Trending Games | The Crew | Elder Scrolls Online | Lichdom: Battlemage | Neverwinter

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,843,489 Users Online:0
Games:732  Posts:6,221,466
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

All Posts by Gibbonici

All Posts by Gibbonici

22 Pages « 1 2 3 4 5 6 7 » Last
429 posts found

Sounds good so far, but don't all these games this far ahead of release? If it's half as good as Day Z was in the early days I'll probably pick it up, but it's the Day Z standalone I'm really interested in.

WvW...help me understand
PvP « Guild Wars 2
10/03/12 4:28:03 PM

People say it's all down to organised guilds but it's really not. In the end it's a numbers game. Whichever server can raise the most players over every 24 hour period will win, it's as simple as that.

 

I'm on a relatively small server, we rarely have queues and have no meaningful night coverage which means we get dominated by any server that can attack at night when we can't defend and who can outman us during peak. Actually I say that, but we're starting to get pretty good at being outnumbered and have got to the point where we usually win in standing fights against groups up to twice our own number. There's a knack to it which I think only regularly outnumbered servers will have at this stage and I'm not going to share it here.

This week's match-up was going pretty well for us, we fought from a terrible last place on Saturday to a point where we could push for first place within a couple of days. Trouble is, the currently winning server ran two all-nighters (I think they may have members from another time-zone), capped all four WvW maps and opened up an 80,000 point lead which is unassailable. They may do the same again tonight.

It's down to the way that points are scored and I'm mostly OK with it for now, but I really hate the effect it has on people on our server and on others who get rolled the same way. No one likes losing but losing at times when you can't defend due to real life requirements naturally saps the will to participate in a lot of people, and I don't blame them for losing interest.

Originally posted by sr7olsniper
Originally posted by lilHeala

I wonder why you wonder because in no way x-fire is representative for the mmo community's opinion. In most games where I mentioned to my guilds that I was an xfire the majority didn't even know what it was and those that did were not using it.

If you're an active member in that community I can understand you might want to know how your fellow members think about it, but then you would already know how to find those figures.

What they are look for is trends. Of course Xfire or Raptor are not really representative of the overall community. But they are an somewhat ok pool of people from different ages to give you an overall idea of the game. Mind you that most of the people are playing LoL but also other games are up on the chain and you can use those numbers to relate it to popularity. YOu wont find actual subs numbers but it is evident that if the Xfire or Raptor numbers diminish then you can extrapolate 2 things, either the Xfire community left Gw2 (highly unlikely), or that the game is in deed seeing less people lpaying it. 

Think about how Xfire gathers its data and what it actually measures. Then think about what you said in the orange bit.

Originally posted by krakra70
Just looking at the chart at http://beta.xfire.com/games/gw2 it's easy to see that gw2's population is shrinking very quickly. And the best is yet to come (MoP).

That's nonsense. All it shows is that players are playing fewer hours. There is no correlation with population at all.

Don't allow transfers to servers your current server is WvWng against. Lock players out of WvW when their server is matched against one they previously transferred from. That should fix the exploits and also stop people transferring to the winning server in a match.

Free server transfers were always a bad idea.
Once every two weeks would be better imo, or at least with a two week WvW lockout.
Originally posted by Telondariel
Originally posted by Nadia

https://forum-en.guildwars2.com/forum/info/news/Free-World-Transfers-Limited-to-Once-Every-24-Hours/first#post196803

ReginaBuenaobra
North American Community Team Lead

We want to give you a heads up: Starting with the new WvW rotation tomorrow, we will limit the free World transfer to one transfer every 24h.

This should address some of the unwanted WvW exploits we have seen, while still giving people the opportunity to switch a server to play with their friends.

But, I thought ANet, according to this:

“Although it might be bad sportsmanship, espionage and sabotage are legitimate tactics in any combat based game. We would not consider the use of these tactics to be a violation. Please let us know if you have any further questions.”

from this thread:

http://www.mmorpg.com/gamelist.cfm/game/473/feature/6738/Guild-Wars-2-Review-in-Progress-Part-4-WvW.html

..wasn't ANet condoning that behavior?  Now they are changing their tune?

