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All Posts by Mors.Magne

All Posts by Mors.Magne

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Originally posted by Bloodaxes

I was looking forward to this too until I saw the speculation price to do 1 wave of 4?

Atm speculation is around 500 gold per wave......500 GOLD!!

It's already annoying having to farm the 150 gold for arena (Imo the only thing that I find fun in this game) I don't see myself farming 500 gold aka 5 packs or 3 arena runs for a single wave.

 

I am a hardcore player who has all the cards I need to reach the top rank. From my perspective, this expansion plan works well, and I'll explain why...

 

From watching the video, the first wave/wing is free. I get the impression that you unlock each of the successive 3 waves / wings with gold (or real money). Therefore, each month you have to obtain 500 gold? (or £5 or $3.5?)

 

If one gets about 50 gold per day, that's easily 500 gold per month.

 

As a hardcore player, this is a good incentive to keep me playing because using gold to buy further packs has now reached the point of diminishing returns (I am only now lacking a few legendary cards, and I might never need them).

 

I imagine that you will obtain the cards in much the same way as the tutorial - so you will get them - it's not like playing arena, which is a real gamble.

 

However, if you are not a hardcore player and you would prefer to spend that 500 gold per month on standard expert cards (or arena if you are really good), rather than expansions, I imagine that would really suck. The incentive to pay real money would be increased. I imagine that that is Blizzards plan!   :ol

Originally posted by maji

Yep, it's pay to win. The only "not pay to win" part is the arena. Everything else: the more boosters you buy the more legendaries you have the more games you will win, since legendaries are in 90% of all cases soooo much better than other cards.

In other CCGs like MTGO they are some cards as well that are definately better than others. But there you can trade for them. You can't do that in Hearthstone. There you buy boosters. Well, you can also destroy hundreds of your cards to get another one. Which, compared to 1vs1 trades, ensures that your collection is getting smaller and smaller, unless you buy boosters.

 

So, yep, the lack of a trading system and the pay to win issue make sure that Hearthstone is nothing else but a cheap money grab from Blizzard.

 

You are assuming that each Hearthstone card has equal value. Some cards can be destroyed to make other cards without thought - it's a no-brainer. For example, all gold cards can be destroyed and even some useless legendaries.

 

Hearthstone is pay-to-win, up to a point (if you want to rank up to get Legendary status), but you still might not because you need to have experience / skill as well.

 

I've bought enough cards that will allow me to reach the Legendary rank, but the maximum rank I make is 16 because I don't have the experience.  :ol

Originally posted by Creatorzim

You must not be playing Heartstone because its not Pay to Win what so ever. You can play and not spend a dime on this game and win the majority of your fights if luck is not against you.

If you are losing it is because you spend your gold poorly, you should be buying the arenas which is a draft which anyone with 150 gold can win at if you dont suck at the game which gets you tons of cards, gold, and dust. 

Save up your dust if you want legendary cards.

You can get gold easily by playing the computer or randoms and completing quests. Make sure you unlocked all your free cards for each class.

All you have to do is play a ton and you can get all the cards you want for free. Just depends on how much time you put in it. If you dont want to put time into the game you have two options

Buy cards to relieve the time you would spend earning gold on your own

Or 

Quit. Because you just want all the cards handed to you and dont want to put any effort into the game.

 

The problem with arena is that you must win at least 4-6 matches for it to be worthwhile in terms of rewards. Most beginners will be lucky if they win 1 match, and very lucky if they win 3 matches - even though they have 3 lives!

 

You need a lot of experience before even considering playing arena.

I buy cards, and I think there is an element of pay-to-win. This is because I tend to win if I can bring out my expensive legendary cards. However, I lose most of the time to players who have played so often that they know what cards I'm likely to play and have prepared a counter to it. These players usually don't need legendary cards. 

 

A disadvantage of expensive legendary cards is that, apart from the murloc and rogue deck, they don't combine as well with other cards compared to standard cards.

 

So I would rate experience above money in what determines a win.

 

 

I like this game and I'm looking forward to this expansion.

Funcom are having a laugh at their customers' expense (quite literally) - I don't think this joke was intended for 'wise players' because it took too much time and effort for wise players to appreciate it (when the money could have been used for better things).

