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All Posts by Gishgeron

All Posts by Gishgeron

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302 posts found

  The minute you have classes with set abilities you've moved toward the themepark end of the spectrum.  A full sandbox is a canvas upon which the player entirely creates content.  A full themepark is a completed piece of art you are guided across.  Most games fall between those points.  Ideally, in a game trying to be more sandbox than not, you'd have skills that you blend into whatever style of gameplay you favor.  So a person could be a crafter and combatant (with limited variety between) or a full crafter (with wide array of crafting options but no combat skill) or full combatant (with more diverse combat options but no crafting).

  However those systems tend to be complicated and hold a larger learning curve when trying to really define what you want to be.  Which is why many games (like SWG) choose to make set classes to simplify the process.  This move, naturally, takes part of the canvas away from the player to create on, but leaves very much still open for them to create.  A simple way to view it is that a full sandbox is nothing but tools.  SWG was like a canvas with some trees painted on the border.  You still decided what was in the middle of those trees, but could not change the setting so much that no trees existed.  This model is important if setting and world matters, as it did for SWG.  A theme had to be maintained, else it couldn't be called Star Wars.  EQN will be the same way, because so much of the setting has already been established. 

  That said, if they are clever, there are ways to handle both issues without tearing away too much canvas control from the player.  A few improvements over systems already proven could go a long way.  I would prefer classless builds, but I understand why that is unlikely and won't hate them for it.  In fact, given the world and setting, I can see how pure crafters would not exist.  Its not that kind of world, and has never been established as such.  But I'd like to see their core concepts design doc over it, for sure.

Originally posted by vmoped

Still not completely convinced yet.  I, along with others, have reservations about only two trees dedicated to healing, and one of those trees is locked to a class.  As a player who traditionally builds healers this limits my options severely.  Their explanation that it allows me to customize my other powers side steps the issues that healing is very limited thus far.  One thing I personally hate in an MMO is being healer #1253084029 with the same powers as the next guy.  So many of the trees are dedicated to tanking and dps.  I still look forward to this game being a ES fan, but I still have criticism towards their customization system.



  As compared to other Elder Scroll games where healing it tied to one "tree" with a mere handful of skills that everyone uses?  What you just described is a deepening of the series, not a shallowing of it.  Exactly what makes you think there are a plethora of ways to heal?  You hit a button, and heal things.  How much diversity do you expect from that?

Originally posted by Loktofeit
Originally posted by DocBrody

yeah yeah the fabled majority.. yawn... look where the majoriy brought the MMO market.

Out of the dark ages and into a multi-billion dollar mainstream entertainment industry?


  Good job OP.  I laughed, I cried, I made a tinkle and felt sad.  The worst offense I see FFA PVP guys making is using EVE in their examples.  EVE has safe (ish) zones.  You can stay in high sec and likely never see a griefer.  When you DO, you do knowing that he might have smashed your ship...but the feds are about to smash his and your ship took way less time to replace.


  You guys are all pretty crazy.  Look, I think most of you have fallen WAY victim to the illusion of choice.  Outside of very specific examples (GW2) this "variety" you speak of does not exist.  The difference in weapons is almost completely cosmetic and even then there are usually one specific weapon that is at the top of the pile for each class in nearly every game.  Otherwise I'd be seeing way more weapon diversity in WoW than I do. 

  GW2 had the benefit of having skills tied to weapon use and the changing of that changed the entire way a class was played.  For the rest of the MMO world there is no change beyond cosmetic. 

Originally posted by Dakeru
Originally posted by Ilaya

I think NC has no interest in that anymore (COX).

I never said NC has any interest in CoH. NC has interest in profit.

What could be easier and effortless profit than filing lawsuits against former workers who are "borrowing" ideas?

  They didn't sue over Champions.  That game had at least as much in common with CoX as this does.  DCUO does too.  The main difference is story and setting.  Which is all it really takes because you can't own the rights to an entire subset of gaming.  Else we'd all be paying out to nintendo for each super meat boy made.

