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All Posts by Moaky07

All Posts by Moaky07

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Sorry, I learned the hard way never to follow a link from a poster here to some site I dont know.

 

As for your contention of EQ expansions, I would have to agree. I never played another MMO long enough to worry about expansions. With Tower of Frozen Shadow being one of my fav zones in EQ, I would have to give the nod to Velious.

Originally posted by GreenHell
Originally posted by Sameer1979
Originally posted by GreenHell

It does always seem to come back to SWG for some people. Its pretty damn odd.

Whenever people starting bringin SWG into discussion and start comparing it to SWTOR even Jesus does a /facepalm. You are right it is pretty damn odd. But hey SWG players are angry and the closest thing they can get to vent their anger is SWTOR even thoguh that game has absolutely nothing to do with failure of SWG and its shutting down.

For years when SWG was up it was struggling for survival and was ignored  and flamed in general, but now after it is gone suddenly it was the best MMO ever made compared to SWTOR.(why the fuck even make this asnine comparison?).no shit...two very different MMOS made for two very different playerbase.

Strange how that happens. SWG by being shut down has become the martyr for sandbox games. I played SWG for many years. I was there at the end.  To compare ToR and SWG is probably one of the most ignorant things a person can do. Totally different games from totally different generations.

You are right....totally different games by totally different companies yet it hasnt kept them from camping here the past 2 yrs, and bitching cause they didnt get SWG2. Grand total it has been over 6 yrs of their non sense.

 

How many of these non sense threads are created by them? I would bet a far majority. It isnt some major shock who these characters are.

 

TOR has roughly 50% retention, which is well within the MMO average. If we listened to those with an axe to grind, we would all be a bunch of chicken littles. The sky isnt falling, unless you want SWG back.

 

BTW Burnt.....you mention flightless birds, and yet the emulation is sadder than the actual game it is trying to copy. Good luck with that one.

Originally posted by Shazknee

I don't get the whole "they've lost subs due to a lack of players"

 

Well thoose players left for a reason, it's a terrible mmo, which in the end caused the server issues.

 

I havent logged on since January, and I don't plan to play it ever again, neither does the other 20ish people i started SWTOR with, it's just a boring wow clone done worse tbh.

 

Sure the fans will tell everyone that the game is great now, that they did server merges, did merges fix bugs? lack of world pvp? horrible instances? Linear gaming? a dead world? a reason to revisit old "planets/hallways"?, WoW like armor? action delay?............and the list goes on.

 

No it didnt, it's the same shitty game I played in January, and there were people to group with back then, but even so we all left, some went back to EVE, some went back to WoW, and others waited for D3 and are busy with it till GW2 comes out.

 

I had alot of hopes for SWTOR, I can honestly live with a wall of bugs (Heck I played SWG for 2 years), but the game needs to be fun, and SWTOR just isnt, it's for the singleplayer/crazy starwars fan crowd, it's got nothing to do with a mmorpg, if SWTOR is a mmo, then so is D3 and GW, and the RPG part? every mmorpg I've played, the RPG part were between players, not you can a questgiver, someone seriously missunderstood something at Bioware.

 

@Trol1, great that you're lovng the game, but your points are just nonsense. Apparently it's the customers fault that the game failed? 

The game hasnt failed in reality.....certain MMORPG.com posters are far from reality, and I would present the 500M thread as evidence to that claim. Others would have us believe MMO sandboxes are the way to go, and not a single one has had more subs than EQ did 8 yrs ago.

 

When you say the game "isnt fun"....you mean to say "the game isnt fun to me". I happen to like it, and there are plenty of others shelling out the 15 per month, so they must as well.

 

TOR is still holding the 2nd most NA subs. I can live with it. Game sales plus subs thus far either have paid off production, or are pretty damn close to the 200M investment. Going forward is pure gravy for EA/BW/LA....something that seems to be escaping the folks crying wolf.

