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10/01/08 12:07 PM
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Viewed 315, Replies 11
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Originally posted by jason_webb It's sporadic. I've seen days where I've had the problem really bad and then it's fine for weeks at a time. I've seen certain areas that were really bad, but then head to a different area and it's fine. I don't know what causes it, but it doesn't seem to be consistent. I think you have just run into a bad stretch and maybe you are noticing it a bit more now that it's on your mind. I haven't noticed an upswing overall, but I have had days where it was very noticeable and a couple times annoying and I was like WTF is going on? |
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10/01/08 11:34 AM
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Viewed 5409, Replies 193
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Originally posted by puma713 I owe you an apology then. I didn't know this thread started on the main forums and was moved here, it was already here when I posted. That has happened to me as well and I HATE that they do that. In fact I started a thread here in the WoW forums about War (because I was trying to inform the WoW players, not stir up trouble in the War forums) and they moved it to the War Forums. I was furious and went and deleted all my comments, so I sympathize. Just wanted you to know I have not taken offense to anything you have said. You've debated the points well. I love a good debate. |
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10/01/08 11:05 AM
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Viewed 220, Replies 6
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Ouch, that's gonna leave a mark. And no, I don't think they have the money as according to the documents they've only made profits of 3.5 million from selling the program. |
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9/30/08 5:44 PM
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Viewed 714, Replies 24
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Originally posted by zymurgeist
This is what I'm saying DrowNoble. He just said it a lot better than I did. |
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9/30/08 5:33 PM
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Viewed 714, Replies 24
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Originally posted by DrowNoble
Here is the only official link I can find on the subject: http://forums.worldofwarcraft.com/thread.html?topicId=1778023704&postId=17778153875&sid=1#28 Drysc states: "WoW looks the way it does because we chose a specific art style, but we also developed the game with specific hardware requirements in mind. We've purposefully designed the game to appeal and run well on an extremely wide range of machines. While it's possible that at some point in the future there may be a graphics pass updating texture resolutions and polygon counts, I think that you'll see with Wrath of the Lich King as you did with Burning Crusade, is that we're continuing to improve our technique and art style while still remaining within those same system hardware requirements. There's still juice left to squeeze with the current engine and self-imposed constraints. " He doesn't state they are keeping the graphics low, he says they've designed the game to run well on any PC. There's a difference. The middle paragraph is basically what I'm getting at. While they want to keep the minimum requirements as low as possible, that doesn't necessarily mean that they are skimping on the graphics. They continually strive to give the best possible graphics they can while maintaining the low minimum requirement standard they set for themselves. That last sentence clearly indicates they think they can do even a little bit better job. Blizzard is doing everything they can to give the best possible bang for the buck. That's different from just saying we are keeping the graphics low. Here's an example of the difference: Developer of generic game comes to his boss and says "we can't increase the resolution or the polygon count because that will increase the system requirements". His boss says, "OK, don't increase the resolution or the polygon count". Developer at Blizzard comes to his boss and says "we can't increase the resolution or the polygon count because that will increase the system requirements". His boss says "find a way". Subtle but important difference. Just my opinion, I could be wrong. |
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9/30/08 5:04 PM
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Viewed 454, Replies 18
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Originally posted by DrowNoble
It's kinda like those TV shows where they kill someone off in the last episode in one year and then bring him back in the next year and say "It was a DREAM!". :)
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9/30/08 4:07 PM
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Viewed 310, Replies 13
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Way too many to remember, but some of my favorites are: Crafting a bind on pickup robe to send to my alt.....twice!!! Spending about 100g on buying a pattern for a robe that was bind on pickup....with my Paladin. LOL (And you don't even want to hear the story of how I chose tailoring for my Paladin in the first place). Checking my mail to find a message stating that I had been given 100g from someone and all I had to do was click on the button to receive my gold, so I did....the message was sent COD so I just gave the bastard 100g. I actually got 2 of them and it would have worked the 2nd time as well, but the second time when I tried to "take" my money it said I didn't have enough gold left. It wasn't until then I realized it was deducting the 100g instead of giving it to me. ROFLMAO!!! Yes, I'm apparently an easy target. |
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9/30/08 10:18 AM
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Viewed 5409, Replies 193
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Originally posted by banthis
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9/30/08 9:53 AM
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Viewed 5409, Replies 193