Originally posted by Grunty

Don't have time in your day? Download it while you sleep.



  I should have mentioned this, but my provider is complete crap.  At some point in the night it tends to always kick off and come back on.  Most times I have to restart my modem, but even when I don't the break in connection usually kills my downloads.  That assumes my laptop doesn't do it when it goes into sleep mode.  That part is actually pretty annoying because I'm pretty sure it used to keep downloads going even in sleep. 

  Suffice it to say, my set up is really annoying right now and I very nearly have to be at the helm for a DL to finish without issue.  Not ideal, I realize, but its the hand I'm being dealt.

Originally posted by Torcip

Quite a few games are doing this now.



-Age of Conan

-Guild Wars 1

-City of Heroes- Game is dead but i think they may have done it first.

Probably a few others but I cant think of them right now.


  Thank you very much, this is exactly what I hoped for.  I'm not so interested in AoC, but I do regret having never tried RIFT or Tera.  I played CoH for a long time, it never had this during it.  That doesn't mean much, though, as I hadn't played the game in the last year or two of its life.  Its actually a little sad for me, I was poised to come back and was looking into it about a week before it died.  That game was my favorite MMO of all time.  RIP heroes of liberty city, with luck someone will emulate the hell out of you one day.

  If anyone knows of others, be sure to drop it here so I can give those games a fair chance too.


   First, let me start by saying I've been out of the game for a long while.  Recently, I decided to give another go at World of Warcraft simply because I had no other game to play with people and it was something I knew would be casual enough I wouldn't have to care too much about it.  I have several projects I'm working on as well as a full time job and a wife and kid to spend time with.  I didn't want something that would need to invade my project time.  So I went to the site and slammed the "Download Now" button and watched the launcher start up. 

  Almost immediately the "Play" button lit up and I was confused.  The game wasn't even close to being done, but I hit it anyway.  Imagine my surprise as the game started and I was playing.  At some point, they changed how the game installed and played such that the game would only download what you needed to play in the area you were at.  I didn't have to wait 10 hours for a huge download for a whole game, just 5 minutes to download one little island for me to play on and it would download the areas around that while I was busy in the first.

  Thats....look, for all the hate we give the game that was BRILLIANT.  I wasn't even sure if I'd be playing the game, was probably gonna play one of my other MMO games I already have while I waited for it to download and was fully expecting to get back into one of those.  Because of how fast and easy that was, I'm now playing that game again.  In a world where file sizes are huge and there is nothing we can do about that...this is a really nice feature to get your feet wet and get started.

  So, this returns me to the thread title.  I don't wanna sing praises about WoW, I want to know if anyone else has made use of this type of install and download.  Its possible this has become some kind of standard I'm not aware of...Blizzard is well known for stealing a good ideal.  If there are other games that do it, I really want to give them a fair shake as well.  If there aren't, then maybe we need to start sending a loud message to get it made into an industry standard, because this is how things SHOULD be done, without question.  I want to try lots of things, but barrier to entry is killing that.  I don't have time in my day to soak up 100 different 10 gig downloads. 

  Lemme know what games have this feature so I can get started!

Originally posted by issling

So your saying we are feeling burned out because we have been playing the same systems all this time? Wow started to change it systems and their numbers are starting to fall for the first  time in huge numbers. And all they have done is make the game fast like what you have suggested.

I think this is the state of how you feel about mmo's not me. As are as the op I will keep checking out new mmo's and if they are nothing special they get thrown to the bin in a much faster rate now. And I go back to single player games on pc or read more:)


  That's hardly a fair thing to say about WoW.  First of all, lets cut to the right of it and admit that it took the bloody thing just shy of a decade to start dropping.  I do not honestly think anything they could have done would have helped prevent it.  It fits, even, when you look at when the largest influx pf players came and when the largest loss was felt.   If we pretend that there is an average (across the board, ignoring outliers) time a person can stand to do something before feeling the need to move stands to reason that a ton of people would feel it at the same time considering a ton started playing it at the same time.

