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All Posts by Moaky07

All Posts by Moaky07

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Originally posted by Obraik

 


Originally posted by Sukiyaki Who said they are going to shut down every server you can transfer off? Who said every origin server will be forcefully shut down sooner than later and merged into the remaining ones (which would make the whole free transfer phase redundant and could be accomplished by simply merging them all at once) instead into alternative ones next to the 18 current desitination server . Oh wait. No one. No one in charge yet announced any explicit plans for mergers.

If what happened in SWG is anything to go by, server merges eventually lead to server closures. Those other servers may stick around for a few months but you'll find the majority of those people will take the opportunity to jump ship and only a few hold outs will stick around. It eventually gets to a point where it makes no sense for them to keep those other servers open anymore.


Originally posted by Moaky07

Originally posted by Xthos The way TOR is sinking like a rock in the mariana trench, SWG is going to look like a stellar success, LA may have to beg SoE to bring it back out,  so that someone is still playing a Star Wars MMO....Either that or they will just give up, and settle on people playing the new 1313 (which BW probably isn't too happy about since they can't keep subs as it is).  
Yeah OK.....keep telling yourself that.   SWg was so bad they revamped it not once, but friggen twice. When TOR has its first in game mechanic overhaul, come talk to us.   SWg launched as burnt n crispy as Owen, and folks were a lot more forgiving back then. Hell the devs over at Bethesda were high fiving each other cause there was a buggier game than theirs. Unlike the ES games, there wasnt shit for PVE content in SWG. The game had huge ass parking lots waiting to be built on.....and the players kept waiting until they could actually build their future ghost towns.   Whatever happens with the sub model, TOR will be fine. Those wanting SWG back....not so much.
 
Except unlike TOR, SWG hit what TOR has always aimed for. During SWG's time (pre-WoW), for a period it was the most populated western MMO. SWG's revamps were not the result of it being bad so to speak (yes, it was buggy, but not so much that it needed to re-made) but rather LucasArts looking at WoW and not understanding how something like Star Wars couldn't have as many subscribers. So, they attempted to morph the game to work more like WoW in an attempt to attract that elusive subscriber base. Thankfully, they eventually gave up trying to do this with SWG and the game recovered many of its sandbox features with each major update.

 

It's around this time that LA decided it was probably best to aim for this WoW market with a brand new game (something they should have done to begin with) and thus, TOR was created. Hopefully with TOR, LA has learnt that you can't simply just copy what everyone else is doing and think that will attract the masses, but I somehow doubt it.

SWG's rugged history was the result of green envy. However, no matter what way they went throughout the games life, no matter how well or bad it was doing, I don't think SWG's fate would have been any different with the release of TOR. EA/Bioware/LucasArts simply didn't want two Star Wars MMO's around

Damn.... can  some of you make up any new wives tales?

 

EQ held the MMO title from shortly after launch, until WoW overtook it a few months post launch. At no point in time did SWG have more. For the first 2months SWG had a notch over 300k by all accounts,  despite selling nearly a million boxes. Those numbers quickly fell to 250k and sinking. All the while EQ was sporting 400k plus.

 

Yes the revamp was due to so many pulling up stakes. When you lose around 70% in 2 or 3 months, things like that happen. Without SOE AAP to prop it up, SWG would of been shit canned not long after the final NGE attempt to save the game. You should be happy Smed kept alive for the few that did play.

 

I hate revisionist history on the MMORPG.com forums.

Hell EQ toned down a bit, with new combat mechanics, and graphics would rock IMO.

 

A themepark doesnt have to go all the way to the other spectrum of WoW. EQ is the only game I ever spent 5 yrs playing exclusively pretty much.  It just was too extreme. If you never spent 24 hrs straight at your PC waiting for a spawn, or stayed up all night till the birds chirped so you could get your bod, you have no clue what it used to be like.

