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All Posts by Mors.Magne

All Posts by Mors.Magne

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1150 posts found
This is all such a shame. If you want to change your role, all you should need to do is create that new character and enjoy exploring it.
Originally posted by deniter
In short, Wow has become a joke.



In that case, I might return to WoW as a druid because at least they are designed to do all roles, so I might not feel that the game is so "broken". If I played my old role as a Fire Mage and found that I could be out-DPS'ed by a warrior, or even a casting Druid, that would really suck balls (considering how venerable cloth armour is).

The main reason why I don't expect to re-sub to WoW is that the classes seem less distinctive than they were a few years ago.


For example, these days nobody seems sure which class delivers the highest DPS or "alpha attack damage". A few years ago, most people would probably have said "Fire mages, because they are glass cannons." However, these days all classes can be DPS and fire mages seem like "glass", but with standard damage output.


What is your perception?

Originally posted by Nadia

who knows?


I hope this does happen. If they did this and they made the classes a bit more distinctive (like they were a few years ago), I would re-sub instantly with no hesitation whatsoever.


For example, fire mages have an identity crisis because nobody is sure which is the best DPS class.

I can't see much difference between the current and the new models. However, the most important aspect of WoW to me is not the graphics - it's the gameplay.


I think gameplay would be improved by making each class more distinctive. For example, if every class can be DPS, what is the point of a DPS-specific class, such as Fire Mage? Absolutely no point at all.

ROFL !    xD

Hearthstone seems like a perfect mini-game to incorporate into WoW. Has anybody heard any rumors that this might happen? 


For example, Hearthstone could be incorporated into WoW by...

  • Rewarding quests with card(s)
  • Being able to play Hearthstone while waiting for a raid group to form up
  • Introducing achievements into Hearthstone and rewarding those achievements with WoW pets
  • Rewarding the rank of Legendary by giving WoW characters a title, a tabbard, and perhaps some nice loot
I've read that at the very highest ranks, and especially the legend rank, the decks show utter contempt for rush aggro decks. 
Originally posted by hfztt
Originally posted by Mors.Magne

I cancelled my two accounts this year and I've played Eve Online since 2007.

I view Elite: Dangerous as Eve Online's successor. Elite: Dangerous will do everything that CCP should have aimed to do - and stuck to.

Eve Online has partly been a victim of a rabid fan base who don't seem to be able to think straight.

I'll let the young people with the twitch abilities of my own youth have fun with Elite and SC. I dont assume to have the twitch abilities I had 25 years ago, thus those kids while whipe thier behinds with old farts my age that should be stupid enough to enter those games.

Fortunately for CCP many of thier players are old farts like me...


I disagree with you completely because:


1) Both Elite: Dangerous and Eve Online require fast twitch abilities in combat.

2) You could use age as an excuse to stop doing everything - everything declines with age as we die - right at the very end! And until then, if you don't use it, you lose it!


I think you are one of those people who like to dwell on negativity. I don't think this is a healthy state of mind for anyone, regardless of their age. For example, it's a frame of mind well known to Bob Geldof's close relations - and we know what sort of things happen then.

Originally posted by deniter

I didn't even know we get less exp if i concede :o

I've lots of experience from Magic the Gathering and there it's considered polite to do concede to speed up the match if you're losing anyway.

Looks like a design flaw to me.


The gaining of exp might not be a good thing! 


Imagine you are level 60, with a gold portrait, and you are still only Rank 20! That would be rather humiliating, would it not?!

I cancelled my two accounts this year and I've played Eve Online since 2007.


I view Elite: Dangerous as Eve Online's successor. Elite: Dangerous will do everything that CCP should have aimed to do - and stuck to.


Eve Online has partly been a victim of a rabid fan base who don't seem to be able to think straight.

Originally posted by Wizardry

Well yes in this type of game great Ai would take a ton of work as they would have to manually script each and every card for each game/class.Now i think about it ,would be near impossible because  there is no way they could script an ORDER of response to EVERY card,every play that would take years of coding.