  The problem with looking at warcrafts numbers is that we have no other game with such an explosive player growth in multiple markets to compare it to.  So if you try to work statistics through it, you have to look at the general shape of the curve rather than the actual numbers it represents.  A game that starts with 10 players, gains 10 in its first year and loses 5 in the second is showing the same trends as a game that has 30, gains 30 and loses 15.  The second game "lost" more players, but has exactly the same trend in player loss as the first.

  I think that if you look at it this way, warcraft is actually showing MUCH better figures for its lifetime than any other game on the market, and that stands to reason that its systems are doing precisely what they need to be.  I haven't compiled data, (mostly because I only really started looking at this in this way) but I do recall much larger percentages in player loss at earlier times in other MMO's I've played.  Within the same payment models, you can't use data from model adjustments because that skews the study.  Obviously, a F2P conversion is going to show huge influx with nothing else to back it up.  Hell, check the player levels as they rose when WoW did nothing more than allow F2P - level 20.

  Now, you can actually track some of those games and find direct root/cause for player loss outside simple burnout.  The infamous NGE, for clear example, nigh but killed its game and I'm certain many of those players had plenty of years left in them.  I'll come back to this in a bit, I have things I need to do right this moment.  Feel free to add more thoughts while I'm gone and I'll try to discuss with you and maybe embrace more of your side in the next post.

Originally posted by Arskaaa


WE NEED MORE SANDBOX MMORPGS WITH HUGE WORLD. less dungeon raids too. more open world raids so game feel like mmo.


And get rid fucking daily quests><

doing same daily quest every day and pay sub for...

  A niche game made with niche mechanics that only the top 2% would even be able to enjoy?  Unless you intend them to charge 100$ a month I don't see that model being very profitable.  Which is another way of saying closed or F2P inside the first 3 months.

Originally posted by jagd1
Originally posted by Distopia
Originally posted by Prenho
The thing I want to see the most is WoW going to oblivion. i will make party if it happens.It will help the  MMO genre.


Dangerous and fun subject to talk about    . Because it will stop carbon copies made by mmo industry ? First thing came to my mind

  Why would you assume that?  First, even if it FINALLY took so long that the formula would still be considered a massive success.  Second, you're assuming too much about what is being copied.  Most of what people keep whining about has nothing to do with WoW and more to do with the basic core gameplay mechanics of a MMO in general. 

  In short, WoW's death would do NOTHING to stop what it seems that you hate most.  If anything, people would copy it more in an attempt to snag the 7 million floaters suddenly in the market.

  I don't see that anything bad is happening with the industry.  As I said in another post just moments ago, the only thing wrong is that we, as humans, are not accepting what is natural reaction to doing similar things for too long.  The genre HAS been getting better.  There is more to do, and those things are more fun than they were before.  They don't FEEL it, however, because we've being doing similar things to them for years and years now.  WoW combat versus old school combat is faster, more fluid and more interesting.  Many new MMO's have even more interesting and fun elements than it does, so much so that it keeps stealing the best ideals as they come out (good ideal too).

  But none of that matters.  If you eat crappy steak every day for 5 years and someone hands you a filet you're still gonna kind of hate it because the difference between good beef and bad beef isn't as remarkable as the difference between any steak and any fish to your taste buds.  The most amazing MMO ever made is still going to have core game elements that they all have (as is par for the course in being in the same genre).  We've played those core concepts for 10 years or more.  Maybe switch games for awhile and come back when its not so overplayed in your life.

Originally posted by Tinybina

Year in and year out we are promised this and that from this Developers.  And year and and year out they release absolute lack luster games our way.  I first was snagged into this genre by Earth and Beyond, and while I know that was a pretty crappy game, it still was my first MMO and I fell in love.  That love affair lasted to about 2009 (with various MMO's) and since then it just seems like MMO developers are releasing games that are even worse then before.


So I have said to myself, if this next group of MMO's (ESO, Final Fantasy, Wildstar or EQ2) fail to give me what I want or rather need in a game.  It might, no it will, be time to go back to Consoles....


