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All Posts by Mors.Magne

All Posts by Mors.Magne

58 Pages « 1 2 3 4 5 6 7 » Last
1149 posts found
The game I'm really really looking forward to is Elite: Dangerous when it comes out. It's worth looking into even if it's just to rule it out.
Originally posted by Caldrin
Originally posted by Mors.Magne

It will be an MMO with a few subtle modifications in the small print. For example, the ED universe will have 400 billion star systems, but there are only 7 billion people on planet earth, so in most parts of the universe it won't feel like an MMO because you might be on your own! And the first person there ever!

Also dont forget the bit about only being able to interact with maybe 32 people at a time even if there are a lot of people playing in that system.
 

The game basically auto generates a separate instance for any kind of PVP other than that you are aware that people are near you but you cant see them in space unless you start an encounter with them or whatever you call it.. also the player with the best connection actually hosts that instance.

Thats why it is not a real MMO.. Dont get me wrong I have already backed the game and will be playing the hell out of it but its not really an MMO and the developers have said so themselves.

 

 

The definition of an MMO is looser than you think. ED certainly is an MMO and the developers have said this. In addition, you are misinterpreting ED's crowd control system. I would argue that it is a big advantage for the following reasons:

 

1) Having a limit of 32 players showing up means that the graphics will be better than most other MMOs.

2) Having a limit of 32 players will make an insignificant difference - the universe is so large that most people will be spaced out.

3) Having griefers in their own 'instance' means that people who enjoy PvP all the time can immerse themselves in it, but people who don't like being griefed are much less likely to be griefed. They are more likely to encounter players who enjoy helping others.

4) With a limit of 32 players, your contribution will be more meaningful in combat. For example, in Eve the side that wins is the one that manages to have the most number of people pressing 'F1'. ED's combat will be far more interesting.

Originally posted by Gdemami

 


Originally posted by Mors.Magne

It will be an MMO with a few subtle modifications in the small print. For example, the ED universe will have 400 billion star systems, but there are only 7 billion people on planet earth, so in most parts of the universe it won't feel like an MMO because you might be on your own! And the first person there ever!

 

That is like saying that real life does not feel like living on Earth because you do not meet daily 7B people...

Silly logic.

 

What I mean to say is that in the relatively few 'core' systems, ED will feel like an MMO because there will be people there. However, as you move further away from the core areas you will meet fewer and fewer people.

 

If you live on the edge of the universe, you might only ever come across NPCs. That's all I mean - there is no need to over-think this.

Originally posted by Apraxis
Originally posted by jusomdude

Is there ever gonna be a game like this? I want an MMO with detailed gameplay on ground and in space/air where you can transition from one to the other with no loading screen.

No Man's Sky is doing seamless ground to space play but from what I've read it's not MMO, or even multiplayer.

 

I don't care if it's a Star Trek clone IP or whatever. There just needs to be a game with rich space and ground gameplay.

And there is a reason for it.. why no other game has done that seamlessly. It is more or less not possible without any loading screen. You would have so many data to load and even more to store somewhere(textures mostly) that even with SSD it would be extremely hard to realize(though with SSD it could be possible, at least from storing and loading point ov view).. not even talk about the work to create(handcraft) different world + space.

It is possible in No Man's Sky(and up to now we just see some trailers), because everything will procedurally generated on the fly. With other words they don't have to store or load huge texture files, just the procedures how to generate that world and tiny bits of textures and shapes(or even without any.. but then i doubt it would look as good as no man's sky does).

Not even to talk about the network problem of having thousands of players in one seamless world. And yes.. EvE is not really seamless. Every star system is more or less seamless.. but for jumping to one star system to the next you do have the warp animation/tiny movie, and in that time you do the transition from one world(or star system in that case) to the other. And in EvE you can transfer the player from one server(network area, connected with other players) to another one. If it would be completely seamless without any transition it would be by that amount of players near impossible. And therefore it is just logical that No Man's Sky does not have usual multiplayer interaction.. because it is a technical nightmare and almost impossible without any transitions.

Hell.. even in fantasy games you do have almost no game without any transition and completely seamless.. and those worlds are a lot smaller what you would like.

Would it be cool? Of course. But i don't see it doable in the near future.

Originally posted by Boardwalker

Elite: Dangerous and Star Citizen are exactly what you're looking for. Both will have space and planetary action.

I'm a backer of E:D, and it looks fantastic in the early beta.

