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All Posts by Mors.Magne

All Posts by Mors.Magne

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1150 posts found
This game should have been reviewed on April Fool's Day from the perspective of a hardcore PvPer who tried to grief other players.
Originally posted by Corehaven

That's the primary issue with more modern themeparks. 


It's extremely difficult to retain players long term with that model, and even more difficult for the players to stick to with it for longer than 6 months tops.  I don't like Swtor generally (not that I think its awful), but even GW2 has this problem.  When you build a themepark it's inevitable. 


I think also, that mmo players would do well to get that through their heads, and lower their expectations of any kind of extreme long term playing when it comes to a themepark game.  You can tell if a game is going to be themepark centric long before release.  If so, don't go complaining when you start getting bored after 3-6 months.  I'd say that's just to be expected. 


WoW is one of those exceptions, but for me, it was the same.  I tended to get bored after about 6 months when I played it.  I generally played it in 3-6 month sessions before stopping for as long as a year or two.  How people could play that game for 6 years or so, I never understood. 


EvE I only played for 6 months before getting kind of burned out as well, but that is a game where I can at least understand fans who play it for many years at a time.  They avoided the theme park model and I think it's been a very good thing for them.  I really think more devs could do well to try that. 


A sandbox centric mmo really does seem to keep players playing, and if the comments here on this site are anything to go by, its what players are freaking drooling for.  So give mmo players what they want industry.  Its good for you, and good for them. 

 Very well said.

MMOs have become so predictable that I'm no longer tempted to play them.

Originally posted by Ambros123
Originally posted by COORS
Originally posted by Zinzan

It was a bad idea in the first place and a huge waste of resources.

Dust will bomb and bomb badly.


Couldn't agree more. The whole idea was a total waste of time and resources. Anyone who's exited about this sub-par offering needs to get a life.

And anyone who goes around posting on forums to hate on a game needs to get a life.


It's very important to have opinions aired.


Before reading the comments here today, I was on the verge of buying a PS3. I thought DUST was coming out after Chistmas.


Now I know not to by a PS3 (yet).

When I first heard about DUST, I felt sad and angry. 


The whole point of Eve (originally) was to make a science fiction 'world'. Fragmenting it seemed absolutely crazy to me at the time.


For example, if Eve players could get out of their ships and fight - it might put Eve at the forefront of MMORPGs. Instead, Eve (and DUST) will be perpetually relegated to a 'niche game' role because CCP have divided their resources and limited the scope of both games simultaniously.


Basically, greed and ambition got the better of CCP.



When DUST 415 comes out in the New Year, Eve should be an even richer game.

WoW is ok escapism initially, but it's the dailies that kill it for me. Any kind of repetition reminds me of the worst kind of task at work.

When you look at the evolution of computer games in general, we have not moved on since 2003. Only the graphics have got a bit better.

I think we are all waiting for VR perhaps.

I have a lot of fond memories of WoW.

I have a feeling that we are all waiting for the next knockout experience.

VR + MMORPG perhaps?!

It looks good! :o). I'd like to learn more about the exploring and adventuring side of things (and I don't mean scripted things like WoW - I mean what sand are they putting in the sandbox?)
Originally posted by dariuszp
Originally posted by Clawzon

The game had an excellent gamedeveloper in BioWare, it had economic power in EA and an outstanding IP in Star Wars!

But along the way something went wrong, very wrong! What?

Many things

- game is linear like hell

- game have so many instances that yo hardly play with someone else and groups are for 4 people only

- because short level range for areas (1 planet have 4 areas, there is 1 lvl per area and 4 levels per planet) it's hard to find party for long time

- no grup activities 

- no activities outside fighting and quests 

- no reason to go back to low lvl areas

- no reason to play after lvl 50, only grind is there for yet another pair of pants

- you reach max lvl in few weeks plaing 2-3 hours a day

- no reason to trade since in few weeks you reach items you can't trade anyway

-no reason to craft since after lvl 50 everything is better than what you can do

- retarded controls and gameplay

- boring fights (awesome button)

- stupid developers (op healing for a long time, nerfing operatives to just some lame mele class)

- boring quests (go and kill 10,20,40 mobs)

- boring class story

- avarage graphic

- poor performance ( i play tera, planetside 2 and few other games on full with 60fps while TOR was around 40 nad he looked ugly as hell)

- empty world (no reason to explore it unless there is a quest where you going)

- wow clone (everything is like in this old school mmo but worst) unfit for 2011

- worst f2p system ever (even slots are blocked, seriously ? :|)

- i have no desire to play this game even after it went free and it would be last game I pick up since there is Planetside 2 and Guild Wars 2 with no monthly fee.


