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All Posts by Mors.Magne

All Posts by Mors.Magne

58 Pages 1 2 3 4 5 6 7 » Last
1160 posts found

One of the big conceptual flaws of DFUW is that you're given the illusion of freedom by the appearance of the world but only given 1 ultimate goal.

 

The developers of DFUW should have made a fantasy version of Elite: Dangerous where the key word is "liberty".

Well at least they didn't make Tony Blair Philanthropist of the Year, which is what GQ Magazine have just done. That takes PR to new depths.
Originally posted by DamonVile
Originally posted by LacedOpium
Originally posted by Daxxan
Originally posted by siempi
Whoa whoa, what's that WoW? Getting scared of ARCHEAGE!?!?

Nothing to do with ArcheAge.  Everything to do with WoD

 

Have they ever done anything like this with prior expansions?  No they have not.  Of course It has everything to do with the release of Archeage.  You'd have to be very gullible to believe it has nothing, at all, to do with the release of Archeage.  Blizzard didn't get to be number one by being stupid.

Do AA fans really think that game will even pass the million player mark after the first month or two ? It's a niche title that will probably have a solid following but hardly a threat to the wow monster.

They have an upcoming expansion that they think will bring back the glory days of wow in a time that subs have never been lower since it's peak. Obviously they're doing what they can to get people back in playing so they'll stay when it comes out.

 

There will be no returning to the glory days of WoW because there is no talk of returning to the old highly customisable skill trees.

 

Coupled to that, classes no longer occupy the unique niches they once had. The feel of gameplay is completely different.

Originally posted by Axxar

Mining and exploration should also get added during the beta.

I believe that mining will be introduced into the beta for the final release: http://forums.frontier.co.uk/showthread.php?t=7196

 

More mining aspects will also be introduced later: http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ

 

I'm glad someone likes mining - There are other aspects that appeal to me more.  :o)

Yes, I definitely think that Elite: Dangerous will be worth it. In fact, I will be buying a state-of-the-art computer with Oculus Rift only for this game.

 

I think it will be released on schedule because the core gameplay has already been polished. All they are doing now is adding more ships, stations, and missions.

 

There will also be further expansions, which will include walking on planets and game hunting for aliens and dinosaurs etc!

Originally posted by Kyleran

Originally posted by Bladestrom
If it has the 100 billion systems as promised then gate camps are going to be isolated to trade hubs, so from that aspect the pvp will be different. Ganking is part and parcel of open pvp, griefing should never be - sO will depend on how well this is managed.

A large portion of ganking in EVE occurs around trade hubs, and asteroid belts, and of course choke points like gate camps to lowsec and 0.0.  if Elite has similar areas of congregation and consolidation then you can count on  players trying to kill you there if it's permitted, regardless how big the universe is.   (and don't believe the hype, 100B is an inconceivable figure, someone good in math could probably come back and tell you if all you did was fly 24x7 for a year you could not explore more than 40/50K of them. )

Originally posted by rodingo
I'm not sure if both games cater to the same type of individuals.  Plus I don't think there will be warp gates to camp so those types of players (if they do crossover which I'm sure some will) will have to think of other ways to catch noobs or for just being general PITAs.  At least in this game your actual flying skill should out way those who are used to clicking their mouse to move their heavier mass frigate class ships and higher versus what looks like to be more like heavy fighters in Elite.  I guess in the end though we will see how much gear trumps skill, if at all, in this game.

There will be some cross over of course, but each game should carve out it's own niche style of game play, so i don't think there will be a lot of similarities between the two.

With EVE's real time training it will be very easy for me to keep my subs rolling in EVE and duck out to play Elite on the side to see if I like it, expect a lot of hardcore EVE players to do the same.

But count on this, if Elite proves to be good, it will draw the ganking element such as Goons(and others) to it and they will find a way to be an annoyance, it's just what they are best at.

 

 

 

I'm happy to say that I think you're mostly wrong!

 

The big difference between Eve Online and Elite: Dangerous is this:

 

Eve Online is ALL about PvP (ganking). Even when you are doing PvE in Eve, it's either to gather materials to gank others - or to make you a big fat target so that you'll be ganked sooner or later.