 

 

 

The problem with allowing espionage and sabotage and enabling it through server transfers is that there is nothing you can do about it. In a real war spies can be captured and executed, but in GW2 they're free to stand there listening and reporting to their own server via TS even if their cover is blown.

As far as WvW goes, I'd agree that being level 80 with exotics gives a huge advantage and that as time goes on it'll become more hostile to non-80s as more players reach the cap. I'm level 57 or 58 at the moment but am very active in WvW. I die very, very often if I get caught on my own without any supporting players nearby but it doesn't stop me from WvWing.

 

The way I see it is that until you're level 80 your main role is support, whether that's reviving fallen allies, laying damage down to help your higher level players, scouting, sentrying or whatever. This is how you learn how to handle your class in a mass-PvP environment and all those deaths are part of that learning process. You can't take dying personally and you can't go into it with the expectation that you're going to win all your fights, because that's not going to happen. Hell, it's not going to happen when you get to 80.

 

The other thing with WvW is personal kills (or deaths) are never as important as understanding the strategies that are going on and the group tactics that can swing a zerg vs zerg battle. The trick is to know where to put yourself to make the biggest difference for your side and you don't get that simply by dinging 80, you get it through experience.

 

 

Originally posted by DiSpLiFF

remember when people said that WvW wasn't instanced pvp? 

Now you know why people complained about lack of open pvp. 

WvW isn't instanced, if it was there wouldn't be any need for queues because when one instance was full another one would be created.

 

 

 

 

Player pop-in in WvW
PvP « Guild Wars 2
9/13/12 1:11:40 AM

I'm loving WvW, in fact I'm finding it hard to stay in PvE for very long at the moment when I know there's some great fun to be had in the Eternal Battlegrounds.

 

That said, the one thing that is a constant frustration is how enemy players often don't load in until they're right on top of you chopping you into little bits. It makes tactical play impossible and is wide open for exploiting. I might have missed it but I'm surprised there haven't been more threads about this, as I've heard plenty of people complaining about it in /team and /map.

 

Which got me wondering, is there some setting or group of settings that others are using to fix this?

The overflow thing makes some sense as you can't join WvW or access the WvW screen when you're in overflow. It wouldn't surprise me at all if it had an effect on queue times too.

 

 

Originally posted by Johnie-Marz
Every now an then I meet people I refer to as Evangelical Vegetarians. They are not happy just being Vegetarians themselves, they feel that everyone else must be a vegetarian as well. It is really quite annoying.

Heh, try telling someone you're vegetarian. Anyone, it doesn't matter.

See what happens...

You might just find that it's not just vegetarians who are evangelical about what other people eat.

 

 

Anyway, back OT. @OP if you're getting personal emails regarding what you post here, that's a problem and something that you've every right to complain about.

Our server has done very well sometimes and dreadfully at other times. Like last night where we were massively outnumbered by both our enemy servers, yet our Overmind controlled zerg kept throwing itself at Stonemist to get farmed by whichever zerg happened to have the upper hand at the time.

I think we've got a lot of potential but very little organisation at the moment, which is something we're slowly coming to address. There's a few WvW guilds forming at the moment so hopefully some of the DAOC/WW2OL/etc experience that we've got between us will help us pull together. Or the Overmind might be too strong and we continue to throw ourselves willingly and piecemeal onto the AoEs of the enemy ;)

 

 

Originally posted by Krytycal

I can't see removing quest hubs being too hard to implement, just remove quests givers and make it so the you automatically get the quests whenever you're close to whatever bandits you need to kill, plants you need to water, or NPCs you need to escort.

 

TADA! Dynamics events.

You're confusing hearts with dynamic events. They aren't the same thing.

I wish I was getting bored of it. 

 

Originally posted by wartyxwt

Has anyone else tested the portal bug?

Heard it on another site, supposedly a bug means whenever you teleport (only zone to zone as far as I could tell) it seems to reset your position in the queue. As far as I can tell this is indeed true. Stayed in one zone and got in within about 20mins, while any time I have been zone hopping I've pretty much never got in to WvW.

