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All Posts by Gremrod

All Posts by Gremrod

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192 posts found

If you were not part of the closed beta. I invite you all to check it out on 10/18. The game is a blast! Fun for all play styles.

 

The two games cannot even be compared.......

 

my 2 cents

 

Press Release - October 6, 2010

AVATAR CREATIONS ANNOUNCES OPEN BETA AND EARLY ACCESS PHASES FOR THEIR
OPEN WORLD ONLINE ROLE PLAYING GAME, PERPETUUM

Free for all testing of Perpetuum will begin on the 18th of October, 2010.
2010 October 6, Budapest - Avatar Creations Limited has today
announced that after one and a half years of closed testing, the
publicly available Open Beta testing of the persistent world Massively
Multiplayer Online Game Perpetuum will begin on the 18th of October,
2010. During the Open Beta phase players from all around the world
will be welcome to play Perpetuum and explore the alien planet of Nia.

Early Access

Perpetuum will be available for early subscription after the start of
the Open Beta phase. Players with Early Access subscriptions will be
able to enter and play the game once the Open Beta phase has ended,
one full week before the official launch. Early Access subscriptions
will include 30 days of playtime and will be priced at 9.95€. The
exact date of when early subscriptions will be available and more
information on the Early Access period and official launch date of the
game will be announced at a later time.

About Perpetuum

In the sci-fi world of Perpetuum players engage in exploring the alien
planet of Nia with huge robots. Remotely controlling these robots from
Earth, players are thrown into a foothold situation where they need to
build a stable economy while battling the natives and rogue human
agents, all in order to supply Earth with precious energy.

Key game features

-Completely open, persistent game world on a single server
All the players in Perpetuum play in the same unsharded world, and the
actions of players have permanent consequences which can only be
changed by other players or the natural physics of the game world.

-Highly scalable combat
Fights in Perpetuum can range from one on one to whole armies battling
it out, and thousands of items and versatility of the game world
guarantee no two fights will be alike.
-Complex crafting system
Perpetuum features an advanced item crafting system ranging from
mining raw materials and gaining knowledge to the mass production of
items. Players will be able to reverse engineer technology found in
the wild and even build special prototype items with the knowledge
they amass over time.

-Player driven market
All game systems in Perpetuum have been built towards the goal to rely
on each other, thereby creating constant supply and demand between the
players of different specializations and encouraging trade between
players.
-Time based character progression
Experience in Perpetuum is gained over time on each active account,
even when the player isn't logged in the game. Extension points gained
this way can be used to purchase skills on any character on the
account.

-A living world
The environment on Nia is one that is constantly changing. Plantlife
is fighting for territory while large battles leave barren wastelands
where a forest of alien vegetation used to stand. Minerals in the
ground require regular scans to find, and later even the face of the
planet will be deformable by players as they start building their own
settlements.
More information on Perpetuum can be found on the official website:
http://www.perpetuum-online.com

About Avatar Creations

Avatar Creations, located in Budapest, Hungary is a small, independent
game development studio of about 10 people. The company was founded
for the development of their first game, Perpetuum - a completely
unique, open, persistent world where players are able to engage in a
wide variety of interactions ranging from combat to complex economics.
The goal of Avatar Creations is to continually develop this world in
the coming years to provide a game which a growing number of players
can enjoy worldwide.

Can we ask them to stop developing games that ruin IP like STO.

I smell a game that will be getting over ran by bots... ;)

got boring real fast....... I can't believe it has lasted two years.

R.I.P ------------- o7

Originally posted by oomph_69

sounds like fun, can't wait to get accepted into the beta :)

The Service Access Points sound kind of like fighting for mines in Shadow Bane  via a "Window of Opportunity" concept, which was both good and bad, because time zones effected everyones effectiveness to hold or gain resources. Global Agenda has a similiar system with its AVA (at least last time that I played), only they have set times when alliances can attack a hex. It's a bit more time zone friendly if the bulk of your playerbase is on during certain times, then you're always able to fight over the same map.

One thing that I did like about Global Agenda is that your numbers were restricted, and you couldn't zerg / blob, thus those type of battles were more lag friendly. Not that I don't like big battles or anything, as long as skill and strategy still play a factor over sheer numbers.

Are there any restrictions on the amount of players that be involved in this?

Personally,  I kind of prefer the always vunerable approach (Like EVE). Perhaps I just  am misunderstanding  the whole mechanic  from reading your post. Can you please clarify what type of system it most resembles? Or how it's better or different than other concepts from games which we may have played in the past?

 

"Corporations are required to register for Intrusion events at least 12 hours before the event begins."

 

Does this kind of work like Shadowbane?

For example:

when another nation would drop a Bane stone on you and you had time to respond and  set a time for the event to take place?

Any corp that wants to compete to try and take the outpost during the preset intrusion time they must register 12 hours before the preset event time starts for that specific outposts intrusion timer.

