Trending Games | ArcheAge | World of Warcraft | Elder Scrolls Online | Final Fantasy XIV: A Realm Reborn

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,923,646 Users Online:0
Games:760  Posts:6,317,234
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

All Posts by Gibbonici

All Posts by Gibbonici

22 Pages 1 2 3 4 5 6 7 » Last
437 posts found
Originally posted by Asm0deus

 


Originally posted by Gibbonici

Originally posted by Asm0deus

Originally posted by Gibbonici

Originally posted by rpmcmurphy  It all comes across as a typical knee-jerk reaction.
  Yep, there's a lot of it going round. Maybe it's just me getting old, but gamers seem to be getting worse for it every year. What happened to rolling with the punches and adapt and overcome?   I've got no respect for the victim mentality that's starting to define us. We weren't like this 15 years ago.
The thing is it is not a kneejerk reaction when perks that were sold a package that was advertised up until the 14 with the lifetime insurance being singled out as a worthwhile perk is being changed to something of much lesser value.
The lifetime insurance thing wasn't even a thing at all until the end of November. It was a thank you for the months of beta testing. It wasn't announced until the beta period was over, and preorders don't get it, so nobody bought the game on the strength of the insurance discount.   This is why things like this irritate me. People get disappointed by a minor change in a video game and they blow it up into some massive drama involving freedom, the future of the world and some kind of existential battle between good and evil. God knows how they get through life.   Take a step back and you'll see just how absurd it is too.

 

EH no the lifetime insurance was announce before and was available up until very recently.  Stop trying to belittle people that had a legit complaint...even FD realized this and took a step back and reverted their decision.

[snip for brevity]

That said I see no reason to continue this discussion as your just trolling at this point or too stubborn to admit you are wrong.

 

Right, and given that newsletter came out on 19th November and the beta-level offer ended on the 22nd November, it's not as if it was advertised over a long period or that thousands of people bought it on the strength of that 25% insurance reduction. A reduction which, as you noted, was reinstated within a few hours.

 

If it was ever "one of the main attractive bonuses" of buying in early, it was for only three days out of almost two years. Which goes to the point I was making in the post you replied to.

 

Too many gamers dive straight into the knee jerk drama queenery and hyperbole, and make complete fools of all of us in the process. Now I'm pretty sure that none of us behave like that in real life, not after the mid-teens anyway, so what is it about gaming and the internet that makes perfectly reasonable and mature people carry on like stroppy teenagers?

 

That's a genuine question and given the amount of crap we all get as gamers in the wider world as a consequence of it, it's one I wish more of us would ask.

Originally posted by Asm0deus
Originally posted by Gibbonici
Originally posted by rpmcmurphy

 It all comes across as a typical knee-jerk reaction.

 

Yep, there's a lot of it going round. Maybe it's just me getting old, but gamers seem to be getting worse for it every year. What happened to rolling with the punches and adapt and overcome?

 

I've got no respect for the victim mentality that's starting to define us. We weren't like this 15 years ago.

The thing is it is not a kneejerk reaction when perks that were sold a package that was advertised up until the 14 with the lifetime insurance being singled out as a worthwhile perk is being changed to something of much lesser value.

The lifetime insurance thing wasn't even a thing at all until the end of November. It was a thank you for the months of beta testing. It wasn't announced until the beta period was over, and preorders don't get it, so nobody bought the game on the strength of the insurance discount.

 

This is why things like this irritate me. People get disappointed by a minor change in a [i]video game[/i] and they blow it up into some massive drama involving freedom, the future of the world and some kind of existential battle between good and evil. God knows how they get through life.

 

Take a step back and you'll see just how absurd it is too.

Originally posted by daveospice

I'm actually of a different breed of gamer.  I enjoy the thrill/rush of a brand new MMORPG.  I buy them all pretty much and play them until i get bored.  Nothing is more fun than doing the early rush to compete for top dog.  At least, for me.  Most MMORPG's are crap, boring, stale, the same-o the only thing I enjoy about them is the start where everyone is on equal footing I see it like a race.

I get my buddies on teamspeak and we try to iron out a solid gameplan to reach end game.  It's part of the gaming experience for me.  Taking that away makes no sense from multiple standpoints...

 

Elite isn't that kind of game. Progression is more horizontal than vertical and there's no endgame in the traditional sense. It's a niche game that's aimed more at Bartle-type explorers than achievers.

