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All Posts by Mors.Magne

All Posts by Mors.Magne

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1163 posts found
Originally posted by Semiel

Another possibility is people prolonging a game to fulfill quest requirements...

 

Yes, that's true. Yesterday, I had to cast 40 spells.

Originally posted by Bloodaxes

I try my best to save gold but end up using it all on arena runs where I get bad stuff and end up 0/3, 1/3 sometimes as I keep on losing I pick the easy mode mage and get 6/3 4/3 but what's the fun in picking mage I want to win with the others too...

We'll see if it's a one time payment not a payment everytime you want to do a run it may be reasonable, else it would suck major ass.

Ps. So far I only have 1 legendary, Deathwing, which I use in my warrior deck. On another account I had black knight which is also nice but I prefer the deathwing.

 

My favourite legendary is Ragnaros because the 8 damage at the end of its first turn can't be countered. 

 

A 'Charge' of 8 damage is pretty awesome.

Originally posted by Thane
Originally posted by Wizardry

No you don't have to buy but if you do like some that have already bought over 100 packs,there is a huge disparity in cards.

Even their auto match maker is really bad,example i was constantly matched versus players with more unlocked decks than me and seemed every single card they played was o/p.

Soon i seen the decks with very powerful multi-mechanic cards,i just esc and concede,not much fun there.I have been a long time member of MTGO and MTG regular cards and played SOE's version,i won't be supporting these games anymore with money.

it's a trading card game where you cannot trade cards.

of cors ot's pay 2 win... you can buy ALL cards with decks and then rock the shit out of them ^^

 

I think it's better that Hearthstone is not a trading card game. If it was, like MTGO, cards such as the Black Lotus would cost thousands of dollars! 

 

As it is, the most expensive Hearthstone cards would set you back 20 dollars for the crafting materials. It would be far cheaper still (cost nothing?)  to destroy the cards you will obviously never use and craft the exact legendary you want.

Originally posted by h0urg1ass

All CCG's are pay to win.  This shouldn't even be part of the discussion.

It would be like having a discussion about the space shuttle and someone is surprised that it goes into space... I mean, that's the point.

This is coming from someone who has played MtG, Netrunner, Mechwarrior, LotFR, Warlord, V:TES and dozens of other card games over the past twenty years.  P2W is just part and parcel of the CCG industry and honestly, I'm shocked and astounded that it took the big gaming companies this long to come up with a digital CCG, MTG Online not withstanding.

The real shame in Hearthstone is that it's one of the most shallow and thoughtless card games I've ever played.  It has all the mental depth of a petri dish and yet was created by a company that has earnings in the billions every year.  Either they believe their customer base is made primarily of window licking ear biters that can't comprehend complexity, or they just didn't try very hard to come up with good game mechanics.

I mean for heavens sake, with their earnings they could have hired the master Richard Garfield himself to help design the game.  Instead I feel like any kindergarten class could have come up with the game mechanics in a day.

 

I disagree with you that Hearthstone is less complex than MTGO (which must surely be the gold standard).

 

Hearthstone might appear to be less complex simply because there are not as many cards yet. That is bound to change.

 

If you really think that Hearthstone does not have the potential to be equally as complex as MTGO, I would genuinely love to know why.

Originally posted by Bloodaxes

I was looking forward to this too until I saw the speculation price to do 1 wave of 4?

Atm speculation is around 500 gold per wave......500 GOLD!!

It's already annoying having to farm the 150 gold for arena (Imo the only thing that I find fun in this game) I don't see myself farming 500 gold aka 5 packs or 3 arena runs for a single wave.

 

I am a hardcore player who has all the cards I need to reach the top rank. From my perspective, this expansion plan works well, and I'll explain why...

 

From watching the video, the first wave/wing is free. I get the impression that you unlock each of the successive 3 waves / wings with gold (or real money). Therefore, each month you have to obtain 500 gold? (or £5 or $3.5?)

 

If one gets about 50 gold per day, that's easily 500 gold per month.

 

As a hardcore player, this is a good incentive to keep me playing because using gold to buy further packs has now reached the point of diminishing returns (I am only now lacking a few legendary cards, and I might never need them).

 

I imagine that you will obtain the cards in much the same way as the tutorial - so you will get them - it's not like playing arena, which is a real gamble.

