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All Posts by Ozmodan

All Posts by Ozmodan

253 Pages 1 2 3 4 5 6 7 » Last
5047 posts found

Finished?  What is finished about this game?  Most of the promised features are still not in or only partially so.

Another studio that can't live up to it's promises.  Big talk, but little production....

I have yet to find any mobile MMO game worth the download.  You really cannot play them on a phone, well maybe on some of the large phones like the 6 plus, but on my iphone not a chance.  That means you have to have a tablet with you and wifi nearby which is usually not the case.

Hence I stick to games on the PC.  Perhaps someday there will be a decent MMO app out there worth playing, but I have tried everyone you listed and some others and I have found them all wanting.

Originally posted by Betaguy

GREAT! Now we have three identical games coming out and one that will try to be like the others but never will.

Camelot Unchained, Crowfall, Albion, then the red headed step child Shroud of the Avatar.

Yeah, but only the crowfall devs have spent any time on designing crafting, the others are all copycats of what is already out there and not very good ones at that.

No what is really sad is MMORPG stooping to covering a tower defense game.  Don't you think there are enough gaming sites out there covering low end games like this?

Way over priced if you ask me.  

BTW for the guy who mentioned the Merc keyboard, I bought one from Amazon recently and I just checked the site and it still says they are in stock.  I have to agree the Merc keyboard is much better than this one.

Originally posted by Ludwik
Isn't H1Z1 like the ultimate MMO sandbox?

It's a persistent world with 2000+ players. The entire world is non-instanced and there's no purpose other than basic survival. Full loot on death, etc.

...or are we just going to ignore it because it's not WoW and thus must not be an MMO.

Smedley's definition of a sandbox and the rest of the world do not jive.   He basically used the sandbox label as a marketing gimmick.  You and everyone else are the exact same clone.  Character development is limited.  It just be Smedley's way of putting it over on the MMO players. 

Originally posted by NorseGod
Originally posted by Pratt2112
Originally posted by Pyuk
So Ultima Online and SWG are Koster's claims to fame. What has he done since then besides talk about what a great designer he is? Happy for him that he has a job again, but seriously, what makes him more epic than any other designer out there that's actually helped ship games within the last 8 years?

"In the age of information, ignorance is a choice".

Or to put it another way... a 5 second Google search yielded this, and this is only the hands-on work he's done on games. He's done work in other areas besides.

Now, go ahead and shift that goal-post...




Nobody has even heard of half of those games. In fact, you had to look them up and copy and paste them yourself. None of those games are doing well.

Maybe he designed those games via Skype, too.


First off, I think EQ II was one of the better games that SOE ever put out.  It has not aged that well, but Raph was constrained by previous design, it always was a themepark and of course, Smedley loves them, Raph was basically just doing expansions within the constraints of the previous design.  Despite your disdain, EQ II still does remarkably well for it's age.

UO changed greatly from design choices made after he left the design team, the same for SWG.  Hard to blame the decline of those games to him.  As to the rest of the games on the list, none are MMO's and not designed for long term existence.

To the hype, probably not, but I think a decent game will come of this project.  I think it will be better than it's competition, Elite, which I was not in the least impressed with.
Originally posted by krondin

If Project Gorgon gets more funding and updates the graphics < game content is amazing already >, it could become the Next Big Thing before the end of 2015. Currently its in a pre alpha testing and is open and free to play during this time for everyone. No cash store, completely free for testing. ( Dev's have said they favor a small monthly sub vs a cash store to support game after launch, like $5 - $8 , we'll see )  


Check it out if you havent at  . I highly recommend it!

I read their projected design.  I was not impressed.  It is still early in their design choices, but unless they make some changes I don't see this going anywhere.

At this point I think Crowfall has a much better design.  Of course I prefer a sandbox design, but we will just have to wait and see though.

Anyone waiting for a SOE project is just setting themselves up for a major disappointment.  They have no vision which directly attributes to Smedley because he does not have it either.  I have completely lost confidence in that studio due to off the wall design choices.

I am not a big pvp enthusiast.  Yet, I had a thriving blacksmith character in UO.  To the person who said you can't have a crafter that is also pvp proficient is ignorant of how games like this are played.  If you can't defend yourself you are instant fodder.  In UO my smith was a good mage that had a lot of defensive skills.  It kept me alive many times.  

Reading this well written article on crafting tells me these guys get it.  Best crafting design I have seen in ages.  It makes recent games like ArchAge look like child's play.

As to full loot pvp, it can work if you make the gankers accountable with bad reputation and play restrictions, but still allow for the occasional removal of other players that irritate you at times.  At this time we don't know much about their pvp design to comment on this.  Just have to wait and see.

I also do not understand all the negative SWG comments.  It was not the perfect game, but it still stands head and shoulders above most of the current crop for fun game play and had a crafting system that despite it's flaws was far superior to what we see in MMO's currently.  After the NGE update the game became another themepark joke.

Originally posted by Slapshot1188

Sandbox... themepark... those are just words that describe parts of a game.  Just like Fried and Baked can describe chicken.

 The most important part to me is whether the chicken TASTES GOOD... not whether it was fried or baked.

For games all I want is for it to be FUN... whether it's a themepark or a sandbox or twitch or tab target...  all is far secondary to simply having a fun game.  Once we have bunches of THOSE then we can start to haggle about the details...

