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All Posts by Mors.Magne

All Posts by Mors.Magne

58 Pages « 1 2 3 4 5 6 7 » Last
1150 posts found

It was a mistake to split the Eve world up into 3 (Eve Online, DUST, Valkyrie) back in 2008. By splitting the Eve world up, CCP have severely gimped themselves.


For example, imagine you are a CCP dev and you are trying to think of a ground-breaking improvement to Eve Onine. (Go on - try it!) Even with all the money in the world, it's an almost impossible task because every cool idea requires either getting out of your ship, walking on a planet, or a more immersive perspective! 


Eve will still be around for many years, but I reckon that a lot of players will rather be playing Elite: Dangerous or maybe Star Citizen (if they improve it).

Here is a YouTube 'review' of the alpha so far:


Basically, it's a proper alpha so there is a long way to go.


Personally, I'll be playing Elite: Dangerous first (release date roughly this September) and I'll be playing SC whenever it's ready.

Originally posted by Agent_Joseph
I playing casual Eve,most time weekends only


Eve is the most hardcore game in existence because the end game involves keeping up relationships with people AND doing stuff with them.


Perhaps you haven't got to the end game yet. It takes a long time to get the skill points.

Originally posted by doodphace
Originally posted by Aeonblades
Originally posted by Shodanas
Originally posted by Mors.Magne

I disagree with WoW being on the list. The end game these days is really all about raiding - an activity that usually requires organisation, teaming up, and commitment for a planned few hours. This is in no way 'casual'.


Leveling characters via questing is a casual activity, but since vanilla WoW, this is much less fun than it was. The emphasis of the game has moved away from leveling to raiding via nerfing strong class characteristics, easy leveling, flying mounts, and instant leveling to 80 etc.



Allow me to disagree. Since Wrath of the Lich King WoW has become a very casual friendly MMO, offering to these players plenty of stuff to do. It's one of the main reasons for the skyrocketing off the sub numbers. The only (i think) mmo giving casuals and solo players the means to experience all end game PvE content. 

Actually, during WotLK the game peaked at 12 million subscribers and has since fallen to around 7 million. Before they made it as casual friendly, it actually had more subs.

Actually, WoW peaked not long after Cata was released.....oddly enough, the subs started dropping as soon as they tried to bring it back inline to the BC days during Cata.......ahh, i still remember all the crying on the forums about how hard the dungeons were, and have fond memories of seeing the term "wrath baby" spewed everywhere lol.



WoW's subs dropped after they removed the old talent trees.


It's just that it took quite a long time for people to realise that they were never going to attain the same heights of fun.

Originally posted by Nadia
Originally posted by Mors.Magne

I disagree with WoW being on the list. The end game these days is really all about raiding - an activity that usually requires organisation, teaming up, and commitment for a planned few hours. This is in no way 'casual'.

true but you dont have to do raiding


WOW is very casual friendly if you want to do pet battles at max level instead

or chase after cosmetic achievements instead of raiding


Maybe things have changed, but when I quit WoW several months ago, pet battles were being dominated by Murkalot - a very expensive 'I win' button.

I disagree with WoW being on the list. The end game these days is really all about raiding - an activity that usually requires organisation, teaming up, and commitment for a planned few hours. This is in no way 'casual'.


Leveling characters via questing is a casual activity, but since vanilla WoW, this is much less fun than it was. The emphasis of the game has moved away from leveling to raiding via nerfing strong class characteristics, easy leveling, flying mounts, and instant leveling to 80 etc.


Originally posted by SpottyGekko
I guess the real message here is: "Hurry up and pay for closed beta access, otherwise as many as TEN THOUSAND players are getting a head start on you !!" ?


No - after beta, everything gets reset. The release date might be around September and then everyone will get a fresh start.


This announcement is just for publicity.

Originally posted by Karazul
From someone who have played a LOT of MMOs out there, this is the best themepark avaible now... And the combat gets better. I actually like it.


I'm not sure I believe you about the combat. On YouTube, the end game combat with end game gear looks clunky. 

The stories look brilliant, but it's a pity that about 75% of people think the combat sucks, and most of the time is spent doing combat.
Everything is relative. I think that Elite: Dangerous when it comes out (around September) will be better than SWTOR. However, there will be no walking about for the first year or so.

I think the way forward is for devs to make a living, breathing world first and then overlay the gameplay on top of that.


A good upcoming example could be Elite: Dangerous. 


I think MMORPGs assist with making a living, breathing world, but you need to have a strong NPC 'skeleton' in addition. For example, Eve Online relies too heavily on real people to do the boring tasks.

Blizzard should be spending their money on improving gameplay, not on expensive PR stunts.


If Blizzard wants to raise money they should charge money for players to play genuine alpha and beta test versions. In this way, they get free publicity through people making YouTube videos and don't waste any money on PR.


They would also get fantastic feedback.


This is the approach that Frontier Developments are taking with Elite: Dangerous and it works because they are getting good results.

I think future MMOs should involve Oculus Rift. 


As such, I expect WoW to become less popular.


I'm looking forward to Elite: Dangerous' release, roughly this September.


It's worth understanding that WoW's impressive figures are mostly due to how WoW was pre-2008. I know that my Fire Mage will never be the same again, so I've moved on from WoW.

I disagree with the article. A working example of the author's beliefs is TSW - the gameplay is rubbish.


The gameplay should be the main focus. Stories should be considered additional - the icing on the cake.


I think Elite: Dangerous has the right approach.

That article is pure advertising rubbish - there isn't enough detail / facts in order to substantiate the claims.


It's the sort of vague rubbish that career politicians trot out.

Elite: Dangerous. The public alpha test went very well. It's currently started beta testing and should be released around September this year.

Darkfall Unholy Wars as reasonably good crafting. The 'mini game' aspect would be the collection of materials without getting killed and totally looted by another player.


However, this game comes with 2 big caveats:


1) You've got to like teaming up for PvP - everything in this game is ultimately directed towards this. 

2) You have to pony up the money up front. Therefore, you could look at gameplay videos on YouTube to see if it's your thing. It isn't most peoples thing!

In my opinion, it is going to be an MMO, it's just that it's not going to be a very good one!

The creepiest aspect of WoW was the Legend of Stalvan quests in Duskwood. Unfortunately, they were removed via a Cataclysm patch. 


I can understand why they might have been removed because the story-line hinted at pedophilia.


However, I think the quests should have remained because the story was done in the style of a horror mystery (e.g.- a mysterious event, an investigation, learning about the characters and how they changed by reading diaries and letters, dangerous encounters related to the plot along the way, discovering the horrific truth, the grand finale with a show down, closure, and the aftermath), and was all very well written and executed.


Here is a link that provides more detail:


This a good example of why I won't be re-subbing. Good things were not valued. I think Elite: Dangerous is the way forward for MMORPGs, but it never gets any coverage because the PR budget is nil - all the money seems to be going on development, which is absolutely how it should be.

I wish Blizzard would just focus on the gameplay.


I imagine some PR person has convinced Blizzard of how important they are. I think Blizzard needs to have more pride in the work that they do. Make good games and be proud of it - just concentrate on doing this.

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