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All Posts by Mors.Magne

All Posts by Mors.Magne

38 Pages 1 2 3 4 5 6 7 » Last
742 posts found
Originally posted by Dihoru
Originally posted by Mors.Magne

They did the right thing to ban you.

Many children are likely to play WoT. 

Typing a swear word is worse than saying a swear word because you can't use the excuse that it was an exclamation of surprise.

The MMORPG community should expect certain standards of people.

I donno if you play WoT but I've had to deal with allot of those children myself... trust me they know allot more swear words than I did a few times though mercifully they couldn't string two words together before proceeding to go angry german kid.

Then these children should be banned! 

They need to learn that emotional and aggressive outbursts are not acceptable in general society.

Typing in swear words probably takes the fun out of things. However, thankfully, I haven't experienced this behavior in any of the games I have played up until now.

They did the right thing to ban you.

Many children are likely to play WoT. 

Typing a swear word is worse than saying a swear word because you can't use the excuse that it was an exclamation of surprise.

The MMORPG community should expect certain standards of people.

Originally posted by zymurgeist
Originally posted by Mors.Magne
Originally posted by zymurgeist
Originally posted by Mors.Magne
Originally posted by Icewhite
Er....our ability to create tempests in teapots and complain about nearly anything, is essentially without limit?

The complaints on these forums tell us that games don't quench our thirst for excitement and adventure.

If I wanted excitement and adventure I wouldn't be playing minesweeper on a computer. I'd be in Serbia sweeping for actual mines. They have a shortage of volunteers for some reason. I want games to stimulate my imagination because I can't afford the real thing.

The reason you'd rather play WoW than sweep for mines in Serbia is due to the amygdala in your brain.

The amygdala in your brain is totally adverse to real risk (that could harm you).

Playing WoW etc isn't real risk, so your amygdala doesn't fire off.

I'd rather sweep mines in Serbia than play WoW. I'd still be jumping out of perfectly good airplanes for entertainment but my knees won't take it any more. The reason I'm risk averse isn't brain chemistry. I'm just as capable of winning a Darwin Award as anyone else but I have obligations to other people. You're grossly oversimplifying the human experience.

This is interesting. The fact that sweeping for mines or parachuting doesn't bother you suggests that you must have undergone lots of training, so the experience is acceptable to you.

 

Nevertheless, the amygdala fear response is deep seated within us. For example, imagine you are walking along in the jungle. You are thinking about the finer points of mine clearance in Serbia or the daily quests in WoW. Suddenly you see a tiger. You would freeze as the amygdala interrupts your frontal cortex - You don't want to continue to think about clearing mines or WoW as you prepare to flee from the tiger or fight it. 

Originally posted by zymurgeist
Originally posted by Mors.Magne
Originally posted by Icewhite
Er....our ability to create tempests in teapots and complain about nearly anything, is essentially without limit?

The complaints on these forums tell us that games don't quench our thirst for excitement and adventure.

If I wanted excitement and adventure I wouldn't be playing minesweeper on a computer. I'd be in Serbia sweeping for actual mines. They have a shortage of volunteers for some reason. I want games to stimulate my imagination because I can't afford the real thing.

The reason you'd rather play WoW than sweep for mines in Serbia is due to the amygdala in your brain.

The amygdala in your brain is totally adverse to real risk (that could harm you).

Playing WoW etc isn't real risk, so your amygdala doesn't fire off.

Originally posted by Icewhite
Er....our ability to create tempests in teapots and complain about nearly anything, is essentially without limit?

The complaints on these forums tell us that games don't quench our thirst for excitement and adventure.

Fantasy themes are popular in MMORPGs.

Books (stories) such as Lord of The Rings are responsible. 

This is similar to old fire-side stories and tales.

Lots of games have quests with stories.

So I think this tells us that we like stories.

 

Particularly stories that explain things.

Originally posted by theniffrig

Escapism. People's "normal" lives are mostly boring when you get down to things. They want to escape to a world where they can be who they dreamed they could be.

