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All Posts by Gishgeron

All Posts by Gishgeron

49 Pages 1 2 3 4 5 6 7 » Last
966 posts found

Alright.

 

I'll stay on here for a bit, message me or something when its done downloading and patching.  If you need help setting up your character, we can exchange IM's and I'll help out with it.  They have some presets for skill and feat options...but I recommend using customized sets.  You'll have a better character that way.

Originally posted by Demz2

 

In that case my good man, I apologise to you.:)

 

No harm, no foul.  It WAS kinda hard to get what I meant based on how I said it.  I really tried to think of a way to reword it after you said that....but nothing made any more sense either.

2 races and 2 classes.

 

A handful of adventure maps, but you wont notice those as much until much later on.

 

Otherwise, the item shop just lets you buy some exclusive potions and level appropriate gear.  Like, one of the first quest you do in the game will reward you with some turbine points.  You can use those to immediately buy a +1 weapon for your character.   Don't get the wrong idea here and think that you'll have to buy gear...thats not true.  In fact, running on D&D rules makes gear a smaller factor in your character than skills, feats, and levels.  For instance, that +1 weapon is only adding 1 to your chance to hit, and 1 to your damage.  That 1 point of damage is hardly enough to warrant feeling useless if you didn't buy the weapon.  Thats beside the fact that you could earn the weapon from a chest at the end of a dungeon anyway.

 

If you download it, hell I'll make a character on the server you want to play on and group up with you for a bit.

Its an incredible game even if you're doing the free play.

 

I'm only doing free play, I love it.  Ask any questions you like and I'll try to answer.

DDO vs AION vs RoM
LFGame « General Discussion
11/29/09 10:00:26 AM

DDO

Its not really that limiting as a free player.  You can't pick two classes, and two races.  A handful of adventures aren't there.  BUT you can earn the Turbine coins in game and use them to access that stuff anyway.  So, its pretty awesome.  Best Free game out I think.

Besides, if you take 15 bucks every 2 months and spend it on DDO you would still open up the whole game and have spent far less money than on aion.

Originally posted by Demz2
Originally posted by Gishgeron

Considering that the genre has been moving toward being complete garbage for the last several years....

 

I'm inclined to agree, Aion is definitely moving noticeably forward on its current course.

 

Are you on drugs?  or do u actually beleive what u wrote?.  because small zones, no mounts, no swimming, grinding insane xp, no customisation of character, /locate functionhell u are told what amount of slots u can carry in ur bags, is all moving the genre forward right?  get a grip.  If anything people slate darkfall on this site, Darkfall for a small bloody company did something different to what has been released the last several years. 

 

Read it again.

 

I wasn't giving Aion a complement.  I was saying its garbage, and not even the good garbage that rich people toss out like WoW is.  With THAT garbage you at least sometimes get a good fillet out of it.

D&D Online.

 

What can I say, its free...and infinitely better than any other F2P game.  I can't justify paying for an MMO anymore.  They are all so dull to me.

Punch yourself in the nuts, or let someone else do it for you....

 

hmmm........

 

I'd say Darkfall.  At least if that game disappoints you...you can blame it on the players and not have to walk away from it a little more jaded against the genre.

Considering that the genre has been moving toward being complete garbage for the last several years....

 

I'm inclined to agree, Aion is definitely moving noticeably forward on its current course.

Originally posted by Kaocan
Originally posted by stux

 

How is the botting compared with Lineage II?

 

When I stopped playing Aion about 2-3 weeks ago it was about comparable. In fact that is the reason I stopped playing it, brought back to many bad memories of trying to play my L2 BH and dealing with the farmers everyday.

I have to wonder though, had we the players not biatched up a storm about NCSoft wanting to launch Aion with Gameguard, would they have had this huge of a problem with it? NCSoft did away with their plan to launch with Gameguard because we told them we didn't want it. Did we help to cause some of the botting problem by doing so?

 

This

 

No, Gameguard doesn't help anything.  Its useless, seriously.  Every last game that uses it is FILLED with hackers and botters.  wanna know why?  For the same reason nearly all computer viruses are programmed to work against windows and usually with IE.  Because every idiot running a F2P game has the thing.  Its too popular, and its too easy to get around. 

Originally posted by cukimunga
Originally posted by SuperXero89

Voice chat

Raiding

 

I actually like voice chat and in some games you pretty much have to have voice chat or else its a lot harder to play the game. Like Fallen Earth, since its not auto attack you have to quit all combat and just let mobs hit you while your typing. When using vent I can continue to fight and or run while I only have to press Z and say help.  If I did this without voice chat most likely Id be dead by the time I typed help and they got over to me. Just mute who you think is annoying,its as simple as that.

