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All Posts by Ozmodan

All Posts by Ozmodan

244 Pages 1 2 3 4 5 6 7 » Last
4865 posts found
Originally posted by Viper482
And until they improve their character models and animations....few care. Even Daoc re-did their character models and animations.

Again, there is nothing wrong with either the character models or the animation.  For a MMO as old as it is, it certainly is as good as many of the newer ones.

Originally posted by Mikeha

But eastern mmos don't do well in the west right?

Seriously, if you have even played Terra you would know that a lot of people try it, but don't go much beyond that point.  Posting numbers on any f2p game is just ridiculous.  Basing any thoughts on the player base is just hilarious and does not say much for your grasp on the genre.

Yeah get ready for a very unpolished game at release.  There is just no way their small team is going to have this in decent release shape by the end of the year.
Just another asian grinder with little to separate it from all the other games.  Not a bad game, but certainly not great either.  Anyone saying this is a great game has completely ignored all the many good games currently available.

First off, if they are charging and there is no wipe, the game is released.  You can call it whatever you like, it is still released.

Whenever someone posts a list, you get all the comments how the items on it don't match yours.   This site is no longer restricted to MMORPGs anymore,  which is probably a good idea because the MMORPG games out there do not have much to talk about.

As someone mentioned above, Black Desert has the exact same issues as ArcheAge if not worse.  It is very pretty, but I really don't consider it a sandbox as it has classes which no matter how you argue it, ruins any sandbox association.

It would be nice if some of these were actually fun to play.  

This is what happens when you have a very inexperienced Dev team, a poorly designed game.  Nothing against indie developers, but this group just does not understand good MMO design.

What amazes me, the people banned, trying to justify their cheating.  It is bad enough they cheated, let alone try to defend their actions.


Originally posted by DocMoriarty

From what i read this is far away from the original EQ1 experience. In original EQ1 money has weight and can easily encumber you and your dead corpses contain all your stuff that you need to retrieve. Not so in these TLP servers. Also features the revamped zones, not the original ones (OOT for example). All that moves these TLP servers seriously away from the original experience in 1999.

If you really want to experience classic EQ1 feeling, then i recommend playing Project 1999's EQ version. This is a lot closer to the original than any TLP server will ever be. Alone the 2 points about money having weight and the need for corpse runs make a huge difference!

Complaining that two of the huge negatives of the original game are missing will just get you a lot of shaking heads.  I guess it is nice to be nostalgic about something until you have to actually experience it.  Even the old SOE would not be dumb enough to actually put such a server out there.  It would soon be a ghost town.

Originally posted by Skuall
Originally posted by Solar_Prophet
I'm waiting for them to do some optimization so I can play with a stable FPS. Other than that the game is decent, if a bit repetitive. They are going to have their work cut out for them competing with games such as Warframe or Warface, both of which are F2P lobby shooters with far more polish and an established customer base. Let's hope they hit that balance of sticking with their vision, but also taking beta feedback into account. 

lol this game is nothing like warframe , if u want to compare it to one , use maybe Tera (w/o 100% open world) or Vindictus

but skyforge has multiple classes an awesome skill system (kinda like PoE but no that over the top) and open zones , dungeons and raids

is a f2p game ...if u enjoy it good , if u dont then quit :D

Well actually I disagree, it will be exactly like Warframe.  Fun initially until you get to mid levels of character development and then a huge grind without multiple item shop purchases.  Plus needed RNG items in the shop.  These f2p games are all alike no matter how you try to differentiate them.   You many disagree with this, but you will just have to find out for yourself how true this is.

Yes funding any of these games is a matter of hope versus a sound investment.  At least this studio has a significant group of veteran MMO developers that should have a working knowledge of what works and what does not work.

I see a lot of people funding many of these indie studios with most of the staff at rookie status.  Yet they continue to blindly fund them even when it becomes blatantly obvious they are struggling with concepts.

Hopefully, this game will be one of the success stories.

Originally posted by Caldrin

nice will have to update and give this a go :)


The update, as usual, is buggy as heck.  They don't seem to have any QA staff at all.

Originally posted by scorpex-x

I played this game for about a year on and off, unless you want to spend money it's a very laborious task because they put artificially long wait times on everything due to having rush buttons to "pay not to wait".  My biggest complaint is that the game constantly badgers you to spend money when you achieve anything, at the exact point you achieve it for a harder sell.  If you build a new weapon that you worked hard to farm it won't let you hold it until you buy a another weapon slot, if you build a new warframe it won't let you equip it will you buy a character slot.


The combat is fun, it's one of the best things about the game.  The grind, the rng, the laborious waits, the lack of story and aggressive cash shop kill the fun fairly quick.


The game was also recently bought by perfect world entertainment, anyone that played star trek online should be familiar what that means for the future.

That pretty much sums up the game.  Fun initially until you get up into mid range levels then it becomes a money pit.  PW won't make it any better.

I find it rather odd that this game does get more interest instead of the other indie pvp games like Albion, Pathfinder, The Repopulation, etc.  It is quite obvious to me that most of the indie game staffs have significant problems addressing pvp issues that have plagued MMO's throughout their history.

The only other studio with significant pvp experience is Crowfall.  I have far better hopes that the Camelot Unchained staff will actually provide us with a decent pvp design than any of these other indie studios.  I am very afraid that most of the indies will end up as blatant gank fests because of their inability to recognize past pvp failures in this genre.

Just as an example we saw a lead designer of Pathfinder debating spawn camping.  I was incredulous that there was even a debate on such subject.  I constantly see examples of such from all these various indie studios.  It does not leave much hope for any of these indie games to make it big.

I do think that both the Camelot Unchained and Crowfall understand the trapfalls of pvp and provide us with a good pvp experience.

The initial Darkfall was horrible.  The PVP design has a disaster because players could stack skills upon skills to make super characters.  

Unless you got in the initial race and macroed the heck out of your skills you were strictly 2nd rate.

Anyone thinking the initial Darkfall was good has rocks in the belfry.

Most of the posters in this thread are really rather silly with the nostalgia.   Anyone saying that EQ was hardcore has no clue what the meaning of that word is.  EQ was extremely easy compared to it's competition UO.  

EQ brought a lot of bad things to MMO's.  It brought too many very restrictive classes, which ended up with the flavor of the month classes getting constantly nerfed.  Can't even describe how bad the high end camping quests were.  Crafting was very poorly designed and trying to sell your crafted items was tidious at best.

The ONLY reason EQ had any measure of success, it was the easiest game out there at the time.

All Wow was, was a modified EQ that took what little that was difficult in EQ and made it easier.  At least Wow had the sense to limit the number of classes.

I don't understand why anyone would want to subject themselves to a out dated ruleset EQ had at the outset. 

So those trying the new shard will find out how bad MMO's were at the beginnning of their genre.

Another group of devs who are just outright clueless when it comes to installing a pvp system.  How can so many studios keep repeating the exact same mistakes, over and over again?
This game will die on the vine mainly because the devs are clueless how to build a pvp ruleset.  If you are going to build a pvp game, you had better make sure it will attract more than a few hard core players.
Believe me, you don't want big battles ever in a MMO.  The more I read about this game the less I like it.
I don't have Xbox Live on my Xbox One because I don't want the kids playing on the internet.  They wanted this game because some of their friends are playing it.   Going to have to wait a few years.
Really got a chuckle about some of the ridiculous potential player numbers.  
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