No restrictions on how many can be involved on the outpost intrusion.

This is only the beginning of this game mechanic and will develop into some more in the future. 

Perpetuum is a sandbox.

I have tried to get mmorpg to add this update to the news a few times but they have not done it.

You can read about the latest udpate http://www.perpetuum-online.com/Changelog:2010-07-07

Originally posted by Stratford


Ugh.  What a miserable game EVE is.  I tried it, it wasn't fun.  End of story.  It completely lacks content, AND it encourages ganking.  Any game that actively encourages ganking is clearly catered to the lowest common denominator of gamers: the social misfits and aggressive basement dwellers.  No thanks, EVE.

 

Too many kids kick your sand castle down in the sandbox? We all learned to create our own content when we were kids. 

It is a shame on how many people can't use their own imagination any longer to entertain themselves with the tools they are given.

Originally posted by Ironclad
Originally posted by Gremrod

... if there is nothing major to fix after this 5/21 patch then they are shooting for Open Beta to start the beginning of June.

Any update on the start of Open Beta?  Thanks.

No update on Open Beta.

Originally posted by DanielVE
Originally posted by Hedeon
Originally posted by Torgrim
Originally posted by Palebane

Discouraging PvP in a PvP game?  Brilliant!

 

Can't wait until the Shooter games adopt these mechanics...

 

Talk about clueless

 

just the thing....there is next to nothing else to do in MO than "pvp" - well could hope someone could list the 100s of other things to do but last Id be in game you could kill NPCs for skill ups, gather to craft weapons/armour.....that was it...all PvP related.

as for eve only reason it doesnt need consquenses is that it takes hours to get the isk needed for a ship and get it equipped....its enough of a flagging system, which is great for eve...MO just dont have or didnt have that kind of depth

For now, lots of things are not implemented, so pretty much all there is to do is  Explore/trade/craft/PVE for skills or money (sell leather and stuff) and PVP

But mortal online is not a PVP game in a sense like darkfall or shadowbane was... is more like Ultima online (a social game, trade, craft, build houses, pve and PVP). Even the flag system is nearly identical, but no as harsh as UO was.

For a pure pvper or griefer types i think darkfall is much better.

MO, UO or even xzyon, have the open pvp but thats not the focus of the game, the focus is diversed playstyles...so theres a system to protect other playstyles.

hardcore pvpers tend to think that just because the game has open pvp, its a PVP game (free for all). Darkfall is a pvp game, APB is a pvp game.. etc...

Whaaaaaat, not a PVP game???? Can I have some of that wicked weed you are smokin??

What happens when your ship is blown up in PVP and even PVE?

Originally posted by Rockgod99

I'm having a wonderful time in Perpetuum right now.

The UI could use a scaling feature and the tutorial needs work (we discussed that already) but other than that its bloody fantastic.

Some people have complained about the graphics, I believe they're low quality to keep the battles large scale.

I like the look, then again I play in Iso view so i can fully see the terrain so graphics dont matter much to me.

 

Edit: If any Perpetuum devs happen to come across this thread I would like to suggest a slide bar for actual robot textures in the video options menu. I play on a low end system, I keep terrain on medium and shadows,effects on off/low.

It would make a big difference for lower end users if we could increase the textures on our robots yet still keep the other settings down. I do this in Eve where i put ship textures on high and the rest on medium/low and the game still looks great and works fine.  Anyway... just a suggestion.

Post any suggestions you have on the official game forums.

Originally posted by Rockgod99

Gremrod, you seem to be the man with the 411 on perpetuum so let me ask.

Will Perpetuum have some form of "High Sec" area in the game similar to Eve?

Im asking because it may be a deal breaker for me if theres no option to play in a consentual (mostly) area of the game.

I like how Eve gave people the option to play in a safer area even if it was only about 30% the size of the entire game.

I honestly think a lot of sandbox games are failing right now because they overlook what a High sec area could do to a game.

Eve wouldnt be here today without it.

Perpetuum already has what you would call "high sec" This area are the inner islands which, there are three of them are like high sec. No one can openly attack you unless you manually flag your self for PVP or shot someone else who has flagged themselves for PVP. 

So the three inner islands are totally safe unless you do either of the two things I mentioned above. And of course both are player choice.

No OB exact date has been set. It was mentioned that they would shot for June. We will see how it goes and I will keep everyone up-to-date with news about it.

Originally posted by ShadowGamer

well, that depends, some people who signed up a while ago have ep gaining since then, and thus have a large amount to start with, if you registered now and got in i don't think you would have much to start with.

That is correct. Those that are new and find that much EP, mean their account was register some time ago. If you register now you will not see a large EP pool like that.

If you have not gotten accepted yet just hang in there.............. :)

You can check out features of the game on my blog. http://gremrod.wordpress.com I cover the production, mining, etc.

 

@rubydragon5 They unlock accounts since the game is still Closed Beta. The accounts get unlocked in waves.

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