I do like those two games, too. But i doubt that any of them will offer anything near what the OP would like to have.
Star Citizen is not seamless in anyway, and that is, because of the high graphical standard they do have.. so you basicly will have zones(like star systems, like Ships, like parts of planets, like space stations) and you will have a transition between them, either with loading screen or some longer animation/movie(like eve) e.g. docking animation, warping animation, landing animation or anything like that.. where you can transist from one zone to the other.
 

And i doubt that Star Citizen will have full fledged out planets.

And more or less the same is true for Elite: Dangerous.

And i can't remember(though i could be wrong, i more or less wait until they are out and do not read everything), that any of those two games promised full planets with cities and all.. and full ground gameplay. They both will have parts of it, like a landstation, or like a planet shape where you can fly over. But not a fully fledged out planet.

 

 

Elite: Dangerous will be seemless (even hyperdrive flight will whisk you through the 'real' universe - it won't be a loading screen!). This October, the space sim bit is released. A year afterwards, the planetary bit will be released.

 

The CEO of Frontier Developments, the company that are making ED is a genius and a living legend. He's created the engine that will make it all work from scratch. He's called David Braben. (It's worth seeing his interviews and lectures on YouTube - he's very interesting.)

 

It will be an MMO with a few subtle modifications in the small print. For example, the ED universe will have 400 billion star systems, but there are only 7 billion people on planet earth, so in most parts of the universe it won't feel like an MMO because you might be on your own! And the first person there ever!

I've had a detailed look for digital assets added to the game.

 

It comes to a grand total of 2 robe sets.

 

Well done! What an Olympic Gold effort. What could possibly go wrong?!

This reminds me of the sort of fussy adjustments that CCP have made to Eve Online since 2008. Like CCP, Adventurine are spinning these fussy adjustments as 'major improvments'. 

 

It's not a successful strategy: CCP have been laying off staff in 2 waves recently.

 

The business model that Adventurine should be copying is Frontier Developments' development of Elite: Dangerous. The idea is that you fix your engine so that you can add more stuff easily to the game.

 

In other words, Adventurine should start to copy examples of success, not stagnation.

If the 100 islands that were removed are put back, I will return. This is a deal-breaker for me because my whole gameplay style required the isolated islands.
From what I have read, Valkyrie plays like an arcade game. The problem for CCP is that Elite: Dangerous plays like an arcade game but also has enormous depth. This explains why CCP are making this a Playstation game as well - they had to find a niche that wouldn't be competing with Elite: Dangerous, if you catch my drift.

Perpetuum isn't a bad game, but one thing to bear in mind - I believe that soon Eve Online won't be the 'gold standard' to compare this game against - I reckon that Elite: Dangerous will be the new 'gold standard' in terms of modern / evolved features.

 

You see, Eve Online has more-or-less stagnated since 2008, so it's no longer a straightforward 'gold standard', even though it's more similar to Perpetuum than Elite: Dangerous.

Originally posted by finnmacool1
Hmmm this is the first ive seen or heard about this. I loved the single player game, and will definitely be keeping an eye out for this. I wonder how many other hidden gems like this go ignored so you can push vaporware like pantheon.

 

David Braben seems to have a low key approach to PR. However, the man's an absolute genius - he's usually thought it all through.  :o)

I hope EA do try and rip-off both Star Citizen and Elite: Dangerous. 

 

Eve Online has never had any real competition at all, so the more competition they get the better. I've never forgiven CCP for abandoning their original mission objective of making the ultimate space sim in 1 game.

 

I hope CCP get the 'market forces' kicking that they richly deserve.

 

Eve Online is a game that involves market forces, so the poetic irony of CCP getting punished for their greed through 'market forces' will be so cathartic.

Originally posted by Axxar

If you stay in the core systems I think you will meet players quite commonly. Not so much if you want to explore outside these regions. It's big.

 

Yes, I sort of agree with this, but I don't think there will be any core systems...

 

There are planned to be roughly 1 billion star systems. Bear in mind that there are only 7 billion humans on planet Earth!

 

I imagine that certain star systems will be far more popular than others, such as:

 

  • Star systems towards the centre of the Milky Way, so people can say that they have been as close as possible to a super-massive black hole. (sightseeing)
  • The Sol system to visit Earth etc. (sightseeing)
  • Seeded stuff of unusual interest. (sightseeing, missions(?), other)
Originally posted by Naral

Been watching this so closely. I have a lot of hopes for this. It appears to me everything I had hoped EVE would...so far anyway.

 

 

 

I totally agree with you.

I think 3rd person is a mistake.