Now as for raiding, I like to do raids but for the fun of taking a boss down not for gear. Raiding IMO should never give you gear, money and XP is what it should only give you. WoW totally pissed me off because of they way they handled raiding. I don't want to run the same damn thing over and over again just to get some phat loot. Sorry but that is borrrrrrrriiiiinnnnnnggggg

 

I agree with the raiding bit.  I would tie it into my view of achievements, making raids something that took weeks to do...and unlock achievements for doing them that open access to things elsewhere.  There would be loot, but only in the form of what the enemies used against you.  Uber loot is kinda silly...and most of the drops you see in raids dont even make sense to the kill

 

Originally posted by Goronian

 Achievments. In MMOs. That is all.

 

I actually like achievements...just not in the way we normally see them.  I think they should be tied INTO the lore.  Like, killing 5 mega zombies alone unlocks an achievement associated with the local league of paladins, impressing them into opening their storehouses to sell you some of their holy-themed weapons.

Attacking a town guard and surviving the ensuing clash that comes afterward for 10 minutes opens an achievement that allows you to gain faction with enemies.

Killing 100 players while on a boat unlocks an achievement that opens a hidden cove deep in the sea granting you access to a small band of pirates that sell you ships and equipment.

There are also other ways to bring achievements into the game in a neat way.  Perhaps after falling a total of 10K meters ingame, you get an achievement that grants you a passive ability that cuts falling damage by 25%

You get teh idea....I like them.  I just want better ways to use them.

Originally posted by spades07

it stole my twix

 

I wanna change my answer to this one.

Originally posted by Zorndorf
Originally posted by Gishgeron

  I'm gonna just answer the question presented in the title.  The discussion above me here is...well...filled things that make my head hurt for reading it.

 

  I hate WoW because I played it for 2 years and enjoyed it.  Then, no real changes were made.  ...


 

The blue is a good one. :))))

"No real changes were made". How do you mean? Dual specs for PVE and PVP is not a real "change"?

The open world RvR clashes in Wintergrasp with storming a fortress is no real change?

The option of leveling now in PvP is no real change? Adding several new Battlegrounds is no real change?

The upcoming GUILD leveling and open PVP ladder competition in BG's (coupled with your guilds) is no real change ?

Adding the tanks and artillery of Warcraft 3 to be manned in fights (both PVE and in PVP) is no new change ???

The leveling option now on PVP or solo OR in dungeon play (patch 3.3) is no real change???

You played the damned thing for 2 years and now you hate.

Silly, like the rest of the WOW haters.

Of course you'll stop playing MMO's, with all the duds that came after Blizzard's WOW.

 

  Those were all changes that came after I left. 

  I burned out so bad that anytime I would try to come back to test some of that stuff...I'd just get bored and get a headache.

 You have to realize that I played from release, most of these changes you speak so highly of didn't arrive until Wrath of the Lich King...which, by the way, came WAYYY to many years later for me to still be waiting around.

 

EDIT:::::

Waiting 5 years for good features might be acceptable for an indie developer...but NOT from a game boasting 12 million players for the majority of its life.  I should also mention the pure ANNOYANCE I had to deal with during their "Lets add pvp rewards, but not tell anyone how to get em really" moment.  The week the honor system came in you couldn't PLAY the game.  Had a level 18-20 friend in ashenvale that was ganked by the same 20 people for 3 solid hours. 

 

 

Originally posted by alextodo

Who cares who brings it out ... as long as a good MMO comes out of it and fans of the old Fallout series or the new one have a game to call home. If its like WoW so be it , dont like it ... dont play it. Its still so faaaar away from release that argueing over it so damn pointless its not even funny.

 

P.S. Best selling PC Game is The Sims  , followed by The Sims 2.  :P

 

Yeah, I know...I was being facetious.  Thanks for pointing it out though, chances are those games will remain the top sellers until the day we all grow old and die.

But I'm sure someone here is going to mention how much he hated THOSE games as well.  Or perhaps how badly they dropped the ball on them. 

  I'm gonna just answer the question presented in the title.  The discussion above me here is...well...filled things that make my head hurt for reading it.

 

  I hate WoW because I played it for 2 years and enjoyed it.  Then, no real changes were made.  Yes they added zones or altered classes.  They didn't add ACTUAL game elements though.  Mostly they just added stuff that made all the accomplishments you DID do obsolete and force you back into a routine you had already experienced to regain it.  I'm not saying that MOST MMO's don't do that too...I'm just saying I felt it personally pointless to play a reskin of all my former accomplishments.  I wanted something genuinely new to experience and achieve.

  Couple that with the CONSTANT rebalancing of my class (hunter by the way, which often meant I had to completely rethink how to play my class because of how deep the changes went0, the god awful things they did to races, and the fact that WoW has the WORST PICK UP GROUPS IN ALL OF MMO HISTORY...well....

  You just start looking elsewhere.

  Also, I'm probably never gonna pay for an MMO again anyway.  They aren't really worth the money anymore.  Its such a shallow genre in entertainment these days.  Not because there aren't enjoyable things about it...but that they're all things I have already done and enjoyed.  I don't wanna pay for, as I've said, a reskin of experiences I already had.

