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While there aren't experience levels, there are still skill levels. As such, there can be massive disparities in damage output and mitigation. A brand new player, even one experienced in PvP, will not be the same as a veteran, just like in any other game. So, while it's cool that you worked together, you're pretty much at the same disadvantage as characters in other games who group outside their level range with clan mates. You'll have a harder time hitting veteran players and you'll take more damage. Your own personal skill will definitely come into play, though, which is a good thing, IMO. Personally, I don't think the issue is that players "can't" group with lower level clan mates in other games so much as they "won't" unless it's to PL you. There's no incentive for them to do so, because they won't get experience or loot at your level and you can't contribute at theirs. In Darkfall, your ability to contribute is greater, albeit still hampered, but there aren't any loot/experience handcuffs. Rampant skill leveling did happen for a long time, but that seems not to be the case anymore, unless I'm mistaken. |
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To the best of my knowledge, there's nothing you can buy in the shop that gives you an advantage. There are definitely collectors items (holiday gear) and mounts, but neither are necessary for you to play the game, to unlock content, etc... So, if you're a subscriber, what's the problem? Nobody's forcing you to buy that cool Halloween mask. If you absolutely have to have it, fine. Pay for it, but it's not required for to play the game. That's why it's such a good RMT item - you don't need it, but you want it. The way I see it is this: you pay to play the game and that's what you get. If you want extra goodies, you need to pay for them, too. It's like buying a car. You can purchase the base model, but if you want extras then you need to pay more. ~Ripper |
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Originally posted by xpiher It is the case. The df.urme.com site uses a bot that signs into these links with an active sub, and clicks on every clan avaible. EU: http://app001.eu1.darkfallonline.com NA: http://app001.na1.darkfallonline.com The problem is EU's population and NA's population are actually about the same and EU's clan population is higher than it should be. The reason for this is because of the fact that the only way for clan rosters to get cleared is by player manually clearing them, AV does not do it automatically. This is why clans like Murder Herd still show as having 113 members when the clan is officially dead, or deviance having 25 when only two people haven't transfered yet. I remember arguing on the official boards that Aventurine didn't purge players from the clan counts, but that it was done manually. Several other players confirmed what I was saying back then. It's apparently still true today. Still, since DF is so clan-centric, it's the best way we have of gauging the overall population. ~Ripper |
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Where is it documented how those numbers are compiled? I remember the EU1 page being posted in one of my clan count threads and it was markedly different. I also remember one of the fans stating that he was responsible for manually populating the political map, but that it wasn't a complete clan listing (at that point in time). ~Ripper |
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Originally posted by Polarisation Hacking and exploits were very bad, but Aventurine seems to have been very good about trying to take care of them "I think they are now, especially after having put a better community liaison in place, but there definitely weren't before. You're seeing the benefits of almost a year of work post launch. The game has changed (for the better) and Aventurine seems to have, too." On a side note, I think it's interesting that there's a new Polarisation account who's obviously a fan of the game vs. the old Polarization who was one of it's biggest skeptics. ~Ripper
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Reposted from the official boards:
~Ripper
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Originally posted by xzyax
Thanks.
And I agree. We should see an increase over the next couple months with the release of the upcoming "expansion". A month or two after the expansion is released should show what kind of retention that DarkFall has once the subscriptions from those that joined for the "expansion" need to be renewed.
So, I'd say the next true test for DarkFall will be what the counts show in mid-January. I'll continue to update the counts until at least that time-period.
If the counts are up then DarkFall would seem to be indeed growing it's population. If the counts are down then DarkFall's population would seem to be indeed shrinking. I hope we see an increase after the new expansion. I've seen posts stating there should be increases after NA launched, after the 1st expansion (when many players felt the game was truly out of "paid beta") and after the summer holidays. Months later and it appears there are still fewer players on NA (per the clan count) than there ever were on EU. I've been critical of Darkfall and Aventurine, but never maliciously. There have been significant problems both pre and post launch, but it truly seems like Aventurine is committed to addressing player concerns and making their game better. It appears they have enough revenue from other streams (defense contracts and investors, for example) that Darkfall isn't going to go away, but I really do want to see it be good enough to attract a larger number of players and succeed, not just survive. ~Ripper |
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Originally posted by lisubab
I did say in my post "Hardly concrete evidence, but for the curious that is my experience." So I'm obviously not proving anything. I'm only letting people know who are checking the game out (which is a lot atm) how things are shaping up. Guy you need to realize most of us don't use xfire, or any other program that tells you your play time in any given game. How is a program like that supposed to give an accurate reading for any kind of trend with a game like DF?
