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All Posts by Mors.Magne

All Posts by Mors.Magne

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996 posts found
This reminds me of SWTOR hype without the budget.
Originally posted by retiredmj
Originally posted by Volenibblets

Judging from the content of your post OP and your annoyance I'd say, like a lot of Eve players I've spoken to, you're in denial. Eve is probably not for you. It took me quite a long time to realise that myself. I desperately wanted it to be a complex space sim where a player could do a lot of things and stay interested indefinitely - relax mining whist watching you tube, explore casually, do missions for a change grinding faction rep and then pvp if the fancy took me (who knows the occasionally unexpected skirmish out and about in low sec keeps things interesting).  Imo options on play style are what makes the best MMOs great. However, I was fooling myself, all the other stuff is fluff and the devs have been edging it towards making anything else but pvp next to futile over time. The recent changes dramatically reflect that. 

Don't get me wrong, I love the game engine, the way it looks, the complexity of the ship design, the massive scale - there is so much that's great about the setup besides the execution and where it's gone and I can't make it be what I want it to be, f*** knows I've tried many many times! Hoping star citizen is going to be that kind of multilayered space sim experience.


This is probably the best description of EvE I've ever seen.  I think many people come to EvE expecting the deep immersive "look at everything I can do" when it's really just a PvP game.


Eve is a deep immersive space sim. However, you have to be able to play it for hours every day.


A lot of people who play Eve are in the military and therefore have a lot of 'down time'. In addition, a fair number are either diabled, students, out of work, or are children in their long holidays.


Eve and a proper full time job (and perhaps with family) do not mix well together.

Don't shoot at people who appear on your high-sec mission grid. 


The idea is that you make the mistake of shooting them and then suddenly you can be webbed, scrambled, and podded.


Ignore them - just carry on with your mission and in 5 minutes or so they will go away. 


Robbing from wrecks is not a profitable business because most of the ISK comes from the bounties of the NPCs.

Yes, I understand how someone can have an "emotional attachment" to their PvE character and dislike people who PvP.


Back in 2004, I had an emotional attachment to my Fire Mage in WoW. The first time I was ganked was very memorable and I felt quite shocked.


However, I got used to the idea and ganked somebody else - it felt absolutely fantastic.


My "emotional attachment" to my WoW Fire Mage continued up until around 2008 when the talent point system was "simplified". From then on, my Fire Mage wasn't my Fire Mage anymore so I lost my emotional attachment to WoW and unsubbed - on reflection, this was far more traumatic to me than a PvP gank!

I bought the Collector's Edition with high hopes for SWTOR.


The worst aspect of it is the NPC combat. What specifically is wrong is that the enemy NPCs stand there with their repetitive idle animations while you kill their 'friends' a few meters away.


This is totally immersion breaking - combat is seen for what it is - a chore to get to the next level, so you can repeat it all over again.


Amazingly, Darkfall's PvE is far more realistic - enemies attack on sight. Darkfall was designed to be a PvP game, so you can see how utterly retarded SWTOR is. 


Basically, STWOR is a game for mindless 8-year-olds. I think it's children who defend it because, hey it's Star Wars, and they don't have the pocket money to know any better.

If a game is good, I'll pay for it regardless of payment system.


SWTOR is a s.h.i.t. game - end of. The NPC AI is one of the worst I have ever seen. I am bored of seeing the NPC's repetative idle animations while I slaughter their friends in the same way, regardless of what method I am 'choosing'.


Warhammer Quest on iPad has DLC, and every bit of it has been well worth purchasing.

When you start playing computer games in general - not just MMOs / MMORPGs - PvE is great.


However, with experience you begin to realise how repetitive PvE becomes. (SWTOR is one of the worst offenders - NPCs have the AI of a house brick and are just as static).


With experience, you begin to prefer PvP because a human opponent is far more versatile than a computer could ever be.


This is why MMOs tend to have PvE and PvP - they are hedging their bets.


Having said all that, the OP is absolutely correct - every MMO is very similar.


Generally speaking, it's very hard to find a game that is different.

I re-tried SWTOR last week.


It's even more boring than how I remember it - NPCs just stand there waiting for you to kill them. As you kill off each NPC, the neighboring NPCs - only about 10 meters away - continue with their repetitive idle animations.


It's far worse than WoW.

Three years ago, Perpetuum was the most popular game on this website!


It was popular because at the time a lot of Eve Online players were disgruntled with Eve and temporarily left to play Perpetuum - I remember that the ethos of the most powerful PvP corporation was very similar to BoB and GoonSwarm alliances in Eve - too much to be a coincidence (it was a form of communism).


Suddenly, about a year after Perpetuum's launch,  Eve Online changed and then DUST 514 was launched in beta. Suddenly, popularity for Perpetuum vanished - I don't think this was a coincidence.


Personally, I left Perpetuum roughly 6 months after launch - when the fastest robot was nerfed (from then on, all robots became a very similar speed, even despite size). I wanted to specialise in the fastest robot, but I was denied this thrilling 'career'. It was annoying because I had invested a lot of time into that particular robot.


I did return to Perpetuum about 6 months later, but it had not changed, and the rate of development was so slow that I finally bailed out for the last time.

Expect more WoW clones for years to come - the numbers speak for themselves:


Contrary to popular belief, GW2 is a pygmy compared to WoW.

Thank you for all your replies.
Originally posted by lizardbones

Raid gear works well in raids, Battleground PvP gear works well in battlegrounds. Unless something has changed, that's how it works. You wouldn't 'beat' anyone in Raid gear in a raid anymore than you'd expect to beat anyone in PvP wearing Raid gear.


