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All Posts by Mesmerinda

All Posts by Mesmerinda

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20 posts found
Originally posted by Jackdog

name me any quest in any game does not require your character traveling to a X-Y point on a mpa, or killing either a mob or gathering a resource. You can't becasue that is all any MMO character in a game can do. End of thread.

So Larry what would you reccomend Turbine do.? Keep in mind the words of the late Sam Rayburn -  "Any fool can tear down a house," Rayburn declared, "but it takes a carpenter to build one." Are you a carpenter or a fool?

The Spider solo instance in Moria, have forgotten the name but it's the one where you have to prevent the trapped dwarfes from getting eaten, now that was a good and actually creative type of solo quest, that one could wish they'd make more of.

I remember going in as mid-level (i.e 54-55 for Moria) or so minstrel, was a real challenge trying to first of all stay alive and at the same time rescuing the webbed dwarfes one by one while keeping an eye out on the rest of the room, making sure no dwarfes were being eaten at the other end of the room. Good challening fun, especially when there was a graphical bug preventing you from actually seeing the spiders, now that made it really challenging :)

Such a shame they (or any other mmo developer, it seems) can't be bothered to think up more stuff like that.

Originally posted by Techleo

 I concur with Scribz. I've been playing with my girlfriend on Meneldor for awhile and its just jam packed with players pretty much through all levels of content. Is it me or is there a inordinate amount of couples in this game? I've ran into at least 10 couples doing the same thing as me and my girlfriend. Maybe its the fact so much of the content can be duoed. In anycase nah, the Moria content isnt solo friendly but I wouldn't worry. You can grab a pug pretty damned easily.

I think it's always been a game that's appealing to couples, probably cause of the Lord of the Rings-setting and the friendly mature community.. It's the same thing over in Europe, lots of husband/wifes, boy/girlfriends duoing the game right from the start, even before they added the ability to duo the content.

I suppose if there's a value to the process of slowly leveling up and gradually earning more skills, getting more powerful etc is the fact that you learn to play your class from the ground up.

I'm sure whatever MMO we're playing (LOTRO in my case) we've all met the power-leveled players who don't really know how to play their class well, and so giving players all the power and all the skills from the get go is perhaps not such a good thing, there's needs to be some sort of gradual build-up of your character methinks :)

Had to google this of course:

"It is extremely rare, but it is possible if there's a full moon and rain. Because moonlight is weaker than daylight, the rainbow will be much fainter. "

As I understand it, Christopher Tolkien owns the rights to (or not to) licence stuff from The Silmarillion, i.e the first and the second age, and his No! has been pretty definitive.

Having said that there must a grey zone in there, what with First and Second Age legendary items now in the game, and The Rift-raid taking place in the ruins of a First Age city etc...

I agree swimming, or rather diving and underwater swimming should be included for the simple pleasure of immersion, doesn't have to be any water mobs or things like that, but since the underwater landscape is already sculpted why not add the ability to dive into it? :)

Darklands, the classic single-player RPG from Microrose, set in a semi-realistic mediveal Europe, there's some witches and other folk-lore related enemies but mostly it's a down to earth and realistic world where alchemy just happen to work. Would be cool. Needs to be done.



Completely new player, just downladed and tried the 14-day trial. And having had the impression of this game as mostly a PvE game I was surprised to see a FFA PvP server, so now I'm wondering will it be like Age of Conan, with lvl 80's (or whatever max level Vanguard is) camping around respawn spots to gank and grief lvl 1's, scaring away any potential new player or is it more structured or organized, like the "fugitive system" that may or may not see the light of day in that other game? Just curious :)

Ok, after doing some more thinking I realized this game is not Age of Conan, so let's not do so much compare and contrasting. so what I'm wondering is if in this game it's FFA in the whole game-world (so to speak), like I go out and I risk getting ganked or griefed by higher lvl's if I'm not careful or find allies?

I think with this game that's ok, it's a big open game world isn't it (unlike you know what game), with not that many people playing (as compared to another you know what game), so there should be a nice feeling of danger, like "Hey, I could get jumped going out there but I might get lucky and manage to do my quest so maybe I'll chance it, maybe I'll find someone to team up with to defend me" etc

Originally posted by themilton
Originally posted by Brenelael
Originally posted by Alphamatroxo

I tell you what would be ridiculously freaking awesome. I'd be social if they incorporated the mic and webcam so you could actually view it "onscreen" on the ship for ship to ship communication. Guaranteed if nothing else being hailed and actually having to talk back to someone would get you into the game and into the spirit of things. I'd shat myself if this was put in


I can agree with the voice part but I don't really want to see some fat 40ish guy in a dirty t-shirt when I hail someone's ship. Just the thought of it gives me the shivers bad. No I think voice would be more than enough.




I usually cry foul when immersion comes up and agree with Bren here. It'd be a total mood killer if I'm chatting with an "Andorian" and the person on the viewscren didn't have blue skin and antennae.


Hopefully it will be our on-screen avatars that's "on screen" when we're hailing each other, of course that means there won't be any lip movements unless they employ some very fancy real-time lip-synching technology that probably doesn't exist yet :)

This is what killed the game for me too, the non-seamless world and the static loading screens whenever you want to go to another part of the continent, completely killing the immersion.

As I have never played WoW or any of the other popular MMORPG'S my only comparison is Lord of the Rings Online, a game that has a completely seamless outside world where you can run/walk or ride on your horse from one end of the current game world to the other, such as Angmar or Forochel in the north via a fantastic detailed area like The Shire, into a major population center like Bree-Town (where there will be some lag, admittedly, but no loading screens upon entering or leaving the town) etc all the way to Misty Mountains as an example.