Originally posted by Holyavenger1
Originally posted by Gibbonici
Originally posted by daveospice
Then why the hell are they calling it a release, and why can people not play before said date?  It's like they're playing favoritism and saying f-u to everyone else.

Have you never played an MMO with a head start for pre-orders? It's pretty common practice and has been for years.

Yeah, but the problem here is that it was never advertised as a head-start, nor was it made clear that it was until the last few days.

 

That's the part that suck.

 

It was always 99% guaranteed to be a head start, going all the way back to the very beginning of the Kickstarter. There was quite an outcry about it at the start of gamma when it looked like there was going to be a wipe.

Originally posted by rpmcmurphy

 It all comes across as a typical knee-jerk reaction.

 

Yep, there's a lot of it going round. Maybe it's just me getting old, but gamers seem to be getting worse for it every year. What happened to rolling with the punches and adapt and overcome?

 

I've got no respect for the victim mentality that's starting to define us. We weren't like this 15 years ago.

Originally posted by daveospice
Then why the hell are they calling it a release, and why can people not play before said date?  It's like they're playing favoritism and saying f-u to everyone else.

Have you never played an MMO with a head start for pre-orders? It's pretty common practice and has been for years.

I've been keeping a distant eye on this while going about my business elsewhere. Given that the Emperor is due to die any day now (the smart money is on the 16th December ;)) leaving a power vacuum within the Empire which the Federation looks like it's gearing up to exploit, it'll be interesting to see how they split their efforts between the imminent war with the Empire and the bush war in Lugh.

 

No idea what's going to happen in the Empire once Duval dies, but there are already a few NPC faction leaders preparing to make their play for the throne. Knowing how popular the Empire is among the playerbase, and how powerful some of those factions are, whatever does happen is going to be messy.

 

Messy and glorious ;)

Originally posted by d_20
Originally posted by Kyleran
They need to "launch" this year to increase revenues, though if there ever was a poster child for a game to delay their launch to get some key features in, this one is it.

They'll shoot themselves in the foot with this and likely won't ever recover.

How many times have we seen this?

 

It's endless.

 

 

 

It's endless because we're at a stage where games that meet the potential of modern PCs take more budget that most developers have to develop them with. This is why gaming was becoming so bland, as big publishers with the money called all the shots. Every game had to be like the last successful one or it wouldn't get funded. If it didn't make it's money back within a month or two it would get cut.

 

The gaming industry is changing though. It had to because the old model is unsustainable. Now we've got Kickstarter projects, early access programmes and constant development cycles (as pioneered by MMOs), many of which are open, playable and unfinished. Elite will be far from the first game to release with a long-term development plan ahead of it, and it won't be the last either.

 

Sure, the release isn't going to be a bed of roses, but Frontier themselves have said that internally release is just another stage in development. The gaming press isn't necessarily going to see it that way, and neither are many, many gamers, but development will continue, re-reviews will come in and the game will grow to meet its potential. This is going to happen. 

 

For all the arguments about a poor release killing the game outright, that's not going to happen. Frontier have at least two other development contracts on the go (less than half their staff are working on ED), and they have revenue streams from many completed games that are still paying out royalties. Unlike publisher funded games, and those made by one-game companies, ED doesn't have to be self-funding right off the bat. Obviously, given that Frontier see release as another stage of development, this is factored into their plans for Elite post-release lifetime.

 

My advice to anyone who's thinking about buying Elite on the 16th December and wanting a fully completed game experience, is to give it 6 months or so before buying in.

 

For anyone who's interested in getting in early and isn't so hung up on it being a work-in-progress, get it on the 16th. As it stands the basic game is pretty strong if you're a self-motivated gamer with a love of open world, no holding games. There are already several big player groups who are playing together in beta and beyond, and there's a community that's on-board with how the game is going.  Just remember that development is ongoing.

Originally posted by mayito7777
I have a question for those playing this game, I am more into mining, trading, exploring than combat, is this game for me or not?

 

Like previous Elite games, Elite: Dangerous offers a number of ways to progress, and you can get to Elite status in four different ways, only one of which involves combat. The final game will have trading, mining and exploring, as well as missions that develop relationships with factions (large and small) and NPCs, which in turn open up more involved and lucrative missions (as well as access to special ships and equipment).