 

In Elite: Dangerous, the reward system encourages people to collaborate. You can PvP in Elite: Dangerous, but griefers are corralled, through very clever and subtle means, towards consensual PvP rather than opportunistic ganking. (griefers will find themselves in the company of other griefers, rather than in the company of non-PvPers.) It's so clever and seamless that it won't be obvious, so immersion won't be broken for anyone.

 

The biggest difference between Eve Online and Elite: Dangerous is that Eve Online is 100% focused on PvP - this can break immersion: in Eve, you never feel you are in a space ship in a different universe.

 

In contrast, the intention of Elite: Dangerous is to create an immersive and engrossing universe. For example, think of the bar in Star Wars - the aim with Elite: Dangerous is to create an experience.

 

These 2 different intentions make them very different experiences.

 

it's like comparing the original films of Star Wars (analogous to how Elite: Dangerous will be) to a huge pub fight (which is what Eve Online is, except that it involves a lot more preparation for the fight).

I suspect the biggest problem with this game will be that it's all about fighting and absolutely nothing else.

The reason why the original Star Wars films were so popular was because they gave you a grand tour of a completely different and entrancing universe. Most games miss this point and focus on fighting to 'capture the princess' that nobody really cares about anyway!

I suspect MMORPG.com are being paid so much by CCP that money is more important than freedom of speech. 

 

What more can one say that won't be locked?

 

 

It's very simple - the game will always stay the same, and that gets boring after a while. 

Every time CCP think of something new and innovative, they make a different game out of it, e.g. - DUST 514 or Valkyrie.

Eve Online's new boss got her job because she thought of a slightly different way of selling Eve Online to people. In other words, she was not selected because she had innovative ideas for gameplay.

 

These days, developers generally feel that all MMORPGs have a lifespan of roughly 7 years. Unfortunately, I don't believe there are any significant exceptions to this rule.

 

There is often talk about Eve being too much of a challenge for some players. However, I think this is misleading. I would say that the big problem with Eve is that it's boring because the gameplay is tired, old hat, and lacks immersion.

I won't be coming back to WoW because my fire mage plays in a boring way compared to pre-2009. It's no longer fun.

When Elite: Dangerous is released at the end of this year, Eve Online will become obsolescent and even more of a niche game than it is already.

 

The reason why Eve Online is climbing in the charts at the moment is because there hasn't been a good game released for months.

 

Just bear these things in mind before you invest time into Eve Online.

Save your money and buy Elite: Dangerous when it is released later this year.

 

The opinions of big publishing houses and MMORPG.com has been thoroughly discredited - unless you really want more of the same.

 

 

The biggest problem with this game is the moment-to-moment gameplay because it involves trudging over large distances.

At the moment, it looks as if the best MMORPG's have a golden era that lasts about 5 years, followed by a period of decline that starts to bite at 7 to 10 years.

 

This is probably due to the initial geniuses leaving.

 

I would love to be proved wrong by Blizzard. I would like to see them hire a leader who can rejuvenate WoW, but my guess is that big publishing companies are no longer capable of taking the risk of trying brave new things.

I think this game could be the WoW-killer (using Oculus Rift).

As people have described above, it's a space flight sim with Flight Assist off. However, the veterans of the game fly using Flight Assist on, and only switch it off during certain dogfighting manoeuvres.

If you used Flight Assist off all the time, it would be too much for us humans because we don't have enough fingers or mental processing power to make it workable.

Generally speaking, I agree with everything the OP says. However, the time investment isn't everything...

 

I've played Eve Online since 2004 and I've probably spent about £2,000 on the franchise - if you include Eve Online subscriptions, fanfest expenses, and payments for DUST. Nevertheless, I have recently unsubscribed from Eve Online because CCP have walked away from their original vision for Eve Online and there are other upcoming games that will fill that demand much better.

 

So I think WoW has been fortunate in that they have not had any serious competition up until now. I predict that Oculus Rift could change all that with time, but we'll have to wait until publishing houses have the courage to try something new! 

Originally posted by CrazKanuk
Originally posted by Mors.Magne

http://www.gamespot.com/videos/destiny-alpha-overview/2300-6419784/

This is GameSpot's take on the alpha of Destiny.

