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All Posts by Ozmodan

All Posts by Ozmodan

235 Pages 1 2 3 4 5 6 7 » Last
4693 posts found
I wish them luck, but in practice getting your ideas to work well in game mechanisms constitutes a very difficult task.
Originally posted by Loktofeit
Originally posted by Scorchien

  Sooo this game is in alpha you are aware of that ... and understand how that works ... and that he is one guy .. and you still wrote this and pressed Post aith that rich ....

Ah, I see you've finally met Wizardry. It vexes me that he has chosen that for his tag, but that's my own personal issue. That aside, really drink in that post of his and relish every morsel of it. Did that? Excellent. Now you never have to read another post of his, as all 8,200 posts to date have been equal displays of being less than reasonably versed in the subject matter, so there's no reason to believe any future posts will deviate from that pattern. 


Well considering this game is another in a long line of indie MMO messes, he does not seem that far off in his observations.

All you have to do is read about the developer's design decisions to realize that he has no clue how to make a fun and interesting game.  It seems that he has filled his game with lots of mechanisms that have failed in every other game.  Like he is going to make them work despite all the previous examples.

It is ok if you want to really go out on a limb and fund this guy, but if you have any serious expectations of this being anything more than a school project you are not set in reality.

So far most of the indie MMO's are not looking that good.  Pathfinder is only one of a long list of indie games charging for the privilege of playing their very mediocre game.

As to Wow, there is no challenge in the game whatsoever.  Well the only challenge is if you want to do high level instances where people yell at you for not doing something right at some indeterminate moment.

What is it with gamers and the D&D ruleset?  Seriously it was designed for BOARD games, not computer games, hence any computer game that uses it is lame!
Originally posted by carotid
Someone at MMORPG forgot to take out the garbage...


I have to agree with previous posters, the no wipe promise is disturbing.  If you remember Darkfall, they ran into huge problems with early players getting a huge head start over everyone else.

Skill systems can be huge mires that drag the game down when not implemented correctly.

It is pretty obvious the monetization was to keep development going. 

If you are going to charge for you game, despite the status, you will get reviewed.  Glad MMORPG is doing so.

I just think we are in a temporary lull.  Someone will come along and make a really great MMO and then everyone will get on the bandwagon again and try to emulate it.
I just don't really see the point of these servers.  I guess they are for nostalgia buffs, my guess is that after people get their nostalgia fix these servers will see a decline in population.
Originally posted by Hariken

I. The unlocking classes is just stupid

2.Reuse of the same maps for different named zones.

3. Stuck in mission story because not having enough prestige.

4. have to grind for prestige all the time to go forward in story.

5. Not be able to explore that city that looks amazing below the lobby.

6 Not really an mmo but a lobby game.

My thoughts too.

Can't imagine the pain of playing a MMO on a console.  You have to be a glutton for punishment to do so.

Personally I think you marginalized every point he made.  His points were quite true, while your marginalization was quite lacking.

FFXIV is just a huge grinder when you get down to it.  Too many features that don't mesh well with others.  He was completely correct when he said that the expansion should have been postponed until major issues were addressed.

As to the dungeons, the wait is ridiculous and yep if you complain that noone will do them with you in guild chat you will get booted.

Your responses appear to be from someone with significant play time in the game, it seems you have no empathy for someone trying to level up their character.

I have tried this game 4 times and found it wanting every time.  You really have to be a masochist to play it.

Originally posted by time007
OH MY GOSH.  this game looks cool.  too bad we don't see asian games until 2-3 years after they go live in asia...we can maybe get this game in the u.s. in 2018 possibly i guess. since its not out in korea yet, im guessing once it comes out in 2016 or sth there, add on 2-3 years..

What are you thinking?  Nothing good to say about it except avoid at all costs!

Originally posted by SBFord
Originally posted by observer
I guess Star Citizen fans can thank Derek Smart.  None of this would have happened if he wasn't so vocal.

