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All Posts by Pappy13 - 1583 found

10/01/08 12:07 PM
Viewed 315, Replies 11

Originally posted by jason_webb

I was just wondering if anyone else was experiencing the rise in bugged MOBS and logout issues that i have been increasingly noticing over the last few months?

I play the game a fair amount anyway but i decided to make a concerted effort to level my neglected hunter from L50 to 70 and while doing it i have noticed a lot of little issues. Especially when i got to the outlands i noticed that almost every herd/bunch/crowd of MOBS had at least one that would evade attack and on several occasions i have had the issue where a MOB can be attacked but doesn't show any damage, although it does die but cannot be looted. This last one got competely stupid the other day where i had three MOB's in a row that did the same thing.

The other MOB issues are where you attack and end up having to chase the target about a hundred yards (at the start of attack where that type of MOB normally stands and fights) which is particularly annoying if it then runs into the path of another MOB. On top of that you then get the MOBS that you attack that aren't actually in the position that you are attacking them at, in other words it looks like it is standing next to you but in reality you are attacking it 15 yards away. Again, that last one means that you cannot loot the MOB as although you can move to the position where the body is supposed to be the physical body is actually further away.

I have reported the issues to Blizzard and get the usual response of "bugged MOB's are reset on a regular basis" but the problem just seems to be growing. It culminated in me getting killed because my pet wouldn't attack a MOB that i could attack and could attack me with no problems, not a game breaking problem, but annoying non the less.

I have taken several characters through the outlands and have noticed a few bugs here and there, but the problem on this run through just seems to be growing hugely with bugged MOB's every session now.

Anyone else noticing these or other cracks appearing?

It's sporadic.  I've seen days where I've had the problem really bad and then it's fine for weeks at a time.  I've seen certain areas that were really bad, but then head to a different area and it's fine.  I don't know what causes it, but it doesn't seem to be consistent.  I think you have just run into a bad stretch and maybe you are noticing it a bit more now that it's on your mind.  I haven't noticed an upswing overall, but I have had days where it was very noticeable and a couple times annoying and I was like WTF is going on?

10/01/08 11:34 AM
Viewed 5409, Replies 193

Originally posted by puma713

Secondly, I didn't "come to the WoW forums" to poke prods at the WoW beasts.  What I did do is see a post on the main page of mmorpg.com (a public site, last time I checked) and responded to what someone was saying about WAR being a huge letdown, and why it wasn't for me.  Well, on the way to do that, I got sidetracked by Pappy's outline of what was bad about WAR that was better in WoW.  So I added my two or three cents.

I owe you an apology then.  I didn't know this thread started on the main forums and was moved here, it was already here when I posted.  That has happened to me as well and I HATE that they do that.  In fact I started a thread here in the WoW forums about War (because I was trying to inform the WoW players, not stir up trouble in the War forums) and they moved it to the War Forums.  I was furious and went and deleted all my comments, so I sympathize.

Just wanted you to know I have not taken offense to anything you have said.  You've debated the points well.  I love a good debate.

10/01/08 11:05 AM
Viewed 220, Replies 6

Ouch, that's gonna leave a mark.  And no, I don't think they have the money as according to the documents they've only made profits of 3.5 million from selling the program.

9/30/08 5:44 PM
Viewed 714, Replies 24

Originally posted by zymurgeist

Actually they concentrated a lot on graphics. They spent a lot of time optimizing animations and textures to make the game run as smoothly as possible. They spent massive amounts of time massaging out as many of the graphics glitches as possible. They tested it with a wide variety of hardware from several vendors. Far more than any other game. They made it to run on computers anyone could by at a big box retailers rather than a dedicated home built gaming rig. That's because WoW wasn't made for Gamers. It was made for people to play.


 

This is what I'm saying DrowNoble.  He just said it a lot better than I did.

