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One of the MOST Pathetic Things I've Ever Seen...
Off-Topic Discussion « General Discussion 11/25/09 12:26:55 PM
Jack Thompson may have been disbarred for being the incompetent moron that he is, but his spirit lives on! I liked how the noob in the article included some good ol' silly showboat courtroom tactics. You're still with us Jack! |
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So, is NCsoft listening? I don't know but HOLY HELL CHECK THIS OUT!
General Discussion « Aion 11/24/09 4:19:11 PM
I'll admit the vid looked nice. I might think about getting the game once these features are out and there are people who can confirm they're not causing any big bugs. BTW - Have they done anything about the spam-tells in the game?
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Final two classes with translation.
General Discussion « Star Wars: The Old Republic 11/24/09 12:47:28 AM
Thank you for posting this! it's greatly appreciated! |
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Star Wars Galaxies: Three Million Quests Created This Month
News Discussion « General Discussion 11/22/09 2:28:30 AM
A much more impressive statistic would be how many of those quests were actually played and how much they were played. What was the most popular quest out of those millions? How many people actually did it? |
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Star Wars: The Old Republic: Impressions of the Imperial Agent
News Discussion « General Discussion 11/20/09 12:20:22 PM
Sounds like they've already been shown the last two TOR classes. Well, I guess those will make a nice post-Thanksgiving treat for the rest of us lol |
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Originally posted by CayneJobb And they were hot too lol |
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Star Trek Online: Open Beta Date Announced!
News Discussion « General Discussion 11/19/09 11:52:19 PM
I'll give it a try. At worst it sounds like an online Star Fleet Battles game with a MMORPG attached lol |
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Darkfall Community Publishing Program - BRILLIANT
General Discussion « Darkfall 11/19/09 5:22:10 PM
Originally posted by Ruyn
The only "community" that is stirred up are the same handful of Darkfall haters. The majority of people seem to think it's a great idea. You do mean the majority of Darkfall fans, correct? I think most people on the site did a double-take at the news and think AV's idea is rather weird. It's too early to tell whether this new tactic by AV will work or what the repercussions will be. But I think the only people who are throwing up their arms and exclaiming that this is a stroke of pure genius are the Darkfall/Tasos fans. The rest of the community is scratching their heads at it and wondering how it will turn out. |
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General: Wood: Bridges, Cash for Players and CoDO
News Discussion « General Discussion 11/19/09 5:13:59 PM
I think the point of the article was that AV's player incentive idea is weird. It's too early to judge whether it's good or bad or even effective, but however it turns out, it is weird. That's not a necessarily a bad thing, innovation often seems strange at first. But Darkfall's already had a bizarre development history and Devs who seem to thrive on controversy and doing even more stuff like this to further add to that reputation could either help or hurt the game. Like I said, it's too early to tell. But it is weird.
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World of Warcraft: Mr. T "Mohawk Grenades" Commercial
News Discussion « General Discussion 11/18/09 5:09:59 PM
And people continue to wonder why WoW manages to entertain so many gamers? Yes, it's silly. Yes, it's ridiculous. But it's also funny and fun. Just like a good game should be. |
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Warhammer Online: Age of Reckoning: Major Layoffs at Mythic
News Discussion « General Discussion 11/18/09 5:05:11 PM
I remember people posting warnings when Mythic let EA into the picture. But I can't really see EA as the one to blame. Mythic had to have known there would be a price for getting help from a big company like EA. The price was that they either had to deliver on their promises or there would be consequences. These are the unfortunate consequences. The people who were fired have my sympathies. There were elements of WAR that I did enjoy. The general PvP mechancis, the Scenarios, Public Quests and some parts of the open world RvR were fun. But things like the forced mixing of PvE and PvP (esp in Endgame content and Crafting), the absolutely terrible zone layout and design, and the mediocre PvE content and needless timesinks really made the game suffer. Then there was the awful lag which I understand has only recently been fixed because of bottlenecking bugs they only discovered a YEAR after release. http://herald.warhammeronline.com/warherald/NewsArticle.war?id=949 Game performance lost Mythic hundreds of thousands of subscribers, no matter how good their PvP is. Waiting 1-2 minutes for a letter to be mailed was ridiculous. Crashing issues in open world RvR when it's supposed to be the main feature insured no one would stick with the game. I guess this just goes back to the old lesson that publishers still haven't learned. Releasing a MMORPG full of bugs is no longer acceptable. If it means you have to wait another year to fix them, then fix them. If it means your company has to post losses for several quarters because of that, then that's what it takes. Because you won't make any money trying to release a game too early. Accuse Blizzard of whatever you want, but they don't release a game before it's ready. They'll even cancel games that aren't turning out right (Remember Ghost?) One has to wonder why the brilliant CEOs of other companies (in any industry) haven't managed to figure this out. They're just too busy looking at the next quarter's profits instead of the long-term reputation and quality of their products.