 

I think it's a far more realistic opinion compared to MMORPG.com's, which surprised me.

 

The crucial thing is that the reviewers only played a limited amount of it, and yet they were conscious that it felt repetitive.  

Yes, let's ignore, literally, the first sentence from Kevin van Ord, "Well, actually, I had a really good time." 

 

They also talk about its "...broader in scope...", the weapons "...feel really good...", "...Super good..."

 

Did you even watch the Gamespot review? They do their fair share of blowing smoke up Destiny's A$$. Just finished their review, actually. Did you even listen to it? Gawd! I think Destiny's actually out back having a cigarette right now because they just got done with a 10 minute Blow from the GameSpot folks. That being said, it's well worth every bit of smoke blown up there. I played through 2 classes and loved it. Is it repetitive? Yeah, sure, but you could say that every single MMO these days is repetitive, every shooter IS repetitive (have you ever played Call of Duty? ok, then you don't need to play any other CoD title). Actually every damn game out there today is repetitive. Every game in history is repetitive. Do you know how many effing goombas I've stomped on? Destiny does a LOT to progress shooters. Whether or not it "works" remains to be seen, but the Alpha was quite good, and polished. 

 

You seem to be reaching here. If you're really interested in conspiracy theories, I think that UFOs might be a better place to throw out your BS. You can always try here

 

 

 

When you review anything, it's customary to start off with the good points first. Then you give the bad points. They followed that format, which was quite professional of them. The bad points outweighed the good points.

 

From what I have seen, Call of Duty is far less repetitive than Destiny - especially the classic WW2 version that simulated the D-Day landings, the advance of the Desert Rats, and the defense of Leningrad. 

 

Over-hype is a bad habit and it needs to be called out in order to raise the standard.

http://www.gamespot.com/videos/destiny-alpha-overview/2300-6419784/

This is GameSpot's take on the alpha of Destiny.

 

I think it's a far more realistic opinion compared to MMORPG.com's, which surprised me.

 

The crucial thing is that the reviewers only played a limited amount of it, and yet they were conscious that it felt repetitive.  

Originally posted by BillMurphy
Just a side note, while I count my Monopoly money in my LEGO mansion: Pirate101 won The Player's Choice Award. It had nothing to do with MMORPG.com editorial other than posting the polls. The simple fact is that their fans voted, and other games' did not.

Now, we can take up issue with letting any registered account vote, but that's a whole other story.

Oh and side note: we do not get paid for good reviews or any sort of editorial here. Whether you agree with our writers or not, we are completely separate from advertising. The games that get coverage here are the games that people actually care to read about. Truth is, people don't read Star Citizen articles or Elite articles much, but we try our damnedest to cover both. In fact, Frontier and I are working on some exclusive content just for those of you who want it more than Star Citizen.

No, we write about what the audience actually clicks and reads. That's why top tier games get a ton of coverage, and lower tier games get less. If I had unlimited writing resources this site would be a constant stream of articles on EVERY game. But we are not Gamespot or IGN. We are "indie" and do what we can.

Now, I COULD name two sites I know that DO take money for positive reviews. But I won't. You can probably figure them out for yourself.

 

Thank you for replying. I don't agree with you.

 

The "...games that people actually care to read about" are mostly decided by large advertising budgets. For example, it's well known that many promotional videos at E3 should be taken with a large pinch of salt. 

 

As soon MMORPG.com writers write about a game that appears to be exciting, people click on that game on MMORPG.com and omit clicking on the other games (e.g. it takes 1 click to click on Star Citizen, which is on the front page, but you have to find Elite: Dangerous using an index of hundreds of games - this is an enormous difference). 

 

This creates a vicious cycle of hype. Even when the game turns out to be rubbish, so many people have already clicked on the game (and it's generated so many articles) that the hype continues!

 

The perfect example of this is SWTOR.

 

I think the gaming industry believes most gamers are either very young or stupid. For example, Destiny looks like an FPS with little more depth than Halo, and nobody ever asks David Braben about procedural generation, which is cutting edge - it's where games meets science, maths, and art (there is a 15 minute science lecture at the Royal Albert Hall on YouTube, and that's it: https://www.youtube.com/watch?v=GEVutbSqBI0).

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