9/30/08 5:33 PM
Viewed 714, Replies 24

Originally posted by DrowNoble

Well Pappy13 I am sorry that you disagree but I'm only restating what Blizzard has said itself.  They want to keep graphic changes small so that players don't have to upgrade their PC's to keep playing.  Numerous Blizzard people have said in print and TV interviews that this is their position on WoW's graphics.


 

Here is the only official link I can find on the subject:

http://forums.worldofwarcraft.com/thread.html?topicId=1778023704&postId=17778153875&sid=1#28

Drysc states:

"WoW looks the way it does because we chose a specific art style, but we also developed the game with specific hardware requirements in mind. We've purposefully designed the game to appeal and run well on an extremely wide range of machines.

While it's possible that at some point in the future there may be a graphics pass updating texture resolutions and polygon counts, I think that you'll see with Wrath of the Lich King as you did with Burning Crusade, is that we're continuing to improve our technique and art style while still remaining within those same system hardware requirements.

There's still juice left to squeeze with the current engine and self-imposed constraints. "

He doesn't state they are keeping the graphics low, he says they've designed the game to run well on any PC.  There's a difference.

The middle paragraph is basically what I'm getting at.  While they want to keep the minimum requirements as low as possible, that doesn't necessarily mean that they are skimping on the graphics.  They continually strive to give the best possible graphics they can while maintaining the low minimum requirement standard they set for themselves.

That last sentence clearly indicates they think they can do even a little bit better job.  Blizzard is doing everything they can to give the best possible bang for the buck.  That's different from just saying we are keeping the graphics low.

Here's an example of the difference:

Developer of generic game comes to his boss and says "we can't increase the resolution or the polygon count because that will increase the system requirements". His boss says, "OK, don't increase the resolution or the polygon count".

Developer at Blizzard comes to his boss and says "we can't increase the resolution or the polygon count because that will increase the system requirements". His boss says "find a way".

Subtle but important difference.

Just my opinion, I could be wrong.

9/30/08 5:04 PM
Viewed 454, Replies 18

Originally posted by DrowNoble

The argument that Blizzard makes the lore so they can violated it whenever they want doesn't really excuse them from it.  Sure, they have the right to do what they want, but that doesn't mean they should.  Blizzard games, not just Warcraft, are popular not only because of the gameplay but because of the storytelling.  That is what people come to expect and pay to receive. 


They don't have to violate it, they just make up some new lore that explains it.  That's what's great about being the creator of the lore, you can simply write up new lore whenever you want to explain whatever you want to in game and no one can argue with you.

It's kinda like those TV shows where they kill someone off in the last episode in one year and then bring him back in the next year and say "It was a DREAM!".  :)

 

9/30/08 4:07 PM
Viewed 310, Replies 13

Way too many to remember, but some of my favorites are:

Crafting a bind on pickup robe to send to my alt.....twice!!!

Spending about 100g on buying a pattern for a robe that was bind on pickup....with my Paladin. LOL (And you don't even want to hear the story of how I chose tailoring for my Paladin in the first place).

Checking my mail to find a message stating that I had been given 100g from someone and all I had to do was click on the button to receive my gold, so I did....the message was sent COD so I just gave the bastard 100g.  I actually got 2 of them and it would have worked the 2nd time as well, but the second time when I tried to "take" my money it said I didn't have enough gold left.  It wasn't until then I realized it was deducting the 100g instead of giving it to me. ROFLMAO!!!

Yes, I'm apparently an easy target.

9/30/08 10:18 AM
Viewed 5409, Replies 193

Originally posted by banthis

Why is anyone bothering to argue with Pappy13?  

Yeah, why is anyone bothering to argue with me?  I've been asking myself that same question. :)

Pappy doesn't like WAR so what..who the hell cares his opinion shouldn't matter to anyone but him. 

Exactly.  But by the way, I kinda like War, I just think it could be better if they fixed some of the problems I have with the game.

It certaintly doesn't matter to me as far as I'm concerned WoW can jus tkeep on trucking with 10 million noobs & carrot stick lovers and I'll keep playing WAR having a good time because for once I dont have to worry about PVE raiding & dungeons to keep up.

