, a company has PROVEN that you can actually &*%$ing make a game work BEFORE releasing.  Thus, all this silly defending that goes on in every games forum has been rendered completely moot.  If one company can do it, all can.  There should be no excuses....if your money ran out you should have managed it better.  It is not left to us to run a business for these people.  In any other market, such poor business choices would have gotten you fired (or actually shot, outright, in the head in some countries.).

  Forgive me, I rant.  The real point here is that there are plentiful examples of developers taking their time and making sure a game is stable and that all of its elements are functioning properly before a launch.  Some of these guys ACTUALLY refuse to promise the moon...before delivering you the rocket ship to get there.  Shocking, I know.

6/03/08 1:10 AM
Viewed 4691, Replies 134

Originally posted by Gazenthia

I think part of the problem here is that FunCom is in Norway or something. It isn't British, Irish, or American, and hell their login screen isn't exactly perfect english. This may sound bad, but from now on I'm sticking with companies based closer to home.

I should have known better, I should have known better >_< especially when that guy said he never heard of a korean grinder before

 

  Interesting, I hadn't seen that quote before.  You'd have to be the greenest of greens in THIS industry to not have at least heard of a "Korean Grinder".  Naturally, Funcom have been around this block a few times...so I'm positive THEY as a whole are far more familiar with the subject matter.  I'm guessing this guy was just an intern...or something.  Tell me he wasn't a designer, or something similarly important.

6/02/08 9:18 PM
Viewed 4691, Replies 134

Originally posted by huxflux2004

 

Originally posted by Spaceweed10

Just a word of advice for anyone thinking of coming to Hyboria.

This game is still in beta, and I would give it a few more months before wasting hard earned cash.  Issues that need urgent attention at the moment.

1.  Performance & Server issues are causing great consternation for many people with system specs that far outweigh the minimum reqs. LIE   Not a lie, I've heard (and seen) enough examples to back this one up.  I don't think its really ALL funcoms fault, though.  Sometimes weird things just happen...and certain aspects of new code just do not agree with certain setups.  Regardless, it IS a deal....and perhaps a rather large one if you happen to among the few it affects.

2.  Class balance is non-existent, and has just been made worse by recent stealth nerfs to certain classes, and leaving other overpowered classes untouched.  PvP is now broken. TRUE

3.  Long server downtimes scheduled for unreasonable hours. LIE 

4.  Patch notes which don't contain relevant information, and stealth nerfs which cause mistrust and scepticism. OP STUPIDITY

5.  All crafting is broken, as are guild cities. TRUE

6.  Combat Arts are broken, as are a lot of the animations. COMBAT ARTS? WTF IS THAT?

7.  UI and chat system is horrible.  I would imagine this was forgotten about until a week before release. TERRIBLE EXAGERATION  I dunno...I've seen it first hand.  Granted, its still perfectly usable.  But it almost makes you cringe when you realize that some half-wits who learned basic programming after dropping out of high school have done better in their mods to said UI.  Its not going to reach out of the screen and kick your dog or anything...but its kinda sad to see us backpedal on the basics when it comes to game design.

8.  Post level 50, content is poor and grinding becomes the order of the day. TRUE

9.  There are so many GM petitions, that waiting 2-3 days for help is not uncommon.  This in itself indicates the amount of problems this game has at the moment. TRUE

This are some of the major faults with the game, but there are many others which seem insignificant but are plain annoying.

It could be a decent game eventually, but at the moment it flatters to deceive.  Funcom have been extremely clever in a couple of respects.  They have polished levels 1-20 so the customers' first impressions of the game are favourable.  These are usually the only levels that the gaming sites rate the game on as well, because they have other issues and game reviews to move on to.

There was a reason why you can't craft before level 40.  There was a reason why early access was limited to level 13.  There was a reason why the NDA wasn't lifted.  There was a reason why the forums are only open to people who have already purchased the game.

Did Funcom learn anything from previous games they have made.  Yes, they did.  They learned how to deceive the public into paying for their merchandise.  Grats.

 

  That was a pretty big troll though.  Tragically...Funcom has given him plenty of ammo to use.  If he had left out some of the exaggeration...none of us (at least, those of us that actually use unbiased reason and logic) would have recognized it as such.  That almost makes me cry. 

6/02/08 9:07 PM
Viewed 1891, Replies 44

Originally posted by huxflux2004

Is it just me, or is SOE becoming smarter and smarter as time goes by???

  Or perhaps just smarter whilst under new management.  Regardless, I pretty much have to hate myself now as I agree with you.  I'm gritting teeth when I say this...but yeah, SOE made a smart move here.  Brilliant, even.

6/02/08 11:40 AM
Viewed 2703, Replies 66

Originally posted by oronisi


What is a midrange system?  I run AoC on medium settings with a $450 dollar PC I just built.

