| 426 posts found | |
|---|---|
|
Could this xpac relaunch the game to be as popular as Neverwinter?
General Discussion « Star Trek Online 5/12/13 11:45:37 AM
Originally posted by Agent_Joseph
I have to wonder if you've ever played an Asian grinder if you think STO is like one.
|
|
|
I cannot believe how critical gamers are these days
General Gaming « General Discussion 3/25/13 4:12:29 PM
Originally posted by Dexter2010 If you don't like games, don't play games. There's loads of other things to do out there. Take some responsibility for your own free time, stop demanding deogame developers to do it for you.
|
|
|
I cannot believe how critical gamers are these days
General Gaming « General Discussion 3/24/13 5:39:16 AM
Originally posted by fivoroth Totally agree with this. I don't really see myself as a gamer much anymore because games just don't do it for me now. For years I was disappointed with new releases that didn't give me what I got from them before and in the end it dawned on me that it's not the games as much as it's me. And I'm not just talking about MMOs, it's all games. I still play them from time to time but only for an hour or so before I get bored.
There's a whole world of cool stuff out there, if games ain't doing it for you give it a go. You might be surprised how much more fun riding a bike down a hill is compared to key-spamming a room full of pretend baddies can be. Stop moaning that game companies don't entertain you anymore and take some responsibility for your own leisure time.
|
|
Originally posted by Stug Heh, that's me! I just came here to see how the game was going before hitting up the free to play thing for a few days. |
|
|
[Preview] The War Z: Zombies, Horror, Survival, OH MY!
News & Features Discussion « General Discussion 11/04/12 5:31:28 PM
Sounds good so far, but don't all these games this far ahead of release? If it's half as good as Day Z was in the early days I'll probably pick it up, but it's the Day Z standalone I'm really interested in. |
|
|
People say it's all down to organised guilds but it's really not. In the end it's a numbers game. Whichever server can raise the most players over every 24 hour period will win, it's as simple as that.
I'm on a relatively small server, we rarely have queues and have no meaningful night coverage which means we get dominated by any server that can attack at night when we can't defend and who can outman us during peak. Actually I say that, but we're starting to get pretty good at being outnumbered and have got to the point where we usually win in standing fights against groups up to twice our own number. There's a knack to it which I think only regularly outnumbered servers will have at this stage and I'm not going to share it here. This week's match-up was going pretty well for us, we fought from a terrible last place on Saturday to a point where we could push for first place within a couple of days. Trouble is, the currently winning server ran two all-nighters (I think they may have members from another time-zone), capped all four WvW maps and opened up an 80,000 point lead which is unassailable. They may do the same again tonight. It's down to the way that points are scored and I'm mostly OK with it for now, but I really hate the effect it has on people on our server and on others who get rolled the same way. No one likes losing but losing at times when you can't defend due to real life requirements naturally saps the will to participate in a lot of people, and I don't blame them for losing interest. |
|
Originally posted by sr7olsniper Think about how Xfire gathers its data and what it actually measures. Then think about what you said in the orange bit. |
|
Originally posted by krakra70 That's nonsense. All it shows is that players are playing fewer hours. There is no correlation with population at all. |
|
|
Rampant exploiting, cheating, and dirty tactics is killing the fun out of WvW.
PvP « Guild Wars 2 9/21/12 7:02:49 AM
Don't allow transfers to servers your current server is WvWng against. Lock players out of WvW when their server is matched against one they previously transferred from. That should fix the exploits and also stop people transferring to the winning server in a match.
Free server transfers were always a bad idea. |
|
|
Free World Transfers: Limited to Once Every 24 Hours
General Discussion « Guild Wars 2 9/21/12 6:23:06 AM
Once every two weeks would be better imo, or at least with a two week WvW lockout.
|
|
|
Free World Transfers: Limited to Once Every 24 Hours
General Discussion « Guild Wars 2 9/21/12 12:55:18 AM
Originally posted by Telondariel The problem with allowing espionage and sabotage and enabling it through server transfers is that there is nothing you can do about it. In a real war spies can be captured and executed, but in GW2 they're free to stand there listening and reporting to their own server via TS even if their cover is blown. |
|
|
Guild Wars 2 contradicts itself, and is left standing in a weird place.
