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5/16/08 2:20 AM
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Viewed 2385, Replies 120
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Originally posted by Diekfoo I'll be the first to admit it if you prove me wrong... But thats a bet I'd take. No way, no shape, no how. Not with its high system requirements and complete LACK of asian interest (or even an asian marketing program). 2 million units sold is not gonna happen in one month. They didn't even get 2 million beta apps...and that didn't cost anyone a dime. Hell, it didn't even require them to have a top of the line PC to place an app. |
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5/16/08 1:41 AM
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Viewed 2385, Replies 120
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Originally posted by boomerangx Meh, I don't really think I agree with you at all. I think that WoW burnout is going to affect this industry in an almost negative way. Blizzard set a massive precedent in both game delivery AND genuine respect for its consumer. The players which encompass this new and massive market (quite a bit of which are completely unreachable asian markets that even WoW was amazed to dominate) now have expectations that no game is likely to soon fill. Even if these games deliver on content, they must also deliver on UI and ease of access AND play to be able to even get a second glance. AoC received such a massive "look" because its the new thing on the block. GW had a massive player glance as well...but it didn't even put a dent in either Blizzards player base or its ability to continue to grow. The same has held true for almost every other MMO on the market. The big difference here is that none of those games have the hype either AoC or WAR have right now...and ALL of that is due to massive marketing pushes paid for by their respective teams. I think that each game could easily break into 200K subs...but the fact remains that WoW can afford to lose 50 games worth of such before even beginning to dip into an area which might force them to drop employees or close down. Considering how many games have, thus far, attempted to do so and, not only FAILED, but also gave even more strength to the Blizzard war machine...I would say that its highly likely on a very small handful of games WILL achieve those numbers regardless of beta hype and interest. Remember, beta is free. The money isn't IN box sales, its in being such a great game that you get multi-year long subscribers. It doesn't matter one iota whether or not an actual 600,000 players show up to AoC. All that matters is how many of those STAY. I can tell you, beyond the shadow of a doubt, that there isn't nearly as large a market for this as we'd like to think. I could be wrong, and I'm sure SOME game will prove me so. I just don't think this game, with its massive requirements and tendency to replicate game elements that the WoW crew are ALREADY tired of, will even come close. Even WAR will be lucky to get near the 400K marks. I say this, and I LOVE the ideal of WAR. Its not that these games aren't good enough...or that they even deserve it. Its that this market has evolved a TON, and its players have evolved with it. We aren't talking baby steps...with the advent of WoW the vast majority of market standards grew leaps and bounds. That kind of "boom" change in the trend gives the impression that it can happen again...and the player tendency reflects it. Those moving from WoW need more...literally NEED something amazingly different to steal them away from what is already a perfected system. Why jump into another Raid grind when you have the cream of the crop already? Some of you may find WoW raids to be...crap...but I personally think that most players can agree that WoW advanced that area of the MMO exactly as it needed to be advanced. All of this rant really just to say "Nah man...you got high hopes and they will never see fruition. Nothing against any of these games...but thats just how it is" |
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5/16/08 12:00 AM
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Viewed 76, Replies 8
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Originally posted by arnaudaz
I think you should look into WAR (Warhammer) to sate your list of desires. It appears to have similar gameplay as WoW with an RvR PvP focus (which is a bit larger in design than 'just' team based). I cannot say whether or not the game will release and BE the game you are searching for...but their list of concepts and design direction are at least pointing in that direction. But, otherwise, there really are NO games out right now that play like WoW...AND focus almost completely on PvP. The few which feel like WoW at all are massively focused into PvE, and their PvP (if any) is horribly imbalanced. If you are willing to let go of your gameplay requirements, then your options are larger. Fury, GW, and even EVE are PvP focused games which revolve around teams (though EVE is more about large and powerful corporations). None of those play like WoW at all, though. GW is too pathed, and uses a point/click movement system. Its slower as well, in combat. Fury is a very small game...and it did not attract too many players when it hit shelves. I'm not sure why that is, and I'm not going to spout off things I don't have the first clue about here to you. Look into it for yourself and see what its about, then decide. EVE is a ruthless, cutthroat, cold, empty, beast of a PvP game. I would advise against it unless you not only LOVE PvP...but love politics and political war games as well. Oh, and you'll need to be a fan of pre-planned, strategic PvP instead of the quick action of WoW.