I must admit that I find it very coincidental that within a week of Mr. Smart's allegations, we now have the FPS module in 3-5 weeks (instead of the projected 10 months) and a brand new PTU build. Let's hope that at least some resolution is brought to the whole issue.

I still think this game is due to go boom.  It is just another 38 studios waiting to happen.  There is no fiscal responsibility in this studio which is a must for a MMO.


The major draw in 2nd Life was porn so now we are looking at 3D porn?  No thanks.  It is a pretty dated game these days, can't believe people still pay those outrageous land rental prices.

Posters seem to not grasp that Mark Jacobs has a law degree from Georgetown.  You can bet he is familiar with all the legal issues that concern games.

I am looking forward to giving this game a try.  I personally miss the fun rvr in DAoC.

Originally posted by centkin

Cabal 1 had something special to it.  It was both very unforgivable and hard, and the combo system with the golflike system was great.  You managed to go from monster to monster comboing and keeping it up 10 20 50 into the hundreds even.  It had very rare tradable loot that was amazing.  Any dungeon could give you something special if you were lucky on the run.  Crafting was harsh but rewarding if you got deep into it.  It lost things though when it became battle mode dominated at really high levels.


Cabal 2 is NOTHING like Cabal 1.  I gave it a chance, I really did.  Dropping the robust combo system of cabal 1 was bad enough, but the loot system is vastly simplified and bland.  Then they took away soloability by removing "easy" mode from dungeons instead of making it a bit harder and say calling it "solo" mode.  But really there wasn't that much of value in the loot grind anyway and instead of having open ended levels, it only had 40 and will eventually have 50.


He might as well have described Cabal 1.  It was not that much different.  You must be thinking of another game because I don't remember anything like what you are describing being in Cabal 1.

Originally posted by Erillion
Originally posted by MMOGamer71

Once again where is the 20 million dollar (CR estimated) core game? 

Being worked on, if you cared to read the reports and watch the vblogs.

Personally I rather get a working, tested, polished core game (as long as it takes) instead of a buggy rush-job like Batman.


Have fun

All I have to say to your nonsense is look at 38 studios, they took Rhode Island for a ride, Chris Roberts is doing one better and taking foolish internet gamers for a ride.   If you think a game that entails all of Chris Roberts promises will ever result from this you are surely in la la land.  It is looking more and more like a 38 studios fiasco.

Originally posted by Distopia
Originally posted by Ozmodan

Funny, about the only thing the Star Citizen proponents can seem to do in this matter is flame Derek Smart.  What they should be doing is questioning how they have spent all this money on a game that will never be what was promised.

When they started to sell those expensive ships, it was time to bail.   

I'm no SC proponent, I've done little more than watch a video or two on it, no backing, highly skeptical it will even release. That doesn't change my opinion that DS is completely manipulating this story to his favor. He's taking those real concerns people should have to exploit them. In order to get this level of attention and scrutiny to his chief rival at this time, if this game does release, he knows he'll lose many of if not most customers he does get with his attempts at games like this.

On the other hand it could be said that folks who have obvious strong feelings against SC, crowdfunding etc (your statements make that obvious)... want so badly for these accusations to be true, you're willing to side with anyone site unseen in hopes to see the crash you so very much want to see happen to Roberts and his product.

Nonsense.  I could care less whether the game succeeds or fails.  I just don't like snake oil salesman like Chris Roberts, he give the entire industry a bad name and makes kickstarter look bad.   I have backed some kickstarter games and seen some successes and some not so successful.  I will probably do so again.

As to Mr Smart, several other gaming forums I read have, for quite some time,  been criticizing what a joke SC has become.   This is NOT about Derek Smart, it is about the huge scam SC has become.  I am glad he is making a ruckus about this game, it is about time someone did.  


Kind of interested to see how this works out, playing on a server with a ruleset that fits your play style.

Well from what I have seen, CU has a game that is light years closer to finishing than anything Chris Roberts has produced.

If you were going to crowd fund something, there is a much better chance this will reach release close to what they proposed.


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