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3/14/07 4:17 AM
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Viewed 2911, Replies 79
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Originally posted by Luftwaffen
i dont currently play this game i really havnt played anygame since UO went downhill few years back recently i been watching few games this was one of them now i know when most new mmos are released you see alot of PPL complaning i remeber when Daoc and SB and AO were released and about anyone i can remember was ppl bitching
Is there any good points to this game ? is there anyone who acaully likes it i think there is alot of thinks that look great about this game is there any positive reviews out there?
No the game is not as bad as everyone says, and it's also not as good as some say. The game has some issues but it also has huge potential. Which the number of issues seems to get smaller and smaller with each patch since release for me. The best answer anyone can give you is just to either try to get a buddy key or wait for a trial and try it out yourself.
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3/13/07 11:25 AM
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Viewed 326, Replies 9
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Originally posted by Enigma
Polkadots hits lvl 50 after 5 days of release
Quite frankly, the man either has no life whatsoever or he had friends who helped him.
I think he had friend who helped him (like a college dorm setting) but he wont ever admit it because that would violate the EULA. But if you look at his leveling progress on V:SOH website, you'll see he leveled all through the day and night non stop for a straight week. That tells me he had friends helping.
polkadots didn't hit lvl 50 after 5 days of release, it about 3 weeks with close to 500 hours /played. Before he made his profile nonpublic his character started as lvl 1 on jan 26th, and was somewhere near the very end of febuary when he hit 50.
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3/13/07 4:36 AM
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Viewed 1308, Replies 21
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3/13/07 4:34 AM
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Viewed 1116, Replies 30
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Originally posted by Sornin
"the shards are underpopulated at times."
Perhaps that will settle a few different debates.
As for the changes, this looks like great progress! I no longer play (and barely did, to be fair) but this all looks promising. I hope things go well, truly.
I will say one thing, though: We told you so, Brad. It is great that they are rectifying mistakes, but every single one of these changes fixes bugs or oversights, or adds in more 'casual' features. No hard feelings, but I just wish Sigil listened beforehand, which would have made for a much better launch and better first impressions.
That comment he made will not settle any debates as he was not specific enough, underpopulated at times could simply mean in certain areas of the world or just certain tiers of lvl's. Does not neccessarily mean he was saying the whole world was underpopulated. does not mean he was meaning that either though. That comment basicly is just something else for everyone to speculate on the meaning of.
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3/09/07 12:33 PM
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Viewed 6501, Replies 169
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Originally posted by 2hawks
jeez... where to begin...
The fact that he is posting and to such an extent shows the desperation... no matter how many times he says 'sales are great' it is always followed by a a big fat but... 'we could have done better'... etc. Free month quitters must have been enormous...
You can read a lot into what he leaves out of his novella post... the people who played it - tried to like it - and ended up being dissapointed in almost every way... never mind the bugs. I don't blame him for leaving it out - I would have too.
I like the fact that he says WOW is a great game - he is right. I tried to like his game but, for me, it is just to drab, bug filled and mediocre.
I have nothing aginast those who love Van - whatever butters your muffin - plenty to go around. I hope it survives and improves and lasts a long time. I don't imagine I would ever try it again but who knows.
You can take it as despearation or you can just take it as him being honest about the state of the game without any kind of preconceived agenda of desperation. to each his own.
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3/09/07 12:28 PM
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Viewed 924, Replies 17
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Originally posted by tevans
Originally posted by Kcissem
Originally posted by tevans
Originally posted by Kcissem
Originally posted by DJXeon
Read an extract of his posts in The Pub @ mmorpg.com
http://www.mmorpg.com/discussion2.cfm/thread/120155
That was a good read and should put a end to all these conspiracy theorys, but it won't unfortunately as the people who dislike vg will always twist everything they read to fit their view.
