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All Posts by nightscar

All Posts by nightscar

2 Pages 1 2 »
29 posts found

Op that's like having a car that you haven't driven for yrs and calling up the dealer and saying
"I forgot to put oil in it"
"The gas tank has water in it"
"all the seals are dried up"
"Its your fault! now I know why I don't drive this car anymore!"
Waa Waa

Take some responsibility and write things down if you can't remember.. period
k
thx
bye!


Originally posted by gameguy369
I just enjoy how people are no longer just disappointed by a game, as it goes straight to "THE MOST BROKEN THING THAT EVER GRACED THIS EARTH. WHOEVER CREATED THIS IS PROOF THAT DEMONS ARE SENT FROM HELL TO TORTURE US".

 

You bought the game. You played it; You didn't like it. Move the f on.


A Fricken men man,
Is this how the new generation of gamers are now?
self entitled little brats.. Who are used to getting there way from mommy and daddy..
I applaud ZenM & Paypal!

I don't think wildstar is going to be as big as everyone said in the beginning.
They just had a CM step down.
Don't get me wrong .. it looks fun, and will defiantly find its place yes .. but a super star in the mmo industry .. naa

As for ESO
As they said in "The Wolf of Wall Street"
Any press is good press.
It might be getting a lot of bad screaming press.. but its attracting attention non the less.
I for one am having a good time in-game. I'm not rushing I'm enjoying the sites and sounds and lore
but that is just imo
I realize the game has real issues that need to be fixed.. If they are sorted out ESO could become a real good comeback story.
F2P or not I plan on sticking around for a while.


Originally posted by asdfbbq
And realize how SUPER CHEAP this game has been developed:

After reaching L50 you then enter the zone of 1 of the 2 other factions and quest all over again. As if you were L1 and would start the game right from zero.

The only difference is, now those ranks are called "veteran ranks" wohoo now you feel badass right? God, the WildStar voice when levelling up would fit here perfectly ;) no, I wont play WS either. No chance in catching me here.

And the second surprise here is, that apart from some differences in the dungeons - the entire content in all three zones is the same.

So choice is an illusion. Yet once again. If you level as EP and go into DC zones, or whatever you did first - you enter all areas pretty much on the same 'ideal' level.

Seeing Veteran Ranks as something special is just wrong on so many levels.

Veteran ranks from 1-5 means going from 'normal' level 1-50 again. In that entire zone. VR 6-10, means yet once again going from 1-50 in the last zone. So you went through all three.

Nice content recycling right there ZOS. Do you really believe people are that infantile to not realize this?



See what happens when you rush to the end..
lol Dumb

God I love being a casual!
by the time I get even close to lv 50 the xpac for ESO will be out.
You people who rush to the end then bitch.. make absolutely no sense to me what so ever.
Why are you not play a FPS game instead?
Why do you come to the MMo market and do this then bitch?
Just so when the next best thing comes out you can rinse wash repeat?
..
sad

 


Originally posted by summitus

Originally posted by Raquis if you are happy that's good but I don't understand why people pay to play a free game. ESO is AAA this is not and costs more.
I'm sorry to break this to you but Archeage is way better than ESO ;)

 

Thats your OP,
Personally I am having a blast in ESO.
Mabey MMO's arnt for you there sonny.
You ever try CoD?
Or Titanfall?

[mod edit]


Originally posted by Voiidiin
Well my wife just purchased this for me for my B-day, so i am super excited waiting for it to finish DLing. DL servers seems to be slow or swamped... 120k a sec.

So who else got this 150.00 founders pack and are as excited as me ?

 


Lets not and say I did!

Well I can see who wears the pants if your relationship .. she give you a little allowance to .. rofl

Aaaanyway
I wouldn't get my hopes up to high for AA, I have been looking forward to it as much as everyone else, but in the end it is a Korean made game after all.
I want dynamics in my questing and storyline.
not just a Troll CoD in mmo form game.
I'll be waiting for this one to be released 1st.


Originally posted by angzt
let them cry, in the most cases it's all they have.

 

worked on their mommy, so they try it again. seems valid. mommy does not make computer games tho, pitty.


Amen man..
Soon they will be gone like the turd I flushed away this morning.
Off to be someone else's problem.

Hey guys,
just wondering if anyone else received an e-mail from these guys?
I had all but forgotten about them lol
O and hammer point isnt in charge anymore? when did that happen?
Think they can actually turn the game around from the train wreck it was/is?