Sweet. 

btw Gear doesn't make variety especially when everyone goes for the same gear and it can't be dyed or enchanced to look different than the next dudes.

Hold on, I thought you said it didn't matter to you and that nobody should be bothering to argue with me?  Is that an argument you are making?

There's little 'variety' on WoW in my opinion.  Its Dungeon Raid or Die...or PvP Mini game the same couple of things over and over and Die...you'd think after 4 years they'd come up with something else.

Good review.  How do you feel about flying combat?  Think that adds something?  What about a class that starts out at lvl 55 instead of lvl 1?  Think that has any merit?  And what about 2 and 3 person mounts?  What do think about them?


 

9/30/08 9:53 AM
Viewed 5409, Replies 193

Originally posted by puma713

So, you're wanting extra + to different stats because of variety?  My bank in WAR is overflowing with gear - two pieces of which are part of two separate sets (the sets you were talking about in this thread, that you asked if they were hard to get.  The answer is no, they're not.) 

Let me get this straight, you have a bank overflowing with gear, that's like what 50 slots or something and 2 pieces are set pieces?  2 out of 50?  And you say they are easy to come by?  I think your definition of easy to come by and mine are different.

But even those people that would like to worry about those things (as you seem to).  They have things called Tactics.  Now, you get 4 career tactics, 2 renown tactics and 1 tome tactic.  Now, guess what these things do?  +5% parry.  +5% renown gain when you kill dwarf players.  +10% Ballistic Skill.  etc. etc. - there's tons of them.  You can even switch out tactic sets mid-battle.  So, now you have your armor which lumps all these arbitrary stats into one stat that you can adjust by finding one piece of armor, not running around, finding 30 different pieces to get your stats exactly right, then enchanting it to get what you couldn't seem to find.  So, you get your armor, then you get your tactics.  Now you get your +% to nearly whatever you want (since you seem to need the variety). 

Since you brought it up let's talk about tactics and morale and renown. 

I like the morale skills.  I like the idea that as you participate in combat you build up your morale and then can use that morale as specials skills.  You decide whether you want to use it a little bit at a time or save it up and use a more powerful skill but you have to be careful because if you stay out of combat too long your morale goes away quickly.  That's a cool idea and encourages people to fight and stay in battle, so it works well for the most part.  It's a little weird how there is some sort of weird timer on it as to when you can use the skills that I don't like because I haven't quite figured out how it works yet, but I like the concept.

Tactics on the other hand are largely useless in my opinion.  Sure, you have several tactics that you choose from, but you can only ever use 1 at any time.  Yeah, it's kinda nice that you can change them in battle, but for the most part I don't find them to be that significant.  I kinda look at them like a trinket that you might swap in and out in WoW based on what you think will give you the most benefit at the time.  It really doesn't increase the variety, just gives you a way to modify your makeup a bit during battle.  It's not a bad idea, I just don't find it to be that useful.

And since we are discussing these things, let throw in renown shall we?  I like that as you increase your rlvl you get access to renown gear, but renown points and the mastery trees in my opinion are not as nice.  Let's compare their flexibility with WoW's tree system, shall we?

In War you get 3 trees and as you put more points into a tree, you get access to better and better skills, however the skills you get access to are all determined in advance, you can't get the next higher up skill without putting enough points to get the one before it.  It's a completely linear approach, which isn't bad, but compare that with WoW's approach which is a tree structure with branches.  You decide which branches to go down so you don't necessarily have to get all the lower level skills to get to a higher level one, you can pick and choose which ones to get as you go higher and higher.  On top of that you can put more points into certain skills that you use a lot and fewer in skills that you only use occasionally.  It give you a lot of control as to how you spec yourself.  I like WoW's approach better, but there I go again comparing War to WoW again, sorry.

This is exactly what gets to me.  The breed of gamers that WoW has spawned.  Greedy, item-mongering elitists that can't let others enjoy their game of choice.