Above all, watch WAR. It was the first thing I thought of when I read over your wish list. |
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5/15/08 3:58 PM
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Viewed 3272, Replies 182
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Originally posted by templarga Thats an awful amount of value placed in semantics which don't even fit the structure of the sentence it was pulled from. I could also say that buying a plane ticket to france offers you the 'chance' to see the Eiffle Tower...but I don't think you would read that as "Only the first 500 flyers get to go see it". The way chance is used in that sentence denotes the same meaning as "opportunity" or "ability". Yes, it still carries with it the mild notion that such a thing MAY not happen...but its done so in a way which indicates that this is not the norm. But, hell, we can argue semantics all day. I'm quite good at it, really. The trouble is that NONE of such discussion is going to remove the fact that someone lied to the retailers, and that they, by extension, lied to consumers. |
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5/15/08 3:48 PM
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Viewed 3272, Replies 182
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Originally posted by nikoliath So, am I to just believe that this company is deliberately making a poor choice when they have the option to turn this communication error around, and not only rectify the matter publicly, but also turn it into a nice marketing boom for their product? In what way is any of that indicative of a good company? |
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5/15/08 3:26 PM
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Viewed 3950, Replies 50
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Originally posted by SeroRamai I'm not saying the OP has any validity...but your statement is way off base. A port means that the game has already been through testing phases and released in another country. The engine, the code, and basically everything that makes the game tick is already in place and not going to be changed. The only real thing that happens during a port is some translation, and a movement of the code from servers overseas to servers over here. His point was that this isn't a real beta. This isn't a new game, they aren't developing the code in this phase. The game is already done, and being marketed. All this is doing is stress testing the NEW servers that the game is being ported to, in an effort to make sure that the host of the game over here has hardware which can handle the potential load. Again, they aren't making code changes. They aren't bug testing or bug fixing really. When a game is being ported, and does an open beta, its for server stress purposes only. |
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5/15/08 3:15 PM
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Viewed 560, Replies 20
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If your friends were deep EQ fans...then don't worry. They'll be back, and quickly. AoC is way too new to hold players that are used to as much content as they were getting here. I figure AoC will see most of its players handed off from either WoW or Vanguard...people who wanted little more than a pretty game and can't get one. People tend to go to EQ for substance, more lengthy and group oriented stuff. Two different mindsets entirely, trust me. No matter how AoC turns out, its not gonna have as much content for that crowd...and its not likely to draw them in as easily either. |
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5/15/08 3:10 PM
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Viewed 3272, Replies 182
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Originally posted by Ascension08 Ding Ding Ding! Seriously, I read everything thats been posted...and until this thread I was fenced about this issue and didn't get involved. After reading what Funcom sent out...I have changed my mind. First, you pay for open beta. Then, you pay for a pre-order AND pay for the key to get early access (even though the mails sent out SPECIFICALLY said that it came with every pre-order. It never once stated a limit on numbers. Even if it HAD stated so, a limit on numbers of PAYING and PREORDERING players is asinine. What in the hell are they hiding at this point?) Is it REALLY too much to just NOT hardcap the early access? Really? I mean, for gods sake..its 3 bloody days before release. If people are having to PAY for it (5 buckaroos) why would ANY company in its right mind NOT accept as many $5 bills as people are willing to give them? It doesn't make sense, its impolite business practice at BEST, and their communication is shady AND poor. That we should expect players to flock to a website to receive ALL of the accurate information (when, in fact, they send this kind of crap to the retailers before DOING a promo...I've worked in retail PLENTY long enough to know how this system is. If all the retailers made this "mistake" then its not them...its funcom) is ludicrous, and that any of you attack people who find this type of action 'ok' is downright pathetic.