 

It was a pretty deep themepark game....it just went off the deep end IMO. Raiding isnt "fun" with 70 folks you barely know. It is fun with 10 or 20 folks that you reguarly hung with outside of raid night.

The ex wife was hard core addicted to EQ2.

 

For 5 yrs if she wasnt asleep, or at work, it was a pretty even money bet she would be playing that game. I consider myself a heavy gamer, but compared to that I am part time.

 

Hartsman did a great job with adding things to EQ2. I envy the rate folks in Rift are getting things produced. If I was a company, I would kidnap Scott, and handcuff him next to a PC. Let him know the only way he is getting free is to keep kicking stuff out until a game has 20M subs.......at 40 bucks a month per sub no less.

 

I bet ya that game would have more to do than every PC game put together for the last 15 yrs. IMO he is top shelf when it comes t devs these days.

Originally posted by Quenchster
Originally posted by sirphobos

Every time someone brings up how much SWTOR cost to develop, the number grows higher.  By next near, SWTOR will have cost approximately $5 billion to develop.

It actually seems to be lowering itself for some reason. When I first heard about costs for this game numbers ranged from around 200 million to 300 million. Then EA Louse said 300 million. Then for some reason after the dust settled people started saying 150 to 200 million. Now I'm hearing even lower numbers than those.

I think that numbers closer to EA Louse's number is probably the safest bet. The guy was like a prophet.

Hell even if Louse was right(which I dont believe for a second), the OP has taken that number n added another 65%.

 

It was understood the number of 500M was for analysts wanting to throw the BW purchase into the mix....not the dev costs themselves, which the OP is trying to present as fact.

 

The delusion in this thread ranks up there with "they are giving us PRE-CU servers back".

Originally posted by fenistil
Originally posted by Moaky07
Originally posted by Teala

I disagree with the OP.   I think we veteran MMORPG's were very vocal and very pro-active.   When SOE launched the NGE on us and then refused to listen to us, it was the player base that left the game in huge numbers.  It became a shell of a game.   SWG never recovered from it.     When Turbine launched AC2 and didn't give us the "miracle" patch that was promised in beta, it was the players that stood their ground.   We started a player based campaign that insured that AC2 would never succeed.   It didn't and no longer exist.   We were very vocal and very active on gaming websites and we didn't hold our tongues back then either.    Unlike today, we have to be very careful what we say or we can get banned.   In the old days they made forum boards specifically for players to post rants.   You do not see that happening these days.

I think the older players were a lot less forgiving than the newer players - ones that started gaming from about the release of WoW and after.    Bitter vets have always been bitter.    Hehehe...

Actually I would say some of you guys are a piece of work....and not in a positive light.

 

I was playing EQ long before SWG even launched. When things didnt work out in SWG, some of you didnt keep the discontent to that game. Instead it was all of Sony to pay cause your game didnt pan out.....including those of us playing EQ.

 

I have never seen such a collection of childish individuals. Which is sad, cause the bad folks painted the whole as some type of mentally challenged gamers. The crowning acheivement was when a few even went so far as to gloat after Freemans passing.

 

As bad a game as SWg was, it spawned a segment of gamers which is even worse.

Was wondering when I will learn source of your deep rooted hate for sandboxes and sandboxers.  

Seem I finally did. Some guys trolled and flamed SOE back in the day which you believe (rightly or not) had huge effect on your beloved EQ.

 

Damn man and you're throwing sentences about spawning bad segment of gamers?

Look in the mirror.

Yeah look in the mirror.

 

The score is 2 games I enjoyed being disrupted by insane behavior by these folks. These are the same idiots that used to brag about hiding boxes in stores, and in some instances outright destroying them. It doesnt stop there though....you are ADD/carebear/whatever derogatory insult if you dont like "our" gamestyle. How long have you been on this site?

 

Sorry. I dont agree with your assessment. I dont disrupt their live game forums, and after yrs of the BS, it is simply calling a spade a spade.  The minute I show up in the EVE forums campaigning cause it doesnt have something I like, or spamming the AA/Repop forums for not planning to include the things I want, then feel free to call me out.