Has anyone else ever felt like this?


  I already have moved back to consoles.  But its not entirely for what you've said.  I honestly just need variety from time to time.  MMO's can't really deviate much without becoming a different genre anyway.  So I go play some shooters or some regular RPGS.  Skyrim was good for a bit.  CoD was fun, I really got into zombies for awhile and had a group I could consistently hit around round 30 on.  Just spice it up a little.  MMO games have the problem of being really involved.  So they end up being all you do for awhile, even if you TRY to mix up games a bit.  Burnout is easy to come by when that happens. 

  I think that this is getting better, however.  WoW made TONS of movement toward shorter playtimes and still getting things done.  Dungeon finder, shorter level times, mob combination loot...all toward getting things done fast.  It frees up your time.  As more move into consoles (MMO games) you'll see this trend continue and that is a good thing.  The industry has been killing itself for years with high time investment and burnout tearing people, not just from the individual game, but from the entire industry.  We need the casual focus not because people do not have time to play...but because we need to do more with our time than just one thing or it gets old.

  Honestly the games that have been coming out aren't that bad.  The reason everything feels dull and same-y is because we've been doing nothing but playing one genre for too long.  All platformers play the same, all shooters play the same, all RPGs even play the same.  Yet there is less backlash for that in those than in MMO games.  That is entirely because you can do each of those in one day and accomplish something in all of them but can only play one MMO that day if you intend to even begin gaining a level.

  Its just how our minds work.  It would help us all if we'd just admit that.  The genre isn't crap, we're just burning out on the systems that make the genre work.  We got addicted to the fun, and now we are growing so used to it that its wearing off.  Do what all good junkies do and switch up your drug dummies.

  There are so many ways to really look at all this data.  You could say that 8 million is about 7 million more than the average game gets.  You could also say they've lost more players in the last 2 years than the vast majority ever see.  The game is going to be insanely profitable for many years yet.  Even when it finally dips below that line, they can do a F2P conversion and nearly instantly get most of those back.  This is the kind of game that will take decades still before any sort of closure is possible. 

  I do wonder where so many players are going, though.  I've seen that question is this thread already, but not enough attention is on that.  There isn't a huge influx of players on any other game, though I'm sure at least half of those lost have spread out among the other offerings.  2 million feels right, though I have no data to back that up.  It does seem to gel with the sub numbers new MMO's are getting off and on.  That does imply 2 million players are just not playing anything.  Or haven't changed their current play roster to fill the free time provided by not playing WoW. 

  To me, that says a great many people aren't leaving from hate but from responsibilities.  Kids and marriages and careers are probably starting to get in the way of play time and WoW is getting cut.  THAT seems to fit with the changes WoW keeps making.  Things like the fast loot they've added and the faster grinds and quicker kills to allow more action in less time to try and fit with a player group that no longer has it.  I imagine they have looked over the exit polls and found this to be true.

Originally posted by Scotther than the likes of X factor in the media.

From a google I just did, I would also point out that 1 in 10 Americans can be defined as clinically depressed, do you believe that, from a medical journal?

  I would believe that.  The further we, as a species, remove ourselves from what we have had to be for thousands of years and into a less survival focused group, it stands to reason that we have a harder time finding a purpose or place in the world.  For many years mankind barely had time in the day to worry about anything beyond finding food and not dying.  Our hands are much more free these days, and it tends to create an atmosphere or uncertainty of purpose. 

  Given that, I'd say its easy to see how 1 in 10 could be depressed when they cannot find purpose in their worlds.

Originally posted by ROFLcopter13

As the title says, reasons outlined below. This is just my opinion, if you want to waste time on this clusterfuck then go ahead. And I dont care if you agree with me or not so troll/flame away fanbois.