 

The best response to something like this is to cancel your account, not pay the company any more money, and don't write any comments on forums or complain.

 

Walk away and let Funcom wither.

 

Well at the moment, I'm having quite a lot of fun with a murloc deck in ranked play. 

 

When things get really bad, I whip out my Warlock's Lord Jaraxxus, so whatever happens it's rather fun.   :o)

Originally posted by Quizzical
Originally posted by Mors.Magne

I decided to buy 40 packs after all, because I have a specific deck in mind to build and I wanted to crack on with it.

 

I made a spreadsheet of the cards obtained. The results are amazingly similar to the audit above.

I'd be curious to see whatever data you're willing to post.

 

I would be willing to post it, but it would be a bit tedious to do - so I'm not sure if I will find the time.

 

The results look truly unremarkable! They look like the same odds that have been posted on other forums before.

Originally posted by Quizzical

Whether you get your card packs as Arena rewards or from buying them more directly (regardless of whether with gold or dollars), the probable contents of the card packs still matter.

Being so good at Arena that you can live off your winnings there forever is very, very hard to do.  If you have a 50% chance of winning each Arena match, your odds of winning at least 7 matches in one run are a little under 9%.  A pretty good player who has a 60% chance of winning a match has only about a 23% chance of getting to 7.  Even an exceptionally good player with a 2/3 chance of winning each match has under a 38% chance.  And one should note that this is made harder by the matchmaking tending to put you against harder opponents if you're winning most of your matches.

Nor can you count on getting a ton of spare gold from the matches where you do get there to subsidize those where you don't.  My arena run with 8 wins got me 150 gold exactly--refund the entrance fee, yes, but no spare to cover runs where I did more poorly.  Even my 12-1 arena run (Lay On Hands + 3x Consecration helps a lot) only got me 250 gold--though it also gave me an epic card, a golden blue, and the customary card pack, so it was plenty rewarding, but not that helpful in terms of staying in Arena forever.  My best guess would be that the win percentage needed to break even in gold alone (excluding other rewards) is in the ballpark of 75%-80%--and that's exceptionally hard to do when you're mostly going to get matched against high quality opponents and high quality decks because you're winning so much.

Now, there are other rewards, of course--including an automatic card pack for every arena run.  Even so, by playing in arena, you're forgoing the rewards that you'd have gotten from ranked play, and that needs to be accounted for, too.  I concluded that for an average player who wins 50% of his arena matches and who does enough ranked play to complete all daily quests, arena would tend to be slightly more rewarding than ranked play--but only slightly.  Ultimately, if you're not an exceptionally good or exceptionally bad player, I'd argue that your choice to play arena or not should depend mainly on whether you think it's fun.

 

Yes, you could be right.

 

In addition, one advantage to buying packs that I have just found is that you can replicate the same setup that you have chosen for your arena deck (with the exception of the legendary card, in my case). This must help in terms of practicing with that deck before you enter into arena combat.

I decided to buy 40 packs after all, because I have a specific deck in mind to build and I wanted to crack on with it.

 

I made a spreadsheet of the cards obtained. The results are amazingly similar to the audit above.

 

The biggest difference is that I got 2 legendary cards - one of them was a golden one!

 

However, I was not lucky enough to get all the murlocks - so I guess Old Murk Eye will have to wait for another day!  :)

 

I still think that if you want to win games with a specific setup in mind, arena is the way forward because you have the advantage of getting crafting materials.

 

I doubt that I will be using half the cards I obtained by buying packs alone, but we will see!

This is a brilliant thread because it has real content.

 

The only problem is that I think playing arena is better value overall. This is because:

 

1 pack = about £1.

1 arena = £1.48

 

After each arena you get 1 pack. Therefore, for the extra 48p you get to play 3-9 games (good experience) + whatever you win.

 

What you win is mostly stuff to craft the cards you need (disenchanting cards to make other cards is very inefficient, so getting the mana dust is very good) + possibly gold.

 

If you make it to 7 fights, you get enough gold so that you don't have to pay real money for the next arena match. 

 

However, I concede that very few people are good enough to make it free-to-play - maybe only children and students have that sort of time on their hands to get that good.

I've changed my mind!

