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All Posts by OBK1

All Posts by OBK1

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584 posts found
Xsyon or Wurm
General Discussion « Xsyon
1/19/12 12:29:50 PM
Hmm, I tried Wurm à couple of years ago and there was no tutorial and very hard to understand how to do things. How does the games compare in that aspect?
If what you say about Xsyon is true I might give Uncharteted waters a try, but I'm in the mood for à survivor type of game. I thought maybe Xsyon had some more substance now.

Thanks for this very informative post on UWO pvp!

Xsyon or Wurm
General Discussion « Xsyon
1/18/12 1:16:15 PM

Anyone played both? What are the differences? Is one  of them easier to get into and learn the basics in?

Originally posted by obii
Originally posted by dubyahite
Here's a reason why this game is worth a sub for you. Less than one month after launch, when not a single persons sub has kicked in, they are already releasing their first content patch.
 

Ah I remember sweet promises from EA for UO and I think Warhammer that every 3-4 months a booster pack would be released ....

What did they deliver .... one a year? With content people said should have been for free.

Maybe ... MAYBE ... Bioware is better, but I want to see serious content updates before praising unknown patches and promises.

There is no Bioware, only EA...

Ohhh Vanguard, I am just like the OP, going back to VG again and again. This game should have been worked on properly, it would have been such a great game today :(

Playing Swtor for now, but for some reason I think VG will be the game I will play for a longer time, of the two. That is, if VG continue to exist...

I have pretty much the same feelings as the OP, difference being I'm a pretty casual player. I think I will keep my sub until I have  made it through all 8 stories and then see what has been added. But it is too much on rails, I need a sandbox game as a number 2 game. Thinking of trying Xsyon, is it possible to play that game casually?

Really depends on a couple of things:

- How fast Bioware can fix the lacking parts of the game and pushing out new content

- How good Secret world and GW2 are

I don't think TERA will compete with Swtor, it looks fugly as hell (to me at least, can't stand that art direction, if you think Swtor looks cartoony then take a look at TERA - totally disgusting). Also don't think it is the same playerbase. Swtor has a lot of people in it for the story, TERA will get gamers looking for action.

Archage, I don't think it will release in the west until earliest 2013.

Thanks for the link, but...everytime I read abot TERA it sounds great. Then I take a look at it and no no no. I will never be able to play a game with that art design, it's simply horrendous. To me wow and swtor walk the line and just managing not to get too cartoony and silly. This though, yuck.  But to each their own, hopefully their launch in west is more successful than the eastern one.

 

Anyway if there is a mass exodus after Mass Effect 3, then I'm going to start a thread called Mass Effectodus.
Originally posted by Azaria
Originally posted by Kshahdoo

There won't be any Mass Exodus. Because there is nowhere to go. At least for those, who like to play MMOs. For those who play them from time to time, it depends.

LOL nowhere to go are you kidding me?  There are older games already far superior to TOR, RIFT is hands down a better Themepark, so is WOW for that matter no reason to even leave those games for TOR, not to mention the Games in Development list is pretty large right now with most of them, including GW2 soon to be released.  There are both better Themepark RAIDing options and there are certainly better pvp options in mmorpgs right now. 

In your opinion you should add. What you have to factor in is the setting too, not the brand per se but the setting. Star Wars is SF or perhaps a mix of fantasy and SF. We don't have that many SF MMO:s do we?

Anyway 3-6 months then we can start talking about how the game is doing, even then it can be hard to judge - what is a success and what is a fiasco? I would say 300k subs as a minimum to be acceptable, 500k+ to be a good achievement and 750k+ subs after 3 months to be very good. Anything better than 1m. (not likely eventhough I like the game) is a clear success.

Already a ghost town? When I played yesterday there were more people around than I have ever seem before. With several instances (shards?) for every planet I was on.
Originally posted by Cromica
Originally posted by warmaster670
Originally posted by Cromica
Originally posted by nate1980

I never knew that BIoware promised high resolution textures, or if they ever did. Regardless, I'm happy with how the game looks and plays on the highest setting possible. I don't play a game for its graphics, so no backlash from me either.

The high setting does nothing, you are playing in low, have fun with your game that was designed in 2000.

ROFL, yup, graphics quality dictates what year your game was made, wow peop-le on this forum just keep going down and down the sanity ladder.

 

I guess all the indy games lately must have been designed in 2000 aswell since there graphics arnt top notch either.

 

And while your looking for reality, id suggest actually looking at a game from 2000 and realising how stupid you sound.

The entire game is a pile of shit IMO so I will say what I want about it.

And I think it's a fun game, to each their own. This thread is about the resolutions though, but I have to ask, apart from the missing high texture stuff what is it you don't like about the game? I have several things I don't like about it but the fun outweighs those concerns to me. And frankly, it was no secret this game would play more or less exactly the way it plays. For example it was never ever going to be  a sandbox, they told us that from the very start.