1. Permanent Durability System - Players beware! That nice new shiny purple you just got? Well guess what, if you want to hold on to it you better not die no more than 10 times because at that point it "breaks" and becomes unusable. Sure you can pour hours and hours and hours of time farming mats to make a crafted piece but it will still break, although it will take longer. Matter of fact, the only items in this game that will last forever are stock items that you get when you first start, I guess they didnt want naked people running around not able to play.

 ^This is a pretty silly thing to complain about.  The durability system is a core part of the game design.  You can make the argument that it is, perhaps, too severe when compared to the deaths you incur.  But saying its bad and that they should change what is, essentially, core game concepts to suit your needs is juvenile.  Furthermore there is no telling which element of the game is being balanced against it right now.  They might not intend for players to die this often, and are looking at rebalancing the difficulty as time goes on.  This is a critical part of a large beta, getting a large sample group to study.  There are things you cannot learn from 100 people playing your game.  If most of those 100 are just insanely good shooter players then your study group is skewed and the results won't be realistic.  THIS IS WHY YOU HAVE AN OPEN BETA.

2. Red 5 doesnt care about their players. As the above argument says, in durability, many many many players voiced their concern and disdain about this decision and Red 5's response? In a nutshell "we have made a decision, deal with it!" Sure all of the fanbois who plopped down $100+ for a founders pack will come running to defend R5, and why shouldnt they? They are now financially vested in the company. By the way, these same players will be suffering durability also. Nice way to show your appreciation for their hard earned money R5...

 ^You are playing a free game that is in a very OBVIOUS beta phase.  Nearly every reviewer that has touched it has said as much.  There is no question about what you are playing when you start this.  Now, lets set that aside.  They should absolutely NOT change the game because people cried about it.  They should adjust things, sure, to make the game as appealing and fun as they can.  But shifting core design elements is always a bad ideal.  Its the reason SWG tanked.  When you are in a leadership role you have to make a choice and stick to it.  You can evolve your choice to make it a better one, but thats better than changing your mind all the time.  When you do that, when you start backtracking and abandoning your vision, you never get the chance to refine anything into a fun, workable state.  I do not feel that its fair to say they don't care about their players simply because they don't want to leave core design elements behind before they even have the change to improve them.

3. They dont know how to stress test their servers prior to opening the flood gates for a rather failed open beta launch.

^There are some things you cannot test simply by adding more computations to the server.  You either have actual players doing things they would normally do, or you have a simulation-type program emulate player load.  The problem is that an emulation doesn't do what a player would do.  You might have a day where a large number of players all decide to access one shop while, in the same zone, even more are detonating things and using skills in a way you didn't predict.  You need live players to create those situations.  This is WHY games run an open beta in the first place.  Its never supposed to be a free trial of the game to garner support.  I realize that many have used it that way.  But, sometimes, you just need to test what will happen when real people do things you wouldn't expect.

Yes, we know beta is beta. We dont give a crap. We know what beta is, we arent idiots. Last time I checked however there are different PHASES to game development from alpha-->closed beta-->stress test-->open beta-->stress test-->release. The issues that are plaguing players right now as I sit here and type this are: Lag spikes (anticipated with OB), login issues (anticipated with OB), SIN server issues (basically they have a different server called a SIN server to handle inventory queries and the like so they can do on the fly patching without bringing the server down, but there is a latency when you try to open your inventory, speak to a shop keeper, make any kind of upgrade to your character, and craft.) (game breaking, should have been resolved in CBT!!!!)

 ^As I said above, you don't know WHY this bug is happening.  There are an incredible amount of things that could cause that lag spike when using inventories or shops that wouldn't have been present with a smaller test group or emulation.  A closed beta does not have the volume of players doing unexpected things an open beta does.  Stop assuming you understand the complexity of these games and what it takes to make them or what problems can arise.  The issue might not have been present in closed, or not as prevalent.  The second one is almost worse because it makes it hard to replicate, and therefore night impossible to fix.  So the developer gets to KNOW there is a problem but not have the hard data to resolve it.