Dude, if you haven't noticed you are in the WoW forums.  NO ONE IS MAKING YOU COME HERE.  If you don't want to talk about WoW, that's fine, there is a War forum for you to discuss the finer points of War in.  This forum is for people who want to talk about things relating to WoW and currently a hot topic here is the newly released Warhammer game and what it has to offer and how it compares to WoW.  We are NOT trying to keep others from enjoying their game of choice.  In fact I have tried to keep my comments OUT of the War forums for just this reason.

Think about it - why make resilience, haste, and all the other stats that they made? 

Why not?

To make more items.  Why do they need to make more items? 

For more variety.  I've already made this abundantly clear, but you don't seem to understand the concept.

To fill in the lulls of crap that the rest of the game has become.  In WoW, you're either going after an item of some sort (which is 90% of the time) or you're standing around a city, letting people oogle you (10%).

What do you care?  Why don't you go enjoy your game of choice?

And as if that wasn't enough, you have a glorified item mall in the form of a TCG.  <shakes head>  One of my guildmates in WAR today said that he was asking some of his WoW friends to come to WAR. All I could do was cringe and pray that they would say no.

I'm doing my best to convince the WoW people that War isn't better than WoW.  Maybe you should be thanking me instead of debating it with me?  Or maybe this is just your way of keeping me talking?  I'm on to you now, you're a sly one you are. :)


 

9/29/08 9:27 PM
Viewed 5409, Replies 193

Originally posted by Rauge

 This may be the way you view it... but I think it was intended to be the other way around. The WAR launch would keep WoW WotLK people away. I mean... isn't there already half a million subscribers already? And I bet half of thoose or more (came from WoW) Thats 250k or more people not playing WotLK, but playing WAR instead. I could be entireally wrong... but this is the way I see it.

-Rauge  


 

And when WoTLK releases, about half of those that left are gonna be back.

That's just my opinion, I could be wrong.

9/29/08 9:18 PM
Viewed 5409, Replies 193

Originally posted by fuzzylojik

You know when WoW came out how much problems there was with stats and how much tweaking they had to do?  Mages had horrible itemization, spirit was useless, every mage wanted lock set pieces, blue gear had some really messed up stats.  It's was really bad. +spell damage gear was also scaling very badly to a point where no casters wanted it at the start till they tweaked it the exact opposite way.  If you were there at the start you would have realised how messed up itemisation was in WoW.

You assume too much.  I've been playing WoW since beta.  I was there for the start and I'm still there.  It wasn't really bad, it was OK and it's gotten a lot better.  And there was still more variety than there is in War right now.

Besides WoW is more item centric than WAR, you just run in and RvR in WAR for fun not only doing the same stuff for rehashed gear.  WAR's PvP also revolves around renown and realm war.  I guess if you want a more item-centric PvP BG/Arena grind tho, WoW is a better game for you, just don't complain if different people like different things because that's the nature of things.  Me I find WAR a blast, items matter somewhat but it's just fun to PvP and RvR in WAR.

That doesn't mean they can just forget about itemization.  It's still a big part of the game.  Maybe not as big as WoW, but lets not kid ourselves, who doesn't want a nice new shiny piece of equipment from time to time?

And I'm not complaining, I'm giving my honest opinion in a thread that was started by someone else about a topic that has been a huge source of opinions from everyone from WoW fanboi's to War fanboi's and everyone in between.  I'm just trying to add my 2 cents (OK, more like a quarter's worth....sorry).  Feel free to ignore me.


 

9/29/08 9:13 PM
Viewed 5409, Replies 193

Originally posted by cainhunter

On the crafting note, the only thing I miss is crafting equipment.  Talisman making is simple, use salvaging to salvage Green equipment or higher to gain fragments.  Fragments are what actually give the talisman its stats, the rest of the mats you can buy or find.

Hold on, I just now realized what you wrote.  So you can get fragements from green gear?  Like disenchanting?  Well crap.  Um perhaps the skill should have told me this?  I've only been salvaging equipment that says it's salvageable.  Ok, if that's true then that might explain the problem I'm having with salvaging, but I'm off to check that right now....you better be right. 

