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12/22/08 6:14 PM
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Viewed 1391, Replies 39
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VG or EQ2.... that one doesn't take 2 seconds to figure out. EQ2 all the way. VG isn't worth 2 cents imo. I've played both and was in Vanguard from early beta. But you don't need to ask anyone's opinion, just play the trials. But I'll tell you this. VG's "quality' is embarassing when stood up against EQ2. If you want to compare depth, well VG is a shallow puddle compared to EQ2 which is deeper and more content rich than any game out there, imo, with WoW the only game coming close. I don't include EQ in this since it's simply too old of a game to count. There's simply lots and lots to do in EQ2. They also made the leveling curve easier so you'll have a less difficult time getting to levels where you can group effectively. |
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9/26/08 6:30 PM
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Viewed 952, Replies 5
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So I wonder where Mythic's active "community support" people are on these threads. Non existent. I love the game but I'm also stuck with this issue,and guess what, Mythic's choice to hide from it's customers means we spend days resolving issues that normal forums might have immediate answers to. Extremely irritating. |
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9/26/08 1:17 PM
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Viewed 1623, Replies 61
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Originally posted by kedoremos
Welcome another person trying to play the flame game. |
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9/26/08 12:50 PM
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Viewed 1047, Replies 29
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Originally posted by ohreally
Kudo's to SOE for not listening to idiots like yourself who have no clue what it takes to keep a game healthy. |
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9/23/08 5:19 PM
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Viewed 4621, Replies 101
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What it boils down to is that the lack of official forums are:
1. Cost cutting (no forum moderator staff) 2. Damage control, in advance. It's obvious that without official forums problems with the game voiced by current customers will have less effect on new purchasers.
Frankly I think that any game that doesn't have official forums should provide a full refund option for the game purchase if not satisfied.
In any case it's not the abuse they are worried about, saying that is just spin doctoring the real reason, which is to minimize the visibility of bad customer feedback. |
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9/14/08 1:14 PM
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Viewed 3011, Replies 62
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For the reading impared...
Mythic already stated they would be scaling back the launch to assure that it goes smoothly, this means servers and queues.
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7/30/08 10:44 AM
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Viewed 8803, Replies 179
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Originally posted by Bakoryo
Obviously you don't understand what that statement means. It has nothing to do with product promises and features. It's simply a way for the game companies to protect themselves from lawsuits about some kid getting verbally abused online and commiting suicide and the family suing the game publisher. |
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6/28/08 12:33 PM
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Viewed 3993, Replies 84
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I did NOT renew pending some miracle on Funcom's part in an upcoming patch. It's clear the game is getting worse not better so far and unless that changes they won't get any more of my money.
I hope things improve but based on the first 30 days I don't hold out any hope. |
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6/27/08 7:21 PM
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Viewed 2709, Replies 49
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Originally posted by VultureSkull
What you mean to say is that players have allowed themselves to "accept" poor quality product without taking a stance? Well my friend you are wrong. Although your points 1-3 are pretty accurate.
We have a choice and need to exercise it. You don't NEED to play an MMO if the MMO is bad. Life will go on without it. |
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6/27/08 7:13 PM
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Viewed 237, Replies 3
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Because it would be infinitely better if SOE took it over on all fronts. And that's saying a lot.
Funcom ftl. |
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6/27/08 6:55 PM
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Viewed 42620, Replies 652
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Originally posted by afoaa
Completely agree with you. Funcom has screwed the pooch, royally. To be honest I think SOE did a FAR better job recovering Vanguard than Funcom is doing recovering AoC (because believe me they know they are in recovery mode). Zones are becomming ghost towns compared to launch AND today is the day where initial subs renew, the end of the free month, and I for one managed to cancel before the charge came through. I'm not alone. I'll keep an eye out and watch to see how things go but for now there is NO way I'm giving Funcom another penny of my money until they show they have a freaking clue what an MMO means today beyond pretty graphics and a unque targeting system. I and others are so vastly dissapointed in Funcom's handling of this product and launch that's it's beyond words. Ranging from failure to delivery paid for product (buddy keys, working in game free items, falsely named in box items) to a half-assed designed and developed software package. Guess we have to hope for the NEXT game to be worth playing. |
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6/26/08 4:51 PM
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Viewed 1097, Replies 30
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Too bad we had to pay for it though :/ |
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6/13/08 7:25 PM
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Viewed 3762, Replies 41
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Originally posted by RedwoodSap
Huh? What game are you playing? This is most definitely not the number one complaint. It might be yours, but not everyone elses.