Yeah right. I'm sure the captain of the Titantic still thought the ship was unsinkable even after they hit the iceberg too. It's nothing but spin. Do you honestly think Brad or anybody else from Sigil is going to come out and say anything negative? They're going to spin things to make it look like everything is wonderful. I'd be doing the same thing if I was in their shoes. For the record, I don't dislike VG. I actually play the game and I want to make sure I'm getting what I paid for. My frustration level isn't quite to the point of shelving this game for good but it's getting there. I want to give this game a fair chance but I'm not going to drink the kool aid and believe everything Brad says just because he's being upfront and honest. A con man will be upfront and honest with you too right up to the point where he has his hand on your wallet.
and everything you just posted is nothing but spin. enough said.
No it's not. What I voiced was an opinion. I'm not trying to sell you anything. I'm not telling people what I think they want to hear so that I can make money off of them. And I'm not out doing damage control because of a patch that introduced more bugs into an already buggy game. It doesn't really matter to whether Vanguard lives or dies. It's just another game to me. To Brad and Sigil it's their livelihood. So no matter how bad things are they're going to spin it to make it look good. That's the difference.
yes it was, you can spin opinions to, spinning is not all about selling something, you spun my positive comment in favor of vg to a negative comment.
Edit: Either way it really doesn't matter opinions are opinions spun or not, i respect it but don't have to agree with it
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3/09/07 12:25 PM
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Viewed 713, Replies 16
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Originally posted by Aurelyn
Originally posted by Sceptix
Ok................................. Isint being number one determined by the fan base and quality of the companies games? Of course not, Sony are number 1 damn it!
As far as the number of mmo's sony is number one, but even i will say they aren't number one as far as sub numbers go. They took a huge hit with the swg/nge disaster but the new team running swg seems to be trying to add some of the pre-nge features back in. I actually went back to swg when i take a break from vg and am actually enjoying swg again for some odd reason. I seem to see a bit more people around then a few months ago. Yet another game that according to the elder swg players said would be closed down by now. Life support seems to be working for that game right now. it's not brain dead, but it's in a coma state at the moment. Could go either way on swg right now but it does seem the new devs are trying to correct some of the past mistakes. It's still no where near like it once was those :(
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3/09/07 12:09 PM
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Viewed 924, Replies 17
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Originally posted by Aurelyn
Originally posted by Kcissem
Originally posted by tevans
Originally posted by Kcissem
Originally posted by DJXeon
Read an extract of his posts in The Pub @ mmorpg.com
http://www.mmorpg.com/discussion2.cfm/thread/120155
That was a good read and should put a end to all these conspiracy theorys, but it won't unfortunately as the people who dislike vg will always twist everything they read to fit their view.
Yeah right. I'm sure the captain of the Titantic still thought the ship was unsinkable even after they hit the iceberg too. It's nothing but spin. Do you honestly think Brad or anybody else from Sigil is going to come out and say anything negative? They're going to spin things to make it look like everything is wonderful. I'd be doing the same thing if I was in their shoes. For the record, I don't dislike VG. I actually play the game and I want to make sure I'm getting what I paid for. My frustration level isn't quite to the point of shelving this game for good but it's getting there. I want to give this game a fair chance but I'm not going to drink the kool aid and believe everything Brad says just because he's being upfront and honest. A con man will be upfront and honest with you too right up to the point where he has his hand on your wallet.
and everything you just posted is nothing but spin. enough said.
If you do want to sink Vanguard though... just get Mr Mcquaid to post "We are losing subscriptions, left, right and center". Mr Mcquaid will not say that for quite some time, regardless of what the numbers are doing. He is not stupid.
he doesn't have to say, i will know it. I actually do play the game almost everynight, and i always see new people coming into the game. Almost all us servers are at high pop during peak est times, even the european servers are at medium most of the time. When i group i never have issues, i don't go very far in the wild without seeing another PC running by. So as far as i'm concerned what brad stated about the subs are growing i will believe until i see otherwise in game. VG may not be a hit or considered successful yet, but it certainly is not dead and a failure. Right now vg is like an infant going into it's toddler stage. As with all mmo's you have to give it a bit of time to mature. IF you can't do this or don't have the patience for it, well wait a few months before trying it. A smart consumer will always research before they buy to know what they are getting into. VG's issues was no secret.