 

We wont be seeing a game revamp within 2 yrs, let alone a second one. Instead the cries of "it will closed in a yr" will really start to stand out like the claims of "Swg is shutting down in 3 months", and "We are getting back the PRECioUs". Just more wishful thinking from the usual crowd.

Originally posted by Burntvet
Originally posted by Moaky07
Originally posted by Burntvet
Originally posted by Moaky07
Originally posted by Burntvet
Originally posted by stragen001

 

I dont care what anyone says, as soon as it stops making money, EA will shut it down. Thats just the way they are and it is also obvious good business sense. I suspect they will probably wait until they break even then just shut it down anyway knowing EA.

They are on that path now.

The single biggest expense an MMO has (especially after launch) is labor, and EA has started cutting that already. (IP fee notwithstanding)

Once the two annouced expansions are done, it will likely go into maintainence mode until enough money is made.

And for that to even happen, I suspect that the license agreement with LA would have to change, because you know that wasn't cheap, and it was predicated on certain population numbers being maintained, which they are not.

So for TOR to stay open long term at all, I suspect the deal with LA needs to be renegotiated.

Otherwise, yeah... the mostly likely outcome is TOR shutting its doors.

 

They went from a pre launch crew of 800, and cut 200 jobs. That leaves 600.

 

I would like to see how many pre launch games have 600 employees, let alone launched games.

 

Put it in perspective.

The specific numbers are not as important, and almost irrelvant, because of how they are or are not counted. Who is a TOR specific employee and who is an EA support person? Does it matter? Not really.

And all of that is much less important than the fact that only 2-3 weeks before the announcement of the mass TOR firings, one of the execs in charge of TOR said they would not be laying people off, so something must have changed. And not for the better.

But we knew that.

How's that for perspective?

 

(And for the record, I am pretty sure one of the EA execs came out at some point and said that the TOR project had 600 people (post is around here somewhere), not 800, but like I said, it does not matter much, they fired a lot of people because TOR was "under-preferforming". Badly.

 


 

Fuck if SWG had as many devs working on it as TOR you would be creaming your damn jeans. So dont sit up here, and play hypocrit with us. You say 400 left after 200 dropped, and I have never seen anything to suggest they had 600.....800 on 4 continents is what we have heard.

 

Regardless of which, it is still a ton of folks on a launched game. Not the "life support" you wish to portray it as.

 

First, in case you missed it, I said in the post not even talking to you, that TOR is on the cost cutting path. Which they are. That they fired a bunch of people, which they did. A pattern which every MMO in trouble to date has followed.

This is after an EA exec said they would not be cutting TOR staff a couple weeks prior.

The only one saying the game is on life support, is you. I and many others simply think it is going that way... and so does EA when they are cutting their personnel expenses by 1/3. That would not be happening if things were going well for TOR, which they are clearly not.

 

And it seems you have some fixation with hating on SWG. It seems there is some near Pavlovian response that any criticism of TOR is in some way related to SWG in your mind, a game you clearly hated.

At what point does SWG even enter into it? It has nothing to do with anything. That game closed before TOR even launched.

Got some irrational hate in there, I am thinking.

 

 

Well seeing as most of the comments based in fantasy land come from said SWg fans here, yeah I do have a problem with them.

 

The game isnt down to 2 or 300k, but if we listened to the trolls we sure would believe it. Of course we have been forced to deal with them for a couple of yr now, and frankly the act is beyond old. The PRECioUs is gone, and there isnt anyone making you guys a AAA sandbox.

 

We will hear you guys for several more yrs, and yet this game will continue to chug along. Much to your dismay. So who has the problem? It surely isnt me, as I got a SW MMO....do you?  No you dont.....your beloved SWG crashed n burnt, and thus we get our forum disrupted by the non sense.

 

Next time you wanna call something out as irrational, I suggest you look into a mirror. Nobody in their right mind carries on over a game being closed, yet a few of ya have for over 6 yrs now, and it is still going on till this very day. If that isnt having a couple sammiches short of a picnic, I dont know what is.

