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All Posts by yegnats

All Posts by yegnats

6 Pages 1 2 3 4 5 6 »
106 posts found

Man, these Champions Online fanbois are faithful. Why can't they just admit that Cryptic doesn't know what the heck they're doing with the game. I've played closed beta for both games and it's as clear as day and night that Aion is superior in every way; gameplay, class balance, technology, content. The decision to do away with an archetype system like CoX had is what really caused Champions Online to shoot itself in the foot. Classes create roles so players can depend on each other in more difficult, group based content, while still being effective on their own for soloing. Champions Online has proven that if players aren't given classes to fit into, they are just all going to want to be tank mages. At least they created a good lesson for all future MMO developers to follow.

So sad that so far over 38% of the vote said yes. Please don't drink the Bill Roper kool-aid; look what happened to all the poor Hellgate: London lifetime-subscribers.

Nearly two years of waiting, I have become utterly disappointed of Champions Online, nothing short of a miracle could save this game almost half a month away from release. With the advent of their lifetime subscription offer, that makes me very concerned. As Bill Roper + Lifetime Subscription so far means a death sentence for an MMO, as what happened with Hellgate: London. How many companies are going to let these clueless developers tarnish the reputation of their IP's?

Originally posted by LynxJSA

I'm intereted in the nemesis feature. Are there interviews or QnAs out that have decent info on it?

 

 

Here's the 3-part Nemesis feature the devs did a while back:

part 1

part 2

part 3

There should be even more info if you're willing to dig for it :D

This is definitely a better and more interesting game than that Heroes of Telara.

I find the Demonologist and Bear Shaman most interesting currently. I've just heard a lot of mixed things about them and compared to other classes. So some solid opinions on this class and all the other classes and breakdown on their role and capability in the game would be nice. I know I'm asking for a lot of info, but I'm bored waiting to redownload the game after trying it again with the major patch.

Thanks!

This really isn't good. We basically have to pay Fileplanet in order to try this game before it releases...

I dunno what's the big deal, according to this article, the only thing that's sold on the item mall is mounts, potions, and possibly cosmetic items. Stuff that either speeds up your progress, or gives you a different look. It won't make you more uber in PvP, just get you to higher tiers of content faster. It's too bad Tricia didn't comment on how grindy the game is. Or if there are a lot of interesting quests to do.

AKA clipping into their neck. Anyone know if this is still happening?

Originally posted by Thrage

 My theory on why it's taking so long is because they want to customize the game even more to appeal to western gaming styles.  Not just the language, but the control scheme, the user interface, everything.  We can already do things like disable click-to-move and auto-approach, as well as move the mini-map and character vitals to the top instead of the bottom.  This is all a great start at making the game feel less "Korean Grinder," but that overall feel is still present.  I think they'd like to buff that out a little more before releasing in english-speaking countries.

 

Right now, Aion still feels decidedly asian.

 

It would be foolish to remove some of those features, like click-to-move and auto-approach. It just makes the gameplay experience more convienient and less cumbersome. The only thing they should change is the cooldown on the scout's (as well as assassin an ranger) stealth ability; as 1 minute is quite excessive for being able to use abilities that sets you apart from the other classes. It should more be like 20 seconds so it can be used once per fight when grinding even level mobs.

Hmmm, duh, I think the installer just likes to start up minimized, so I just clicked it on the taskbar and finally got the ball rolling. Ah well, someone as dense as me will learn from this and hopefully not have to waste time downloading the client a second time thinking it was corrupted or something.

I've downloaded it twice from fileplanet now, and every time I run it and do the english version, I get the hourglass cursor for a few seconds and then nothing happens, tried a bazillion times, rebooted, etc. What the heck is wrong? I'm trying to download the client from Gamegravity now.

As of my last log in to the closed beta, there is no cost for respeccing your renown points of mastery path. I am certain they are just doing this to make it easier for us to test different mastery paths. It seems they are either still determining the cost of respeccing, or already know and are going to save it for release.

"WAAAAAGH!" is a sort of rallying battle cry of the greenskins, it also seems to be a sort of intangible energy that they collectively build up to become more ferocious in battle.

Originally posted by Bruticus_XI

Shadow Warrior, Witch Hunter...

But without a doubt, Warrior Priest. That will be my first and/or main character, unless there's so many of them that I feel like a clone.

 

It seems healers are very important in this game, you can never have too many of them. That's why I like the warrior priest, I can kick ass, but also help keep people alive at the same time.

Originally posted by Talemire

Wrath-spec Warrior Priest. Order of course.

 

Ditto!