General Discussion « Guild Wars 2 9/19/12 12:59:01 AM
As far as WvW goes, I'd agree that being level 80 with exotics gives a huge advantage and that as time goes on it'll become more hostile to non-80s as more players reach the cap. I'm level 57 or 58 at the moment but am very active in WvW. I die very, very often if I get caught on my own without any supporting players nearby but it doesn't stop me from WvWing.
The way I see it is that until you're level 80 your main role is support, whether that's reviving fallen allies, laying damage down to help your higher level players, scouting, sentrying or whatever. This is how you learn how to handle your class in a mass-PvP environment and all those deaths are part of that learning process. You can't take dying personally and you can't go into it with the expectation that you're going to win all your fights, because that's not going to happen. Hell, it's not going to happen when you get to 80.
The other thing with WvW is personal kills (or deaths) are never as important as understanding the strategies that are going on and the group tactics that can swing a zerg vs zerg battle. The trick is to know where to put yourself to make the biggest difference for your side and you don't get that simply by dinging 80, you get it through experience.
|
|
Originally posted by DiSpLiFF WvW isn't instanced, if it was there wouldn't be any need for queues because when one instance was full another one would be created.
|
|
|
I'm loving WvW, in fact I'm finding it hard to stay in PvE for very long at the moment when I know there's some great fun to be had in the Eternal Battlegrounds.
That said, the one thing that is a constant frustration is how enemy players often don't load in until they're right on top of you chopping you into little bits. It makes tactical play impossible and is wide open for exploiting. I might have missed it but I'm surprised there haven't been more threads about this, as I've heard plenty of people complaining about it in /team and /map.
Which got me wondering, is there some setting or group of settings that others are using to fix this? |
|
|
Any truth to rumor that zoning can reset your WvWvW queue position?
PvP « Guild Wars 2 9/13/12 1:05:35 AM
The overflow thing makes some sense as you can't join WvW or access the WvW screen when you're in overflow. It wouldn't surprise me at all if it had an effect on queue times too.
|
|
|
Feral Fanbois are hurting GW2 more than "Haters" ever could...
General Discussion « Guild Wars 2 9/12/12 9:11:53 AM
Originally posted by Johnie-Marz Heh, try telling someone you're vegetarian. Anyone, it doesn't matter. See what happens... You might just find that it's not just vegetarians who are evangelical about what other people eat.
Anyway, back OT. @OP if you're getting personal emails regarding what you post here, that's a problem and something that you've every right to complain about. |
|
|
Our server has done very well sometimes and dreadfully at other times. Like last night where we were massively outnumbered by both our enemy servers, yet our Overmind controlled zerg kept throwing itself at Stonemist to get farmed by whichever zerg happened to have the upper hand at the time. I think we've got a lot of potential but very little organisation at the moment, which is something we're slowly coming to address. There's a few WvW guilds forming at the moment so hopefully some of the DAOC/WW2OL/etc experience that we've got between us will help us pull together. Or the Overmind might be too strong and we continue to throw ourselves willingly and piecemeal onto the AoEs of the enemy ;)
|
|
|
POLL-How long before Blizzard copies GW2 questing design?
General Discussion « Guild Wars 2 9/12/12 12:42:00 AM
Originally posted by Krytycal You're confusing hearts with dynamic events. They aren't the same thing. |
|
|
I wish I was getting bored of it.
|
|
Originally posted by wartyxwt I was wondering about this too. At the weekend me and a mate joined the WvW queue at the same time, I got in in about 10-15 mins, my mate was still waiting 2 hours later and eventually had to log without getting in at all. Not sure if I zoned during my wait, but my mate was wondering if his zoning was what caused him to not get in when I did or soon after.
|
|