"
To the Community of Infestation: Survivor Stories

It’s been a long a year for OP Productions, with many lessons learned and even more successes, which we would like to share with you, our loyal community. Before we address the mistakes that were made, what we’ve learned, and the steps we are taking to improve, we would like to thank our players and fans. Thank you all so much for your support, your time, and your feedback. Without you our jobs wouldn’t be worthwhile, and without your feedback Infestation: Survivor Stories would not be the game it has grown to be today.

To begin, we want to address some issues we had with making accurate predictions on the launch of certain features for Infestation, and discuss what we’ve done about it. As some of you may know, it took us much longer than expected to launch some specific features we had been promoting since the launch of our closed beta. Some of these just took longer than expected to create (vehicles and large 400 km² map, anyone?), test and release while others were pushed back due to our focus on more pressing features, like cheat protection and gameplay balancing. One thing we didn’t do well is communicate these adjustments in our release calendar effectively to our players. As a lesson learned from all of this, we’ve been able to make changes to how we plan out our releases. In the past four months this has been much more accurate and we’ve also made sweeping changes to improve how we are communicating with all of you.

Even with these challenges, you all have continued to support and play the game, and we can’t express how much that means to us as a team. We’ve had over two and a half million players and over 100,000 people are playing ISS every day. This is the type of success we could only have hoped for and we are working hard to continuously find ways to make this game a better experience for everyone.

Furthering our efforts in building an experience that supports our community, we’ve made some changes to our approach. To help rectify the communication gap mentioned earlier, we have brought on highly experienced community managers, who’ve been managing communities of games like World of Warcraft, Heroes of Gaia and Planetside 2 which have revamped our entire process when it comes to providing information to all of you. We’ve also adopted an internal motto of complete transparency whenever possible - meaning you will be able to talk directly with the people here making decisions, and we will be making constant changes based on what we hear. We’ve also made massive changes to Customer Support, starting with bringing in team members that are fighting for you guys every day. Since they have joined the studio, we now have an average response time of less than one business day to any submitted issue.
Backlog gone!

To support our players we’ve also made some really positive changes and advancements to our game:

Over the course of the last year, we have made sure that almost everything in a store is sold only using in-game currency (or zombie dollars, as our players call it). Items that can affect gameplay – armor, ammo for guns, meds, food and water – are now all available to be purchased using in-game currency only, not cash currency.

We’ve also overhauled our launch map “Colorado.” The newer version is larger (more than 100 km²) and more importantly, the game is now more open to exploration with fewer restricted and cut off zones.

Although we originally underestimated the work involved, we’ve also alpha launched our largest map, "California." This map is a huge expansive world with around 300 km² of explorable terrain, and an overall map size of over 400 km². Due to its massive size, it will be some time before it moves into the beta phase, but we are very happy to give players an early look at what we’re working on and offer a new area to play in and explore.

Vehicles have been introduced into our game and we are regularly improving the vehicle experience for players by tuning and upgrading them to make the entire in-game world more accessible and offer genuine variety to the genre.

We’ve even launched the infamous Super Zombie and added missions to provide a better variety of gameplay experiences.

To keep the experience polished and seamless for everyone, our game is constantly being play balanced based on player suggestions. We’ve made several major changes based on the results of various player polls. This is a huge part of our evolving core philosophy to bring our players the best possible experience with the resources we have available to us

We also would like to mention that we are proud to be part of the independent game development community and continue to work on our games without any external funding. We want to make an example out of ourselves so that hopefully our peers can avoid the same mistakes we've made along the way. You’ll be hearing even more about this from us as we are going to publicly expose our processes during the development of Infestation and have a candid discussion about who we are and what our goals are as a team. Learning these lessons has been painful at times, but ultimately it has been the best learning experience we could have hoped for.

With these lessons, we at OP Productions have decided that to continue proper development and growth of the game we needed to have the development team working closely with the operating and publishing team. We now have a new in-house development team that was formed with some of the members of the original dev team, joined by new developers we’ve brought on. This team completely took over development tasks from Hammerpoint Interactive in January 2014 and we are excited about the future possibilities. We are also working on some fresh, new concepts for Infestation players that we will be announcing later this year.

Thank you for taking the time to read this and we hope for your continued support. We love making games here, but without dedicated and loyal players we wouldn’t be able to continue the evolution of ISS. Everyone here at OP Productions is dedicated to achieving the goals in front of us and taking to heart the importance of having all of you with us on this journey.

Originally posted by Acidon

Acidon, the online entity that you all know, love and adore, continues to enjoy himself while playing Elder Scrolls Online.

 

More extremely important news as the story develops..