 

However, if you are not a hardcore player and you would prefer to spend that 500 gold per month on standard expert cards (or arena if you are really good), rather than expansions, I imagine that would really suck. The incentive to pay real money would be increased. I imagine that that is Blizzards plan!   :ol

Originally posted by maji

Yep, it's pay to win. The only "not pay to win" part is the arena. Everything else: the more boosters you buy the more legendaries you have the more games you will win, since legendaries are in 90% of all cases soooo much better than other cards.

In other CCGs like MTGO they are some cards as well that are definately better than others. But there you can trade for them. You can't do that in Hearthstone. There you buy boosters. Well, you can also destroy hundreds of your cards to get another one. Which, compared to 1vs1 trades, ensures that your collection is getting smaller and smaller, unless you buy boosters.

 

So, yep, the lack of a trading system and the pay to win issue make sure that Hearthstone is nothing else but a cheap money grab from Blizzard.

 

You are assuming that each Hearthstone card has equal value. Some cards can be destroyed to make other cards without thought - it's a no-brainer. For example, all gold cards can be destroyed and even some useless legendaries.

 

Hearthstone is pay-to-win, up to a point (if you want to rank up to get Legendary status), but you still might not because you need to have experience / skill as well.

 

I've bought enough cards that will allow me to reach the Legendary rank, but the maximum rank I make is 16 because I don't have the experience.  :ol

Originally posted by Creatorzim

You must not be playing Heartstone because its not Pay to Win what so ever. You can play and not spend a dime on this game and win the majority of your fights if luck is not against you.

If you are losing it is because you spend your gold poorly, you should be buying the arenas which is a draft which anyone with 150 gold can win at if you dont suck at the game which gets you tons of cards, gold, and dust. 

Save up your dust if you want legendary cards.

You can get gold easily by playing the computer or randoms and completing quests. Make sure you unlocked all your free cards for each class.

All you have to do is play a ton and you can get all the cards you want for free. Just depends on how much time you put in it. If you dont want to put time into the game you have two options

Buy cards to relieve the time you would spend earning gold on your own

Or 

Quit. Because you just want all the cards handed to you and dont want to put any effort into the game.

 

The problem with arena is that you must win at least 4-6 matches for it to be worthwhile in terms of rewards. Most beginners will be lucky if they win 1 match, and very lucky if they win 3 matches - even though they have 3 lives!

 

You need a lot of experience before even considering playing arena.

I buy cards, and I think there is an element of pay-to-win. This is because I tend to win if I can bring out my expensive legendary cards. However, I lose most of the time to players who have played so often that they know what cards I'm likely to play and have prepared a counter to it. These players usually don't need legendary cards. 

 

A disadvantage of expensive legendary cards is that, apart from the murloc and rogue deck, they don't combine as well with other cards compared to standard cards.

 

So I would rate experience above money in what determines a win.

 

 

I like this game and I'm looking forward to this expansion.

Funcom are having a laugh at their customers' expense (quite literally) - I don't think this joke was intended for 'wise players' because it took too much time and effort for wise players to appreciate it (when the money could have been used for better things).

 

The best response to something like this is to cancel your account, not pay the company any more money, and don't write any comments on forums or complain.

 

Walk away and let Funcom wither.

 

Well at the moment, I'm having quite a lot of fun with a murloc deck in ranked play. 

 

When things get really bad, I whip out my Warlock's Lord Jaraxxus, so whatever happens it's rather fun.   :o)

Originally posted by Quizzical
Originally posted by Mors.Magne

I decided to buy 40 packs after all, because I have a specific deck in mind to build and I wanted to crack on with it.

 

I made a spreadsheet of the cards obtained. The results are amazingly similar to the audit above.

I'd be curious to see whatever data you're willing to post.

 

I would be willing to post it, but it would be a bit tedious to do - so I'm not sure if I will find the time.

 

The results look truly unremarkable! They look like the same odds that have been posted on other forums before.

Originally posted by Quizzical

Whether you get your card packs as Arena rewards or from buying them more directly (regardless of whether with gold or dollars), the probable contents of the card packs still matter.

Being so good at Arena that you can live off your winnings there forever is very, very hard to do.  If you have a 50% chance of winning each Arena match, your odds of winning at least 7 matches in one run are a little under 9%.  A pretty good player who has a 60% chance of winning a match has only about a 23% chance of getting to 7.  Even an exceptionally good player with a 2/3 chance of winning each match has under a 38% chance.  And one should note that this is made harder by the matchmaking tending to put you against harder opponents if you're winning most of your matches.