As for the person who mentioned more "sexual" games, I honestly don't think they sell as well as people think they would. Sexual urges tend to be fleeting, so when you're not in a horny mood these themes tend to have far less appeal. On a related note, it's not like some games are missing this theme entirely, look at Scarlet Blade & Age of Conan before it.

Games are designed to cater to human nature.

Sex is part of our nature.

Some sort of sexual experience could be used as a quest reward.

Most games are about violence - risk & reward.

Most games have elements of adventure - we like new sensations.

Most games are competitive - it's in our nature to want to improve ourselves, or want to be better than others.

Most MMORPGs have 'guilds' - we feel comfortable with social groupings.

All games are ultimately safe - even 'full loot' games - we like security. It's this lack of real fear which makes it easy to start playing games. The 'risk' in games isn't real risk.

 

What I find surprising is the lack of sexual themes. Perhaps it's because games are developed with pre-pubertal children in mind.

 

I think there is a gap in the market for adult games that have more sexual themes.

 

 

Originally posted by stugurt
I liked the old interface. They could have made it more interesting, but the new visual appeal does not have the efficiency that i found in the df1 version. This coupled with creating classes ruined it . There should be no cap to skills. The new moves allow for more balance and play style.we should not be restricted. Tbis game should and always have been based on large scale warfare. More sand box elements and free buildi g should be implemented to allow for resource control of stronger elements. Open fields should allow the players to harness agriculture and domestication of animals. The playground should be bigger and so should the keeps and microcosms of guilds. Mercenaries should be hireable for keep protection. Why should i be imprisoned by such a linear and almost themepark "sandbox" 0we should have the ability to put our keep by a dragon with incredible loot, or gold and mithril nodes. Should we take refuge by the nodes? Or do we want to use our power to hire mercenaries that can defend our keep from the trolls who we kicked out and are currently fighting? These trolls even protect us because they see the third party as more of an aggressor. Or who will they fight for? Or was it that diamond mine that they were guarding. You see.. the darkfull world could have endless variation to the different parts of the world. You dont control the world. The world controls you. Only by means of strong player skill and cooperation could you set up camp in agons darkest parts. Who will come out on top? I followed dark fall since my sophomore year in highschool. This is five years later and i have seen nothing but regression. Darkfall has lost that visceral and brutal play style. In return we get a lame excuse for a sandbox. I hope dfuw is headed in the right direction. Or i hope another company will step up, and regardless of fiscal reasons could produce a game of superior quality.

Break your writing down into paragraphs and have 1 theme per paragraph. 

I can't read this wall of text.

They nerfed fire mages and I really loved my fire mage. 

Ba$+@rd$ - I can't believe they did this.

I no longer enjoy the gameplay.

I play DFUW and I agree with the OP that the login problems are a real pain. 

 

Personally, I can't believe that AV made the world smaller. This is obviously to force PvP onto people (there is nowhere to hide). This limits 'lifestyle choice' within the game.

Originally posted by Imperator101
This game does have a good concept, it fails delivering it. The gameplay also looks pathetic as I said before for melee gameplay, from videos I seen consists of constantly running around swinging your weapon, it looks clunky and stupid. Look at other MMO's melee gameplay, Elder Scrolls Online seems to have great gameplay as you are often in a stationary position when doing melee combat and it looks a lot more realistic. Still, ESO will onyl have open world pvp limited to Cyrodiil so I probably won't buy it.

This game is a huge pile of garbage, I have always wanted a great open world sandbox pvp MMO where you fight over controlled territory forge your own Empire with your clan. Sadly, the only games out right now that are like this are Mortal Online and DW:Unholy Wars, BOTH GARBAGE GAMES WITH CRAP GAMEPLAY.

I will have to see how The Repopulation turns out but I think that will end up having some clunky crap gameplay to.