Originally posted by lifesbrink
Originally posted by pierth

 

Originally posted by Moaky07

Originally posted by ste2000
It is obvious you never played anything made before WoW, otherwise your statement doesn't make any sense. There was no way you could just solo a pre-WoW MMO without interacting with the community. In fact the need to group with people is the benchmark I use to determine if I like a new MMO or if it will be successful. So far I ve got all my forecasts right, I predicted WAR, SWTOR, DC Universe, Champions Online, STO, Aion being a huge disappointment (compared to the hype) Next flop will be TSW so mark my word for future reference. All those games are "one month wonders", fun until there is enough solo content, after the content dries up, so the subscriptions. That's because those games are not geared towards building a player community, so once the content runs out, the player becomes totally unattached to the game.

Necros, druids, Wizards, Shammys, and some enchanters from EQ say hi. As good as they could solo, they didn't hold a candle to the bards that were train kiting Halls of Honor.

Those classes could easily solo, but they'd still have to interact with the community. If they stuck to soloing only then they'd need to at least interact in East Commons for gear upgrades. Grouping wasn't absolutely necessary to progress, but interacting absolutely was...

What the hell was in East Commons??  I always geared up at Freeport, and then later the Bazaar.

Some servers traded in East Common tunnels, and others at the bank in FP. Drinal in 01 was a trade at the bank server, and when I moved to Mithaniel Marr it seemed to be the tunnels.

 

After the bazaar, none of that mattered.

 

As far as trading....what difference is that to the notion you couldnt solo in EQ? I dont call buying something as really "interacting", especially once the bazaar did come around.

Originally posted by terrant

Because by and large it's become useless from a gaming standpoint.

 

Devs often try to find soemthing useful to do with homes, to encourage players to visit them often. But at best they end up being a location the player jumps into from time to time, to collect some special item, get a buff, ot craft. Then it's back out in the world the other 99% of the time. Why waste resources developing a segment of content players only spend a tiny amount of time in?

 

Also player hoursing is viewed as a staple of RPing, which has declined quite a bit in MMOs. 

 

Keep in mind I'm not saying I have an opposition to player housing...I remember the fun I had opening up my Jobe house in AO for the first time and decking it out. But I don't thinkit's something enough people care about and will use for most mainstream developers to care.

Pretty much this.

 

I can handle them throwing us some instanced stuff as a place to hang a trophy or 3, but I want the land mass used for as much PVE as possible, and it is impossible if they are reserving it to build on.

 

IMO EQ2 did housing correctly in the early days.

Originally posted by bezado

I will give you one BIG reason why the mmorpg community is so anti social, and then I will follow it up with some other reasons.

DIFFICULTY

This is the main reason why so many are anti social. The mmorpg is created or developed towards providing easy content that solo players could do because they are anti social. So what has happened over the years? Well this is what happened, the developers have made every mmorpg solo player, the games are too easy. Look at what happened to EQ2, a game the first two years you needed to be in groups, then they went the route of making it super easy because of what WOW offered. Now look at it, the mmorpg that is completely solo, your chances to find someone to group with are very slim in EQ2 or spark conversations.

SOCIAL MEDIA

This is the next reason. Social media sites have took a heavy toll on the players, making them into these social media zombies where they talk about everything to everyone on these sites but when they get in a game it is not the same format to them. Cell phones are another example, all I see when I go to a MALL now is teens and kids everywhere on cell phones and not paying attention to anyone around them, it is the same in their friend groups, I seen 4 kids together all on cells doing other things instead of interacting with one another, I bet the little bastards were texting each other even though they were right next to each other.