4. Very limited content... Theres only 2 areas that I know of. The main starting area which is open and non linear, this is where you will spend the bulk of your time learning the game, grinding, getting exp, farming, etc. And Antarctica, I dont know much about this zone except that its more of a mid to high level zone. There are no levels in this zone, its skill based if anything, actually its more crafting based due to the durability issue above.

 ^The first fair thing you've said.  But the content of this game was never meant to be linear or railed.  So its really hard to tell if its a personal thing for you, or a factual thing about the game.  I need to hear from people who play abstractly.  Like a minecraft player or something.  Someone who is comfortable creating their own goals and content in a game that supports it.

5. The UI sucks. It just does. Lots of wasted space, unnecessary mouse clicks to perform basic functions.

 ^Another fair point to make.  You're getting better at this as I read on.  You'd be amazed at how challenging UI design can really be.  Its not the same mental exercise that making the core game is.  You have to be a person with a mind for efficiency and simplicity and thats not always the same guy thats good at making deep, engaging gameplay.  But instead of trying to bash the game and turn people away, why don't you submit your thoughts to them about it.  Suggest ways it could be improved, and phrase it with respect and manners.  Most games need to improve their UI and menu function.  But not everyone is good at realizing what the best options are.  They are just people like us.  They need input and help to realize things sometimes.

6. Enemies have 95% accuracy when shooting at you, also some of the enemies (Tanken Grenadiers, Aranha Siegers, Chosen Juggernauts damage is way way high, its out of balance. The snipers I can understand because they have to stay stationary and charge up their rifles. But when you run an ares mission (dynamic "quests" that spawn around the world) the server will spawn 20-30 mobs, and sometimes it will spawn way way too many juggernauts, snipers, or grenadiers.. Which leads me to my next point...

 ^I have not heard this before.  If you had been more reasoned and thoughtful before now I'd take more of this point at face value and consider it.  But I'm willing to bet this is more of "how you feel the game is" versus "actual spreadsheet style statistics".  If you play all day and get hit even half the time it can feel like its all the time if the damage ratios are high.  In other words, the enemy could hit you only every other shot and it would still feel like they hit every time when you watched your health.

7. You WILL die in this game.. Many many times. Ive been playing MMO's since 1999 and ive died more in this game in the two weeks ive been playing it than any other game... ever. So if dying pisses you off this game is not for you. I will clarify, dying doesnt piss me off, not in a game, its expected. But dying in a stupid way, be it to bugs or 50 enemies spawning on you when a quest is complete and shouldnt spawn any more mobs is very frustrating, especially when you know that you just took a 10% durability hit and 9 more deaths mean you need to craft or buy more gear...

 ^I would wait till closer to release and see if that is still an issue.  They might be still adjusting challenge levels and damage equations.  Even still, it would be nice to have a game with challenging AI.  Its one of my favorite things about Call of Duty evolution.  They really started improving the bot AI and made the custom matches more interesting.

8. The market (auction house) UI isnt very intuitive. You cant search for a specific thing. The items listed arent very descriptive of what you can and cant use. If youre buying a new weapon it only gives the stats, and very basic stats, it doesnt say if a bio tech can use it only or an engineer. So new players will be majorly put off by this. Knowing what uses what only comes from asking in zone chat when the chat is actually WORKING or trying to find out via google.

 ^This is a terrible oversight, and one that I feel I could probably assume as true given your thoughts on the UI.  They probably aren't the strongest team for elegant and informative design.  Again, though, you learn through doing.  So offer feedback.  Its a beta, they kinda want it.

9. The crafting system is too extensive and complex. I wanted to make some armor for my dreadnaught (a tank class), i had to go out and farm 100 hisser nests. Because I needed 100 hisser DNA to make ONE SUBCOMPONENT for my armor. Each nest spawns about 5-8 hissers, id get one DNA per nest. These nests are spawned dynamically over the map only in certain areas (like on the west side for instance) so finding all 100 was no easy task. I think it took two days before I had everything I needed to make a TIER TWO armor. This is silly as there are 4 tiers in the game. New players arent going to want to go farm for hours on end until their eyes bleed just to make one piece which will be lost forever when they die too many times.