 

Like I have said many times....I have no problem with constructive criticism. The behavior from these individuals is nothing short of disruptive at best, and flat out trolling at worst.

Originally posted by Xthos
Originally posted by Moaky07
Originally posted by Xthos
Originally posted by Moaky07
Originally posted by Xthos

The way TOR is sinking like a rock in the mariana trench, SWG is going to look like a stellar success, LA may have to beg SoE to bring it back out,  so that someone is still playing a Star Wars MMO....Either that or they will just give up, and settle on people playing the new 1313 (which BW probably isn't too happy about since they can't keep subs as it is).

 

Yeah OK.....keep telling yourself that.

 

SWg was so bad they revamped it not once, but friggen twice. When TOR has its first in game mechanic overhaul, come talk to us.

 

SWg launched as burnt n crispy as Owen, and folks were a lot more forgiving back then. Hell the devs over at Bethesda were high fiving each other cause there was a buggier game than theirs. Unlike the ES games, there wasnt shit for PVE content in SWG. The game had huge ass parking lots waiting to be built on.....and the players kept waiting until they could actually build their future ghost towns.

 

Whatever happens with the sub model, TOR will be fine. Those wanting SWG back....not so much.

 TOR is sticking to its guns ehh?  Hows that working out for it?

 

Better than SWg, or its creator Raph Kostor.

 

Where is he again? Or thats right, his MMO making days are as kaput as SWg is. Brad McQuaid is 10 times the Dev that Kostor wishes he could be.

 

Brad can probably also do 10 times the amount of drugs....but we wont go there.

 Better seems to be subjective, since it gave free months away in the first 3 months, merging 90% of a group of servers, and well on its way to free to play....At this rate, it wont survive half the time SWG did....

Yeah, Kostor was lead designer for Ultima Online, that thing didn't even make it a month huh...

Hear that sound?   It is the 4th pillar crumbling.

 

Crumbling like Kostors MMO career? Or is it like the PRECioUs code being put out to pasture? Or crumbling like the last SWG server being shut off? You will need to specify.

 

Kostor was part of a team(including Lord British) in UO. When left to his own devices in  SWG and Metaplace, they both folded like a cheap suit.

 

I am sorry.... maybe MMO sandbox players appreciate the man, but as a PVE enthusiest, I say he wouldnt know fun if someone kicked him in the junk with it.

 

One thing I will never understand is the hero worship of him. He tucked tail n run, and yet he is held up like some all knowing figure. If he knew so damn much, then why couldnt he produce a MMO hit? Sure UO was fine n dandy when it was the only game around, but once EQ hit, we saw what players wanted out of gaming.

 

A few of ya might maybe think about joining him on social apps. With all the cries from you guys about Owen play, I hear games like Farmville do it right.

Originally posted by Teala
Originally posted by evianwater

EA's stocks are bad because the company is incredibly mismanaged. All they do is buy up small companies, force some new product out of those companies that fails, then dissolve the company...Oh..and remake shit like Madden over and over again benefiting from one of the biggest illegal monopolies no one seems to care about.

 

 

Where'd you even come up with the 500 mil figure though ? Never heard that..anywhere, or even anything remotely close to that. The highest I ever heard was 150 mil, with most people figuring the cost was around 50-100.

 

SWTOR has already made profit for EA just on box sales (if we assume figures are around 100 mil) anyway, let alone the recurring subs, the 3 month subs, and the 6 month subs people have paid for.

 

I remember hearing something like 1.3 million boxes were sold..lets just average it to 60 bucks a box (I say 60 bucks a box, ignoring CE because not all of that 60 bucks is profit.) Thats 78 mil right there, without a single sub. Assume 500,000 members pay *1 month* sub..thats another 7.5 mil. (Keep in mind, all of this is straight out of my ass, none of these numbers are "real" its to prove a point that the cost of the game could very easily have been covered even before release, or shortly there-after.)