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3/09/07 11:53 AM
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Viewed 924, Replies 17
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Originally posted by tevans
Originally posted by Kcissem
Originally posted by DJXeon
Read an extract of his posts in The Pub @ mmorpg.com
http://www.mmorpg.com/discussion2.cfm/thread/120155
That was a good read and should put a end to all these conspiracy theorys, but it won't unfortunately as the people who dislike vg will always twist everything they read to fit their view.
Yeah right. I'm sure the captain of the Titantic still thought the ship was unsinkable even after they hit the iceberg too. It's nothing but spin. Do you honestly think Brad or anybody else from Sigil is going to come out and say anything negative? They're going to spin things to make it look like everything is wonderful. I'd be doing the same thing if I was in their shoes. For the record, I don't dislike VG. I actually play the game and I want to make sure I'm getting what I paid for. My frustration level isn't quite to the point of shelving this game for good but it's getting there. I want to give this game a fair chance but I'm not going to drink the kool aid and believe everything Brad says just because he's being upfront and honest. A con man will be upfront and honest with you too right up to the point where he has his hand on your wallet.
and everything you just posted is nothing but spin. enough said.
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3/09/07 11:51 AM
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Viewed 6501, Replies 169
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Originally posted by OrionStar
Ungh... that is just too much to read and I really don't care either.
Then why post in this thread if you don't care? just by merely posting gives the impression you actually do.
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3/09/07 11:48 AM
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Viewed 6501, Replies 169
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brad isn't spinning anything into his favor, it's you guys that are spinning his words into your favor, all i ever heard during beta was the fact that vg was going to be catered to all players casual/core/and hardcore, now i'm more in the casual category and solo most of the time and i don't have any issues soloing when i do take a break from crafting/diplo to adventure(and i'm a paladin). it's been known a long time now that the content in vanguard was going to be 20% solo, 60% group, and 20% raid. now right now it may not add up to that but as he said in his post this is one of those things they need to tweak. I found nothing in this post that contradicted anything he stated in the past. What some of you may consider a contradiction is more than likely a misconception on your part. Again just like most of the posts so far in this thread you guys spin everything to fit your view whether it has any factual base or not.
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3/09/07 10:08 AM
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Viewed 915, Replies 45
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Originally posted by sepher
Ok, let's be as black and white as you want to be.
World of Warcraft: It released buggy.
Vanguard: It released buggy.
World of Warcraft: Record-setting success out the gate, with no slowed momentum right up to this point of time.
Vanguard: A month after release, not nearly as successful as World of Warcraft was at a comparative period of time.
THIS is why people argue wtihin the 'gray' areas because being narrow-minded and not exploring the differences between two game states leaves you befuddled.
What the heck is your point? What you want to say is that World of Warcraft was buggy, so it's forgiveable for Vanguard to be. It's NOT. World of Warcraft had things in it that obviously completely overshadowed the existence of any issues by far and led to it's success. Vanguard does NOT have this.
Stop attempting to sum any possible open-minded conversation up with public knowledge. "All MMOs release buggy" is not a defense, it's a damn cop-out and you may buy that crap but apparently the millions of MMO subscribers in the market DON'T. So don't go accuse others of lacking the mental aptness to treat Vanguard the same as World of Warcraft, when infact there's a world of difference between the two games in comparable time periods despite both being 'buggy'.
Smarten up.
the only thing that WoW had that overshawdowed it's bugs is the fact it was based off an already very popular series, so to start it already had a huge fanbase. VG does not so it has to work for it's fanbase and subscriptions. WoW could've been merely a one zone based mmo and would have had huge numbers at the start just for the reason i stated above, which was the reason i bought it also but learned after a few months that it just didn't have the appeal to me anymore.
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3/09/07 10:00 AM
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Viewed 915, Replies 45
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Originally posted by Kyleran
Please don't quote extremely long posts w/o taking a moment to pare them down a bit... such a waste of screen space.
What is your point? That WOW releases patches with large changes in them? Look at patch notes from just 2007....there's always lots of changes.... in almost every release in almost every game... making MMORPG's is hard work, don't ya know.