Other than that the BIGGEST complaints have to do with the lack of delivery on promises, the half complete game mechanics and UI, broken keeps, broken stats, incredibly poor itemization, etc etc. The list goes on forever.
The other poster said it best. What is the point post 50... |
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6/02/08 1:45 PM
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Viewed 5961, Replies 50
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The reason their support can't meet demand is the sheer number of problems, not users. |
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5/18/08 8:01 PM
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Viewed 3721, Replies 68
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Op, nice review. I agree with most of your points, at least those I've seen so far. My biggest gripe with AoC so far, and it's likely the kind of thing that is going to turn me away rather rapidly, is that "mechanically" it's very poorly assembled. First, the command system (/this /that) is mediocre at best. Where's the /who for example? Also, why can't I type / anywhere and have it start the command? Why do I have to do gyrations like hitting enter or clicking the chat window?? How about mouse buttons. My god, how out of touch are these devs that they don't know that people use 5 button mice and will expect to be able to bind those keys? Absurd. Movement and combat... this one just drives me batty. While I "appreciate" that my character wants to move itself to the mob when I attack... I'm sorry but I (capital) want to control my character, not some artificial mechanic that besides beign annoying is also goign to get people killed as it moves you around and possibly into mob agro range. The UI. Slick. Looks great. Map is wonderful. But where is the customizable UI that every other decent game out there has? How about moving screen elements? Quest cutscenes. Please lose this. I want to see my environment, not the face of some quest NPC. Jumping. /boggle. What physical deformity causes characters to jump like they do? Really. Fix this please. And finally, Funcom tech support, or lack thereof. If they are simply out to lunch for a few days fine. But the lack of a support number, and everyone implying that there IS no live support, has me astounded. We pay, you support, that's how it works. |
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5/18/08 5:39 PM
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Viewed 1516, Replies 9
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The lack of extra mouse button binding is just rediculous. It's like this game was made 10 years ago. This isn't the only mechanics problem with AoC either. Typing commands is a pita as well as the flashy but barebones UI (although the map/waypoint system is great). Anyway they need to add mouse button support asap. |
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10/15/07 12:24 AM
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Viewed 2936, Replies 53
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Originally posted by qombi
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9/20/07 11:47 AM
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Viewed 984, Replies 16
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I agree. Somewhat off topic but I think that one of the things that EQ2 has done so well, and every single other game has not, is to just fill the world with stuff to do. There's a vast number of quests, collections, zones, abilities, classes etc etc. If they would take the time to nail the graphics issues they'd go a long way to bringing in more of the masses imo. Remember those of us that can run the game at extreme settings (albiet without environmental shadows in many cases) are still a small percentage. Many still have older boxes and simply cannot run EQ2 at any setting that is pleasing to the eye. That's EQ2's biggest barrier to success, I think. |
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9/20/07 9:24 AM
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Viewed 984, Replies 16
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The fact is that LOTRO runs much better than EQ2, graphic engine wise. However that's only one part of the equation. Which game has more longevity? Which game am I playing? EQ2 is the clear winner by far. It boils down to a much deeper gaming experience with better content and experiences for all types of players. The LOTRO just didn't understand that up front. LOTRO is a great game for what it delivers but it wears thin quickly. Comparing the two performance wise is also tricky. EQ2 allows for more "high end" graphics settings than LOTRO does, such as full environmental shadows. However turn them on and the best machines today will slow down to 10 fps in busy cities and just die on raids. Turn them off however and it runs pretty damn well. LOTRO graphics is better looking over all due to more of the "newer" features. Hopefully we'll see some additions and improvements to the EQ2 graphics engine architecture over time, but that's pure speculation on my part. |
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7/28/07 6:19 PM
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Viewed 2893, Replies 53
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Originally posted by alyndaleThere's no joke. The obsession of the Vanboi's killed the game just as much as the prophet McQuaid was unable to see that his vision was nothing but a nightmare out of touch with reality. |
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