Oh, just because you never heard of it...that means it was not speculated.   I have one word.  "Google".

He can google all day, the only ones talking 500M was with the cost of BW added in.

 

Or folks wanting to make drama queen posts....but you know how that goes around here. I know you would never do something like that on purpose Taela.

Originally posted by evianwater

EA's stocks are bad because the company is incredibly mismanaged. All they do is buy up small companies, force some new product out of those companies that fails, then dissolve the company...Oh..and remake shit like Madden over and over again benefiting from one of the biggest illegal monopolies no one seems to care about.

 

 

Where'd you even come up with the 500 mil figure though ? Never heard that..anywhere, or even anything remotely close to that. The highest I ever heard was 150 mil, with most people figuring the cost was around 50-100.

 

SWTOR has already made profit for EA just on box sales (if we assume figures are around 100 mil) anyway, let alone the recurring subs, the 3 month subs, and the 6 month subs people have paid for.

 

I remember hearing something like 1.3 million boxes were sold..lets just average it to 60 bucks a box (I say 60 bucks a box, ignoring CE because not all of that 60 bucks is profit.) Thats 78 mil right there, without a single sub. Assume 500,000 members pay *1 month* sub..thats another 7.5 mil. (Keep in mind, all of this is straight out of my ass, none of these numbers are "real" its to prove a point that the cost of the game could very easily have been covered even before release, or shortly there-after.)

Even as a BW fan, I seriously doubt they made their money back on box sales alone. I would think they got anywhere from 30 bucks to 40 bucks on avg for each box sold. This takes into account direct sales, and the number of CEs sold. At 40 bucks on avg, that would be around 100M.

 

I reckon the cost to be 150 to 200M range, and if the game hasnt payed back costs, it should be pretty close with sub money added in.

Originally posted by MindTrigger

They shouldn't have designed a game where you would only see a few people in one area of your server in the first place.  One of my biggest complaints was how dead the world felt, even on launch when there were supposedly millions of people playing. 

Ultimately, it's just not an MMO.  It's a weaksauce version of KOTOR, and once people play it for a certain amount of time, most just get bored of it.  Too bad, really.  I'm still blown away that this opportunity with the Star Wars IP was wasted.

After that clusterfuck of a game SWG, coupled with the Force Unleashed 2, and the Christmas special,  I would believe anything from LA. Even Jar Jar fans were pointing n laughing at these uses of the SW IP.

 

Thankfully TOR isnt a POS like the 3 mentioned prior.TOR has its own issues, yet thankfully lacks the level of fail demonstrated by those examples.

Originally posted by ktanner3
Originally posted by Moaky07

 

If I was in charge, I would add a bunch of DLC PVE content in conjunction with kicking out as much free PVE content as possible. EQ used that route(although the free DLC was minimal), and it was top dog until WoW hit. IMO the most important thing you can do for PVE gamers is keep the new content rolling.

 See in my view this game needs more open PVP options. There is already tons of heroics,flashpoints and operations. Plus there is a whole new planet coming .(most likely that solo planet that was talked about pre-launch)

They need to go back and fix Ilum. For all the problems it had, it was still the only place you could duke it out with a large group of people. Warzones get old after a certain point. All they have to do is keep the gear for warzones and add important resources to Ilum that are accessible to whichever side controls the planet. Then add control points  at different parts of the planet.How hard is that?

Sorry Kt, I like ya as a poster, but PVP is toast. I think those that did stay on PVP servers did so more for SWs than anything else. 

 

BW has done nothing but shoot themselves in the foot pertaining to PVP. Their forte was always PVE. There is already a good 1-49 base in place.....now they need to keep expanding the end game, and filling in details.I dont think you can win back PVP folks, but you can with PVE....EQ2 showed this once Hartsman took over, and it looks like he is up to his old bag of tricks with Rift.