You have one thing very correct in your reasoning, the game is nothing except the part you feel. 1090000 online won't cut it unless you enjoy their presence, actually they might contribute to lags and channel spams ---> Dalarn of WoW. 50 online is good enough if the game is fun with these people. You do not need to prove to anyone that DF provides enough good people to make it a game fun and lively for you. That is your game your sub. Ghoul is looking at it from the point of an observer. That is where statistics comes in, where generalisation, comments, views are formed. You opinion counts as 1 person, and that will be weighed against those of others. It appears that statistics and cold hard facts weigh against you passion. Population in DF, interest in DF and everything about DF is falling, despite the fanatic (apparent or sincere, god knows) of AV to pop things up. This seems to be opinioin shared by quite a lot of people. Now does it matter to your game play? No. Can ghoul take a different perspective and mingle your unique view with other evidence or views? Sure. No conflict there. For a non-competitive game, i might agree with you, but Darkfall was allegedly designed to hold up to 10k players at a time, was allegedly designed for epic, massive battles and was designed with a huge, non-instanced world that could hold all those players and battles. Unfortunately, the actual population is very small, so there aren't any huge, epic battles, nor are there bustling cities, massive raids, large scale political plots, etc... There are hubs of activities with concentrated populations of players and relatively small marauding parties, but nothing to the scale the game was made for. As such, play--as a whole--does suffer due to the population. Yes, of course people have fun, but the game is a shadow of what it could be. I'd love to see what kind of mayhem could be wrought on a highly populated server! ~Ripper |
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None of the cash shop items I've seen for it, thus far, seem to be the sort that will force you to purchase in order to advance. You can advance more quickly with them, however. As to PvP, it doesn't yet exist in game, although it certainly seems like potions and charms could definitely give a player a competitive advantage. I do know one can buy potions with gold, but I don't know whether or not they're the same as the ones that can be purchased from the cash shop. It seems to me that in order to be truly fair, cash shop buffs would have to be disabled in PvP, otherwise PvP will turn into a case of who's willing to spend the most... At this point, it's all conjecture.
Originally posted by Sarbocabras
Based on what, Sarbocabras? ~Ripper
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WARNING! If you need customer service at wizard101... forget it!
General Discussion « Wizard 101 11/16/09 4:12:46 PM
Kudos on the quick response to this post, KingsIsle. Obviously, I don't know what happened with the OPs original support requests, but that you handled this immediately upon reading it is impressive. ~Ripper |
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So, Sparkplay Media has basically "called out" Runescape with runescapekiller.com and Earth Eternal (I'm surprised Sparkplay didn't have a disclaimer on the bottom of their site indicating Jagex owns the rights to Runescape, since it's an advertising site, not a parody or forum). Have any of you Runescape players tried it. If so, how would you compare the two (keeping in mind that Earth Eternal is still in open beta)? What does Runescape do better and what does Earth Eternal do better? I haven't played Runescape personally, so I can't comment objectively. I'll load it up here this week (work and family permitting) to try to compare the two myself. ~Ripper |
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Originally posted by Ruyn Do a clan count and provide some numbers other than "brimming with people". I'm curious what the numbers will be. ~Ripper
I guess brimming is the wrong word. With Darkfall so large, the population is nicely spread out. I just know the pvp is drawing hundreds at a time. You coming back ripper? I was contemplating it. I actually do like Darkfall, I just don't have time to commit to it. FYI - I'm not the "ripper" you actually know from in game and clans, I just have the same gamer tag. Regarding the numbers, I'm genuinely curious as to the total population. ~Ripper |
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runescapekiller.com, by the Earth Eternal team. Valid? Has the potential to be, but needs some work. I can definitely see the game appealing to the runescape crowd, but the system requirements for it to look it's best (one of the selling points) mean you'll have to have a pretty decent, modern machine (no integrated chipsets). ~Ripper |
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Originally posted by Ruyn
I don't know what you are hearing but their is people everywhere in game. Can't speak for EU-1 after the transfers but NA-1 population is brimming with people. Do a clan count and provide some numbers other than "brimming with people". I'm curious what the numbers will be. ~Ripper |
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Originally posted by Horusra The fact that it's aimed at children is irrelevant. There should be standards by which one grades an MMO, even appropriate to the audience. Other children's MMOs are far superior in every aspect (Wizard101, for example) and are appealing to both children and adults. If you look at my post history, you'll see that I tend to be very analytic when it comes to games and my feedback. I provide a lot of detail and reasoning in my posts (see my recent feedback posts on Earth Eternal, for example) This is the only game on this site that I've played that I'll just sum up with "it's crap". That's saying a lot. If you want to see my detailed responses to the review and a rebuttal of the "it's a kids game" excuse click here. ~Ripper |
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Originally posted by skeaser RPG = Role Playing Game. It simply means that you're playing the role of a character in the game, not that you say "aye" instead of yes or pretend to be a dwarf. Legend of Zelda is a RPG - you play the part of Link. You become the hero. As such, regardless of the combat mechanics, D3 is a RPG game. If you argue against D3 being RPG, you might as well argue against WoW being an RPG. Semantically, they're the same. You play a character that interacts with the world, fights monsters, chats, etc... What percent of the total WoW population are "true RPers"? Probably a very small percent. ~Ripper By your logic every game is and always has been an RPG. CoD, playing the role of a soldier. Madden, role of a football player. Etc. At the highest level, that's true, although "RPG", to many people, is generally reserved for games that involve some sort of adventuring/questing, rather than platform games, sports games, FPS games, etc... ~Ripper |
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Something is seriously wrong with these forums.