What i expect Blizzard to do is simply make the fights a sort of O/ping effect allowing you to win out versus an o/p fight by utilizing  better cards.I think there will be a few easy win tricks for this next expansion,i just hope i figure them out before it becomes internet news.Expect something like maybe a boss will have 60 hp instead of your 30 but your better cards will allow you to eventually catch up.It might simply be the new single player mode uses the newer cards in a fashion that  sort of makes  it another tutorial in how to combat versus these new cards.

The way i am looking at this is it is new content "good thing" and new cards "good thing" and the game is slowly improving and will continue to improve.

It is never going to over throw LOL or DOTA but imo is a much better game,i can't handle all the twitching around targeting several different creatures and having a camera view that is severely limiting.


I think your last two sentences are the most interesting. 


I think it's possible that Hearthstone might end up being more profitable than LOL or DOTA. This is because I can imagine Hearthstone enthusiasts paying hundreds of Pounds, Dollars, or Euros to get their favorite cards. This is partly because Hearthstone is more likely to appeal to an older, more affluent customer base. I know this should happen because of the past history of MTGO.


I can't imagine too many people spending hundreds on LOL or DOTA.

Originally posted by Bloodaxes

Yes it's soooooo OP....

You waste a turn unless you have summoning portal on the field and your hero has 15 health not 30. If you were losing prior to that it will only make you last a little longer.

A 9 cost legendary not common mind you is late game and you will have or should have creatures on the board with decent to high attacking power.

The class legendary are grommash from warrior which is a beast, the paladin legendary is a great taunt with divine shield and if it dies you get a weapon, the priest legendary is insane and you shouldn't let it live more than one turn ,the rouge legendary is a beast if you can combo a lot of cards, shaman legendary is soso, warlock legendary very situational, mage if you let their legendary stay on the field you are dead (Most stupid ability ever), hunter legendary is one of the worse and druid legendary is great too.

Best legendaries are neutral.


I agree with you that the neutral legendaries are the best. I like them because you can do your dailies with them and you are not restricted by class.

Originally posted by Wizardry

I personally don't do this because i love the challenge of making my own decks even if i am losing.

However if you just want to win and or are getting frustrated just make a Warlock Murloc deck.Reason is simple with Warlock you can get more card drawing power to keep that steady flow of Murlocs coming.After that you would simply learn when to start the onslaught by seeing the cards in your hand and what your opponent has on the board or what he might play.

Simple examples is you don't want a 1/1 murloc if your opponent has a Enrage or Northshire cleric or Acolyte of Pain,you will give them an easy target to buff or draw cards.However if you can somehow get out 3 dmg you can one shot those annoying cards.Also remember about AOE damage that can wipe your entire entourage like Druid Swipe "4 cost" Mage blizzard at 6 or Flamestrike at 7 or Rogue Blade Furry at 2 ,Shaman Forked lightning 1 cost or lightning storm 3 cost Warrior Whirlwind 1 cost.

Once you understand what can wipe you it allows you to play better but even still a Murloc deck is designed to just go all out non stop and overwhelm your opponent.I only mentioned those AOE scenarios if you seem to have an unlucky time of it with draws and cards in hand.

I used to find hunter the easiest but now everyone and their gold fish know how to slow down a Hunter deck by simply not playing too many creatures.I personally hate playing against Murloc decks because they are so fast,cheap cost and take so little time there is little you can do aside from a well timed AOE hit or have tons of taunts.Murloc decks basically put your opponent on the defensive all game never allowing him board control.


I've only played Hearthstone for a few days. I agree that Warlock murloc decks are fantastic to start with - I rose from level 22 to level 16 using one in a short space of time, and without needing a legendary card. However, I think that the old chestnuts (Warlock murloc, zoo Warlock, and Huntard) are too well known - a lot of people have good responses to them now.


I play on the EU server, by the way, so the US server might be different.



Originally posted by falc0n
I have a feeling we will get half the content they promise and it will take twice as long to get them.