 

Despite some classes being slightly better than others, there is no substitute for skill - the advantages of certain classes is not as important as skill. In addition, the luck of card draw is overcome by player skill in the long-run.

 

I think Mage has the upper hand slightly for Arena because this class has the greatest number of tide-changing cards. For example, the common card 'sheep' can totally bugger up an attack.

 

I think Paladin is slightly best for standard compiled play because you can make some amazing combinations. The class ability to generate a 1/1 trooper works very well with the class specific cards. However, because this class relies more on combinations, I think it's not so good for Arena.

The acid test will be to compare Elite: Dangerous with Valkyrie - they should both be out at roughly the same time.

Blizzard seem to have done a good job with the balancing - I find Warlock and Shaman the strongest (different choices from other people on this thread).

 

I find Warlock strong because they can keep on drawing cards, so they don't run out of options / cards towards the end of the game.

 

I find Shaman strong because of the unpredictable totems - those totems are good at dominating the board, and I think that's what most of this game is about. However, the totems are unpredictable, so there is a bit more chance involved.

 

I think mages seem strong, because this is the deck you start with, and people feel comfortable with what they have most experience of.

I am sure that the comment above mine is 100% correct. In addition, I get the feeling that the main game is really the arena combat, where it's all about skill.

 

Once you know what you are doing and you have collected enough good cards (both done trough dailies and the arena), perhaps the ranked games could be taken more seriously? Otherwise, it could be frustrating?

This game has a number of problems, but I think the main one is that mechs are slow and distances are long. That turns it into a boring time sink. It's the main problem because it's not solvable (unless there is some really major re-thinking).

 

The advantage of space games over perpetuum is that you can hyperspace / warp-drive etc.

 

The advantage of fantasy games over perpetuum is that you can use a mount or teleport etc.

 

When I played perpetuum, there were other problems, such as the speed nerf of the fastest robot race (so all robot races play too much the same - so it gets boring quicker), and the larger mechs seemed wimpy (and even slower!).


Originally posted by Knotwood

This is the first game where I truly felt ripped off by the gaming industry.   I looked at the Star Trek title, and assumed it was going to be something spectacular,  so I bought a $300 lifetime sub during pre-order.   Wow that was very painful, especially when I logged in the first time to see a game fully undeveloped.   But then to see every content update be put into a cash shop.  Nothing but a buy button on every new update and feature added since launch.  It taught me the important lesson of never buying anything before a pre-order without first seeing the game fully. 




 




I still to this day have the lifetime sub.  When I logged in each time over the first few years of its release, I found it go F2P, which was like adding salt to the wound, then seeing everything in the game in a cash shop still hurt even more.   Every time I log in I hoped and prayed that it would be developed,  but instead what I seen was only cash shop developments .   About a year ago when I logged in, I noticed they had a ship in lockboxes and was willing to give the game another try.  It had all this glory around a ship in the lockboxes, so I decided what the hell, I bought $10 in keys, and started to open them all.    After not winning anything,  I noticed on their website for the game that the prize for those lockboxes were no longer available in game.   yet they kept those lockboxs in game making people think they could still win a ship.  You can probably just imagine my feelings after that....




 




I felt so ripped off by this game, I cringe even to this day on how undeveloped it was, to me it was a wake up call to how much of a money grab a game in the industry could  achieve,  like a banker who has crossed and dotted their I and T's to get some fees.   I never seen a game since then have this level of a money grab in the form of content and updates.  Something I never thought an Star Trek IP could have personally, since it in Star Trek they preach against greed.   Ouch.....   Ouch.... Ouch...   I learned my lesson.    If you ever wonder why someone like me only plays sub, and probably will never play F2P ever again.   This game is why.




 




Lesson Learned.



 


Thank you for sharing this and passing this information on. 


 


This sort of information is more valuable than reading a 'professional' review.


Originally posted by Mardukk
Originally posted by Mors.Magne
Originally posted by xpiher
Originally posted by Mors.Magne

The reason why DFUW is unpopular is that it caters to a very specific type of player, who MUST match all the criteria:

 

  • MUST work in a team - playing solo is not a realistic option.
  • MUST enjoy PvP (look at the map - it's built as a giant PvP arena). There is no escape from PvP.
  • MUST enjoy repetitive crafting / collecting to fit in with the team (chopping down many trees a day etc).
 