I rest all hope in finally experiencing a good MMO that has territory control, sandbox and full loot pvp in this game. Embers of Caerus, the graphics look similar to Elder Scrolls Oblivion and that is great graphics for an MMO, I am sure it will look a lot better when it is released. It will be released in 2016, probably late 2016.



http://www.youtube.com/watch?v=5--1rZR7VTo



This game will defintantly blow crappy Darkcrap Unholy Shit out of the water. I bet many Darkfall players will switch to this game and UW wars will close not long after Embers of Caerus is released. This looks like it will be the most immersive and brutal mmo game with amazing gameplay, bone clashing high adrenaline intense gameplay , sort of like the first person melee combat you see in Age of Chilvary. Such an immersive feel will really bring you into the game unlike Darkfall Unholy Crap.



Any Dark fall player should really check this game out.



http://www.embersofcaerus.com/content.php/212-Features There will be player build cities and 16 factions so it will be mayhem.

The link you provided had no gameplay.

I think this is a troll post.

Dungeons & Dragons (D&D) Online has traps that thieves can disarm.

 

I suspect that D&D online might have 'pushed the envelope' for roleplaying a thief further than any other game.

 

I think it's possible to try this game for free.

I agree with the general consensus of opinion: This list demonstrates that the MMORPG genre is at a very low point.

 

Originally posted by Consensus

Actually the land mass isn't that much smaller, most of the map they cut is actually water tiles. I used to have a good overlap image showing this, but all I could find is this http://i.imgur.com/cNElB.jpg. darkfall may still have the biggest seamless non randomly generated world in any game.

And one of the things I hear people constantly complaining about is how they cant go anywhere without being killed. My server at least is very populated during prime, you always bump into people out in the world. it was only like this in darkfall 1 when both US and EU was on the same server.

edit: I would also add even the oceans you cannot go unhindered in. fishing is maybe the best source of gold atm via treasuremaps, I have lost 3 ships today and yesterday to dirty pirates while fishing in the middle of nowhere in the ocean.

The new map is far worse than the old map.

What the hell were the developers thinking?

Imagine all that wasted time and money that was pumped into making a smaller, more inferior world.

It's totally unbelievable really. For Heaven's sake, if it ain't broken, don't fix it.

I think DFUW is a genuinely good game, but it's easy for the resource grinding to take over.
Originally posted by cirsyndic

The population seems to be fluctuating between 10 and 30 actual people (most by now have taken over accounts from friends, running 6+ accounts). Finding PVP is like pulling teeth with pliers, and stuff is always patched in with little to no testing (no test server ofc). I don't know how true it is, but there's been rumors circulating that the server lease is running out in June.

Personally I'm one of those "lucky" few to have 6+ accounts I can keep subbed via the in-game currency, but I certainly wouldn't spend any real money on this game. It's simply not worth it at this point.

I'm sorry to hear that so few are playing Perpetuum. 

I think the biggest problem with Perpetuum is that they didn't keep adding new features quickly enough.

For example, it would have benefited from a first-person perspective view with faster robots. I think the 'god view' from above eliminates immersion. Even GW2 suffers from this with all its content. The re-release of Darkfall might be the final nail in the coffin.

I prefer DFUW's first-person perspective compared to GW2. I find DFUW far more immersive.

 

There is a lot of grind in DFUW, but:

> A lot of this can be done AFK.

> It makes losing or winning kit far more meaningful.

 

It depends on what playstyle you prefer, I suppose.

This is a very addictive game - it has elements of:

  • Being creative and growing your village
  • Tactics and forward-planning
  • That feeling of winning lots of battles which required varying amounts of thought
  • Being surprised by player-driven things
  • You could easily play it every waking moment - it will work on your iPhone and on your iPad very well. You might find yourself waking up in the middle of the night to check on what's happening
  • Fantastic meta-game - there are lots of YouTube demonstrations and websites where you can learn and plan new things
 
If you feel tempted to make in-app purchases, buy builder's huts. There is a massive drop-off in value between these and everything else on offer.
 
Buying 'gems' as an in-app purchase to speed things up is really expensive (1 gem = about 8 minutes), so I only use these if a skill change is required during an important unexpected meeting at work. This is because, generally speaking, the second most valuable commodity in the game is time. This is followed by gold, and finally elixir.

I intend playing DFUW for the long-haul, but there are problems with the game, e.g. - server down for excessively long periods + no communication.

 

I have to be honest and post about it because it's a matter of integrity.

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