  Thats not entirely unbelievable.  Mostly because:

  A:  You never said it ran well

  B:  The Tech savvy among us can build a PC from scratch using parts they order online from wholesale dealers

 C:  You could have gotten massively lucky and snagged a sexy dual-core motherboard tower at a pawn shop after some crack-head snaked it for some quick  cash

 and

  D:  I also believe in the easter bunny

 

  You could give us your specs....because then we could actually look up the individual pricing on everything you have and discuss that angle more accurately.  I do not require this, however, because I would much rather simply answer your question.

  A mid-range system would be a machine running somewhere between "This can play WoW...and thats about it" and "Holy hell, I can run Crysis on full!"  Ideally, its either a single-core running 3.8 ghz + or a dual core 2.4ghz.  Its got a minimum of a 256, but I'd accept heavily overclocked ones as well.  Its probably only running a single gig or two (if on XP...if Vista, I think we all know you have to add a gig just to deal with the stupid OS) of RAM. 

  All accounts of said systems has been VERY mixed on this game.  Some could do it well enough (with an expected amount of lag or hitching) and others couldn't even get to a login screen.  In both cases, neither side had actually participated in actual PvP events which involved the sieges.  Knowing what I do, I can assure you that such things are going to slam those systems right to the ground.  Unless they have some rather creative rendering systems in place for those battles, that is.  I wouldn't put it past them, but I also wouldn't expect it.

6/02/08 11:27 AM
Viewed 2703, Replies 66

Originally posted by dirtknap69

 

Originally posted by Fion

Exactly. It seems the only people that really have a problem with the instancing are folks like the guy above your post. IE people with an agenda. Trolls, haters, and fanboi's of other games.

The only 'agenda' i have is for Blizzard/Funcom/EA/Everyone to stop producing these piece of crap, dumbed-down and highly repetitive MMOGs with their narrow gameplay, stupid, cultureless AI mobs, and restrictive PVP systems.

 

 

basically i want a next-generation MMO, not another WOW-clone with different graphics.

 

is that so much to ask?

  Actually...yeah.  Technology is a massive limiting factor in most of the great ideals that we all have.  So is money....and time.  I think Funcom did the best they could given the hard realities they faced with their chosen direction and current internet technology being the way it is.  They COULD have pushed the envelope a little more than what they did, but I'm not here to fault them for that.

  I want a Next-Gen MMO too...and I agree with everything you said, basically.  I do realize that such an MMO is going to have to let go of its "pretty" to accommodate the hard processing requirements of such a beast.  More than that, I realize that anything truly innovative or revolutionary is going to be received very slowly at first...because we've all be tainted by how EQ 'taught' us that MMOs should be.  Its a tough sell to make when you have to convince investors to wait 3 years for any real returns on their money....when a proven system already exists to grant them said returns in the first quarter.

6/02/08 11:13 AM
Viewed 2703, Replies 66

Originally posted by WiccanCircle

 

Originally posted by sandgrown

conan does not play well on a mid range system .

fortunatly for me i have higher spec gaming rig which it does play on :) its been fun but i dont think its for me ...


So in other words you are full of  crap and are just parroting your political view of this fantastic game.

 

You don't actually know data about how this game runs on systems - you just have an agenda and if you notice, the only ones left here bitching are you losers that have agendas.  The rest of the million of us are playing a fun enjoyable game that is better than any other MMO out in the market today, period.

Game runs great on about a million systems so far - Go away,

People are enjoying this game better than the old, outdated games - Go away.

  Not one word he said was out of line.  He even said his time with the game was fun.

  Both of the statements you made were direct LIES.  Well, one was a lie..the other was a guess that you stated as a fact.  As though someone made you the voice for thousands of other players today.  They didn't, and you're quite wrong.

  You DO need a high end system to play this game and play it well.  NO it does NOT run well on even above mid-range systems...and even then the code is not optimized to run well across all possible mid to top-range system specs.  So, even among those whom possess the hardware capable PC, you will still find players who cannot enjoy the game due to performance issues.  I happen to know a few myself...as a matter of fact, not one single "Super Computer" owning friend of mine has been able to play this game optimally YET.  Granted, that pool is only of 3 people (4 soon, he's upset that he can't even get Hellgate to run...though I'm not sure why he wants it to), but I'd like to think at least ONE of them could manage to get it to run as smoothly as you people suggest.

  There is no agenda here.  If anything, you should have just shut your trap because the poster YOU quoted at least said he had great fun with the game.  The rest of us (myself included) would not be so kind, and will gladly take this opportunity to gun your stance right out of the water.

6/02/08 12:48 AM
Viewed 6217, Replies 102

  Interesting...

  A former super-fan comes crashing down and finds the game...less than savory.  His response is very well thought out and quite reasonable.  He makes wonderful points supporting his position, and all of which are very understandable.  Naturally, the super-fans which still hold to their side flame him wildly...always i