Oh and just a side note, there are dungeons in the game.  Take a look around the capital city next time you are there.

Yeah, I saw it.  I knew there were dungeons, just not very many of them.  Haven't had a chance to check it out yet.

Perhaps try some more classes for both sides (yeah the core of each class is similar Tank, DPS, mage/healer) but as you get higher in tier 2 and into tier 3 the differences really begin to shine). 

Give me a little time.  I played 5 of the classes in beta, but once the game went live I'ved tried to get far enough into 1 or 2 to see what at least tier 2 or tier 3 is like before trying a few more classes.

And if all else fails its not like you can't play another game.  I'm sorry you didn't seem to care for WAR but not everyone likes everything.  

Actually I do like some things about War, I wouldn't have played this long if it didn't have some good stuff, but overall the game doesn't quite measure up to WoW and with the impending release of WoTLK, I think it falls even further behind. 


 

9/29/08 8:48 PM
Viewed 5409, Replies 193

Originally posted by Puuk

You fail again, pappy. I also have alts on Sylvania that are order and also in their teens. And guess what? Their renown are equal to their levels. Imagine that? And I'd say in scenarios and RvR the fights have gone either way. Win some and lose some. I haven't seen the imbalance on this server. I know there are servers that are imbalanced, but then you should look at the server list and and avoid the the ones that are grossly imbalanced. But then again, n Sylvania Destro outnumbers Order, but Order manages to handle themselves just fine. Same thing on the servers where I play my Destro toons. Get a group of skilled players on either side and watch the beauty unfold. Maybe you just haven't played with very skilled groups. Or maybe PvP isn't your thing, which is fine. It's not for everyone.
 

Thinly veiled jab.

Maybe you just aren't as good at questing as I am which is fine, it's not for everyone :)

9/29/08 8:19 PM
Viewed 5409, Replies 193

Originally posted by cainhunter

So quick overview,

WoW=gear is good based upon +Damage/Healing/Def/Resistance/Bonus (for completing Sets)

War=Gear is good based upon +stats/Resitance/Bonus (for completing sets)

Just because its different doesn't mean it is crap or there is a lack of variety.  Lack of variety would be something on lines of there are only 2 different helms/bracers/chest/pants/etc between lvl 9-20 which is not the case for either game.  

No, it doesn't mean it's crap, but it IS less variety.  I don't see how anyone can argue it's not.  If it were as you said, only 2 different helms that's NO variety and not what I'm saying.  I'm saying there's less variety.

And the reason there isn't more variety at level 40 in WoW is because the lvl 40 gear has not changed much since the game went live almost 4 years ago.  The only started adding to some of these stats with BC.  Now, I figure you're going to counter with, well WoW has had 4 years to add all these new stats.  Yes, they have.  AND WAR HAS BEEN ABLE TO SEE WHAT THEY DID AND INCORPORATE INTO THEIR GAME AS WELL.  No one lives in a bubble.  All the developers get the benefit of seeing what the other developers have done and have a chance to incorporate into their own game.  That's all I'm saying.  I've seen it now with WoW and I like it.  Anyone who doesn't incorporate this or something equally as good feels like a step back rather than a step forward. 

And even at lvl 29 in WoW you'll see more variety than at level 17 in War which is pretty close to the same level respectively.

Take a look at my crappy geared lvl 29 in WoW (And you won't find a much more crappily geared toon in the game).  You'll see + to health (an enchant even...hmm.....).  + to Nature spell damage.  + to Armor (Profession....hmmmm....).  + to damage and healing.

http://www.wowarmory.com/character-sheet.xml?r=Nathrezim&n=Happypappy

These types of things make the itemization in WoW better than in War.  It's not crap in War, but it's not as good as WoW and in my opinion it should be at least as good if not better for a game that's released 4 years later.