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Originally posted by puma713
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9/29/08 9:27 PM
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Viewed 5409, Replies 193
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Originally posted by Rauge
And when WoTLK releases, about half of those that left are gonna be back. That's just my opinion, I could be wrong. |
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9/29/08 9:18 PM
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Viewed 5409, Replies 193
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Originally posted by fuzzylojik
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9/29/08 9:13 PM
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Viewed 5409, Replies 193
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Originally posted by cainhunter
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9/29/08 8:48 PM
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Viewed 5409, Replies 193
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Originally posted by Puuk Thinly veiled jab. Maybe you just aren't as good at questing as I am which is fine, it's not for everyone :) |
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9/29/08 8:19 PM
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Viewed 5409, Replies 193
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Originally posted by cainhunter No, it doesn't mean it's crap, but it IS less variety. I don't see how anyone can argue it's not. If it were as you said, only 2 different helms that's NO variety and not what I'm saying. I'm saying there's less variety. And the reason there isn't more variety at level 40 in WoW is because the lvl 40 gear has not changed much since the game went live almost 4 years ago. The only started adding to some of these stats with BC. Now, I figure you're going to counter with, well WoW has had 4 years to add all these new stats. Yes, they have. AND WAR HAS BEEN ABLE TO SEE WHAT THEY DID AND INCORPORATE INTO THEIR GAME AS WELL. No one lives in a bubble. All the developers get the benefit of seeing what the other developers have done and have a chance to incorporate into their own game. That's all I'm saying. I've seen it now with WoW and I like it. Anyone who doesn't incorporate this or something equally as good feels like a step back rather than a step forward. And even at lvl 29 in WoW you'll see more variety than at level 17 in War which is pretty close to the same level respectively. Take a look at my crappy geared lvl 29 in WoW (And you won't find a much more crappily geared toon in the game). You'll see + to health (an enchant even...hmm.....). + to Nature spell damage. + to Armor (Profession....hmmmm....). + to damage and healing. http://www.wowarmory.com/character-sheet.xml?r=Nathrezim&n=Happypappy These types of things make the itemization in WoW better than in War. It's not crap in War, but it's not as good as WoW and in my opinion it should be at least as good if not better for a game that's released 4 years later. |
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9/29/08 8:16 PM
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Viewed 5409, Replies 193
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Originally posted by Salvatoris
Ok, I'm gonna attempt to explain this one more time and that's it. If anyone still doesn't understand, I'm unable to help you. Let's look at the statts on your character: + 27 Toughness + 27 Wounds + 36 Strength + 24 Initiative + 6 Weapon Skill + 16 Intelligence + 3 Willpower Assorted resistances. Please show me the piece of equipment that does + to damage. + to hit rating. + to crit. + to Armor. + to attack speed. + to ANYTHING OTHER THAN THE BASE STATS. You have none. I repeat, you have nothing but + to base stats. There is a LOT of room for something other than these base stats. Just because each of these stats adds to your + damage or + to crit or + to hit that DOES NOT MEAN YOU CAN'T ADD DIRECTLY TO THESE AMOUNTS. If it's still not clear what I am pointing out, then we agree to disagree. Someone else can try to explain the difference to you. |
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9/29/08 7:51 PM
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Viewed 5409, Replies 193
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Originally posted by Puuk I've got a lvl 17 toon in tier 2 and haven't seen a single stat yet other than the basic ones that show up on the character sheet. Since you can only get to lvl 40 or Tier 4, when does this stuff start showing up? I'm nearly 1/2 way thru the game (PvE side) and haven't seen it yet? That's poor itemization. Level 30 renown will take a fairly long time to achieve, why are they hiding this stuff? Couldn't they put a few of these modifiers on something that I will actually see in the first 2 weeks of playing the game? If it's there at higher level stuff, why isn't it there at lower level stuff, just with lower bonuses? I don't get it. I thought War wasn't about the gear grind and yet your telling me that you have to get to lvl 30 renown before you'll see something that looks different than what you got at level 1? I'm sorry, that's poor itemization in my humble opinion. Wow pappy13, you're totally of the mark. It's obvious from your posts that you expected and play WAR like it was a PvE game like WoW. Guess what? It isn't! WAR is a PvP game from the get go. Want cool gear with good stats? Go PvP. Want to see gear-look progression as you level? Go PvP. All the best stuff is from Renown and killing players, and if you kept up with RvR, Scenarios and Keep sieges, you wouldn't have any problem maintaining renown equal to your level. PvE in WAR is kinda like PvP in WoW; it's there for a distraction from the core game, which in WAR's case is PvP. I have several toons in their teens and their gear is plenty stated to help in my PvP fun and visually superior to what my toons looked like at level 1. It wasn't my decision to add PvE stuff into War, that was Mythic. If they are gonna add it, then I'm allowed to review it. That's how it works. Yes, I understand that it's a PvP centric game, but there are PvE elements to the game as well. You wouldn't expect me to counter claims about the lack of | |