  I can not believe I just read an entire thread that was full of people bashing what is essentially the top selling PC game of all time.  Its especially funny that most of them hate WoW as well.  I'm seeing a trend here.  I think this hate has NOTHING to do with the game at all. 

 

  I think you idiots are just a part of that prepubescent non-conformist crowd that hates anything popular.  You somehow think that hating popular things makes your taste more refined or elite than others.  To be honest, it just makes you all look like mindless worms feeding off the same pile or crap trying to pretend its better than the rotten apples we're all eating.

 

 I WILL however join you in wishing a fresh apple would fall once in awhile for us all to eat.  A fallout MMO, while something I would DIE for, is not likely to be that apple.

I've played nearly everything out there

Currently I'm enjoying the Free Play DDO, since its experience is very different than what I've been used to.  I won't say its the bee's knees or anything.  Thats REALLY subjective.  I will say I love it.

I'd explore F2P games personally.  For instance, Atlantica is a solid title...different than any MMO you've played for sure.  Perfect World has some very strong points as well.  Luna was pretty cool for a chibi-styled game.  Rappelz was actually really fun from what I could remember of it (back then my PC was suck and crashed in combat for no reason). 

 

I dunno man, theres a lot of good out there.  I do recommend something VERY different.  My "try this" list would go:

DDO

COH

CO

DF

FE

Hmmmm

 

Vanilla WoW

Everquest Online Adventures (PS2)

City of Heroes/Villains

 

The middle one is a little out there i know, and I bet most have no clue about it.  But it was my first MMO...so....

Originally posted by Burtzum
Originally posted by Gishgeron

The reason that this is so, and the reason you, and even myself, are loving the genre less each pass is very simple.

We've already experienced it.  We've already achieved what these games set out for us. 

Doesn't matter what trappings cover it, the potato is still a potato and we're all damn ready for beans. 

Oh we might nibble some potato on the side now and again...but its taste has long since lost its sparkle, and we could never commit meals to it again.

 

I still enjoy Morrowind, even though I have played it for years and never reached the "end game".  I also never cared about levels in Morrowind.  It was all about exploring.  Likewise, I still enjoy playing Battlefield 2 even though I've played it since release, and I would still play Medal of Honor: Allied Assault if there were still servers up to play on and nobody cheated.  I think you are right to a degree, that we were amazed by the massive online world to play in with lots of other people, and now that newness is gone... but the real problem is that now that we have already experienced that aspect of MMOs, we notice the rest of the game more, and the rest of the game just doesn't hold up.  MMOs are a chore.  A boring, grinding, chore.  Someone needs to figure out how to make a game in a massive online world FUN.  I think a large part of the solution is to get rid of levels.  Levels are a cheap and outdated method to create a "goal".  Levels segregate the player base, promote boring grinds, and lead players to rush through content to get to the "end game".  A MMO should not have an end game.

 

 

  First of all, I still go back and play  Morrowind from time to time.  Thats a VERY VERY different thing.  An MMO is more than just something you play once in a blue moon...its essentially gaming dedication.  Also, the "exploration" and "openess" of morrowind cannot exist in an MMO format.  For starters...you're the only one IN Morrowind playing.  So if you wanted to...say....run off and steal all the worlds pillows to make a massive pillow fort then you COULD and that would be fine (and fun).  In an MMO, should you do such a thing, you would be screwing EVERYONE else outta pillows.

  The exploration side gets shot to hell too...since (short of being the first player to play) there is no way the world won't have been uncovered and discovered in weeks then proactively mapped and discussed until even the newbies know where all the "phat lewts" are.  Don't forget also that the exploration side of morrowing (and games like it) is usually driven by the random things that you find doing so.  Pretty blue candles here, funky spiked horny helmet there....you get the idea.  In an MMO these things would get scooped up in the first month of the game and it would erase any reason to explore again.

  You can't even make random items just SPAWN in an MMO because people will find out where they spawn and camp the good stuff to control the online market.  Also, doing so ruins the economy of the game before it has a chance to explode naturally.

  Furthermore, I bet you 10 bucks RIGHT NOW that you don't play Morrowind nearly as much as you used to.  I also bet you don't get as excited TO play it.  You may go back to it, but it damn sure isn't so awesome you'd pay 15$ a month to "go back".  So no matter what, you did burn out on it, and even if you didn't the experience isn't SUPPOSED to be the same since its single player.  In fact, being single player gives it about 10,000 more options for being an awesome game than an MMO has simply because players meta-game and exploit.

  You can't compare these things together, and even if you DO my point stands.  You've already experienced morrowind and aren't rushing to play it 10 hours a day anymore.  You're ready for Oblivion, or fallout, or beans...because the damn potato is starting to taste like butthole.

 

  MMO's taste like butthole.

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