I'll agree that VG gets slammed much harder than WOW, and too many folk forget all the server issues they had (loot lag anyone?) but please realize, the difference is that WOW was an extremely playable game when it released.
VG wasn't.... basicially the big difference being VG launched about 3-6 months too early.
how is wow playable when a person like me for example could not log in for 3 days because of a bug at release? i'm not talking about servers being down either.
VG has been playable for me from day one with no crashes. WoW was not, once i was able to finally play i crashed about 2 to 3 time an hour due to a memory leak. I know vg has or had a memory leak also but i did not experience it anyways.
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3/09/07 9:54 AM
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Viewed 1230, Replies 38
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you people are just all close minded, if god himself came down and said something good about vg, you guys would spin it around and turn it into a conspiracy. Either way in the end if you like the game by all mean keep playing, if you don't just don't play and migrate onto the other mmo boards that you probably will not like and bash also just to migrate on and on, the mmo nomadic bashers.
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3/09/07 9:48 AM
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Viewed 915, Replies 45
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Originally posted by Thony
REMEMBER WORLD OF WARCRAFT think alott of people must have forgotten, here is a little reminder:
1.2 Patch Notes (2004-12-18)
Live Patch Notes Disclaimer: While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted.
Major Changes
(2004-12-18)
Happy Holidays!
The holidays are here and the citizens of Azeroth are celebrating the occasion with festive decorations and winter time activities. Keep an eye out for some fun and exciting surprises throughout the world!
New Dungeon - Maraudon
In the vast gray of Desolace lies the earthen tomb of Zaetar, fallen Keeper of the Grove and son of Cenarius. Zaetar rejected his Keeper heritage when he joined with the princess of the chaotic earth elementals, Theradras. Their unholy union gave birth to the misshapen and cursed centaur, who promptly slew their father for his part in their misbegotten creation. Fearful of Cenarius' wrath, the grief-stricken Theradras sequestered her dead lover's body in her secret sanctuary, the Crystal Caverns of Therramok, where she watches over him to this day. Travelers who come to Desolace have little trouble spotting Zaetar's tomb, for the blessing of nature that permeates his being transformed his resting place into a verdant paradise of flora and tranquil pools. Today, this tomb is now trodden by the hooves of Zaetar's children, who have claimed this great cavern as their sacred stronghold Maraudon.
Maraudon, a level 40-49 dungeon in Desolace, is now open and ready for business
Cloak & Helm Graphics
There are now interface options that let you not display your helm and/or cloak on your character. These options will allow a player to wear a cloak or helm, but not have it show up in the game world. The check boxes to control this functionality are in the Options menu under "Interface Options."
General Changes
(detailed information for each below)
General
- Players will now receive credit for killing a monster even if they die during battle.
- Players will now be able to purchase and train mounts from other races in their faction. However, you will first need to obtain "exalted" reputation status with that race in order to do so. Mounts of the opposing faction are not available for purchase.
- A "Looking for Group" channel has been added. Additional improvements in looking for group functionality will be added in future patches.
- Daze chance has been reduced in degrees depending on the level of the monster versus the level of the player. Thus, a monster will have a better chance to Daze a player equal in level than it would Dazing a player five levels higher.
- If you die in Molten Core, you will now be able to retrieve your corpse at the Blackrock Depths instance line.
- Several instance bosses and sub-bosses have had their levels slightly lowered.
- Giant Clams in the Vile Reef now drop Blue Pearls.
- Spell Reflection no longer reflects abilities.
- You can initiate a trade by dropping money onto a player.
- You can no longer select targets while under the effects of charm.
- Most non-elite creatures in non-instanced areas of the world have had their hit points slightly increased starting from level 20.
- Messages in the chat window provide feedback when you are getting drunk or sober.
- Skill gain messages will no longer appear for auto-ranking class skills when you gain a level.
- Training costs for all classes are in the process of being rebalanced. For this patch, training costs have been adjusted for the Rogue and Warlock classes and we will be making similar adjustments to all classes in the future.
Talents
- Damage bonus for the Warrior's One-Handed Weapon Specialization (Protection tab) increased to 2% per rank.