I have to disagree with your first statement.  Sandbox and themepark are entirely different styles of game design.  So it is a huge deal that nothing has emerged in the marketplace lately with that kind of design.  I will have to grant you there really has not been much in the sandbox design box for ages, so it is understandable that you don't grasp how different the two designs are.

I have to agree with the fun factor though.  If the game play is not fun there is not much point in playing and it has to continue as long as you play.

Originally posted by Pyuk
So Ultima Online and SWG are Koster's claims to fame. What has he done since then besides talk about what a great designer he is? Happy for him that he has a job again, but seriously, what makes him more epic than any other designer out there that's actually helped ship games within the last 8 years?

Just to elucidate you, Raph is a sandbox designer, please tell me about all the sandbox games that have been developed recently...   oh right there has not been any.  There are few indie sandboxes being developed at this moment, none have much backing or financing.   Both UO and SWG were successful and never went the f2p route.  SWP was changed into a themepark and died because of the switch and Raph was long gone by that time.

Rather hard to get a hired on a themepark design with his resume.  So I will classify your disdain as just being misinformed.

Originally posted by Incomparable

Even though someone may have experience beyond swtor, is swtor really worth mentioning on your resume as a mmo dev?

lots of money with limited mmo content at launch. One of the reasons it went f2p is because players didn't see it justifiable to pay monthly sub like it were a mmo but more like a single player where it should be f2p. Sure 3 years later there is more, but a lot of the development as in side questing gets ignored now by vets.

goes to show the priorities of swtor were not justified in making the journey so much more important than the mmo and end game.

its a good game over all and great for a new player. It's an average mmo, and for a vet not much content and vets become only 1-2 month subbed players most likely for each large update/expansion.

so if someone puts swtor in their resume and their mmo is a small budget game, it doesn't bode well. How are they going to prioritize their funds?

irs sad that swtor can't escape it's limited launch due to their bad game engine as well. Vets are really paying for a limited experience which ultimately just be more of the same.  Maybe some more mini games but nothing more. I read the engine can't handle swoop racing.

so, even though this game looks fun, swtor was not a success story. The bw doctors retired from their company probably because of the issues with swtor with their bad engine and bad mmo planning. 

Kind of embarrassing for you since Raph Koster did NOT work on SWTOR.  UO and SWG are on his resume.  Kind of makes your entire post superfluous.

I am rather excited to see Raph on this project, he has more sandbox skills than 99% of the developers out there and seems to know what entertains gamers.

I am going to keep a close watch on this game.

Originally posted by Viper482
Originally posted by Battlerock
Our perspectives are interesting, I did not and have not given them any money. I have no bitterness and am looking forward to what 2015 has in store for ArcheAge. When you put your money down, you created a ton of unreasonable / unrealistic expectations. Let this be a lesson. If you want to pay for alpha/early access, don't treat it like you are paying for something and getting something, like you're donating. The key is to donate once you're comfortable with the direction of the games. Subsequently, that point in time usually doesn't occur until a year or two after release.

Tired of this blaming the victim crap around here. It is all our fault for putting money down on the game? Seriously? Alpha was AWESOME, they made the crap changes and let the game go down the road we did not want closer to release and after release. Now go blame a rape victim because they drank and were wearing a skirt.

Well said.  That is an entire years worth of gameplay for most people and what did Trion do?  They basically backstabbed every person who invested in this game.  These patches really don't solve the much deeper issues this game has.  Funny how Trion has gone from a decent studio with Rift to a despised one with ArchAge.  Granted they are stuck with not owning the game code, but I don't see them making any attempt at fixing the item store woes which they control.

I don't grasp why crafting is even in this game, you lose everything in death anyways, why bother?  
Someone at Blizzard had a major brainfart coming up with that price.  I might have given it a try at $20, but $40 for a beta MOBA?  I don't think so.  
Originally posted by winter
Who is TNG again and why should we care they are dying for just another zombie survival game that's off to a rocky start (H1Z1) and a EQN which won't even be released this year? (Hell SoE hasn't even started selling alpha tester slots for it yet._

My thoughts exactly.  Sounds like these people are off in la la land inspecting their toenails.  

Originally posted by mnemic666
Originally posted by Zetsuei
They tried to pull a fast one over players by adding a massive advantage to the store which they hoped people would buy loads of to gain a advantage and make them loads of money. In this day and age doing something this sneaky it can completely destroy your game in a matter of hours.

How is it an advantage when you die trying to get it and have it stolen?


I mean, if anything, it's monetizing actual gameplay (creating events that spawn additional zombies and facilitate player interaction), which is a bit odd. But I don't see what one "wins" or how one "gains an advantage" when it's essentially a crapshoot as to whether or not you will actually be able to secure the drop, much less what's actually contained within it.

You don't seem to get it.  That is their intent for it to be a crapshoot.  If you don't get it, you will have to buy another.  When you get down to it, it will be just like those random boxes the rest of the f2p games sell.   

How Smedley thought this abomination was anything like SWP is just laughable.  That kind of tells you he really has little knowledge of the games his company makes.

I suppose it will need xbox live on the xbox one?  
Huh,  I thought this was dead in the water, but they persevere on.  Who knows they might actually get a game out yet.
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