RUBBING OFF ON VETERANS

This is the biggest issue I see with this all, is that it in fact is rubbing off on older veteran players who did not start online gaming with social media sites or cell phones. The examples I can give are that of the older online games which veteran players would still play, such as in Everquest. EQ has became an anti social game pretty much, all because of SONY making it solo play reward, you have mercenaries for hire that hurted that and then years of exposure to anti social players who came into the game late and with the veterans just being saturated with all this, they themselves became mostly solo players anti social.

It is going to get worse, Idiocracy the movie has been recreating itself in real life for the past like 5 years now, you will see how far it takes us till mmorpg become ORPG.

Anti social?

 

Around 04/05, long before the mercs were in, I would of liked to seen you get a chanter/cleric for a group at 1Am EST. Off hr game play was severely affected by lack of role classes. Hell you were lucky if you could simply get a KEI. They put the mercs in after I left, but there was a reason for the addition that didnt include anti social. It was more along the lines of "we lost a shit ton to WoW", and folks need to be able to play.

 

SOE gave one of the best advantages there was to fill the group up in the form of exp bonuses. I wish all games did the same so as to encourage grouping.

Originally posted by grounnn
Originally posted by Atlan99
Originally posted by itgrowls
 

Why is it so hard for people to accept that people are leaving the game reducing the number of subs and thus causing them to earn less, not being able to pay back their debt and cause the stockholders to run, there is after all only so long that a company can put out crap numbers and misleading interviews before the true numbers get back to the stockholders/investors and they have a jawdropping reaction to how bad their investment actually was compared to (im sure) the glowing "we can't fail due to the IP" presentation someone made to get this rolling.

It's really quite simple. Bad design, customers left, stocks dive.

http://files.shareholder.com/downloads/ERTS/1927586551x0x485895/defa6d06-9122-49bd-8bcb-c20a71076abf/Q1%20FY12%20Earnings%20Release%207.26.11%20FINAL.PDF

Probably because it isn't true.

SWTOR may be underperforming, however EA is doing fine.

Well, yes EA does have a "strong" lineup of games, mainly centered around the overly reused sports games. But there's no way you can say that the 1.3 billion dollar investment into BioWare and SWTOR is effecting them positively.

1.3B?

 

The game cost 150 to 200M to make. 300 if ya listen to Louse. EA paid 860M for BW. Where the fuck do you come up with 1.3B?

 

Since purchasing BW, we have seen ME2, Me3, DA:O, and DA 2.....I suppose those dont count either, and only drive up costs?

 

EA will more than make their money not just on TOR, but on the BW purchase as well. To say otherwise shows the extreme negative bias.

Originally posted by SpectralHunt
I should visit this site more. People are throwing out $500 million like its chump change and that companies can just toss out that kind of budget whenever they want. It's not monopoly money. Even major movies don't get budgets for half a billion dollars. I always figured TOR cost around $100-150 million which is still a ridiculous number. And please OP, tagging the thread "if it's true" doesn't absolve you of making such an outrageous statement. Let me give you an example. "the OP is actually a 300 pound basement dweller with no life who creates drama threads. If it is true, that explains this thread."

Actually I would say your assertion has a better shot of being true than the OP's premise does.

 

So the general consensus was 150M, and maybe 200M. Louse called it out as 300M, and now we have folks living in fantasy land & crying out 500M.  I wonder what the story will be 10 yrs from now? The game wont have died out overnight, or at 6 months, or a yr, 2 yrs, or 3 yrs like so many predictions.....is the production cost gonna be all that is left to carry on about?

Originally posted by Amaranthar
Originally posted by Axehilt
Originally posted by Amaranthar

Yessiree, MMO's have a very bright future indeed.

Well you can't dispute the statement.  From Tetris to Mario to LoL to TF2 to MMORPGs, all games are Skinner Boxes in that they reward the player for playing in certain ways.

I'm not disputing it at all. In fact, given a few scripts, I'm pretty confident that a trained chimp can play these games today the same way players are being rewarded to play.