 

The current beta (2.05) includes the first pass on the exploration mechanics and missions, and trading is already well established. It's worth mentioning too that this is an actual development beta rather than a stress test/early access thing that marketing departments pass off as betas, so there are bugs, unfinished features and gaps in the gameplay. These are being fixed and filled in as development progresses. Mining isn't in yet, but that'll come in a future build.

 

Personally, I don't mind a bit of combat but I'm an explorer at heart, and even in the first pass of those mechanics the potential for pure exploration gameplay is amazing. You can make a living from it rather than it being some kind of mini-game. Add to that the 400 billions star systems that are just sitting there waiting to be explored and you've got the biggest, most focused exploration game that has ever been made.

 

Not only that, exploring will have a direct impact on the gameworld. As new systems are explored, the NPC factions will begin to colonise them by building space stations to exploit the resources in them, which creates more missions, more markets and expands civilised space beyond the initial frontiers. Of all the playstyles possible in Elite: Dangerous, exploration will have the most direct and profound impact on the gameworld.

 

But, as I said, exploration and other non-combat, non-trading mechanics are in their early stages of development (and some aren't in the beta at all yet), so if you're not interested in proper beta testing and putting up with bugs and unfinished features, it might be worth waiting until release later this year, or possibly early next year.

 

 

 

Originally posted by hfztt
Originally posted by mayito7777
I dont understand why all these games have to be all PVP, why cant they create a game that is PVE for once? EVE Star citizen and Elite all in the same boat PVP gankers abussing newer players this is a trend that never ends, do a freaking PVE game and create the option for those who want to PVP to raise their flags and PVP to all their content but players who like to explore, mine, trade etc and hate PVP need to have a room in this industry

"explore, mine, trade" holds no meaning if there is no decay in the universe requiering the replacement of stuff. You could make that mechanic of course, but people always finds ways to control any decay mechanic and PvE looses. The only way to make sure that these things stays meaningfull is through true loses for the players, and PvP provide that in a game

 

 

That's only true in a game with a player run economy, which ED doesn't have. Although PvP is a part of the game, it's not going to be a driving force in it.

Originally posted by hatefulpeace
Originally posted by sgel
Originally posted by hatefulpeace

You guys helped me understand everything about the game, I am sure if he asked before he bought you would of helped him. Thanks again btw. 

Make sure you check the official forums. There's a ridiculous amount of information on there from people who are very enthusiastic about the game without getting carried away from too much love or too much hate.

Some of the constructive topics on there are very inspiring and personally I find it very exciting being part of such a community.

 

I will head there now thank you.

 

If you're interested in exploring space in Elite Dangerous, come join us on the First Great Expedition. We've got over 100 members at the moment and are planning to head out into unexplored space to see what's out there. No other game has ever presented such a huge opportunity for true cooperative exploration, and with the galaxy being procedurally generated no-one, literally no-one (not even the devs) knows what's out there. We'll be the first (and possibly the only) people to see some of the sights we'll be seeing.

 

We've been planning since April and have most things worked out, or worked out as far as we can without having the full game in front of us, and now we're waiting for the grouping system to be brought into beta so we can start practicing working together and putting some of these plans to the test.

 

It's still a long time until release, but we'll be ready to head out soon after. If you're interested visit us at www.firstgreatexpedition.org and sign up for our forums. 

Originally posted by SpottyGekko
I guess the real message here is: "Hurry up and pay for closed beta access, otherwise as many as TEN THOUSAND players are getting a head start on you !!" ?

 

Not only is beta progress being wiped after most new builds, but the beta process is an actual beta *testing* process, not some kind of early access deal that beta has come to be taken as over the past five years or so.

Originally posted by Katilla
cool stuff, but i always use teamspeak so i would get frustrated

 

You can set Voice Attack to start and stop listening on a voice command, and chain it to toggle your TS press-to-talk.

 

I'm fiddling about with Voice Attack to toggle off TS and start listening for other voice commands when I say "over over", and to close listening and toggle TS back on when I say "open channel".

I loved CoX. Played it for 5 years and had some fantastic times with it. 

 

I like Champions, but it doesn't hold a candle to CoX really. It's more prescriptive in its mission structures, there aren't enough mission paths and too few zones. 

 

Gameplaywise, the controls are a little flabby. There was something magical with CoX's controls - pressing a button and kicking a man down some stairs was special in CoX.

 

CoX's enhancement systems was deceptively clever too. It gave you real control over how your powers worked, and the same power slotted differently could feel like a whole different power. Champions misses that.