Needs more testing.

I was wondering about this too. At the weekend me and a mate joined the WvW queue at the same time, I got in in about 10-15 mins, my mate was still waiting 2 hours later and eventually had to log without getting in at all.

Not sure if I zoned during my wait, but my mate was wondering if his zoning was what caused him to not get in when I did or soon after.

 

 

Gotta agree.

 

I was only interested in GW2 from a distance (I don't much like fantasy and I'm close to burnt out on MMOs) and bought it mainly to see how the various systems worked. Turns out it's a really, really good game, and for the first time in a long time it's given me back that sense of wonder that MMOs used to.

I'll be honest and say that I don't know how long it'll keep me interested, could be another week or a month or longer, but for now I'm totally loving it. I like that there's so many things to do, unlike most MMOs in recent years where there's one gimmick and that's your lot, I'm constantly getting sidetracked by vistas, POIs and DEs. Also I love that you get XP for exploring, I think it's the first game in many years that hasn't been designed for Bartle-scale Achiever players above all others.

Originally posted by Bijou

 


Originally posted by dreamer05
can't adjust to just be given exploration and adventure as my goal.

 

Yes, this is the problem and you're not alone. Nowadays people play MMOs for powerful rewards instead of just having fun, which is sad, but this is not the players' fault. I blame the developers who make MMOs that are about getting "the best of the best" items. Unfortunately, most people got used to this lame system and if we get an MMO that offers something different like GW2, it will never be good enough for some players. Games should be played for fun, not for OP rewards. (No offence to anyone)!

I totally agree with you, 100%. I've never understood the appeal of games that have to incentivise you to play them. 

Originally posted by Lawlmonster
Originally posted by Eir_S
Originally posted by Lawlmonster

No? I'm not talking about the product staying online, the original fucking Everquest is still online. I'm talking about retaining interest and providing longevity, long term goals to work toward or some hint that this isn't as shallow as the mechanics read on paper. What is there for MMO players who aren't just looking for "fun"?

What are you looking for in a video game if not "fun"?  If you mean a pointless gear grind, there are games with that, and games on the horizon with that.  Is it logical to inherently doubt the success of something because it's different?  I don't know, seems like foggy crystal ballin' to me.

The doubt doesn't stem from the product being different, but rather too much of the same. Also, I play single player games for fun. I play lobby based multiplayer games, or FPS's with friends, if I want to have fun. Fun is fleeting, and it doesn't last. The reason I play MMO's is for the competitive nature of the environment, and knowing that I have something to attain for a long period of time. That doesn't necessarily distill strictly into a gear grind, but could come in the form of territorial control, politics or the economy, and countless other mechanics I'm sure exist but I'm not imaginative enough to come up with. PvE and realm vs. realm simply isn't enough for me, which is why I originally asked the question: where's the longevity, and what mechanics specifically from GW2 do you think gives the product a chance to stay relevant?

All that stuff you play MMOs for could very well develop over time, in fact I'm 100% certain it will on many servers. For a server to rank well on the WvW tables, it needs an organised and effective WvWing community which is where all that other stuff comes in. It could be like DAOC became, where the mechanics of RvR were almost secondary to the planning and organisation that went on behind it. 

Or it might not, it's hard to say at them moment with GW2 only being a couple of weeks old and most of us are still figuring out the basics. Give it a few months and the dynamics will change. One thing though, it's never going to be a personal or guild competition like most other MMOs, all that is to be inter-server - at least for the successful WvW servers anyway.

Originally posted by Psychow
Originally posted by Fendel84M
Ya... It was much more fun having a tank round up the mobs while someone spams heals and everyone else nukes the mobs to death.
/sarcasm

 

Yes it was. Or are you seriously shitting on the way MMO's have played for almost everyone all these years?

 

If he's not I will. MMOs have been stale for years, and the trinity is one of the reasons why.

 

EDIT - Heh, just read the rest of the thread. 

22 Pages « 1 2 3 4 5 6 7 » Last