That's interesting. How did Blizzard manage to arrange that?


What's the difference in characteristics between raid gear and PvP gear?

I'm tempted to return to WoW, but I only have the time for PvP (I think raids can go on for over an hour, if you include preparation).


However, what are the rewards like for PvP? I'm not keen to do PvP if I have no hope of ever beating people with raid gear.

Originally posted by Tatercake
wy do you need us to tell you what to do  are you a SHEEP  are you a follower  are you someone that needs to be told constently what to do. i played wow for 8 9 years  was a guild leader of 100s  left it all moved on to bigger better things never looked back crying to see if i need to go back  to the old ways . now  stand up make a choice be strong take command of your desires and do it and stick to it  dont be a sheep  a follower  or a slave to the masses  be a individual and  to what you desire 


The OP is now asking a very good question - what is the PvP experience like if all you want to do is PvP?


This is a very good question because WoW at the moment seems very raid-centric. It's tempting to speculate that if you don't raid, you won't do well at PvP. 


Therefore, I eagerly hope that someone will answer this - it may influence whether I return to WoW or not.

Originally posted by BadSpock
Originally posted by Covet78
Blizzard is moving away from the 5 man instances and outside of raiding, focusing more on three man instances called scenarios. So if you were concerned about 5 man's. don't worry, you can get much better gear from the three man instances that don't require a tank or healer. 

Well this is not true, not on live and I haven't heard any indication this is happening in Warlords of Draenor.

Play MoP if you like raiding, want to experience the lore/questing, and/or you like things like Pet Battles (Pokemon) and Farmville type things.

The last two are 100% optional, I've done neither.

But if you don't like raiding, the questing is great in MoP, but you'll level 85-90 with 2-4 zones worth of quests to still do.

If you do like raiding, it's easier than ever to get into.

I literally finished leveling my Paladin to 90, went to Timeless Isle, started running heroics, and then did LFR once (cleared all of the previous tiers) the week before the new raid tier came out.

My Paladin is now my main and I have a good 3-4 kills on each boss in LFR Siege of Ogrimmar.

I log in to do my weekly LFR, and that is about it.

I do want to go back and get some more acheivements and clear old content for $$ and transmog items.

I'd also like to level up my Fishing and Archaeology to 600, as my cooking is close to 580 (and extremely easy to catch up in MoP) and my primary professions are maxed (JC/Miner).

I WISH there were ways to progress your character outside of raiding, but there really isn't (except for PvP of course, which doesn't interest me as much.)

So if I'm playing outside of raiding, I'm fishing/surveying or plowing through old content for achieves/$ or finishing out my exploration achievements.


I totally agree.


If the rewards for PvP pet battles assisted PvP, I would play again. 

Fire mage in WoW before it was nerfed into uselessness.
Originally posted by sportsfan

Reason is simple:

- Hearthstone in closed beta: 1 million players and a few million waiting to get in (source: Blizzard beta invite numbers)

MTGO: 2k max players at night (source: the idiots at Wizard of the Coast show it even in game)

So in one hand you have an interest of multi million on line players and in the other hand you have 2k players...

Is this fair ?

Nope, but why clutter this site with info on a game no one plays on line. Not talking the paper version because we talk on line here.

Besides I would advice anyone not to start with MTGO as the costs are extreme, up to hundreds of dollars per expansion for just digital cards... , while in HS you can have very valid decks for free and by doing one daily you can have 15 packs FREE per month.



TenTonHammer believe that Magic: the Gathering is superior to Hearthstone:


I work in PR and I would say the main reason why Hearthstone is more popular than MTGO is due to:

1) Branding

2) Advertising

3) MTGO's publisher not keeping their IT up-to-date


But at the end of the day, Magic: the Gathering is the 'better game' - but what else would  you expect after 20 years of experience?

...says BLOBtheTROLL


I reckon the one that will win will be the one that has the best iPad version.


Both games (Hearthstone and Magic: the Gathering Online) are having iPad versions released. Playing a card game anywhere - such as in bed in the middle of the night - is a huge advantage. You can quickly PvP any time you like - for however long you like - and then go back to sleep in minutes.


This will be the big decider for me.

Originally posted by Cacaphony


Originally posted by Mors.Magne

Originally posted by Cacaphony  

Originally posted by Mors.Magne Hearthstone and Magic: the Gathering Online (MTGO) are both online card trading games, but MTGO is not listed on this website.     What makes Hearthstone an MMORPG and what makes MTGO not an MMORPG?   Is this because Blizzard have funded advertising with, but the company that makes MTGO have not? Or am I being too cynical?
  Is Hearthstone a card trading game? I thought blizzard didn't allow people to trade cards. You have to earn them in-game or by buying packs. Anyway, correct me if Im wrong. If you want to put Magic and Hearthstone up against one another in this thread, why not include Scrolls also?


I heard a similar thing, but I also heard that you have to buy cards to play Hearthstone.


Buying is similar to trading cards. The only difference is that in Hearthstone you buy your cards from Blizzard, but in MTGO you buy your cards either from the company, other players, or buying / selling trading bots.


So basically, there isn't much difference between them in the trading / buying cards respect.


I think trading is more represented in Magic than in Hearthstone. A card for a card. Not currency paid to Blizzard for something online.

Also, in Scrolls, you CAN trade a card or cards for another card or cards. Its not currency only for a card. Granted, its digital only. But it represents trading much better than Hearthstone does. In my opinion of course.


I'm not so sure about that - On Wikipedia it says that you can purchase booster packs from Blizzard. This is buying / trading cards - we're just arguing over the finer points.

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