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All Posts by Mors.Magne

All Posts by Mors.Magne

58 Pages « 1 2 3 4 5 6 7 » Last
1160 posts found
Originally posted by Nadia
Originally posted by Mors.Magne

I disagree with WoW being on the list. The end game these days is really all about raiding - an activity that usually requires organisation, teaming up, and commitment for a planned few hours. This is in no way 'casual'.

true but you dont have to do raiding

 

WOW is very casual friendly if you want to do pet battles at max level instead

or chase after cosmetic achievements instead of raiding

 

Maybe things have changed, but when I quit WoW several months ago, pet battles were being dominated by Murkalot - a very expensive 'I win' button.

I disagree with WoW being on the list. The end game these days is really all about raiding - an activity that usually requires organisation, teaming up, and commitment for a planned few hours. This is in no way 'casual'.

 

Leveling characters via questing is a casual activity, but since vanilla WoW, this is much less fun than it was. The emphasis of the game has moved away from leveling to raiding via nerfing strong class characteristics, easy leveling, flying mounts, and instant leveling to 80 etc.

 

 
Originally posted by SpottyGekko
I guess the real message here is: "Hurry up and pay for closed beta access, otherwise as many as TEN THOUSAND players are getting a head start on you !!" ?

 

No - after beta, everything gets reset. The release date might be around September and then everyone will get a fresh start.

 

This announcement is just for publicity.

Originally posted by Karazul
From someone who have played a LOT of MMOs out there, this is the best themepark avaible now... And the combat gets better. I actually like it.
 

 

I'm not sure I believe you about the combat. On YouTube, the end game combat with end game gear looks clunky. 

The stories look brilliant, but it's a pity that about 75% of people think the combat sucks, and most of the time is spent doing combat.
Everything is relative. I think that Elite: Dangerous when it comes out (around September) will be better than SWTOR. However, there will be no walking about for the first year or so.

I think the way forward is for devs to make a living, breathing world first and then overlay the gameplay on top of that.

 

A good upcoming example could be Elite: Dangerous. 

 

I think MMORPGs assist with making a living, breathing world, but you need to have a strong NPC 'skeleton' in addition. For example, Eve Online relies too heavily on real people to do the boring tasks.

Blizzard should be spending their money on improving gameplay, not on expensive PR stunts.

 

If Blizzard wants to raise money they should charge money for players to play genuine alpha and beta test versions. In this way, they get free publicity through people making YouTube videos and don't waste any money on PR.

 

They would also get fantastic feedback.

 

This is the approach that Frontier Developments are taking with Elite: Dangerous and it works because they are getting good results.

I think future MMOs should involve Oculus Rift. 

 

As such, I expect WoW to become less popular.

 

I'm looking forward to Elite: Dangerous' release, roughly this September.

 

It's worth understanding that WoW's impressive figures are mostly due to how WoW was pre-2008. I know that my Fire Mage will never be the same again, so I've moved on from WoW.

I disagree with the article. A working example of the author's beliefs is TSW - the gameplay is rubbish.

 

The gameplay should be the main focus. Stories should be considered additional - the icing on the cake.

 

I think Elite: Dangerous has the right approach.

That article is pure advertising rubbish - there isn't enough detail / facts in order to substantiate the claims.

 

It's the sort of vague rubbish that career politicians trot out.

 
Elite: Dangerous. The public alpha test went very well. It's currently started beta testing and should be released around September this year.

Darkfall Unholy Wars as reasonably good crafting. The 'mini game' aspect would be the collection of materials without getting killed and totally looted by another player.

 

However, this game comes with 2 big caveats:

 

1) You've got to like teaming up for PvP - everything in this game is ultimately directed towards this. 

2) You have to pony up the money up front. Therefore, you could look at gameplay videos on YouTube to see if it's your thing. It isn't most peoples thing!

In my opinion, it is going to be an MMO, it's just that it's not going to be a very good one!

The creepiest aspect of WoW was the Legend of Stalvan quests in Duskwood. Unfortunately, they were removed via a Cataclysm patch. 

 

I can understand why they might have been removed because the story-line hinted at pedophilia.