 

But what really set CoX above so many other games was it's community. People teamed, not just because it was more efficient, but because it was also more fun. In it's heyday you could log in a 7pm and by 7.30pm be in a full PUG faceplanting all over the place. By 8.30pm you'd still be in the same PUG, but kicking arse all over the place. Can you imagine any of these things happening in any other game? Neither can I.

 

I don't know how Cryptic pulled CoX off, luck, genius or whatever. However they did it they totally hit the button with that game.

 
I am sorry
General Discussion « Guild Wars 2
1/08/14 12:53:35 PM
Originally posted by zasten

note: I still play, but only until I find a replacement that actually lives up to the hype!

The hype is always, always BS.

Originally posted by drwebs

 7 days to die or The Dead Linger would be better "zombie" games to talk about.  They are not lame fetch and kill X number of Y quest games. 

How much of SoD have you played? I have to ask because on my playthrough I didn't get any of those missions.

 

 

Originally posted by Axehilt
Originally posted by Gibbonici

I'm not assuming anything, I'm talking about personal experience. All the semantic arguments in the world aren't going to change my experience of dozens of games over a dozen or so years. That SWG example is just one example of one aspect of what I'm talking about and I'm not going to argue the toss over it. 

Bottom line is this - more varieties of interpendence is good, one kind of interdepence isn't, but it's still better than none. All I want to see is an MMO that's opens up opportunities for more varied viable groups. In too many games too many classes are basically window dressing in groups, and as I said in my first post on this thread, I think this is why so many people solo now - it's the only way to feel like you're using more of your character's potential and getting some challenge out of the game.

You are assuming.  You're making an assumption that only your prior experience is relevant -- that no other possibilities could exist.

Here, I'll paint a very precise picture:

  • A MMORPG has many classes which fill one of three roles (DPS/heal/tank)
  • At least one spec for each class can solo
    • these specs include light mitigation and healing abilities
  • Some solo content is brutally challenging.  An example mob:
    • Mobs are capped at a certain number of players, so nobody can help you kill a solo mob in any way.
    • Perfect interrupt timing is required: The monster has a 100% self-heal on a 0.5 sec timer.
    • Near-perfect DPS rotation is required:  The monster enrages at 60 seconds, and a perfect rotation will kill it in 58 seconds (minus some time allotted to use healing/mitigation abilities.)
    • Perfect self-heal timing is required.  The monster will automatically interrupt your self heal except when he (rarely) casts a very long nuke at you -- you must use those brief windows to heal, or die from lack of health.
    • Perfect tanking cooldown use is required.  The monster has an ability which deals 100% of your max HP in base damage, and you must use your tank cooldowns in succession to mitigate the damage each time it comes in.
The above mob is brutally challenging.
 
This answers your earlier question of how a game can be challenging even though one person can do it all themselves.  The possibility exists, even if it's outside your experience (I still think it's probably within your gaming experience -- after all, most gamers have experienced challenging solo gameplay, and many games where you experience that have the same "progress towards goals" and "mitigate problems" traits which you were calling the trinity.)
 
As for semantics, a semantic discussion is necessary when someone says "up is down" and you have to painstakingly explain basic definitions to them. (Except instead of up you said "the trinity" and instead of down it was generalist solo play.)
 
I'd prefer to avoid semantics too, but when someone uses words incorrectly we have to waste time defining them.  It's tedious.  Let's avoid it.

As for your closing bit, it's fine to want new types of gameplay.  Everyone does.  (And wanting new types of gameplay doesn't conflict with being able to enjoy existing types of gameplay (the trinity) done in refreshing ways.)  I suppose I'd even concede there are ways to have "more variety" in groups, although if you have 4+ types of roles you need some pretty serious solutions in place to address how much harder it will be to form a group.

As I said, I'm not arguing the toss over one example of one aspect of what I'm saying.

 

The highlighted bit is pretty much my point - we need new types of gameplay. We also need new ways to play in groups because many games have been too trinity heavy and seem to have forgotten the nuanced potential of their own classes. Just to make it clear, I'm not against the trinity as such - a lot of players get a lot out of that gameplay and there's nothing wrong with that. It's just that a lot of other players get nothing out of it (because their favourite classes don't have much to add to it) and have little alternative but to solo or just quit MMOs altogether.