I totally agree with you. In fact, going on their past form it could take years. What is more, you might end up with less content because they removed loads of stuff from the original game. Believe it or not, the original Darkfall game was better because it catered for more play styles in all sorts of ways.

CCP started to lose their way back in 2008 when they announced DUST 514 and WoD. The problems are continuing with Valkyrie, in my opinion.


CCP should have stuck with Eve Online and transformed this game into a complete sci-fi universe - including Walking in Stations and much much more.


I have cancelled both my Eve Online subscriptions - I'll be transferring to Elite: Dangerous who are continuing with the original vision.

This won't bring me back because I feel that the problem with DFUW is that it specializes too heavily in team PvP.


For example, the option to be a solo adventurer living on the peripheral islands was removed when they removed all of the islands (about 50 or more of them).


Even if you enjoy team PvP you may tire of DFUW because the game offers no other 'career path' (this is why some people say that DFUW isn't a true sandbox). Sure, there are different things you can do, but it all boils down to team PvP in the end.


This also means that to rise up in power you have to spend a considerable amount of time networking and improving your in-game skills. Therefore, everyone who plays this game for the long-term really needs to have a lot of spare time on their hands.


It's the combination of needing to love team PvP and needing to have a lot of spare time that make this game a super-niche MMORPG with a very small customer base.

Originally posted by Yoottos'Horg

I don't really mind a player buffing, healing, wiping the board, then going in for the final kill. It GENERALLY doesn't take too much longer for a player to do this (I'll throw out a SWAG and say an average of 8 seconds).


What pisses me off to no end are players who...take...all...of...the...aloted...time...during the first 1-3 crystals. I mean c'mon! You only have so many variations and that's assuming you're hand is full of 1-3 crystal cards. I cannot conceive of a valid reason to sit there and ponder playing a Knife Juggler, or a Gollum, or a secret for, what, 60 seconds! I usually spam the greeting or threaten emote when they do this. I never thought a TCG would make me nerd rage but people who do this definitely bring out the worst in me.


Yes, I know what you mean. The first play in Hearthstone is like the first few moves in most chess games - they are automatic openers and can usually be done in seconds.


I can only presume that people who delay at this stage are either beginners or having a conversation with somebody etc.

Originally posted by Quizzical
Originally posted by Wizardry

Yes i will agree there is the odd exception,example the Murloc deck but still it could take a VERY long time playing totally free to get the Legendary and Epic Murlocs that complete the deck.I know the so called PROS like to scoff at pay to win but  i say ..."If it does not matter then why are all your decks full of legendaries"?

How many is "tons" of legendaries?  Five?  Seven?  Ten?  Sure.  But not anywhere near 37, which is how many legendaries there are in the game.

Card set A:  everything available but the legendaries

Card set B:  everything available, including legendaries

Card set C:  all common cards available, both free and expert, but nothing higher than common

Card set C is going to be at a huge disadvantage to A or B.  A is going to be at a disadvantage to B, but not anywhere near as crippling as C is when facing A.

People are focusing far too much on legendary cards.  Rares and epics make a huge difference, too, and are a lot easier to come by.  And even a good player with card set B is going to have quite a few commons in his deck alongside the rarer cards.  Indeed, if I had everything available, I'd probably still sometimes run decks with more common cards than legendary.


This is an interesting subject.


My current tactic is to use any class. First I drop 'distractors', such as the ghoul or poisonous snake cards - players seem to have a visceral fear of cards such as this and it's not uncommon for players to use 2 cards to eliminate 1.


This plays for time and depletes their card options until I start dropping a crap load of legendaries, starting at gem stone 6.


This is a 'pay-to-win' tactic. However, I have a lot of respect for players who can use lesser cards in combination to take me down before I start dropping the big guns at gem stone 8.

Originally posted by Creatorzim
I think the Warlock has a way OP card. Its the one that lets you transform into a demon and start summoning 6/6 demons for 2 mana.


I think my Priest is overpowered. 


It's a credit to the developers that so many classes think they are the best!

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