 

Being as you play a heck of lot more than I do, I really hope it works out, but I just am not seeing it. If they could kick out several maps per quarter, and all would be good would be one thing.....it will be the proverbial "monkey screwing a football" though. BW and PVP just dont mix.

Originally posted by waynejr2

They are in milking the subs mode.  Cutting costs by firing people to reduce payroll and now reducing ongoing infrastructure costs.  Wouldn't blame anyone from quiting if they think EA has given up on the game.

Dont they still have around 600 employees on game(800 - 200 let go)?You guys act like they have a SWG crew prior to cancelation.

 

They had to make this move. The announced 400k loss(besides any others) is a 2k per server loss on average....that is friggen huge. I dont care if folks wanna call TOR a SP^2 game.....you still want others on server with ya. Most servers didnt get above "light" until primetime, and with all the stupid moves BW has made since launch, those numbers had dropped.

 

They used too many servers at launch, and are finally rectifying it. They have already paid in subs lost to those not liking dead servers, and now will pay with those leaving over any merger issues, but at least it will finally be fixed. I dont know where my Sith characters will end up, but my Rep ones are on The Shadowlands, and I am friggen pretty happy about it despite losing half my of my characters names.

Originally posted by ktanner3

Man you guys just keep making this stuff up as you go along don't you?

It is the same folks starting a BS thread, followed up by the same hate spammers to try legitimizing an obviously blown out the ass OP. How many yrs has this been going on now?

 

When they were talking 500M, it was including the cost of BW(Which was like 650M or so) factored in. Rather than putting the number into the context for which it was presented, it makes for better drama queen posting to ad lib it as a legit cost.

 

EA picked up BW, their IPs, and any future productions for that price. If all BW was going to ever do again was what had been produced, then the presentation of the OP would have merit. However, BW has released ME 2/ME3/DA/DA2 already besides TOR, and they will continue to make products going forward that EA wouldnt receive a dime on without the BW purchase.

 

But hell, who wants to deal with facts....make it a billion OP.

Originally posted by Xthos
Originally posted by Moaky07
Originally posted by Xthos

The way TOR is sinking like a rock in the mariana trench, SWG is going to look like a stellar success, LA may have to beg SoE to bring it back out,  so that someone is still playing a Star Wars MMO....Either that or they will just give up, and settle on people playing the new 1313 (which BW probably isn't too happy about since they can't keep subs as it is).

 

Yeah OK.....keep telling yourself that.

 

SWg was so bad they revamped it not once, but friggen twice. When TOR has its first in game mechanic overhaul, come talk to us.

 

SWg launched as burnt n crispy as Owen, and folks were a lot more forgiving back then. Hell the devs over at Bethesda were high fiving each other cause there was a buggier game than theirs. Unlike the ES games, there wasnt shit for PVE content in SWG. The game had huge ass parking lots waiting to be built on.....and the players kept waiting until they could actually build their future ghost towns.

 

Whatever happens with the sub model, TOR will be fine. Those wanting SWG back....not so much.

 TOR is sticking to its guns ehh?  Hows that working out for it?

 

Better than SWg, or its creator Raph Kostor.

 

Where is he again? Or thats right, his MMO making days are as kaput as SWg is. Brad McQuaid is 10 times the Dev that Kostor wishes he could be.

 

Brad can probably also do 10 times the amount of drugs....but we wont go there.

Originally posted by Teala

I disagree with the OP.   I think we veteran MMORPG's were very vocal and very pro-active.   When SOE launched the NGE on us and then refused to listen to us, it was the player base that left the game in huge numbers.  It became a shell of a game.   SWG never recovered from it.     When Turbine launched AC2 and didn't give us the "miracle" patch that was promised in beta, it was the players that stood their ground.   We started a player based campaign that insured that AC2 would never succeed.   It didn't and no longer exist.   We were very vocal and very active on gaming websites and we didn't hold our tongues back then either.    Unlike today, we have to be very careful what we say or we can get banned.   In the old days they made forum boards specifically for players to post rants.   You do not see that happening these days.