 

And I'm not talking about needing 4+ roles to form a group. That's the total opposite of my point. Instead of not being able to group effectively when you can't find a tank or a healer, how much better would it be if equally viable and effective teams could be made out of other combinations (without it just becoming a zerg)? This can't be done just by designing classes, it also needs a different kind of AI with different factors that determine its behaviour.

 

What if morale was a significant factor in the way the AI behaved (and perhaps even in how characters worked in combat)? And by morale I don't just mean in terms of a bonus to damage or whatever, I mean in terms of actual behaviour. What if flanking had a bearing on combat? What if surprise did? What if mobs organised themselves into formations depending on the way the fight was going? What if different types of armour had better or worse mitigation against certain weapons? There are loads of factors that could open up new combat and group dynamics, and even create opportunities for whole new classes.

 

Do me a favour; don't zero in on one or two of these ideas as if they represent everything I'm trying to say. Just think about it in general terms. I'm pretty sure you could think of loads of other factors that could mix up MMO dynamics for the better. All of the above is done in other types of games, why not MMOs? What would you or anyone else have against it?

Originally posted by Axehilt
Originally posted by Gibbonici

It says everything about the trinity. If one person can manage a full trinity set up with controllable pets, how is it challenging to split that across three roles and multiple players? 

The SWG example I used was simply to illustrate how simplistic straight trinity gameplay actually is. The second example I gave, of the old DAOC Scout duo I played in, was there to show how things could be if MMOs weren't so fixated on the trinity at the expense of all other possible class interdependencies.

Not that DAOC had it down, it was just that it was loosely designed enough to allow for other styles of group gameplay. Too many modern MMOs are too tightly designed around the trinity group play, and I think that's one of the reasons that gamers are tiring of MMOs. Group play is the area that has seen the least innovation in MMOs and it has become even more formulaic and less challenging (and therefore less interesting) over the past few years. 

Let's try this again:

  1. What you're describing is not the trinity.  The trinity requires grouping, and it requires specialization.  You're describing a solo generalist.  Not the trinity.
  2. What  you're describing is the core traits of any game: progressing towards a goal (dealing damage, DPS), mitigating problems (damage mitigation, tanking), and recovery (which is really just another form of problem mitigation; CC is yet another form of problem mitigation.)
    • None of these traits make a game easy/hard or shallow/deep.
    • Only the specific balance of abilities and monsters determines that.
  3. Given that, it's possible for a class which can "do everything" to experience incredibly challenging solo fights.
    • It all depends on how things are balanced -- not on whether you can do everything yourself (you can always do everything, if you can solo a mob.)
    • So what you've done is provided an example of a too-easy game, and made the mistake of assuming that it's the ability to "do everything" that made it easy -- when it fact that's not the case.  The thing that made it easy was that it was balanced to be easy.  That's it.

I'm not assuming anything, I'm talking about personal experience. All the semantic arguments in the world aren't going to change my experience of dozens of games over a dozen or so years. That SWG example is just one example of one aspect of what I'm talking about and I'm not going to argue the toss over it.

 

Bottom line is this - more varieties of interpendence is good, one kind of interdepence isn't, but it's still better than none. All I want to see is an MMO that's opens up opportunities for more varied viable groups. In too many games too many classes are basically window dressing in groups, and as I said in my first post on this thread, I think this is why so many people solo now - it's the only way to feel like you're using more of your character's potential and getting some challenge out of the game.

Originally posted by Axehilt
Originally posted by Gibbonici

Now you may say that this set-up makes it hypocritcal of me to say bad things about the trinity, given that I had a full trinity setup all of my own. But think about it - if one player can play the whole trinity himself, what does that say about the trinity? It's not difficult, it's not challenging and in terms of what a player is capable of it's not even necessary.

Er, it actually doesn't say anything about the trinity.

  • The trinity is player specialization in groups.
  • You described a generalist soloing.
  • So what you described wasn't the trinity.
  • ...and actually could be construed as being the exact opposite of the trinity.

The very nature of soloing assumes you're going to be able to mitigate damage (tank), DPS, and/or heal enough on your own to survive solo fights.  So it's not automatically bad for a single class to be able to do everything while soloing -- that's just the nature of soloing!

The only thing that's bad is if a game's systems are so shallow that it's not ever challenging.  But that has more to do with whether a game offers challenging solo gameplay at all (virtually all MMORPGs don't, and it's a missed opportunity.)  It isn't related to a discussion on trinity at all really.

