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All Posts by Mors.Magne

All Posts by Mors.Magne

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1157 posts found
It looks good! :o). I'd like to learn more about the exploring and adventuring side of things (and I don't mean scripted things like WoW - I mean what sand are they putting in the sandbox?)
Originally posted by dariuszp
Originally posted by Clawzon

The game had an excellent gamedeveloper in BioWare, it had economic power in EA and an outstanding IP in Star Wars!

But along the way something went wrong, very wrong! What?

Many things

- game is linear like hell

- game have so many instances that yo hardly play with someone else and groups are for 4 people only

- because short level range for areas (1 planet have 4 areas, there is 1 lvl per area and 4 levels per planet) it's hard to find party for long time

- no grup activities 

- no activities outside fighting and quests 

- no reason to go back to low lvl areas

- no reason to play after lvl 50, only grind is there for yet another pair of pants

- you reach max lvl in few weeks plaing 2-3 hours a day

- no reason to trade since in few weeks you reach items you can't trade anyway

-no reason to craft since after lvl 50 everything is better than what you can do

- retarded controls and gameplay

- boring fights (awesome button)

- stupid developers (op healing for a long time, nerfing operatives to just some lame mele class)

- boring quests (go and kill 10,20,40 mobs)

- boring class story

- avarage graphic

- poor performance ( i play tera, planetside 2 and few other games on full with 60fps while TOR was around 40 nad he looked ugly as hell)

- empty world (no reason to explore it unless there is a quest where you going)

- wow clone (everything is like in this old school mmo but worst) unfit for 2011

- worst f2p system ever (even slots are blocked, seriously ? :|)

- i have no desire to play this game even after it went free and it would be last game I pick up since there is Planetside 2 and Guild Wars 2 with no monthly fee.


Whole game is just bad. They were afraid of risk of doing some innovative and they failed.


Luckily I left before I experienced all of these things!

I bought the Collector's Edition.

I so wanted this game to be addictive.

The biggest problem was the predictable NPC waves (1 weak + 1 strong), then (4 weak), then (boss fight) - rince and repeat infinate number of times.


I blame myself though for letting myself get carried away by my friend's excitement and hype.

Technically, computer games are more of an escapism than an addiction (addiction normally requires a psychoactive drug). Nevertheless, serious consequences are very possible with computer games, so I'm not belittling this issue.

I'm concerned there is just one playstyle catered for - 'fast twitch run and gun'.

I like strategy and tactics - so this game might not be for me  :o(


It's a good thing - it might stop you from playing too much MoP (by incorporating a 'law of diminishing returns').


If you play computer games like an addicted junkie, at some stage your gaming will come to a crashing halt (for various reasons) and you will stop paying Blizzard the monthly sub.



Originally posted by RagnorMalak
Yet another single player game dressed up as an MMO. Unless there's some meaningful end-game experience with sandbox elements, it will just be another game you play till max level and then leave until another expansion comes along. (Maybe add 2 alts if it is true that all three factions have their unique leveling experience (They said this of SWTOR as well for the classes, but the majority of quests were shared quests), but even after that the content will 'dry up' if there's not some way of player-driven and -created content.)

I agree, but I would expect this game to be:

Adventure > end-game experience or sandbox

Originally posted by gobla
Originally posted by Mors.Magne

In the context of PvP Eve Online (presuming one has sufficient skill points to live in null sec):


Organisation & Friends >>>>>>>>>>>>>>>>>>> Time you are willing to 'invest'  >  'true skill'  >  skill points


The biggest problem with the best games is that they can waste a huge amount of your time - particularly if you want to be any good at them.

Fixed that for you.

Being able to call on allies and fleet members in an organised manner is what wins battles in EvE.

If you play only an hour a day, or even less, but during that hour fill the role of a competent FC you will be able to attract enough friends to fight, scout and give assistance for you to stand a very good chance at winning against any fleet you wish to engage and avoiding any fleet you do not wish to engage.

Even filling another role within your alliance of corporation that's needed, regardless of actual time investment, will likely get you enough respect from your fellow pilots for them to assist you in your battles and stand a much better chance at winning.

No - "Organisation & Friends" takes a MASSIVE AMOUNT OF TIME !!


There, fixed it for you.

In the context of PvP Eve Online (presuming one has sufficient skill points to live in null sec):


Time you are willing to 'invest'  >  'true skill'  >  skill points


The biggest problem with the best games is that they can waste a huge amount of your time - particularly if you want to be any good at them.

I suspect the reason for delaying the final review is because it won't get the brilliant score to which WoW is accustomed to getting. The delay is a way of showing respect to a well loved franchise.

If they kept the current areas as they are but expanded the surroundings to make a Darkfall-like world, that could do the trick.


It would need more environment artists though, but it would be worth the effort.

I agree 100% with the OP.


Bioware said they wanted to hear my opinion so I wrote them an email that had some of these points. I never got a reply.


I bought the Collector's Edition as well.

WoW - 8 years (stopped playing)

Eve Online - 7 years (ongoing)

Darkfall - 1 year (stopped)

SWTOR - 1 month (stopped)


Yes - I've burnt out.


What would bring me back? -

> If I had more spare time

> If MMORPGs adopted 3D technology - particularly masks that make you feel as if you are actually there

> Improved AI in PvE

Looks good!   :)

Notch is an excellent example of a gamer in the games industry.


I'm slightly concerned about Hilmar Peterssen - CEO of CCP (Eve Online). He was a games player once, but not any more. I agree with Pokket when she says "There are no [metaphorical] unicorns in Eve" - this is a short coming which seems more obvious to me as time goes by.


If Hilmar played Eve Online, I think the game would be further improved.

...and when DUST 415 comes out there will be even more sand in the sandbox.
Originally posted by Ridrith
Originally posted by Yakamomoto

Then you could do the following:

a) go back to WoW

b) if you want good story and play WoW in space, play SWTOR instead

c) if you want great story, innovative mission mechanics, monthly mission packs, GW2 type combat plus WoW type endgame, play TSW

d) if you want something completely different in a sandbox but without story, play EvE

e) if you want to quit MMORPGs alltogether you might want to try Planetside 2 Beta or go for Borderlands 2.

f) in any case, you should also play X-COM Enemy Unknown because it´s gonna be great :D 4days and counting...



A.  WoW is boring, I've been done with that game since the start of Cata.

B.  I didn't enjoy SWTOR either because of the graphical style.  It wasn't Starwarsy enough for me!

C.  TSW was actually an extremely fun game and I'll admit to loving the storyline because I enjoy H.P. Lovecraft and other works like that.  However I didn't think the game was worth the 15 dollars a month.  The combat, while fun, was still kind of generic.

D.  I've tried EVE multiple times.  I can't get into it!

E.  I might end up taking a break from MMOs just because the genre is extremely boring right now.  PS2 looks fun, Borderlands 2 looks entertaining as well.  I didn't mind the first one.

F.  I already have it pre-bought on STEAM.

 Great posts - both of them.

You CAN play DF solo and it's enjoyable if you like looking at maps and making strategic decisions.

I remember DF as being a good game - It was fun to carebear by keeping to isolated areas.


I'll be watching developments on this website.

In order to be 'free to play' there MUST be an element of 'pay to win'.

The only question remaining is "how much are you prepared to pay?"

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