Edit to add: From his very own Skinner Box, of course.

http://t3.gstatic.com/images?q=tbn:ANd9GcSrN7R61s4auU5PEVzJ35JJr3IQF_1R8LGwLb-ZDMKppbiRdkhX

DING!

And yet it takes a rocket scientist to farm the exact same things in order to buy the exact same items from Owen?

 

 

Suuuuuuure it does.

 

 

Read the sig....MMO sandboxes are the epitome of boring. I am thankful EQ kicked UO/SWG both back into the stone ages.

Originally posted by Burntvet
Originally posted by Moaky07
Originally posted by Burntvet
Originally posted by stragen001

 

I dont care what anyone says, as soon as it stops making money, EA will shut it down. Thats just the way they are and it is also obvious good business sense. I suspect they will probably wait until they break even then just shut it down anyway knowing EA.

They are on that path now.

The single biggest expense an MMO has (especially after launch) is labor, and EA has started cutting that already. (IP fee notwithstanding)

Once the two annouced expansions are done, it will likely go into maintainence mode until enough money is made.

And for that to even happen, I suspect that the license agreement with LA would have to change, because you know that wasn't cheap, and it was predicated on certain population numbers being maintained, which they are not.

So for TOR to stay open long term at all, I suspect the deal with LA needs to be renegotiated.

Otherwise, yeah... the mostly likely outcome is TOR shutting its doors.

 

They went from a pre launch crew of 800, and cut 200 jobs. That leaves 600.

 

I would like to see how many pre launch games have 600 employees, let alone launched games.

 

Put it in perspective.

The specific numbers are not as important, and almost irrelvant, because of how they are or are not counted. Who is a TOR specific employee and who is an EA support person? Does it matter? Not really.

And all of that is much less important than the fact that only 2-3 weeks before the announcement of the mass TOR firings, one of the execs in charge of TOR said they would not be laying people off, so something must have changed. And not for the better.

But we knew that.

How's that for perspective?

 

(And for the record, I am pretty sure one of the EA execs came out at some point and said that the TOR project had 600 people (post is around here somewhere), not 800, but like I said, it does not matter much, they fired a lot of people because TOR was "under-preferforming". Badly.

 

Dude it still has a shit ton more folks working on it than practically any game around.

 

 

You are acting like this game has skeletal crews ala those MMO sandbox games that dont sell.

 

Fuck if SWG had as many devs working on it as TOR you would be creaming your damn jeans. So dont sit up here, and play hypocrit with us. You say 400 left after 200 dropped, and I have never seen anything to suggest they had 600.....800 on 4 continents is what we have heard.

 

Regardless of which, it is still a ton of folks on a launched game. Not the "life support" you wish to portray it as.

Originally posted by azrael466
Originally posted by cutthecrap
Originally posted by superniceguy

Before the game was launched, people were lapping up the $500 million claims, and going "Ooh! This game is going to be awesome, with this much development there is no way it is going to fail"

= 2 milllion sales

Now that it is failing / know what the game is like, getting "... do not believe it cost $500 mill ... "

If it is rumour and not fact, it did EA/Bioware a favour, and hyped the game up, and sold loads.

This sounds like hilarious nonsense and a strawman argument. Far as I recall, only haters and BW/EA/SWTOR bashers were lapping up the 300 and 500 million dollar quotes as if it came from heaven itself, everyone else didn't believe much of it and thought it was pure bullcrap. Unless you have proof of your claim that on this site it was completely different?

Nope, seems this hasn't changed, looks like haters/critics of the game are still lapping up the 500m dollar claims as if it's heavenly gospel while everyone else again just shakes their heads and wonders about the sanity of people believing numbers like that

Pretty much this, the haters where all going "lawlz, 500 millz and this game looks like crap!" where as most people where saying "theres no proof of the 500 million budget, all you have is a rumor spread by someone who claims to be a passed EA employee..Even if he was a passed EA employee that just gives him more motive to want to see the game fail"

The rumor from Louse was 300M....yet somehow it is now 500M by teala. So is Teala a Louse?