I have no idea to the truth in any claims from either side here. The only things I know is that I love the game, despite being themepark and on rails, that I think the game look alright not great but alright . However those who obviously care this much about graphics and resolution should clearly unsub and come back when higher resolution textures are in. 

Those who are claiming false advertising however, well I think you will find you will have a hard time proving that in court.

I was interested until I read that quote about how they placed pve mobs. How boring and non-sandbox. I want my sandbox to try and get the feel of a living fantasy world. Just bunching mobs together in small dense areas to make pvp hotspots out of them sounds like the opposite and much more themepark in design philosophy.

I'll keep playing Swtor until a good sandbox pops up, please please Darkfall 2.0 materialize soon!

Originally posted by DeltaFrc670

Congratulations Bioware you made a good Star Wars casual theme park game. To bad it would suck without the ip and voice acting.

It wouldn't suck, it would still be a good casual theme park game. Nothing wrong with that at all.

Originally posted by n00bit

I haven't logged on in about a week; however, this is due to the fact that myself and thousands of others are still having issue with corrupt patches...a problem that has been here since beta. I think the game's OK, but it's not worth putting up with poor customer service.

Have to say this seems to be troublesome, hasn't effected me yet but even the reviews mention this. An experienced company like EA really should put more effort into customer service for a game like this, it is very bad publicity when things like support doesn't work.

Originally posted by fenistil
Originally posted by OBK1
Originally posted by Vegetto

90% (accurate figure) of my guild have stopped logging in.

I know this for a fact as not only have me or the other couple people not seen them, but their levels haven't changed. All stopped around levels 16-25. All around last week.

Not much interest in RP-stories then I take it? Surely you must have known what sort of game this would be before buying it? (EQ/Wow-like, but with some modernized mechanics).

I'm a pretty casual player and my main is level 25 now and I feel like the game just gets better and better!

Some maybe not in "stories", but not all I think.

 

I am very into "RP" , "stories" and "fantasy / sc-fi".  Ex- pen&paper player here, and I also played many single player crpg's (Fallout 1&2, Arcanum, Planetscape:Torment, Baldur's Gate series and many more).

 

Still I do NOT like Swtor's story. Why? Because of HOW dialogues are made. Sorry but ALWAYS 3 same type of options (good, bad and 3 rd option in middle) and shallow dialogues + paraphrasing.

Sorry small amount of dialogue options, shallowness and awful paraphrasing kill it for me. Never mind that sometimes dialogues are just awful like written for 12 year old - (see: http://www.youtube.com/watch?v=B7pgk7TZO_c& ).

So sorry.  I loved Bioware games, but since they adopted dialogue wheel and went for dialogue system like in DA2 , ME2 and now Swtor - that's really not fit my taste.

Not to mention that imo their dialogue writting like got worse :/

 

---------

 

Single player crpg part of Swtor for me is just medicore - not bad ,but just nothing spectacular. There were far better single crpg games.

First on topic, to me it seems more and more are playing everyday not the other way around. To your points, well I sort of agree with you. I do like the SWTOR presentation and stories though, but yes they are very simplified and no I don't like their response alternatives either.

But it is story driven and pretty well done for being an MMORPG! But as I said in my first answer, you and your guild mates must have known what sort of game this was going to be? Admittedly, I find it a little too much on rails and the planets doesn't feel like planets just small zones, I also know I will be wanting a good sandbox again soon, but what alternatives are there among those? None worthy I would say.

I can see that if you burn through content quickly and don't like the videos of the quests then you probably can just as well play WoW. On the other hand if you like Star Wars and story driven (be it shallow stories) rpg:s then I think you will like this game, it also suits casual players very well, probably even more than Lotro does (which is sort of king of casual mmo:s).

And as I started, no Mass exodus, rather a game still growing.

Originally posted by Talgen
Originally posted by Kyleran

Absolutely revolutionary, such keen insight into the combat model.

"The complex game systems won't seem so complex if you've played an MMO in the last decade. Combat is based around selecting a target and using an ability to attack it. The Old Republic sets itself apart from many MMOs by removing the auto-attack that initiates when your character is set to beat up a target. Instead, each class has a basic attack that has to be activated manually whenever you want to use it. It requires no class resource, and in the case of the Jedi Knight and the Sith Warrior it actually helps build the resource, somewhat similar to Rage for the warrior class in World of Warcraft."

That

Yes we know that, what's your point?

Originally posted by Vegetto

90% (accurate figure) of my guild have stopped logging in.

I know this for a fact as not only have me or the other couple people not seen them, but their levels haven't changed. All stopped around levels 16-25. All around last week.

Not much interest in RP-stories then I take it? Surely you must have known what sort of game this would be before buying it? (EQ/Wow-like, but with some modernized mechanics).

I'm a pretty casual player and my main is level 25 now and I feel like the game just gets better and better!

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