Main Entry:
    forlorn hope
Function:
    noun
Etymology:
    by folk etymology from Dutch verloren hoop, literally, lost band
Date:
    1579

1 : a body of men selected to perform a perilous service
2 : a desperate or extremely difficult enterprise

Source: Merriam Webster Online Dictionary


So, with all the guilds that seem to be springing up, and myself starting to recruit at such a late time, why should I make a guild, and now of all times? Well, I had decided I wanted to make my own guild because I wanted to be in a place where everyone is respected equally, and people that have a more developed vocabulary both in guild chat and on vent (voice chat).  As a Christian, I got tired of hearing people use the name of God and Jesus in vain every time something went wrong, or even for no apparent reason, as it just became a regular habit in their vocabulary (for you Christian bashing trolls out there, flame all you want, you won't get a response out of me). Not to say that this is a Christian-only guild; I just want it to be a guild where people can find other people to team up with that don't give off an oppressive and/or negative energy by the words they choose to say, and the virtues they may lack. People that respect other people's viewpoints in life, and not disrespect them by their behavior and words that they speak.

I know that recruitment will be an uphill battle, as I have experienced in the beta, but I know those that I do find to join will be valuable allies both within and outside of the game.

The current confirmed roster so far is as follows

Riley S. (myself) - Guild Founder/Leader
Josh Mc. - Founding Officer

There are still slots open for being a founding officer, it would be great to have the minimum of 6 people required to form a guild in the head start. So please contact me at rjstrange@gmail.com if you are interested in being a part of this guild family.

Thanks for your interest,
Riley

In case anyone is having troubles with logging into the beta center, and aren't receiving any error messages, check out this thread on Warhammer Alliance.

http://www.warhammeralliance.com/forums/showthread.php?t=52382

Originally posted by ste2000
Originally posted by PureChaos
Originally posted by ste2000
Originally posted by XApotheosisX

more like WoW is the beatles with short hair and suits and WAR is the beatles with long hair and psychadelic clothing (aka yellow submarine look)

 

You will discover that WAR is more like The Monkeys (The American answer to Beatles, so I save you some googleing)

WAR ain't Rock and Roll, believe me.

no....................................... its not........................ITS FUCKING METAL

PVP 9 times out of ten is metal, gets ya pumped up and kick some ass (Watch a pvp video, its usualy atleast some kind of rock, usually metal. or techno)

The linken park and slipknot ones where the best comparison


Well but that's my point, WAR PvP ain't nastier tha WoWs, It s just in RvR format capture the Flag shit.
But apart from that it is also similar to WoW format  Alliance vs Horde,  WAR is Empire vs Chaos, see any similarity there?

If you want Rock and Roll and Heavy Metal look at Darkfall PvP design (and I use design, cause the game doesn't exists)

 

WAR's PvP has more depth than WoW's PvP ever will have. And even the changes Blizzard is making in WoTLK is in response to WAR. When Blizzard fears you, so much that they rip off a Warhammer game, after already ripping off the Warhammer Franchise ever since they came out with the first Warcraft game, you know you're doing things right.

And now, here's my contribution to the thread's comparison of music acts and WoW and Warhammer; WoW is like Elvis, while WAR is like The Beatles; Wrath of the Lich King is like Elvis in his fat vegas jumpsuit days, shortly before he dies of a drug overdose.

Originally posted by Rhoklaw

I will be playing either Swordmaster and Archmage for PvE or I will be playing Bright Wizard or Witch Hunter for PvP.

 

Since the devs have designed each and every class with RvR in mind, your selection of classes for PvE and PvP seperately makes it seem that you don't get how this game is designed. I know Mythic isn't perfect, but they're trying hard to make the game a somewhat even playing field, while some class types can do better against other class types; if every class could kill each other equally, things would get boring fast. There's gotta be something we all explicitly target, and something that we need to defend our teammates from.

Originally posted by Sanjoslayer

Tanking Sword Master.

I really hope that cookie cutter builds for certain roles don't become what happens in this game. That's one of the things I hated about WoW; Is that Paladin a healer, a tank, or dps? Is that warrior protection spec? A tank class is a tank class, damnit! If you're more geared towards offense, you'll help kill enemies faster, while still being able to take damage, and vice versa if you're more defensively specced. And the seemingly auxillary specs for the tanks will also help with a more balanced and versatile approach of mastery skills. This is at least how I understand the mastery paths for the tank classes, and I certainly hope this is how Mythic will follow through with it, especially with the tactics system that allows you to adjust your playstyle on a playsession basis, so if you're a tank in a group, you can buff up your defense and threat generation, at the expense of your offense, switching out your solo tactics.

Originally posted by Solatar

Lucky enough I got into beta as well. Been trying to download it over torrent for about 48 hours now, with only 15% completed. But sure as heck more completed seeders need to stick it out and help the rest of us out. I'm using uTorrent and it's currently listed seeders to peers at 1359/9637.

Also, the patch trick seemlessly took a dump. I now get a Patch error!: "Your Warhammer folder is missing a large number of files. Please check the Beta Center for updated installation media." This first occured while the patcher was working/downloading. Now it comes up everytime I try to start it, even after moving the original patch files to a new folder. Anyone else getting this?

 

You have to copy all the files that have "patch" in their filename to another folder, then run "Warpatch.exe". Make sure to check "Perform full file check"

Make sure they've been fully downloaded, however.

6 Pages 1 2 3 4 5 6 »