Funcom has done nothing but make on nasty mistake after another with this WHOLE thing. Jesus, I'm not even a big flamer here and I can see it. Why do you guys support this? They directly lied to retailers...I don't CARE if they told the truth on their websites or NOT. These retailers are sent promo packages which detail every end of the promo. They are then set out to suggestive sale EVERY LAST ONE of the promos to customers based on this information. Funcom goofed up and created a situation where retailers have been lying to consumers in order to make a sale. This is a BIG deal, and these retailers (having looked into some of the feedback myself since reading this) are more than upset over it. |
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5/15/08 2:34 PM
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Viewed 3272, Replies 182
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Originally posted by BigMango Reading that thread made me sick. "Its just a game?" No, its not...its viral and its a scam. I'm POSITIVE many people bought the pre-order for the early access. Especially if the retailers were "suggestive selling" them with it...as ANY retailer would do. There is NO reason Funcom cannot allow every pre-order to get access...there is NO reason to hardcap it at all. NONE. If they didn't realize the turn-out would be so high...then they should have done the right thing and adjusted the early access to compensate. The way these "successful" AoC players speak on that forum make me sick enough that I wouldn't bother with this game even if I LOVED everything about it. This community is trash, by and far, above anything I have ever seen in my life. |
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5/15/08 2:25 PM
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Viewed 466, Replies 26
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Agreed and congratulations! I visit this site, not only daily, but easily a handful of times a day. It has become my most visited spot on the internet entirely. As I'm very fickle, this is quite the accomplishment really. Good job, and keep up the good work. |
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5/15/08 2:23 PM
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Viewed 73, Replies 5
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Originally posted by mike470 I have to disagree, there are many ways to use item malls and RMT in a way which does not imbalance the game at all. I'm sorry that so many DO use it in such a way...they do so because its more profitable to a small company. But there are ways to utilize such a system in a fair and just manner. |
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5/15/08 2:20 PM
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Viewed 3272, Replies 182
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Originally posted by BigMango I'm glad someone produced something solid on this matter. I was on the fence with this issue until JUST now. This is just downright shady, and indicative of something being amiss in-so-far as their server stability is concerned once the masses hit the scene. |
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5/15/08 2:14 PM
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Viewed 1188, Replies 51
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Originally posted by DragonOak You do realize that you linked Vivendi Revenue right? I saw that you SAID you did...but your statement doesn't make sense. Blizzard does not make up 100% of Vivendi's markets. Not even close, actually. It DOES make them a lot of money...but they are a big company with big arms. They have investments in MANY markets...not just the MMO one. If they put 25% of their investment potential in a meat industry, and it flopped, that would produce similar results to the figures you quoted us without having one thing to do with MMO's at all. Tell me you understand this...because right now I'm thinking you look rather silly. |
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5/15/08 10:49 AM
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Viewed 122, Replies 14
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Originally posted by declaredemer
I can answer your question there. The reason you feel forced is because these games are all strictly "gear based progression" games. GTA is not...in fact, there is no true dividing factor between your character when you begin and your character when you end. The entire progression of the game is locked in story...or personal goals. You feel 'free' because you can choose whatever personal goals you want to for that day, and nothing prevents you from doing so. Gear-progression games destroy personal progression by forcing gear upgrade requirements into every action. For example: Should you wake up today and decide that your personal goal in say...WoW, was to go into the desert and lay waste to the marauders there....your character would have to first have appropriate gear AND level to even begin the walk there, essentially. The very elements we cling to in this genre are the same things which prevent its own freedom. Take that as you will. I blame the developers for not trying to incorporate more of these single player and console game elements into their virtual worlds. I don't meant to say "Make MMO's single player console games"....I mean that some of those types of games have REALLY good elements which would translate well into this genre, and that we've all been ignoring them because we have some idiot sense of elitism about how much better we are than single player games. |
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5/15/08 1:02 AM
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Viewed 482, Replies 11
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I can see a troll. He isn't a good one either. |
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5/15/08 12:58 AM
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Viewed 2629, Replies 82
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Originally posted by mehhem Its not even a matter of free speech, actually. You are allowed to talk about the way you feel there...you just aren't allowed to make a thread about it when there are already 10 million others ones present. Its called space control...and really it makes sense. When I go to a forum, and wish to read about and discuss a game, I like to be able to openly observe many topics at once. Having a forum flooded with the same topic just bores me, and I'm sure I am not alone. I also hate having to repeat myself 800 times to 800 people who couldn't be arsed to join the discussion already present in another thread. I only have the patience to say "I hate you" a handful of times before it gets old.
DISCLAIMER: This post made by someone who actually dislikes AoC and everything about its design structure. I can be rather unbiased when I wish to be. |
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5/14/08 11:37 PM
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Viewed 2629, Replies 82
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Originally posted by komarr | |