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MMORPG.com Discussion Forums

All Posts by Mors.Magne

All Posts by Mors.Magne

58 Pages « 1 2 3 4 5 6 7 » Last
1160 posts found
Originally posted by Retired
Originally posted by tedgp
Since when did MMORPG.com's viewws mean anything.   They get paid to give games good ratings.
 

You don't get paid to come to this site, if you don't like it  there are plenty other games site. Obviously they are doing something right if you are here posting?

 

 

I disagree with you. The games that get promoted on this website (and get the high scores) have large advertising budgets (see the contrast between Star Citizen (big advertising budget) and Elite: Dangerous (small advertising budget)).

 

To think otherwise is rather naive. 

 

There are not really any other MMORPG websites of note.

I'm surprised that Elite: Dangerous didn't get a mention.

 

Elite: Dangerous takes place in a universe with reasonable depth (other careers apart from killing), whereas Destiny, for example, is only about Halo-style shooting.

 

 

The problem with CCP commissioning stuff like this is that these stories will never have anything to do with the actual gameplay - CCP's marketing model is too inflexible. 

 

In contrast, if these books were about the Elite: Dangerous universe, you couldn't rule out the content of the novels entering future ED gameplay, because the ED 'platform' has far greater flexibility.

This is one of the reasons why I unsubscribed my 2 Eve Online accounts and invested into Elite: Dangerous instead.

 

CCP talk about themselves, whereas David Braben talks about where his game is going and why.

 

It's like the difference between outstanding spin and outstanding substance.

 

I'm surprised that Elite: Dangerous hasn't got more news coverage because it's a game of substance. Most things at E3 are nothing more than flashy trailers that have nothing to do with the real future gameplay. Elite: Dangerous stands out because I don't think you can put it into this category.

 

The theoretical weakness of Elite: Dangerous is that it's procedurally generated. Generally speaking, games that involve procedural generation become bland and boring after a short while. Journalists should have asked David Braben about this weakness and how he is intending to overcome it. David Braben is a very clever man and his answer would have been very interesting.

 

 

I laughed when I read the title of this thread. 

 

Which is the least shit game? SWTOR or ESO?

 

SWTOR has got shitty and un-changing AI.

 

I'd save your money and enjoy the glorious summer sunshine. 

 

Look at lots of E3 videos and then reconsider your options.

That was brilliant!
When Elite: Dangerous comes out, mine's probably going to be "Imperial Courier" and that will probably be it!
Please cover Elite: Dangerous at E3 - this is the game I'm most interested in by a very long way.
Originally posted by william0532

Why just argue about Elite Vs Star Citizen, seems like a great time for sci fi fans period, with others coming as well.

 

Plenty of good points about Star Citizen and Elite have been made. Pretty sure everyone gets the gist of both(I'm playing both, so I gives a damn about saying which is "best" lol.

However, my big fault still lies in how segmented the mmo versions are. Both will allow you to avoid PvP(I know, a plus for a lot, just my quirk) with Star Citizen having a bit more complexity, which I'm sure Elite will do the same as well. However, if your an EVE fan(and I doubt there are many here, on this site), both seem pretty uninspiring if your looking for the original open world setup of the older mmo's, before they became single player themepark machines.

Any way, there are other sci fi games featuring space combat in the work that have me interested as well.

First, the one that could hold potential for an EVE fan; Limit Theory

https://www.youtube.com/channel/UC4mchQbkE7ssZYXIgaY4PHg

Kind of worrisome as it seems like only one guy working on it, but holy crap it's developing a lot of complexity if you like that sort of thing. No dogfighting though, sadly. Still pretty damn interesting.

Than you have No Mans Sky, it has space ships, and dinosaurs? Graphics are a little dated, but definitely looks like it could be very fun(however, it sounds like it's going to be very splintered in the multiplayer realm, which is sad. Plus it's a timed exclusive with PS4, coming to computers later. Though it gives me that SWG vibe, but better(minus all the tab target mmo stuff, but hell, I only did the planet **** in Star Wars Galaxies too compete in space lol)

https://www.youtube.com/watch?v=nLtmEjqzg7M

 

 

In Elite: Dangerous, if you like PvP the servers will expose you more to other players who like PvP, but the servers will expose you less to players who don't like PvP. 

 

Effectively what this does is prevent griefing for players who don't want to be griefed. 

 

David Braben, the main creator of Elite: Dangerous, wants to encourage players to help each other rather than gank each other.

