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All Posts by Alienovrlord - 891 found

7/19/08 6:51 PM
Viewed 1429, Replies 66

Content is less important than gameplay.  I would have liked to have seen all 6 cities but the most important thing is whether or not the game is fun to play.

You can add content to a game with updates.   It's much harder to make a game fun if it doesn't start that way.   Mythic sounds like they're cutting stuff that isn't up to their standards and focusing their attention to get the game out this year.     I'll be willing to put up with less classes and cities in exchange for a stable, fun game at launch. 

7/14/08 4:23 PM
Viewed 1496, Replies 51

WAR has had a very short development cycle compared to recent MMORPGs.   I guess that probably had something to do with the recent decision.   You can put in all the content in the world if you have infinite time and money, but the reality is nobody does.    This is how Mythic is dealing with reality. 

Is is any wonder why other developers remain to secretive and close-mouthed about what they are doing?   Mythic decided to be open about WAR's development for a change and stuff like this is the result.

Things change &  things get cut during development.   NOTHING is promised unless you've actually paid the company money and it's promised on the side of the box. 

Am I disappointed?  Sure, but I'm still waiting to see the final product before I pass any judgement.   None of the changes that occur during development matter.  Only one thing matters, am I still interested in playing one month AFTER the launch?

7/11/08 5:30 PM
Viewed 8569, Replies 240

This was very surprising and I'd be lying if I didn't say also disappointing news.   I have to think Mythic did not make this decision without a great deal of struggle to avoid it.  

But as others have pointed out, Mythic is sticking to what they said they wouild do.  They have been making a game the way they want, even if that means losing players.    They've said they're not trying to "Kill WoW", they're trying to make a solid game.     The rationale for their decisions is logical, even they are disappointing.

On the other hand, it's practically a tradition in MMORPGs to release garbage content before it's ready then patching the bugs.   I wonder if we should really be that upset at a company that is trying not to that even though they know it might cost them some sales.   Maybe MMORPGs might be better off if this was this business model was used more often.

And now that I think about it, it would take a lot worse news than this to make me pre-order WotLK and go back to WoW. 

7/06/08 8:12 PM
Viewed 1275, Replies 61

One can be banned and have those bans end several times over waiting for Darkfall. 

We'll see if the wait is worth it.

7/06/08 7:42 PM
Viewed 2884, Replies 101

Originally posted by steve-irwin

Bottom line is that DF is near completion, why worry about details such as these??


 

Repost this quote at the end of the year.

You'll either be able to gloat or you'll be choking down some crow.

7/01/08 8:56 PM
Viewed 1300, Replies 36

Originally posted by MrVicchio 

I'm 6'2", She's 5'1" and detests dorfs in anygame...

I read her your post and got to "Perhaps your wife could trya  Dwarf?"  Before she... reacted negatively.

Heh, well Dwarfs are not for everyone

And anyone who likes the Greenskin 'lifestyle' will find it difficult to find anything with as much joyous craziness on the Order side.   That's because Warhammer is a world plagues by perpetual, unending , bloody combat - which is EXACTLY what Greenskins LOVE!

Orcs are the only race in Warhammer that are actually happy   That's tough to beat.

I think your best bet is play Destruction, let your wife play a Black Orc/Choppa and you play a Sorceress.  The Sorceress has almost the same mechanic as the Bright Wizard (dangerous magic that can blow up). 

Plus that would make an awesome looking team

 

 

7/01/08 8:47 PM
Viewed 3662, Replies 131

Gratz to Funcom!   They're off to an excellent start.

Now they just have to keep up things going in the patches/customer service department. 

This is the new age of MMORPGs, no longer are these games a tiny niche market only bought by masochistic hardcore players.  

MMORPGs have finally grown up.   And it's about time. 

6/29/08 11:29 PM
Viewed 1300, Replies 36

Perhaps your wife could try a Dwarf?  They're tough little buggers as opposed tough big buggers that are Orcs.

DId your wife want to play a particular class?  (Black Orc, Choppa?)   I ask because each class is mirrored by the opposing side, though not necessarily by their opposing racial enemy.

For example, the Destruciton pet class in the game is the Squig Herder, while the Order pet class is the White Lion (although they're not exactly similar either, one is ranged one is melee)

As others have pointed out Sorceresses are the Destruction equivalent to Bright Wizards - use too much magic and you explode.

6/29/08 11:22 PM
Viewed 2206, Replies 39

I'm glad I ordred my CE but I'd have done it just for the artbook.   There aren't many games where I really like concept art but WAR is one of them.

6/21/08 7:10 PM
Viewed 971, Replies 34

PvP looting is like Permadeath.

One of those 'great' ideas that people love to bring out on forums and complain that MMOs should have more mechanics like that.

Except those kind of hardcore mechanics only appeal to tiny fraction of the MMO market and any designer idiotic enough to implement them into a multi-million dollar MMO would lose their shirt. 