- Amount of threat generated by Shield Bash when Shield Discipline is active has been increased.
- Mortal Strike changed to deal weapon damage + a flat amount (85, 110, 135, 160) instead of percentage-based damage. Additional ranks available on Warrior trainers.
- A bug causing the Hurricane talent to not require channeling has been fixed. This spell now correctly requires channeling.
Player versus Player
- Gurubashi Arena - The arena in Stranglethorn Vale has been changed so that free-for-all PvP will only take place on the floor of the arena, and no longer in the stands or on the entrance ramp. Please keep in mind that on PvP realms, members of the opposite faction can still attack you anywhere in the arena because Stranglethorn Vale is a contested area.
- There is now a short countdown before a duel starts.
Professions
- Fishing for high-level zones has been restored.
- Monetary value of fished items sold to vendors has been significantly reduced.
- Chances of acquiring green weapons and armor from fishing have been reduced.
- Fishing profession now requires a minimum character level, like the other professions do. Any character who already has a fishing profession past the intended level will not be affected.
- The recipes for Heavy Mageweave Bandage, Runecloth Bandage, and Heavy Runecloth Bandage can be learned by visiting your faction's Artisan First Aid questgiver.
- Sell prices on Runecloth Bandages and Heavy Runecloth Bandages have been reduced.
- Expert First Aid books moved to a more appropriate vendor for the Horde. New vendor is still within the same general area as the previous one.
- Spider Sausage added to cooking trainers.
- Negative effect on Fletcher's Gloves has been changed.
- Alchemists' Stone effects have been changed.
- Gnomish Death Ray ingredients have been changed.
- Small Spider Legs drops have been increased to aid night elf cooks.
- Embossed Leather Boots are now correctly marked as Soulbound.
- Enchant 2H Weapon with Intellect is now correctly giving +3 to Intellect.
- Enchanter's Cowl minimum level to use set to 28 instead of 38, as was originally intended.
- Decrepit Darkhounds are now skinnable.
- Bloodstone Ore was made easier to mine.
Items
- The damage effect on Deathblow, Diabolic Skiver, and Pendulum of Doom is now considered physical damage instead of Shadow damage.
- Area effect of Piccolo of the Flaming Fire has been reduced.
- Common shields sold at the shops have had their levels shifted to provide for a greater variety of choices.
- The damage effect from Circle of Flame no longer gets increased by items with fire bonuses.
- Area effect on Explosive Rockets has been reduced.
- Damage over time effect on Demonshear should no longer be increased by items with Shadow bonuses.
- Effects from Stormstout, Trogg Ale, Raptor Punch, and Keg of Thunderbrew Lager no longer stack.
- Enriched Manna Biscuit now regenerates mana correctly.
- Wolfmane Wristguards are now Uncommon instead of Common.
- Lowered stats and armor on the Forcestone Buckler, which is rewarded from the Compendium of the Fallen quest. Existing Forcestone Bucklers have not been modified.
- Smokey's Explosive Launcher and Smokey's Fireshooter from When Smokey Sings, I get Violent quest have been improved. Additional item reward added to this quest as well.
- Heart of the Scale should apply the correct Fire resistance now.
- Fixed a bug that caused Wildheart Boots to have duplicate stats.
- Loamflake Bracers now have stats.
- Effect on Cloak of Flames has been reduced.
- Dog Training Gloves are now Uncommon instead of Common.
- Murkgill Murlocs in Stranglethorn no longer drop Encrusted Tail Fin.
- Fixed texture on Rageclaw Belt to look like a belt instead of pants.
- Armor values for some Leather and Mail armor between levels 15 - 36 have been slightly changed to address an error with armor values.
Quests
- Many Stranglethorn Vale quests had their experience rewards changed to be more in line with the difficulty of the quests. Some Stranglethorn Vale quests were also increased in difficulty, due to increased kill requirements or balance changes to the quest target creatures. The Green Hills of Stranglethorn and Big Game Hunter quests also now reward different items upon completion.
- Two new quests added to Desolace involving the Kodo Caravan.