 

However, I think the quests should have remained because the story was done in the style of a horror mystery (e.g.- a mysterious event, an investigation, learning about the characters and how they changed by reading diaries and letters, dangerous encounters related to the plot along the way, discovering the horrific truth, the grand finale with a show down, closure, and the aftermath), and was all very well written and executed.

 

Here is a link that provides more detail: http://www.wowwiki.com/The_Legend_of_Stalvan_quest_chain

 

This a good example of why I won't be re-subbing. Good things were not valued. I think Elite: Dangerous is the way forward for MMORPGs, but it never gets any coverage because the PR budget is nil - all the money seems to be going on development, which is absolutely how it should be.

I wish Blizzard would just focus on the gameplay.

 

I imagine some PR person has convinced Blizzard of how important they are. I think Blizzard needs to have more pride in the work that they do. Make good games and be proud of it - just concentrate on doing this.

Originally posted by hfztt
Originally posted by Mors.Magne

This leaves the Eve universe vulnerable to future competition. This is a BIG problem because all 3 games require players to play for the long-haul (years, rather than months), and subscription to Eve Online is relatively very expensive.

I highly doubt CCP will charge seperately for the three games once they hit the same platform. Players = Content, so it really does not matter for which game they pay, as long as they pay for  one of them. They want people playing, and they know the likelyhood of people paying sub for more than one is much less, so would make sense to just give "all accesss" with one CCP sub. (They kinda teased the concept at fanfest.) You will probalbly only be able to play in one of them at a given time though, unless you multibox.

 

I disagree with you. The most important fact to consider is that the Eve universe is divided into 3 entirely separate games. This tightly restricts how these games can evolve. 

 

How CCP bill players is a moot point when other games are highly likely to supersede Eve - beginning as soon as this September. 

 

It's inevitable that the Eve universe will be superseded sooner or later because, for example, if you are playing Eve Online, you know that you will NEVER be able to get out of your ship in a meaningful way or pilot a fighter.

 

Eve is like a dodo on an island, waiting for the faster evolving humans to arrive.

Originally posted by hfztt
Originally posted by LudoValiseek

Fact 1 - EVE is an old mmo that will not survive to Elite:Dangerous or StarCitizen.

You FACTS are not facts. They are wild guesses at best.

Statistics are not in favor of the new kids on the block in the MMO genre. Just saying. The number of times WoW have been declared dead due to some new MMO hitting is staggering. Black Prophecy and Perpetuum were also supposedly going to kill EVE. Yeah... I dont think CCP i shaking just yet.

 

 

No - the main thrust is that dividing the Eve universe into 3 gimps the evolution of all of them. It puts a tight straight-jacket on what developers can introduce.

 

This leaves the Eve universe vulnerable to future competition. This is a BIG problem because all 3 games require players to play for the long-haul (years, rather than months), and subscription to Eve Online is relatively very expensive.

Originally posted by hfztt
Originally posted by Mors.Magne

In 2008, CCP made a massive mistake by dividing the Eve universe into 3 - Eve Online, DUST, and later this year Valkyrie. Between 2008 to 2013, it did not matter because CCP had literally no competition whatsoever.

 

Fast forward to 2014 - now we have Elite: Dangerous coming out roughly this September, which should eventually do the same job as each of these 3 games, but in a far more immersive way, and Star Citizen on the more distant horizon.

 

I am sure that CCP are absolutely shitting bricks. However, I can't see how they can do anything about it - they've been complacent and left things far too late.

You cant kill EVE with twitch-based/direct-flight game mechanics. End of story. Way too many old farts like me playing that LIKE the way you interface with you ship in EVE.

 

You're right up to a point - Eve Online will still fill a niche for a while.

 

However, it's only a matter of time before the 3 Eve games are totally replaced because dividing the Eve world gimps the evolution of all 3 games.

Originally posted by Sicc1
You obviously don't have a clue how the game works out play the game at all. Getting people out into the world to farm mobs and super nodes at spawns is irrelevant? Changing the best way to get crafting mats from afk harvesting in safe zones to farming mobs is irrelevant?

Please step away from the Darkfall forums.

 

You admitted it yourself - "...Getting people out..."

 

This is not a game for solo play at any stage - even the mere act of "farming nodes" requires a team.

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