 

Aaaand you are who exactly?

When you reach TB and Markiplier's numbers.. get back to me. until then your not worth my time..

K

Thx

Bye!

Originally posted by Ragnar1337
This game is total garbage and all of these sites trying to sugar coat it are kind of embarrassing at this point. The game is a very poorly designed cash grab off the Elder Scrolls name and it will most certainly be the biggest flop of 2014. When will these studios try to actually make a good game rather than make a big budget marketing hype campaign that crashes and burns in the first year? As long as fanboys keep throwing money at trash like ESO we will keep getting games like this. 

Well arnt you just a happy little flower.

I love people like this, if ou hate the game then goodbye.. leave.

k?

thxs!

bye!

 

I just bought a copy online to check it out :)

I was going to go for wildstar, but after watching a few reviews it seams that the questing and leveling in wildstar is very plain and underwelming

Plus I keep hearing its just like wow..

no thanks, 5 yrs of wow I want something different.

 

Archage I was highly looking forward to a few yrs ago, but I am more of a pve'er and dont really care for pvp (eso is the exception)

I dont want to build my house up and farm in AAO just to have some some board asshat come along and wreck it.

.. So eso it is for me!

 

I'm glad ESO just stuck it to those who feel compelled to use add-ons and makes it the norm for everyone else. If I had my way... ALL add-ons would be banned!

play the game like it was ment to be played.. you don't like it.. go somewhere else

k

thx

bye!

Whats Wildstar?

;)

Terrayn
The Rumor Room « General Discussion
2/16/14 1:11:22 PM

Heya Fellow Gamers,

For anyone who is a sandbox purest check out this game on kickstarter:

http://terrayn.com/

I am no way an affiliate or anything for the game, but games like Wurm Online, and Terrayn, and others are what I would consider the purest form of sandbox gaming.

Put me in a world with basic tools and let me carve my own path :)

Terrayn looks to be one of those games, and looks to be very promising.

Check it out!

The only real issue I have had with ESO, is I would like to play 1st person.. but the FoV is so small it gives me motion sickness

and yes I know it has 3rd person.. but I think it would of been cool to play a mmo in 1st..

:)

Originally posted by cagan

Pros:

One of the best games out there for raiders with very few bugs.

Great storyline that gets you to max level.

Great animations and (Some) voices with story.

Animations are good and not overdone like some korean MMO's.

Good crafting concept

 

Cons:

After you finish the story leveling a second char is SUPER boring, just go grind Fate's.

World is very theme park, no reason to go out of the main city ever. Just Queue for a raid/dungeon.

End game is weekly raid A, weekly raid B, finish a couple hard mode dungeons, thats it.

I am sick of doing the same thing 47. time, end game gets old very fast. No feeling of a real world

All characters at max level are EXACTLY same, same armor set, same talents, ( you cannot pick talents, all same for all classes)

Crafting system is very good but no point in crafting...go grind dungeon few times buy any item you want. Do some raids and buy much better items than you can ever craft.

CAP- You got a cap on how many dungeon tokens you can win each week so you cannot collect all set in 1-2 weeks and keep paying a sub so you can wait 5-6 more weeks to collect all set pieces (if not raiding). I was off last week from work and cant do more than 7-8 dungeons for mythology tokens, need to wait 1 week for reset...

 

FINAL VERDICT:

Fun game to kill 1-2 months while waiting for the next thing. Great storyline to follow, but once it is done the game gets old. The new added dungeons/raids wont help with the useless theme park world. Couldnt get warmed up to my character because i look exactly the same in the same exact armor every other person wears, not to mention same exact skills/talents.. I will not sub when sub ends, moving on to the next one.

I played it for a little longer then 2 months but i'm casual lol :P

but all your cons are why I stopped playing honestly..

I'm waiting for the repop and hoping for the best :)

Best guilds I have ever been in where lead by women ..

wouldnt have it any other way imo

Unfortunatly in a few months summer will be here.

thats when I switch my attention to that big yellow thing in the sky lol

so I did plan on preordering .. but i'm waiting for later now.

It's not really an IP,

but I always wanted Chrono Trigger to become a MMo

Having different portal gates that lets you travel to different time zones in the same world

The only issue is that things you do in the past you could never see what would happen in the future, unless they rely very hevily on phasing.

Mabey someday when tech is super high end, they will fig out a way for this to happen :)

 

 

Sadly I would have to disagree with the OP

http://massively.joystiq.com/2014/01/18/led-by-mobile-and-free-to-play-u-s-digital-sales-see-big-gains/

 

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