Nor can you count on getting a ton of spare gold from the matches where you do get there to subsidize those where you don't.  My arena run with 8 wins got me 150 gold exactly--refund the entrance fee, yes, but no spare to cover runs where I did more poorly.  Even my 12-1 arena run (Lay On Hands + 3x Consecration helps a lot) only got me 250 gold--though it also gave me an epic card, a golden blue, and the customary card pack, so it was plenty rewarding, but not that helpful in terms of staying in Arena forever.  My best guess would be that the win percentage needed to break even in gold alone (excluding other rewards) is in the ballpark of 75%-80%--and that's exceptionally hard to do when you're mostly going to get matched against high quality opponents and high quality decks because you're winning so much.

Now, there are other rewards, of course--including an automatic card pack for every arena run.  Even so, by playing in arena, you're forgoing the rewards that you'd have gotten from ranked play, and that needs to be accounted for, too.  I concluded that for an average player who wins 50% of his arena matches and who does enough ranked play to complete all daily quests, arena would tend to be slightly more rewarding than ranked play--but only slightly.  Ultimately, if you're not an exceptionally good or exceptionally bad player, I'd argue that your choice to play arena or not should depend mainly on whether you think it's fun.

 

Yes, you could be right.

 

In addition, one advantage to buying packs that I have just found is that you can replicate the same setup that you have chosen for your arena deck (with the exception of the legendary card, in my case). This must help in terms of practicing with that deck before you enter into arena combat.

I decided to buy 40 packs after all, because I have a specific deck in mind to build and I wanted to crack on with it.

 

I made a spreadsheet of the cards obtained. The results are amazingly similar to the audit above.

 

The biggest difference is that I got 2 legendary cards - one of them was a golden one!

 

However, I was not lucky enough to get all the murlocks - so I guess Old Murk Eye will have to wait for another day!  :)

 

I still think that if you want to win games with a specific setup in mind, arena is the way forward because you have the advantage of getting crafting materials.

 

I doubt that I will be using half the cards I obtained by buying packs alone, but we will see!

This is a brilliant thread because it has real content.

 

The only problem is that I think playing arena is better value overall. This is because:

 

1 pack = about £1.

1 arena = £1.48

 

After each arena you get 1 pack. Therefore, for the extra 48p you get to play 3-9 games (good experience) + whatever you win.

 

What you win is mostly stuff to craft the cards you need (disenchanting cards to make other cards is very inefficient, so getting the mana dust is very good) + possibly gold.

 

If you make it to 7 fights, you get enough gold so that you don't have to pay real money for the next arena match. 

 

However, I concede that very few people are good enough to make it free-to-play - maybe only children and students have that sort of time on their hands to get that good.

I've changed my mind!

 

Despite some classes being slightly better than others, there is no substitute for skill - the advantages of certain classes is not as important as skill. In addition, the luck of card draw is overcome by player skill in the long-run.

 

I think Mage has the upper hand slightly for Arena because this class has the greatest number of tide-changing cards. For example, the common card 'sheep' can totally bugger up an attack.

 

I think Paladin is slightly best for standard compiled play because you can make some amazing combinations. The class ability to generate a 1/1 trooper works very well with the class specific cards. However, because this class relies more on combinations, I think it's not so good for Arena.

The acid test will be to compare Elite: Dangerous with Valkyrie - they should both be out at roughly the same time.

Blizzard seem to have done a good job with the balancing - I find Warlock and Shaman the strongest (different choices from other people on this thread).

 

I find Warlock strong because they can keep on drawing cards, so they don't run out of options / cards towards the end of the game.

 

I find Shaman strong because of the unpredictable totems - those totems are good at dominating the board, and I think that's what most of this game is about. However, the totems are unpredictable, so there is a bit more chance involved.

 

I think mages seem strong, because this is the deck you start with, and people feel comfortable with what they have most experience of.

I am sure that the comment above mine is 100% correct. In addition, I get the feeling that the main game is really the arena combat, where it's all about skill.

 

Once you know what you are doing and you have collected enough good cards (both done trough dailies and the arena), perhaps the ranked games could be taken more seriously? Otherwise, it could be frustrating?

This game has a number of problems, but I think the main one is that mechs are slow and distances are long. That turns it into a boring time sink. It's the main problem because it's not solvable (unless there is some really major re-thinking).

 

The advantage of space games over perpetuum is that you can hyperspace / warp-drive etc.

 

The advantage of fantasy games over perpetuum is that you can use a mount or teleport etc.

 

When I played perpetuum, there were other problems, such as the speed nerf of the fastest robot race (so all robot races play too much the same - so it gets boring quicker), and the larger mechs seemed wimpy (and even slower!).

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