General Discussion « Darkfall 11/15/09 1:46:03 AM
Originally posted by Agricola1 If you read the patch notes/expansion notes between launch and now, you'll see that many aspects of the game have improved dramatically and that also seems to be the case with the impending second expansion. As such, a new player's first impressions today may be wildly different than they would have been at launch. It's a much time to take a first look at Darkfall, or a second look for those who were disenchanted from their first experience. ~Ripper |
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Originally posted by Thillian
Please, is a talent tree enough to call a game RPG? Is tropico RPG because you actually choose your talents. Is The Sims an RPG because you choose your skills? It is a mindless hack n slash with a multiplayer mode. RPG = Role Playing Game. It simply means that you're playing the role of a character in the game, not that you say "aye" instead of yes or pretend to be a dwarf. Legend of Zelda is a RPG - you play the part of Link. You become the hero. As such, regardless of the combat mechanics, D3 is a RPG game. If you argue against D3 being RPG, you might as well argue against WoW being an RPG. Semantically, they're the same. You play a character that interacts with the world, fights monsters, chats, etc... What percent of the total WoW population are "true RPers"? Probably a very small percent. ~Ripper |
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Microsoft bans 1 million Xbox Live Players !
General Gaming « General Discussion 11/15/09 1:26:28 AM
An interesting sidebar to this conversation is that many of those banned Xboxes will end up being traded in and resold. Buyer beware, since there's really no way to check if a box has been banned without actually attempting to connect to Xbox Live. http://arstechnica.com/gaming/news/2009/11/cheap-to-good-home-used-360-pirated-games-slightly-banned.ars ~Ripper |
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Open Beta First Impressions/Constructive Criticism
General Discussion « Earth Eternal 11/15/09 12:57:45 AM
Further feedback: My son's impression- Created brand new character and played with my son tonight (he's 10). When asked what he liked about the game, he said "because you can play as animals with other animals". When asked what he didn't like, he said he didn't understand the loot rules. I'll get to those in a minute, but IMO, that's just a learning curve. When we played he had fun, but mostly because it was dad/son time. Child safety, from a parent's perspective:
Shards - in open beta, there's only 1 server. In order to handle the load, the server is broken up into shards. These are basically instances of the same region (zone). When you look at your minimap, it will tell you which region and shard number you're in ("Corsica 7", for example). Regardless of the shard, you can still see all chat in the /region chat channel. That's really useful. To change shards, simply click the region name in the minimap to pull up a list of all available shards and pick the one you want. Please note, however, that you must be near a sanctuary (located in camps, cities, etc...) in order to change shards. Targeting - targeting is tab-base\d. Just hit Tab and you'll target the nearest mob. The downside is the nearest mob might be off your screen to the left or right. In other words, the cone of vision for the tab-based targeting is too wide. It needs to be narrowed to the field of vision for the player, IMO. Group mechanics:
Trade - attempted to give some items away yesterday. Was a real pain due to the lack of item linking, as mentioned before and also due to the fact that I had to run to a sanctuary to change to the same shard as the person I was trying to give the items to and then still have to meet up at the same spot within the region. I'd LOVE a game that let me trade across the region via command line instead of having to physically be next to the other player. Seriously - originally, that was the plan when Dungeon Runners first introduced it's trade window, but they removed that aspect of it for some reason. If EE or other games had this feature, it'd be the win. In-game help - doesn't exist. You can't even see a list of emotes or the key mapping. If you click the help button, it simply launches the EE website and a very small list of articles, none of which pertain to actual play. They're all technical or legal articles (EULA and ToU, for example). In order to see the list of emotes and the key mapping, I had to read a post in the forums. Lame. Summary - still testing it, still think it's fun and shows promise. The types of things I mention above (main assist, item linking, auto turning to attack, etc...) would help polish the game, IMO. ~Ripper
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