Originally posted by itgrowls
Originally posted by mbojan75

I dont play it, never did, but im wondering...

Wouldnt that be a better option for everybody?

Absolutely! but unfortunately i don't see them going in that direction. I know they will make an engine that will cut off content needed to level characters. cut off bag space and talents and even put in money caps just to make some money initially with each new person. Then they will offer the subscription as an option to unlock everything that every player needs essentially to level a toon to max.

It's the old lotro model minus the ability to earn points through gameplay. What will happen tho is there will be many many people who hate this model and won't play and won't be well received by the community.

 

Now if they did a GW2 B2P model that would be awesome. they give you pleanty of everything to start off with so you could actually play to the end without a hiccup with the number of slots of everything they give you just for buying the game. (at least they will for me.)

Cmon.....GW2 is already launching as P2W. I sure dont want gems being sold that can be converted to cash.

 

Matter of fact I dont want any type of shop, and if we end up with one, I want RP/appearance items. Problem is I got the old school frame of mind that believes in game items need to be earned, and alas we are becoming a smaller voice in MMOs.

Originally posted by BadSpock

I've become less social in MMOs because most people are idiots/dicks, thus becoming a dick myself.

It's a vicious cycle.

I think I spent far, far too much time in WoW tanking and carrying people through content.... people who WoW was their first MMO, and it just ruined any sense of patience I once had.

Then again, the games I played before WoW (mostly UO/SWG) were sandboxes and not about instances and gear and holy trinity.

I still blame EQ for everything wrong with this genre.

What are the sequels (spiritual) to UO and SWG?

....

Still haven't found a great PvE sandbox with PvP done right (SWG TEF system was great and Trammel/Felucca split was an ingenius move)

 

Yeah cause forced PVP is such a wonderful thing?

 

EQ was the best thing to ever happen to MMOs. Games should offer more than a RP/economic sim experience combined with a gankers wet dream.

 

If the MMO sandbox market had numbers, they would get games made at the AAA level. It is much easier to blame others that dont want what they offer, rather than realizing the average person wont subject themselves to these elitist paradises.

 

So keep throwing the carebear/ADD comments, cause to that I add "I get new AAA games to play....how about you?".

Originally posted by Demmi77

it's all speculation but the payroll alone assuming the average person made 35,000 a year would be well over 60million. That's just payroll and assuming a very low average wage there.

we arent factoring in voice overs, advertising. There were a ton of commercial spots. Then we have packaging, fees for the ip etc etc.

i'd say a safe assumption for the cost of the game would be anywhere between 200-350 million. The game was in development for a very long time i'd say around 100mil just over that course with the amount of employees on it. the year before it ws released a ton of advertising. You need all your resources, hardware, etc.

EA stock is dropping for a lot of reasons  , not just swtor. I think that it is no coincidence that it's dropping faster because of swtor. Bioware sold out to its fans by going with EA. We all remember what EA did to real time worlds.

Once again, if we go with EAlouse, and the 300M claim, how does that magically become 500M?

 

Analysts were very specific with adding the cost of BW to the actual production cost of game when they mentioned those type of numbers. Now it is somehow simply for production cost.

 

I think some of the haters around here either need to find a game to play, or leave the genre altogether. If being a "gamer" ever turns into trolling a live game forum, I am taking up kniting. I have always felt gaming was about finding something ya like, and having fun with it.

 

This thread is not only refusing to deal with realistic numbers, the ones supporting it cant even take the time to consider where they ever come from. To hate something that much that you spend your time spewing shit in the game forum screams "has issues" to me.

 

I have no use for games like EVE or CoD, but there is no way I would spend my time to spread false shit on their forums. I have no clue what would possess someone to do something like that.