 

Elite: Dangerous shouldn't resemble the dystopian universe that is Eve, but I see this as a good thing. I would prefer to play something uplifting, rather than play a game that might result in anger.

Originally posted by Caldrin
Originally posted by Mors.Magne

 

1) Having a limit of 32 players showing up means that the graphics will be better than most other MMOs.

2) Having a limit of 32 players will make an insignificant difference - the universe is so large that most people will be spaced out.

3) Having griefers in their own 'instance' means that people who enjoy PvP all the time can immerse themselves in it, but people who don't like being griefed are much less likely to be griefed. They are more likely to encounter players who enjoy helping others.

4) With a limit of 32 players, your contribution will be more meaningful in combat. For example, in Eve the side that wins is the one that manages to have the most number of people pressing 'F1'. ED's combat will be far more interesting.

That limitation of 32 players makes it not an mmo... you dont call Battlefield 4 an mmo even tho there are 100s of thousands of people actually playing the game at the saem time and all logged into the same lobby system.. just replace that web lobby system.. with the map or whatever shows you all the players in ED thats still basically a lobby system... a different type of one and a very good take on it..

I must admit is as close as you can get to it being an mmo without it being one as players interactions in their games kind of effect the game world for everyone else.. so someone sells a million 1mw lasers in one system then the price will drop right down for everyone in that system.. but I dont believe those million 1mw lasers will be there for people to buy.. but i must admit on this part i have only skimmed over..

 

Still I cant bloody wait to get my hands on this.. call it an mmo if you want i dont really care because either way I will be playing and having fun lol :)

 

Plus this is taking things off topic a bit hehe.

 

 

 

By your definition, raiding in WoW isn't an MMO because there is a limitation on the number of people in an instance.

 

You're parroting out false definitions of what an MMO is without really thinking about it.

 

I reckon these false definitions of what an MMO is come from CCP because they are the company who stand to gain something. It could be anti-Elite propaganda.

The game I'm really really looking forward to is Elite: Dangerous when it comes out. It's worth looking into even if it's just to rule it out.
Originally posted by Caldrin
Originally posted by Mors.Magne

It will be an MMO with a few subtle modifications in the small print. For example, the ED universe will have 400 billion star systems, but there are only 7 billion people on planet earth, so in most parts of the universe it won't feel like an MMO because you might be on your own! And the first person there ever!

Also dont forget the bit about only being able to interact with maybe 32 people at a time even if there are a lot of people playing in that system.
 

The game basically auto generates a separate instance for any kind of PVP other than that you are aware that people are near you but you cant see them in space unless you start an encounter with them or whatever you call it.. also the player with the best connection actually hosts that instance.

Thats why it is not a real MMO.. Dont get me wrong I have already backed the game and will be playing the hell out of it but its not really an MMO and the developers have said so themselves.

 

 

The definition of an MMO is looser than you think. ED certainly is an MMO and the developers have said this. In addition, you are misinterpreting ED's crowd control system. I would argue that it is a big advantage for the following reasons:

 

1) Having a limit of 32 players showing up means that the graphics will be better than most other MMOs.

2) Having a limit of 32 players will make an insignificant difference - the universe is so large that most people will be spaced out.

3) Having griefers in their own 'instance' means that people who enjoy PvP all the time can immerse themselves in it, but people who don't like being griefed are much less likely to be griefed. They are more likely to encounter players who enjoy helping others.

4) With a limit of 32 players, your contribution will be more meaningful in combat. For example, in Eve the side that wins is the one that manages to have the most number of people pressing 'F1'. ED's combat will be far more interesting.

Originally posted by Gdemami

 


Originally posted by Mors.Magne

It will be an MMO with a few subtle modifications in the small print. For example, the ED universe will have 400 billion star systems, but there are only 7 billion people on planet earth, so in most parts of the universe it won't feel like an MMO because you might be on your own! And the first person there ever!

 

That is like saying that real life does not feel like living on Earth because you do not meet daily 7B people...

Silly logic.

 

What I mean to say is that in the relatively few 'core' systems, ED will feel like an MMO because there will be people there. However, as you move further away from the core areas you will meet fewer and fewer people.

 

If you live on the edge of the universe, you might only ever come across NPCs. That's all I mean - there is no need to over-think this.

Originally posted by Apraxis
Originally posted by jusomdude

Is there ever gonna be a game like this? I want an MMO with detailed gameplay on ground and in space/air where you can transition from one to the other with no loading screen.

No Man's Sky is doing seamless ground to space play but from what I've read it's not MMO, or even multiplayer.