The same people enamored with these mechanics would be the first ones to complain the first time they got ganked or lost their epic gear thanks to a lag spike that got them killed.

 

6/21/08 7:05 PM
Viewed 3425, Replies 80

The Online Table is great idea but it should have been done 5-10 years ago.    The technology was there but Wizards never bothered with it.   It took WoW and MMORPGs to get them off their rears, but at least it's here now.

6/08/08 10:50 PM
Viewed 793, Replies 20

Good to see some reasonable expectations.  Looking at other forums you'd think their games are the next best thing since sliced bread and will

'Change the online game genre FOREVER' (echoing voice).

It's refreshing to see people who remember the past and take the lessons of games like Vanguard, Dark and Light and Gods and Heroes and not completely buy into the hype.

That said, WAR has more goign for it than most games IMO.   Making a good MMORPG is only half the job, though, and customer support and network servicing are the other half.  we won't see that until the game is released. 

6/08/08 6:00 PM
Viewed 508, Replies 11

Listen to developers and pay attention to what they're really saying and what they're actually showing before launch, not the hype.

Listen to the ones that don't sound like pretentious idiots.  

That's why I'm following WAR. 

6/03/08 9:23 PM
Viewed 1028, Replies 32

 

Originally posted by kitsunegirl

Well I guess since its lore-supported then its not as bad as "lol dinosaurs for dark elves, cause raptors are kewl!"


It is nice that there's a reason for the choice, and riding the scaly critters is the iconic look for the Warhammer Dark Elves. But how did we end up talking about dinosaurs when we were talking about big-haired Dark Elf women?

 

Just wondering :)

6/02/08 10:35 PM
Viewed 1028, Replies 32

I'm afraid there's little chance of cross-racial mounts.  WAR has to agree with the Warhammer IP according to  GamesWorkshop's interpretation and they probably  won't allow that kind of stuff.

The Dark Elf Cold One/Dinosaur mounts are actually based on the history of the Dark Elves.  The Dark Elves were forced into exile from their homeland and they went to the western continent known as the 'New World' .

The New World continent has dinosaurs on it and it is also the home of the Lizardmen, the oldest race in Warhammer.  The Lizardmen used dinosaurs as beasts of burden.    They also developed and trained the Cold Ones as mounts.  When the Dark Elves came on the continent, they saw the usefulness (and viciousness and power) of these mounts and adopted them as well.

It supposed to take a lot of training to use one of those mounts, but I guess GW is willing to stretch the lore in that regard.

Originally posted by kitsunegirl

Paul Barnett, I think is really... really excited by being dominated by dark elf women with gigantic hair.

Who doesn't?   Whoops did I say that outloud?

6/02/08 9:57 PM
Viewed 1907, Replies 45

New proof that WAR is not WoW

www.youtube.com/watch

:)   Thanks to Warbear(MrKila16) from the WHA forums who did this to keep his sanity while waiting to get into the beta.   Nice job!

 

 

 

5/27/08 5:34 PM
Viewed 2110, Replies 65

 

Originally posted by Celestian

 
LoL!!! LoL!!!LoL!!! LoL!!!LoL!!! LoL!!!LoL!!! LoL!!!LoL!!! LoL!!!LoL!!! LoL!!!LoL!!! LoL!!!LoL!!! LoL!!!LoL!!! LoL!!!LoL!!! LoL!!!LoL!!! LoL!!!LoL!!! LoL!!!

There are a lot of reasons a official website/forums is a good idea and they've been posted about a lot.

 

Many of the posts I've seen in favor of official forums have ironically been prime examples why Mythic shouldn't have official forums.   

I can't recall the last time I logged onto a MMORPG's official forum seeking information.   I go to fansites when I want useful game info or hints.  The only reason to log onto official forums is to experience discussions with the clinically insane and watch people scream at each other.    It's entertaining to a point, but has little to do with helping the game or the community.

5/26/08 7:01 PM
Viewed 1292, Replies 30

Open-world PvP combat (called RvR in WAR because it's part of a larger campaign) is a vital part of the game.   WAR does have Instanced PvP but that is another system called Scenarios.   Open world RvR is important to capturing keeps which progress toward capturing an entire open-world zone.

5/24/08 12:11 AM
Viewed 3516, Replies 88

Originally posted by M1sf1t

Frankly I rather have a system were you temporarily de-level to the highest rank of that tier level when you enter a lower tier zone. This would easily allow people to play with friends and go back to complete old/new quests/content in the future.

 
I thought that would be a good mechanic too, but it's possible that Mythic intentionally wants to push characters toward the end-game tiers. 

Being able to de-level would slightly reduce numbers in those final tiers, so perhaps they wanted to get people to level their characters up to play with their friends.

We'll have to see how it works out, I really liked the CoH/V sidekick system but perhaps WAR will work without something like that. 

 

 

5/23/08 11:09 PM
Viewed 1070, Replies 13

Couldn't download the new video but clicking it played it.

Very interesting looking.   I'll be keeping an eye on this one. 

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