It says everything about the trinity. If one person can manage a full trinity set up with controllable pets, how is it challenging to split that across three roles and multiple players? 

The SWG example I used was simply to illustrate how simplistic straight trinity gameplay actually is. The second example I gave, of the old DAOC Scout duo I played in, was there to show how things could be if MMOs weren't so fixated on the trinity at the expense of all other possible class interdependencies.

Not that DAOC had it down, it was just that it was loosely designed enough to allow for other styles of group gameplay. Too many modern MMOs are too tightly designed around the trinity group play, and I think that's one of the reasons that gamers are tiring of MMOs. Group play is the area that has seen the least innovation in MMOs and it has become even more formulaic and less challenging (and therefore less interesting) over the past few years.

 

 

Originally posted by Rydeson
Originally posted by Loktofeit
Originally posted by Rydeson

Good luck with a range class when there is no pet or other person to grab the attention of the mob..  :)  Have you ever tried playing a range class in PvP .. ONE on ONE. with no pets or other cc skills?  Let me know how that works out

Holy cow.

It has finally sunk in that you really don't know anything outside of EQ and WOW.  You really have never played Ultima Online, Lineage 2, Asheron's Call, Aion, Age of Conan, Fallen Earth, Vanguard, Everquest 2, or any other MMO? You really are unaware that an archer class can be played without a pet? 

And we're talking about the trinity, so what does PvP have to do with it... or do you really not know that people don't use taunt in PVP in most MMOs?

I genuinely thought you were just trying to be difficult, but you've now made it very clear the issue is simply that you have no clue what you are talking about.

KEEP trying to fool yourself and others.. We're not biting.. YOU can't excuse the use of Range and then bad mouth the trinity role play.. The only reason why range classes work is because normally the mob is on SOMEONE ELSE.. DUH..  Have a great day

Let me put some personal perspective on this. Like Loktofeit I usually play hunter/ranger characters, and straight trinity gameplay just sends me to sleep.

 

In SWG I had a rifle-based Master Ranger/Creature Handler. I had two bioengineered Narglatches, one specced to tank, the other as a fast moving off-tank. I also had a droid that was built to harvest resources from my kills and drop medkits on the Narglatches whenever necessary. It was a huge amount of fun and the gameplay offered a decent level of in-the-moment challenge.

 

Now you may say that this set-up makes it hypocritcal of me to say bad things about the trinity, given that I had a full trinity setup all of my own. But think about it - if one player can play the whole trinity himself, what does that say about the trinity? It's not difficult, it's not challenging and in terms of what a player is capable of it's not even necessary.

 

The only reason that the trinity is needed is because most MMOs don't let players do it all themselves.  Setting your character to assist the tank and then spamming the same handful of attacks to maximise damage while keeping aggro low isn't fun. It isn't exciting and it certainly isn't challenging. It's barely even teamwork. I'll even go out on a limb and say that the trinity is some of the most dumbed-down gameplay you'll find in any genre of videogames. WOW's meter add-on gameplay has been proving this for years.

 

In DAOC I played an Albion Scout (no pet) and for a few months I teamed with another Scout player. We died a lot to start with but over that time we worked out tactics that were every bit as effective (though not as efficient time-wise) as a standard trinity group. It was incredibly challenging reaching that point, and even at our peak it could all go horribly wrong (we even worked out contingencies for when one of us missed two shots on the trot, which was when things would fail without them), but it took a hell of a lot of discipline and moment-to-moment observation of mobs and each other to pull it off.

 

Since WOW it's been rare that different classes have been able to work out dependencies between themselves like this; these days it's just  bog standard, trinity faceroll rubbish or, if you're "lucky", equally rubbish zerging. The massive irony is that 10 or 15 years ago or whatever it was, the trinity was emergent gameplay but todays games are designed around it. It is completely back to front. Given how big MMOs are and how long they are supposed to keep their players interested, they absolutely need to provide opportunities for players to find their own ways of meeting the games' challenges, and that means a more dynamic AI and more flexibly designed classes that can and must cooperate in many different ways to beat it.

 

Designing games around the trinity as the only way to succeed is proving to be a dead-end, as is throwing away the trinity altogether along with all other potential interdependencies. This should be self-evident by now.

 

If MMOs are to survive the decline they're in, their designers really, really need to start thinking outside the box. And so do their players.

22 Pages 1 2 3 4 5 6 7 » Last