I think the older players were a lot less forgiving than the newer players - ones that started gaming from about the release of WoW and after.    Bitter vets have always been bitter.    Hehehe...

Actually I would say some of you guys are a piece of work....and not in a positive light.

 

I was playing EQ long before SWG even launched. When things didnt work out in SWG, some of you didnt keep the discontent to that game. Instead it was all of Sony to pay cause your game didnt pan out.....including those of us playing EQ.

 

I have never seen such a collection of childish individuals. Which is sad, cause the bad folks painted the whole as some type of mentally challenged gamers. The crowning acheivement was when a few even went so far as to gloat after Freemans passing.

 

As bad a game as SWg was, it spawned a segment of gamers which is even worse.

Originally posted by Suraknar
Originally posted by lalartu

Actually, Korea is simply trying to curb the huge suicide rates that the country has been having problems with in the last few years.

 

There was an article a few weeks ago, stating that the government is going to try to curb the rates this year using any means possible and gaming has been implicated in people comitting suicides or even murder here, so they're trying to make it more difficult for people to play online.

 

e.g. there was a couple last year that played so much that their baby starved to death and another family was killed by their son because they wouldn't give him money to play online.

 

I am sorry but how is banning Trade of Virtual Items making it difficult to play an MMO? I have been playing MMO's for 15 years and never traded any Items for hard Cash...I am still enjoying this medium of entertainment.

It is just removing a Bad Trend and Incentive from the equation in my opinion. I think it is a very good Law.

The reason to play an MMO is entertainment, not to make a living and money on the side.

If you want to make a living with games then join the gaming industry in one of the many and great roles and careers it includes.

Agreed.

 

We used to look down on folks buying from Yantis back in EQ. Nowadays it is a common practice.

 

Also, are they limiting games from selling items, or the aftermarket places that are selling their wares against a games EULA?

 

The EVE devs showed the negative effect bots had on their economy. With money in the equation, the gold sellers arent there to play a game alongside/with others.

I wish a game had folks all doing the same content to get their rewards. Whether it comes from Owen, PVE, or PVP, a reward should be for time put into a game. At least that is how I see it. Folks dont deserve the prize for showing up, nor for using mommy's credit card.

Originally posted by Z3R01
Originally posted by kevjards
Originally posted by Z3R01

 

Trion created an endgame that wouldn't be completely devoured in two weeks.

 

well seen has your a SWTOR  fan..perhaps you would enlighten everyone has to what SWTOR  has to offer at endgame..being that there is nothing heroic about 20+ peeps bashing one mob?

It offers much, much less than RIFT and yes it is heroic to take down hard bosses with 20 players.

Its called endgame raiding and its the endgame of choice for the majority of the MMO market.

SWTOR releasing with two raids and failing proves this.

 

Edit: Don't get all frazzled because im pointing out the obvious. SWTOR is a failed game because it lacks a legit endgame.

You don't see Trion PR saying RIFT didnt catch on and they will be moving their focus away from it did you? EA certainly did that and we all read it!!!!!

TRION releases new content all the time, Even after they reduced servers by 50% they still gave their dedicated players content and events. What is EA doing? Running for the hills! This my friends is a fact.

Scott Hartsman did the same with EQ2....kept kicking content out. It is the way to fix any PVE game that folks think is "lacking" for content.

Originally posted by Yukmarc
Originally posted by pacov

You remind me of old people nowadays saying that teenagers are lazy useless and spoiled, and that in their time things where different.  But yeah, I do agree

Teenagers ARE lazy, useless and spoiled! I have 2 of them and can't even get them to wash a dish!.. But that's besides the point... what was the point? Oh yeah....

I've been playing MMO's since 97 with UO and I've just recently, within the past 2 weeks, decided to step away from them to take a break because I can't find anybody in game to group up with... and that's in multiple MMO's.