Originally posted by superniceguy

Before the game was launched, people were lapping up the $500 million claims, and going "Ooh! This game is going to be awesome, with this much development there is no way it is going to fail"

= 2 milllion sales

Now that it is failing / know what the game is like, getting "... do not believe it cost $500 mill ... "

If it is rumour and not fact, it did EA/Bioware a favour, and hyped the game up, and sold loads.

 

Post a link, or you are being chalked up as a friggen liar.

 

 

There was not talk around here of this game costing 500M. Hell 300M was called out as false....now it is 500m? To suggest as such is almost as insane as someone thinking SWG is/was making a comback. Good thing we dont have to deal with any of those types eh?

Originally posted by fundayz
Originally posted by Plaidpants

It looks worse because they launched with far too many servers to begin with.. I was on Vulkar Highway and we never peaked over like 40 people in the republic fleet during the first few months and that was a decently populated server.. there were servers quite smaller than mine.. so it was dumb to release so many servers to being with.

That in of itself isn't necessarily dumb since it was possible that the may have needed the extra servers.

What was dumb was not having the server infrastructure ready for transfers/mergers when the inevitable drop of players occured. The fact that BWAustin didn't realize that they were going to need transfers/mergers just shows how clueless their management really is.

Gotta agree with this idea in principal.

 

A lot of things going on since launch stand out as a first time MMO maker. All servers were hitting normal at peak times after ;aunch, but to stay there they would of had to kept selling copies like a firestorm. No matter how good a person may like a game, there will be some that dont. Attrition was going to happen.

 

I am all for the condensed server set up. I wish it hadnt cost any of my characters their name, and that this had happened much sooner, but at least it is finally now here.

 

BW needs to concentrate now on new PVE content, filling in side stuff, and perhaps even fixing up PVP....although I feel that last one is a lost cause. I do know this....the game would of gone over much better had they waited to launch with all the work up to the group finder patch included.

 

Ah well....that is a monday morning QB scenario, and devs know by now you only get 1 chance at a first impression. TOR isnt going anywhere, but it easily could of been even bigger than it is.

Originally posted by Burntvet
Originally posted by stragen001

 

I dont care what anyone says, as soon as it stops making money, EA will shut it down. Thats just the way they are and it is also obvious good business sense. I suspect they will probably wait until they break even then just shut it down anyway knowing EA.

They are on that path now.

The single biggest expense an MMO has (especially after launch) is labor, and EA has started cutting that already. (IP fee notwithstanding)

Once the two annouced expansions are done, it will likely go into maintainence mode until enough money is made.

And for that to even happen, I suspect that the license agreement with LA would have to change, because you know that wasn't cheap, and it was predicated on certain population numbers being maintained, which they are not.

So for TOR to stay open long term at all, I suspect the deal with LA needs to be renegotiated.

Otherwise, yeah... the mostly likely outcome is TOR shutting its doors.

 

They went from a pre launch crew of 800, and cut 200 jobs. That leaves 600.

 

I would like to see how many pre launch games have 600 employees, let alone launched games.

 

Put it in perspective.

Originally posted by mikahr
Originally posted by UNH0LYEV1L

This isnt that big of a deal.  They are consolidating servers into mega servers to acomplish two goals.

1) Consolidate servers with low populations to give them more people to play with.

2) Make the game feel more epic my making HUGE servers.

Its a good change the servers feel a lot more alive now.

Can you post a confirmation from BW that these are "mega-servers" they talked about, since, afaik, BW said nothing about mega-servers and these are just regular servers.

The Fatman alone went from 200 ish to 600 in fleet, and it had been the most played server around.  I dont know about "Mega", but they definitely have been "super sized".

Originally posted by mikahr

It wouldnt be surprise that SWTOR had budget of 300m, development costs of 200m+100m marketing.

And it would make certain character right.

OK, and once again even if we go with EAlouse n the 300M it is nothing like 500M that the OP suggests as actual cost.

 

This was a shit stir thread, and some refuse to see it as such. Considering some of these posters history of "discussion" in this forum, it really doesnt come as a shock.

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