- Number of centaur required to kill to unleash Warlord Krom'zar in the Barrens Counterattack! quest has been reduced to 20.
- Time limit for the Counterattack! quest has been increased to 20 minutes.
- Thazz'ril's Pick is now easier to spot.
- Bloodfury quest in Stonetalon Mountains is now marked elite.
- Catch of the Day quest in Desolace now requires 2 Bloodfish instead of the previous 5.
- New quest rewards added to the Allegiance to the Old Gods quest in Ashenvale.
- Wildhunter Cloak reward item from the Ashenvale Hunt quest has been improved.
- Vagash in Dun Morogh now properly shows his Elite status.
- The Encrusted Tail Fin quest item now only drops off the Saltscale Murlocs in Stranglethorn.
- The Bloodfury Ripper's Remains quest item now only drops off the Bloodfury Ripper in Stonetalon Mountain.
- The Blueleaf Tubers requirement of the Barrens' Blueleaf Tuber quest was decreased to 6.
- Quest text for the Elemental War quest is changed. It no longer implies that a choice of rewards is available.
- The Summoning Shadra quest level has been increased from 50 to 55, to reflect the level of Shadra.
- Fixed the problem that was causing Mikhail in Menethil Harbor to become inactive after someone failed The Missing Diplomat quest.
- Besseleth and Arikara now have statistics appropriate to their status as elite creatures.
- Quest monsters for Arachnophobia quest in Stonetalon Mountains now drop the proper required quest item.
- Kodo Roundup quest in Desolace has been fixed to give proper quest credit.
- Homeward Bound quest in Thousand Needles can no longer be activated by anyone other than the player that is escorting the Non-player Character.
- Free at Last quest in Thousand Needles can no longer be activated by anyone other than the player that is escorting the Non-player Character.
- Fixed a bug with the Tower of Althalaxx quest line that allowed you to skip the step that leads into Fire Scar Shrine.
- Quest related drop items from A Sample of Slime quest and a Batch of Ooze quest have been reduced in value.
Druids
- Entangling Roots: Rank 4 moved to level 38.
- New Spell: Gift of the Wild (Level 50) - Longer lasting Mark of the Wild spell that buffs the entire group. Requires a reagent to cast. (Spell is available via loot drop only.)
- Bear Form: Armor bonus increased from 65% to 180%.
- Dire Bear Form: Armor bonus increased from 125% to 360%.
- Hibernate: Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.
Hunters
- Hunters can no longer sit while under the effects of Feign Death.
- Disengage will cause the Hunter's target to immediately check for a new target.
- Hunters will no longer show mana while they are under the effects of Feign Death.
- Claw: Ranks 3-8 focus costs increased to match ranks 1-2.
- Beasts under the effect of Beast Lore will now display whether they are tameable or not.
- Pets: Bite and Claw tooltips now list the damage that is dealt when the pet is content. Actual damage is unchanged.
- Scare Beast: Beasts now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.
Paladins
- Sense Undead: No longer available via the trainer; quest reward only.
Priests
- Power Word: Shield: Now usable on party members only.
- New Spell: Prayer of Fortitude (Level 48) - Longer lasting Power Word: Fortitude spell that buffs the entire group. Requires a reagent to cast. (Spell is available via loot drop only.)
- Mind Control: Can no longer be cast on tapped targets.
Rogues
- Backstab will automatically target the nearest enemy if no target is selected.
- Distract is now effective against creatures that are already distracted.
- Sap: Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.
- Training costs adjusted. Total training cost was decreased.
- Vanish will now break root and slow effects.
Shaman
- Earthbind Totem: Added a 15-second cooldown.
Warlocks
- Warlock demons have a wide selection of names based on the demon type. This only affects new demons; existing demons will keep their names.
- Warlocks can no longer kill players in duels.
- Death Coil won't give health until it actually hits the target.
- Death Coil will only give the amount of health that it actually drained from the target.
- Create Soulstone: Reduced the Soul Shard cost from two shards to one shard.
- Curse of Shadow: Increased duration from two minutes to five minutes.
- Curse of the Elements
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