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Age of Conan: Hyborian Adventures: How Important is Marketing to Conan?
News Discussion « General Discussion 11/18/09 2:48:01 PM
Microsoft spent millions marketing Vista. Remember the Seinfeld ads? The whole 'Mojave' experiment? In the end, people still ended up hating Vista and it ended up being considered a failure. A bad product is a bad product. The fact that Funcom is slapping on bandages to AoC won't be covered up by clever marketing. It's not ActiBlizzard's marketing that made WoW into a juggernaut. We should all remember that all the ads with celebrities and South Park episode came AFTER the game became huge, the ads were just ActiBlizz's efforts to make the game even bigger. Blizzard made a decent product, no matter what some may think. It sold itself. |
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Darkfall Community Publishing Program - BRILLIANT
General Discussion « Darkfall 11/18/09 2:37:37 PM
AV can't even advertise their game without stirring up the community. You have to wonder if they sit around trying to think of weird, pathetic ways to get attention. But the forum entertainment value of this game continues, so that's a plus. |
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Should People Who Use Darkfall Advertising Links Get Them Removed / Posts Deleted?
The Pub at MMORPG.COM « General Discussion 11/18/09 2:19:47 PM
AV could have avoided any comments by simply offering a free month to play for bringing in another player. Instead once again AV manages take something completely normal and twist it around into something bizarre. As well as providing an entertaining read on the community forums lol |
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IMPERIAL AGENT Holonet Update - and it is AWESOME!
General Discussion « Star Wars: The Old Republic 11/18/09 2:12:15 PM
The gadgets are cool but it's the potential storyline of an Imperial spy that really intrigues me. It could be fun to play an evil James Bond style character lol |
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SW:TOR release possibly "Right In front of us".
General Discussion « Star Wars: The Old Republic 11/18/09 2:09:53 PM
Interesting conjecture OP! And nice sleuthing on the various quotes. TOR hasn't seemed to be able to keep its secrets very well (Wasn't Bioware working on a SW MMORPG once called the worst kept secret in video games?), there will probably be more hints and it's good to know people are watching for them. |
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SW:TOR will fail. Heres why:
General Discussion « Star Wars: The Old Republic 11/18/09 2:04:14 PM
How often does the MMORPG community whine and complain for games to do something different and innovative for a change? And whenever Developers try that, then the community whines and complains that the game is ending up different from every other MMORPG in the past. Change is something DIFFERENT. Deal with it or else just be ready for every game to be a re-hash of the previous ones. The MMORPG genre already spend a decade with atrophied games serving a niche market because developers followed the same old formula. Now that MMORPGs are finally evolving there are still those trying to drag them back. The best thing developers can do is not listen to them.
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Star Trek Online: Important Aspects of the Franchise
News Discussion « General Discussion 11/18/09 1:55:16 PM
Good article. Excellent points about how the bridge crews need personalities/backstories rather than just being windowdressing. I also very much agree with the point on humor. Some of the most memorable scenes in Star Trek were ones with Q or other elements that had humor as well as a serious streak. |
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Lord of the Rings Online: Siege of Mirkwood Preview
News Discussion « General Discussion 11/18/09 1:41:04 PM
Skirmishes sound like a great idea. Something like that could really help the MMORPG genre evolve if it's done right. |
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Champions Online: Five Most Needed Additions to Champions
News Discussion « General Discussion 11/17/09 3:29:55 PM
Much of the game is soloable but the main reason I'm not buying it was because of a forced grouping mission that was critical to the character quest progression in the early levels. It was the one in the desert zone where you have to get the codes to disarm the nuke. Perhaps I was playing a gimped class or made the wrong power choices (Straight Power Armor set, no power outside of it) but I tried repeatedly to complete the quest and constantly died. I had a choice of either grinding or grouping. I grouped to finish it which is how I know you need it to continue progressing your character. I don't have anything against content that requires grouping for the better content/loot but for a game that seems to want to make it solo-friendly it was annoying and stupid to find an early level quest where I *had* to group if I wanted to progress my character AT ALL. f Cryptic wanted to make this game so solo-friendly then the BASIC storyline should be kept soloable. Grouping can be used for those who want more content but the BASIC story/character progression doesn't have to have it. Cryptic needs to make up their mind. Either force all their players to group or don't. This half-baked system of occasionally forcing it doesn't accomplish anything. Except lose players on both sides.
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