When I think about the social aspect, and when it all started to go down hill and what might have caused it, I almost want to blame instancing. "Back in the day" we would go to dungeons and just group up with smaller groups that you might see in the dungeon. Join together for a common goal kind of thing. I dunno, maybe I'm just talking outta my behind.

Now, GET OFF MY LAWN!

 

Meeting up with new folks in different zones of EQ used to be a good thing.

 

The problem is that there is always an asshat....or 5....that wanna cause issues for others. It may be part of the mechanics of PVP, but folks trying to avoid others BS in PVE are not going to put up with it.

Originally posted by wormywyrm

We want more player created content, socially driven, because dev content runs dry and gets stale.  RIP SWG.

No "we" dont.....you, and fellow gamers that like MMO sandboxes may.

 

Thankfully there is kickstarter. Now instead of bitching daily, you guys can go out and solicit donations to get that "wonderful" game made.

 

SWG couldnt touch EQ, and that was before MMOs went mainstream with WoW. I dont agree with some of the changes over the years, but it still beats farming the same money making items so you can purchase the same wares from Owen.  You mention things getting stale, and yet Owen play is the epitome of boring.

 

For those of you hanging on SWGs jock, it amazes me you guys wont back the Repopulation. Instead those devs are trying their damndest to give you guys what you claim you want, and yet we constantly hear about the game that crashed n burned. Not the one that is still alive.

Originally posted by Valentina

Not really, I love subscription business models more but it doesn't change the fact that F2P is the direction the MMO market is headed, and has been headed for years.

Yeah which is a sad thing IMO.

 

Folks think they hate facebook gamers now......wait until their voices are heard in MMOs.

Originally posted by Tayah
Originally posted by Moaky07
Originally posted by achesoma

Instead of making a game for 2012 they made a game for 2007.  It's simply behind the times.  More of the same Skinner Box gear-grinder model.  The game lacks longevity.  After a few class stories completed not much else to do.  The combat is boring with way too many skills to manage and a poor energy bar system that has to be micromanaged.  Its only saving grace is the VO and story which was totally unnecessary for all the side quests, not to mention, a waste of time, money and resources.  Game certainly not worth the monthly sub.  Of course, all this has been stated time and time again. 

They do need more end content, and by the bunches.

 

That said, there are those of us having fun, and the numbers are still pretty good sized. Game isnt going anywhere anytime soon. I think the merge is going to be a good thing, and only wish they had limited servers in the first place.

The game is not pretty good sized. You don't do merges if you have over 1 million players playing. They've flat out lied about the numbers.

Mark Jacobs once said about Warhammer before it's release (and it came back to haunt him but thats another story), back in August 2008

http://multiplayerblog.mtv.com/2008/08/29/ea-mythic-activision-world-of-warcraft-estimate-is-overblown/
"The corollary to that is if you've seen a game consolidate servers, you know it's in deep, deep trouble -- that's not a healthy sign for an MMO," he said,

“Look at us six months out. Look at us six weeks out. If we’re not adding servers, we’re not doing well.”

 

This still holds true today with any mmo that comes out. Bioware can spin it anyway they want, but the simple truth is they're not doing good.

You do if you spread your customer base too far out.

 

Folks seem to be forgetting that other than prime time, most servers stayed "light" status the entire day. You take 400k subs off 200 servers, and it goes from floating to "WTF were we thinking" status.

 

The servers should of been tuned to hold the amount they are doing presently.  The fact BW is consolidating the players still around is a good thing, and yes there are still a lot of us. There would of been more if it had been taken care of prior to launch.

 

No MMO is going to have 100% retention, and that would of been needed to keep all the servers viable. At 2M sales, they pretty much tapped everyone that was going to purchase short term. Wow has maybe 3 or 4M NA/EU subs, and it took them yrs to get there.

 

TOR would of needed to get there in a 3 month span, and it wasnt happening.

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