 

Oculus Rift will be introduced towards the end of this year, it's 100% certain to be a sell-out. Suddenly, 1st person games will be all the rage and nobody will bother with 3rd person any more (unless it's a strategy game).

I'm happy to financially back both SC and ED, and if just one of those 2 games turns out to be awesome, I'll be very happy indeed. Job done!

This is an unfair and cruel comparison.

 

Elite: Dangerous is already quite polished and is due for release roughly this October. Star Citizen is not yet polished, but that's irrelevant because its release date is way into the future.

 

Elite: Dangerous is about creating a living breathing universe. Star Citizen is mostly about an 'on rails', scripted adventure.

 

You can't compare the two games because you're not comparing like-for-like.

 

Personally, I'm financially backing both games.

 

My personal opinion is that Elite: Dangerous will be better. This is only because I love the idea of having a huge amount of freedom, and Elite is all about exactly that.

 

I expect that people who enjoy military life would prefer Star Citizen because it's mostly about playing your part in a war.

Yes, it's an MMO (if this is the option you select). However, the Elite universe is so large that even if every person on Earth played Elite: Dangerous, you would only see 1 person occasionally. 

 

Encountering a real human player will be a rare event. Encountering another player who has an 'Elite status' will be such a rare event that it probably won't happen for you.

Originally posted by Dihoru
Originally posted by Dakeru

Yeah silly me, why do I believe the people who post that as soon as they started they were ripped off or killed or whatever.

All those people - they are all lying.

EVE is very friendly to new players and the old players will help you during your puppy phase.

 

Obviously a game company that encourages scamming creates a friendly environment.

Nope, they allow it as they allow people who make a friendly community for all (like someone mentioned already: EVE Uni which protects its members and fields pretty deadly PvP fleets in response to griefers and I do not know in their entire history if Goonswarm even ever tried to dick around with them so yes there outliers in both directions).

And yes you are quite silly bringing opinions and experiences into a debate based on objective facts, Hell if you even played the game for a weeks, asked questions in noob chat, talked to eve uni reps, etc, you'd find that the dick to nice person ratio is above 1:1 with the rest just going about their own thing. The only difference between WoW and EVE in respect to shit like this is that WoW scammers will find a way to do it that will make you unable to go to Blizzard whereas CCP knows to be so intrusive on player behavior is to fuck with the sandbox nature of the game and has a strict "Keep it to in-game/to in-game personas" policy. They've banned people for proven cases of out of game harassment based on in-game behavior (depending on the resolution of the situation by the players themselves the ban could be temp or full on permanent).

Originally posted by Mors.Magne

This discussion is almost irrelevant because Eve Online is coming to the end of it's life cycle anyway.

 

Elite: Dangerous, which releases roughly this September, is looking like much the better game. It's a no-brainer, really.

No offense here but first off Elite is not an MMO, it has drop in drop out-type multiplayer but you can also play it completely offline and second off: Learn from the morons who've been championing WoW-killers since time immemorial that an MMO never dies because of competition, it dies because of mismanagement.

 

The main point is this: people are reading this thread because they are uncertain as to whether they should play Eve or not.

 

The general advice is a resounding "No!"

 

The game is expensive for what it is.

 

It's a game that requires long-term commitment. What is the point in playing a game that requires long-term commitment when it's on a maintainance budget, the company is firing staff, and there are better games coming out on the near horizon?

This discussion is almost irrelevant because Eve Online is coming to the end of it's life cycle anyway.

 

Elite: Dangerous, which releases roughly this September, is looking like much the better game. It's a no-brainer, really.

Originally posted by Ozmodan
Originally posted by Mors.Magne
Originally posted by Akerbeltz

Oh well, besides ignoring the usual suspects spewing vitriol and lies, I wish the best of luck to all of those affected. Transitoriness based on demand of projects is the crux of IT. That, and the wrong decisions.

 

I think we can agree DUST was a mistake, not conceptually, but it's development, implementation and commercialization. And about WoD, it pains my heart.

 

No -  you do agree with the "vitrol and lies".  Your first sentence totally contradicts everything else you just wrote.

 

You do agree with the rest of the critics on this thread, it's just that you wrote your critisisms in a slightly different way.

We get it, you don't like the game.  Beyond that what you wrote was complete nonsense.  The game is not for everyone, but it is still quite successful.

 

Short-sighted fanboys like you are why CCP is in the shitty predicament it's now in. 

 

You give praise to every single stupid, obvious, mistake that CCP make.

 

You are the worst sort of fan sir.

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