Whole game is just bad. They were afraid of risk of doing some innovative and they failed.


Luckily I left before I experienced all of these things!

I bought the Collector's Edition.

I so wanted this game to be addictive.

The biggest problem was the predictable NPC waves (1 weak + 1 strong), then (4 weak), then (boss fight) - rince and repeat infinate number of times.


I blame myself though for letting myself get carried away by my friend's excitement and hype.

Technically, computer games are more of an escapism than an addiction (addiction normally requires a psychoactive drug). Nevertheless, serious consequences are very possible with computer games, so I'm not belittling this issue.

I'm concerned there is just one playstyle catered for - 'fast twitch run and gun'.

I like strategy and tactics - so this game might not be for me  :o(


It's a good thing - it might stop you from playing too much MoP (by incorporating a 'law of diminishing returns').


If you play computer games like an addicted junkie, at some stage your gaming will come to a crashing halt (for various reasons) and you will stop paying Blizzard the monthly sub.



Originally posted by RagnorMalak
Yet another single player game dressed up as an MMO. Unless there's some meaningful end-game experience with sandbox elements, it will just be another game you play till max level and then leave until another expansion comes along. (Maybe add 2 alts if it is true that all three factions have their unique leveling experience (They said this of SWTOR as well for the classes, but the majority of quests were shared quests), but even after that the content will 'dry up' if there's not some way of player-driven and -created content.)

I agree, but I would expect this game to be:

Adventure > end-game experience or sandbox

Originally posted by gobla
Originally posted by Mors.Magne

In the context of PvP Eve Online (presuming one has sufficient skill points to live in null sec):


Organisation & Friends >>>>>>>>>>>>>>>>>>> Time you are willing to 'invest'  >  'true skill'  >  skill points


The biggest problem with the best games is that they can waste a huge amount of your time - particularly if you want to be any good at them.

Fixed that for you.

Being able to call on allies and fleet members in an organised manner is what wins battles in EvE.

If you play only an hour a day, or even less, but during that hour fill the role of a competent FC you will be able to attract enough friends to fight, scout and give assistance for you to stand a very good chance at winning against any fleet you wish to engage and avoiding any fleet you do not wish to engage.

Even filling another role within your alliance of corporation that's needed, regardless of actual time investment, will likely get you enough respect from your fellow pilots for them to assist you in your battles and stand a much better chance at winning.

No - "Organisation & Friends" takes a MASSIVE AMOUNT OF TIME !!


There, fixed it for you.

In the context of PvP Eve Online (presuming one has sufficient skill points to live in null sec):


Time you are willing to 'invest'  >  'true skill'  >  skill points


The biggest problem with the best games is that they can waste a huge amount of your time - particularly if you want to be any good at them.

I suspect the reason for delaying the final review is because it won't get the brilliant score to which WoW is accustomed to getting. The delay is a way of showing respect to a well loved franchise.

If they kept the current areas as they are but expanded the surroundings to make a Darkfall-like world, that could do the trick.


It would need more environment artists though, but it would be worth the effort.

I agree 100% with the OP.


Bioware said they wanted to hear my opinion so I wrote them an email that had some of these points. I never got a reply.


I bought the Collector's Edition as well.

WoW - 8 years (stopped playing)

Eve Online - 7 years (ongoing)

Darkfall - 1 year (stopped)

SWTOR - 1 month (stopped)


Yes - I've burnt out.


What would bring me back? -

> If I had more spare time

> If MMORPGs adopted 3D technology - particularly masks that make you feel as if you are actually there

> Improved AI in PvE

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