 

I don't care if it's a Star Trek clone IP or whatever. There just needs to be a game with rich space and ground gameplay.

And there is a reason for it.. why no other game has done that seamlessly. It is more or less not possible without any loading screen. You would have so many data to load and even more to store somewhere(textures mostly) that even with SSD it would be extremely hard to realize(though with SSD it could be possible, at least from storing and loading point ov view).. not even talk about the work to create(handcraft) different world + space.

It is possible in No Man's Sky(and up to now we just see some trailers), because everything will procedurally generated on the fly. With other words they don't have to store or load huge texture files, just the procedures how to generate that world and tiny bits of textures and shapes(or even without any.. but then i doubt it would look as good as no man's sky does).

Not even to talk about the network problem of having thousands of players in one seamless world. And yes.. EvE is not really seamless. Every star system is more or less seamless.. but for jumping to one star system to the next you do have the warp animation/tiny movie, and in that time you do the transition from one world(or star system in that case) to the other. And in EvE you can transfer the player from one server(network area, connected with other players) to another one. If it would be completely seamless without any transition it would be by that amount of players near impossible. And therefore it is just logical that No Man's Sky does not have usual multiplayer interaction.. because it is a technical nightmare and almost impossible without any transitions.

Hell.. even in fantasy games you do have almost no game without any transition and completely seamless.. and those worlds are a lot smaller what you would like.

Would it be cool? Of course. But i don't see it doable in the near future.

Originally posted by Boardwalker

Elite: Dangerous and Star Citizen are exactly what you're looking for. Both will have space and planetary action.

I'm a backer of E:D, and it looks fantastic in the early beta.

I do like those two games, too. But i doubt that any of them will offer anything near what the OP would like to have.
Star Citizen is not seamless in anyway, and that is, because of the high graphical standard they do have.. so you basicly will have zones(like star systems, like Ships, like parts of planets, like space stations) and you will have a transition between them, either with loading screen or some longer animation/movie(like eve) e.g. docking animation, warping animation, landing animation or anything like that.. where you can transist from one zone to the other.
 

And i doubt that Star Citizen will have full fledged out planets.

And more or less the same is true for Elite: Dangerous.

And i can't remember(though i could be wrong, i more or less wait until they are out and do not read everything), that any of those two games promised full planets with cities and all.. and full ground gameplay. They both will have parts of it, like a landstation, or like a planet shape where you can fly over. But not a fully fledged out planet.

 

 

Elite: Dangerous will be seemless (even hyperdrive flight will whisk you through the 'real' universe - it won't be a loading screen!). This October, the space sim bit is released. A year afterwards, the planetary bit will be released.

 

The CEO of Frontier Developments, the company that are making ED is a genius and a living legend. He's created the engine that will make it all work from scratch. He's called David Braben. (It's worth seeing his interviews and lectures on YouTube - he's very interesting.)

 

It will be an MMO with a few subtle modifications in the small print. For example, the ED universe will have 400 billion star systems, but there are only 7 billion people on planet earth, so in most parts of the universe it won't feel like an MMO because you might be on your own! And the first person there ever!

I've had a detailed look for digital assets added to the game.

 

It comes to a grand total of 2 robe sets.

 

Well done! What an Olympic Gold effort. What could possibly go wrong?!

This reminds me of the sort of fussy adjustments that CCP have made to Eve Online since 2008. Like CCP, Adventurine are spinning these fussy adjustments as 'major improvments'. 

 

It's not a successful strategy: CCP have been laying off staff in 2 waves recently.

 

The business model that Adventurine should be copying is Frontier Developments' development of Elite: Dangerous. The idea is that you fix your engine so that you can add more stuff easily to the game.

 

In other words, Adventurine should start to copy examples of success, not stagnation.

If the 100 islands that were removed are put back, I will return. This is a deal-breaker for me because my whole gameplay style required the isolated islands.
From what I have read, Valkyrie plays like an arcade game. The problem for CCP is that Elite: Dangerous plays like an arcade game but also has enormous depth. This explains why CCP are making this a Playstation game as well - they had to find a niche that wouldn't be competing with Elite: Dangerous, if you catch my drift.

Perpetuum isn't a bad game, but one thing to bear in mind - I believe that soon Eve Online won't be the 'gold standard' to compare this game against - I reckon that Elite: Dangerous will be the new 'gold standard' in terms of modern / evolved features.

 

You see, Eve Online has more-or-less stagnated since 2008, so it's no longer a straightforward 'gold standard', even though it's more similar to Perpetuum than Elite: Dangerous.

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