9/29/08 8:16 PM
Viewed 5409, Replies 193

Originally posted by Salvatoris

I dont know what game you are talking about, but t 11... I have already seen tons of cool gear, as rewards and as loot.  I have changed my entire look at least three times already.

http://realmwar.warhammeronline.com/realmwar/CharacterInfo.war?id=14740&server=184

You can see that all the gear I have aty level 11 has bonus stats, and it was all achieved through PQs, PvE quests and overland loot drops. 

 


 

Ok, I'm gonna attempt to explain this one more time and that's it.  If anyone still doesn't understand, I'm unable to help you.

Let's look at the statts on your character:

+ 27 Toughness

+ 27 Wounds

+ 36 Strength

+ 24 Initiative

+ 6 Weapon Skill

+ 16 Intelligence

+ 3 Willpower

Assorted resistances. 

Please show me the piece of equipment that does + to damage.  + to hit rating.  + to crit.  + to Armor.  + to attack speed.  + to ANYTHING OTHER THAN THE BASE STATS.

You have none.  I repeat, you have nothing but + to base stats.  There is a LOT of room for something other than these base stats.  Just because each of these stats adds to your + damage or + to crit or + to hit that DOES NOT MEAN YOU CAN'T ADD DIRECTLY TO THESE AMOUNTS.

If it's still not clear what I am pointing out, then we agree to disagree.  Someone else can try to explain the difference to you.

9/29/08 7:51 PM
Viewed 5409, Replies 193

Originally posted by Puuk
Originally posted by Pappy13
Originally posted by mrnutz1065
Originally posted by Pappy13

 

4) Itemization is very poor. You'll look essentially the same at level 1 that you do the rest of the game. Weapons don't have any special effects like glows or really cool looking armor. Very few stats on weapons and armor, mostly just increase one or 2 stats and then some resistances. Where is + to damage, + to crit, + to hit, + to attack speed, + to armor, etc etc etc. You name it, it's not there.


 

This one made me laugh, and is total bs. I think the game you're thinking of is Age of conan for that.

Gear progression on this game is done very well, look at a level 1 warrior priest and compare with a level 30 renown geared one, the difference is night and day.

The gear doesn't have to have magic fairy dust or pink glowing skulls to look good. The tiered chosen gear is embellished with jewels and lined with gold and it looks awesome.

And yes you do get +dmg, +crit and various other stats on gear, just not so much on the low level gear.

 

I've got a lvl 17 toon in tier 2 and haven't seen a single stat yet other than the basic ones that show up on the character sheet.  Since you can only get to lvl 40 or Tier 4, when does this stuff start showing up?  I'm nearly 1/2 way thru the game (PvE side) and haven't seen it yet?  That's poor itemization.
 

Level 30 renown will take a fairly long time to achieve, why are they hiding this stuff?  Couldn't they put a few of these modifiers on something that I will actually see in the first 2 weeks of playing the game?  If it's there at higher level stuff, why isn't it there at lower level stuff, just with lower bonuses?  I don't get it.  I thought War wasn't about the gear grind and yet your telling me that you have to get to lvl 30 renown before you'll see something that looks different than what you got at level 1?  I'm sorry, that's poor itemization in my humble opinion.

Wow pappy13, you're totally of the mark. It's obvious from your posts that you expected and play WAR like it was a PvE game like WoW. Guess what? It isn't! WAR is a PvP game from the get go. Want cool gear with good stats? Go PvP. Want to see gear-look progression as you level? Go PvP. All the best stuff is from Renown and killing players, and if you kept up with RvR, Scenarios and Keep sieges, you wouldn't have any problem maintaining renown equal to your level. PvE in WAR is kinda like PvP in WoW; it's there for a distraction from the core game, which in WAR's case is PvP. I have several toons in their teens and their gear is plenty stated to help in my PvP fun and visually superior to what my toons looked like at level 1.
 

It wasn't my decision to add PvE stuff into War, that was Mythic.  If they are gonna add it, then I'm allowed to review it.  That's how it works.
 

Yes, I understand that it's a PvP centric game, but there are PvE elements to the game as well.  You wouldn't expect me to counter claims about the lack of