And  all this without ever encountering a single loading screen (apart from entering buildings and the infamous "Ered Luin" gate, let's hope they add The Tower Hills someday) or having your friends or other players placed in a different "dimension". And once "Mines of Moria" is released later this year there will be a single loading screen and then the whole massive dungeon area will be seamless, can't wait to take my toons there!

Basically, to cut a long rant short, this is what I would have wanted for AoC and the world of Hyboria as well, and LotrO proves it can be done. And don't give me the "oh, Age of Conan has so much more advanced graphics, it has to have loading screens", if you've ever played LotrO with DX10 and Very High or more you'd know that's simply not a very good excuse!

I was in beta, bought the game box, but never got round to installing or playing TR,  got an e-mail saying that my account's been re-activated and I can play for free until aug 31st, would  be a good opportunity to see if it's worth opening  the box and start playing but can I re-activate my beta account status or do I have to use the serial from the box?

Originally posted by m1ndgame


Originally posted by Fed1

I've got a lot of sympathy for you, because I can promise that as long as graphics continues to improve, you can look forward to many future disappointments re: loading screens for the foreseeable future.   


You should have checked out Vanguard before making that promise.



I already did, so there may be an misunderstanding here, because  "many" doesn't mean all.  However, I could argue that taking Vanguard as an example of a seamless experience further proves my point.  It was a laudable, but unsuccessful attempt.  

Don't get me wrong, I'm on your side in hoping that seamless environments are a wave of the future.  But taking the size of future MMOs...heck, AoC is going to take 30 gigs(!!) of hard drive space for a pc...loading screens have been, are, and will be, an undebateable reality.     


Not if Turbine have anything to say about it, regarding their upcoming expansion "Mines of Moria" for Lord of the Rings Online", you can find the article at

"To top it off, any non-instanced content is all in one zone – there’s no loading, just a seamless, gigantic cave."

Originally posted by Azrile
Originally posted by namelessbob

They gave burning crusade away to china I can't imagine why they couldn't do it for the rest of the world or why they wouldn't. WoW is based on expansion content as (old world, and outlands) will become worthless with northrend so they have to give people the base game and TBC for free so they will buy WOTLK and feel like they are actually doing something end game. Just like when the next expansion comes out in a year WOTLK will become free etc...


No other game gives away the first part of the game for free.  At best, they sell all the previous editions in one pack.  Blizzard is making leveling easier, that is their way to get new players caught up.

Consider this.   Vanilla WOW is still the #5 best selling game last week.  There is now way Blizzard will just give that away for free.


Anarchy Online has the base game free, as in you don't have to pay a montly fee, or at least it was for a long time (not checked recently), in order to get you hooked and wanting to buy the expansions like Shadowlands and with buying the expansions comes paying for a monthly fee.

Doubt they would do the same with WoW, or it's first expansion; for a very long time ;)

Originally posted by Die_Scream

If they did get DX10 in the game, how would that work with the 360?

The XBox360 can't handle DX10 right? Separate servers I guess?

Don't think separate servers are needed, people play LotrO with DX9 and DX10 and it just looks a little different but has no actual effect on gameplay, so DX9 and DX10 can coexist on the same server, at least on the PC, and at least in LotrO, the only MMO to actually have a stable DX10 engine up and running; wheter or not AoC wil ever have the same is another story ;)

I love the fact that the outside world is completely seamless (with the expection of that Ered Luin gate, let's hope they do The Tower Hills one day), the way the zones seamlessly blend into each other you can run or ride a horse all the way from Angmar or Forochel all the way to the Misty Mountains and not encouter a single loading screen (are you listening, Age of Conan), all the while enjoying the beautiful landscapes and the great sunsets/sunrises :)

Originally posted by Hydrakana

They should leave the IP for books and movies.  Making an mmo out of an old IP where the lore is pretty much fixed is very limiting for this genre.  There is no room for growth or other novel features and events that make other mmo's addictive and replayable.

I did have high hopes that they could pull it off but unfortunately they didn't.  A single player RPG would have been a better choice for this IP.


Well, the lore of Conan's World isn't really that fixed, unlike LotR of course where the story really is set in stone from beginning to end, while the Conan stories are told via a number of short stories (and one original novel from REH) , ending with Conan being the king basically, other than that there isn't really a whole lot of lore and history that needs to be followed or ahered (spelling?) to, and so the world of Hyboria should theoretically be the perfect canvas to build a great MMO on. In theory, at least ;)

Same here, decided to try AoC, found out the world of Hyboria (according to Funcom) is anything but seamless, unlike well, LotRO where you can ride on your horse anywhere in the outside world, from Angmar to Misty Mountains/Forochel, into a large population centre like Bree etc etc and have all the zones seamlessly blending into each other without a single loading screen (apart from the Ered Luin "gate" of course).

I guess I was a fool to expect the same thing from AoC, but then again why wouldn't I, after all Hyboria just like Middle-Earth is the kind of wide-open spaces world where one would expect to be able to ride a horse from the, I mean snowy mountains of Cimmeria to the vast Steppes of Hyrkania, etc, sadly that is not the case with loading screens a-plenty if you want to travel anywhere. So, back to LotrO :)

I have to agree about the instancing, it's what killed it for me, in fact entering the "Underhalls" was enough to quickly turn me off this game, now I don't mind a loading screen when entering a dungeon or a large new outdoor area, that's perfectly understandable, but once inside I DO expect to be able to move seamslessly between rooms and sections of the dungeon, I DO not expect there to be a separate loading screen for each and every little section (The Wine Cellar, The Dungeon Keep etc) of said dungeon!

And don't give me the "oh, the graphics are so advanced, there has to be separate loading screens", there's nothing advanced about the simple dungeon walls and background graphics of these "Underhalls", guess I'll just wait for the 360 port since that's what this game is clearly being "optimized" for.

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