 ^I've heard this mirrored many times.  Part of it is likely returned back to the elegance in design problems they face.  The lengthy farming isn't a big deal, especially if they try to create a healthy player economy in the game.  But it does need to be balanced against death rates and demand.

10. Resources and mats are too complex. Hisser DNA, Aranha DNA, Chosen Tech pieces, Stolen chosen tech pieces, 3 different types of resources (Gas, Organic, Mineral) and theres about 16 different "ores" of each type and THEN there are qualities of each "ore" going from poor (white) to epic (purple) from most common (white) to rarest (epic) grades. All of this is very hard to understand for a new player. Oh and did I mention that they are going to implement a limited sized inventory soon? They dont have bank implemented, but as of now the inventory is infinite space. But this is causing that SIN server I spoke about earlier to be overtaxed on DB queries and its causing a lot of lag and latency now when doing anything that requires the use of the SIN server..

 ^I don't see this as a problem.  Complexity in crafting is good, it means there is division between crafters and non.  But this only matters if they really focus the game around a player economy and make crafting a secondary focus point for players.  By that I mean making it so that people can devote to it in place of murdering things.  SWG had complex crafting and it served them well, but it was supported by great game elements to enable player economy to flourish.

I will be fair and say the world itself is beautiful. The mountains get old pretty quick but you can find a shortcut or two here and there. The characters/player models look cartoony and dont have much depth. My wife said it looked like I was playing with "G.I. Joes"...


Okay thats all I am gonna write for now. As it is right now dont even try playing this game, it really sucks cause almost nothing works. Dont take my word for it, just hop over to the general forum and tech help forum and youll see a lot of "CANT LOG IN messages. The main "unable to log in" thread is at 9 pages last time I checked (about 45 minutes ago before I started typing this). When things ARE working however its okay, and something to tide you over until the next big thing comes around the corner.

 My final thoughts are this:  I don't think you are stupid.  I understand your feelings, though I feel you've let them erode many of your more reasoned points by overwhelming fact and logic with irritation.  Its hard to separate how you feel from actual root cause situations.  You need to step back and really alter your frame of view.  This is not a game.  This is, largely, a test to create a game.  Your place in that situation is to help them make a game by delivering useful and structured data.  You aren't doing that anymore.  You're playing it as a finished product and crapping all over them in an attempt to drive away future testers or players.  This will not make the game better, nor will it help this industry move forward at all.  The mentality you are showcasing here is the core of many problems they face when making MMO games.  We need more data and feedback during the testing phases of games and less focus on just playing them.  But companies cannot do this if they always have to feel like they need a 100% game before they let anyone play.  They need data from having so many players at once, and they cannot do it any other way.



  We've heard this before.
Originally posted by Admin
All we know DMKano is 60% of the time this data center works EVERY time!


  You so cray cray.  You can't math that way.  You done mixed your numbers with words.

Originally posted by evilastro
But then how will SoE milk you? I don't like your chances.


  Easy peesy friend.  They will get 15$ a month from you, which is typically higher than the average person pays.  F2P only works because of whales and those will STILL PLAY on the free servers.  IN fact...its entirely possible such a move could yield more money than ever before as long as they have the playerbase to support it.  Dividing your players is only workable when you have millions...otherwise you get left with ghost towns and the feeling that the game isn't good.

The shutdown of CoX.  I had just spoken to the wife about getting back on board a week before they said they were closing.  I was just waiting for a day off so I could start the DL and get back at it.  I was even going to pay for the character unlocks so I could play my mastermind again. 

  Screw NCSoft.  Last time I get anything through them.  SOE may be trash, but they at least tend to float their games forever.  I mean, SWG had like 50K players for years before it got trashed...and even then it was only so that LA could release SWTOR without competition.  IF SOE can find a way to keep a game with so few players around then I see no reason why NC could not do so when it not only had more players but also more profit (F2P really helped that).

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