I used to really enjoy Darkfall when you could solo by living on the many isolated islands.
 
In DFUW, they removed all of them!
 
The day the islands come back, I will definitely return. However, I know this will never happen - I feel both sad and angry about that.

 

Soloing is completely viable in UW, its just harder to solo PvP because of the skill cap. Any skill cap system AV would have used would have made it harder to solo. Economically, there's actually more incentive to solo your way to riches then there is in teaming up with people, which is one of the reason why the game's economy is so messed up. Alone, I've gotten enough materials over the course of the year I've played to outright buy a player city when cities were still expensive. When I was grinding regularlly , I'd get over 500k in gold and resource  every week and a half with normal MMORPG play time. 

 

Soloing in DFUW is viable in the same way that crossing the road blindfolded during rush hour is viable. You can do it, but would you really want to?

 

This is what I hate about fanboys - they support or excuse all the faults in a game and so nothing gets changed and nothing improves.

 

The worst example of rabid fanboy-ism is for the game Eve Online, where fans are charged $100 per year per account and then the fanboys celebrate when CCP introduces rubbish DLC that they have to pay even more for.

Wha?  I solo 90% of the time.  And I have since I started, a few months after launch.  I am not a great PvPer and I'm rarely surprised while solo PvEing or gathering in the open world.

 

I do think the PvP skill gap is pretty large due to how skill based the game is.  If you put down a noob in WoW and a noob in DFUW in front of a good PvPer he will have much much less chance of winning in DFUW.  Not saying it is good or bad it is just a fact.

 

I find your account very hard to believe because if you look at a map of the new Darkfall, there are no longer any isolated areas. All areas of the map are now between player-owned settlements.

 

I suspect you are living in the starter areas and not venturing out much.

 

In the old Darkfall, it used to be possible to live using a combination of isolated chaos cities (not player owned), and isolated banks and vendors.

 

In the old Darkfall, the large areas of sea between the isolated islands meant that it was possible to do all manner of things while avoiding PvP altogether - if you had planned your route properly.

Originally posted by xpiher
Originally posted by Mors.Magne

The reason why DFUW is unpopular is that it caters to a very specific type of player, who MUST match all the criteria:

 

  • MUST work in a team - playing solo is not a realistic option.
  • MUST enjoy PvP (look at the map - it's built as a giant PvP arena). There is no escape from PvP.
  • MUST enjoy repetitive crafting / collecting to fit in with the team (chopping down many trees a day etc).
 
I used to really enjoy Darkfall when you could solo by living on the many isolated islands.
 
In DFUW, they removed all of them!
 
The day the islands come back, I will definitely return. However, I know this will never happen - I feel both sad and angry about that.

 

Soloing is completely viable in UW, its just harder to solo PvP because of the skill cap. Any skill cap system AV would have used would have made it harder to solo. Economically, there's actually more incentive to solo your way to riches then there is in teaming up with people, which is one of the reason why the game's economy is so messed up. Alone, I've gotten enough materials over the course of the year I've played to outright buy a player city when cities were still expensive. When I was grinding regularlly , I'd get over 500k in gold and resource  every week and a half with normal MMORPG play time. 

 

Soloing in DFUW is viable in the same way that crossing the road blindfolded during rush hour is viable. You can do it, but would you really want to?

 

This is what I hate about fanboys - they support or excuse all the faults in a game and so nothing gets changed and nothing improves.

 

The worst example of rabid fanboy-ism is for the game Eve Online, where fans are charged $100 per year per account and then the fanboys celebrate when CCP introduces rubbish DLC that they have to pay even more for.

The reason why DFUW is unpopular is that it caters to a very specific type of player, who MUST match all the criteria:

 

  • MUST work in a team - playing solo is not a realistic option.
  • MUST enjoy PvP (look at the map - it's built as a giant PvP arena). There is no escape from PvP.
  • MUST enjoy repetitive crafting / collecting to fit in with the team (chopping down many trees a day etc).
 
I used to really enjoy Darkfall when you could solo by living on the many isolated islands.
 
In DFUW, they removed all of them!
 
The day the islands come back, I will definitely return. However, I know this will never happen - I feel both sad and angry about that.
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