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2/27/08 11:24 PM
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Viewed 7183, Replies 79
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Originally posted by _Shadowmage
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2/27/08 9:54 PM
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Viewed 7183, Replies 79
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The facts are NCsoft is still releying on indivdual accounts to make the bulk of their profit. Soe simplified this by making the station pass. For NCsoft not to come up with a similar plan is their own mistake. Tabula Rasa along with COV/COH, L2, and xsteel would make a very good game buddle. I feel there is too much competition in the market these days too reley on just "one" game to carry you threw. Gammers these days are very reluctant to switch games. NCsoft also has problems promoting their games threw trials, and offering players the oppertunity to want to make the switch. I like TR very much, and feel if it gets a little more attension in the crafting aspect, lfg toolset, PvP, and end game content this game will do well. As one player said it's not the core functions that are the problem, but the lack in other aspect of the game design that is hurting it. Also that the fact that NCsoft has to adapt to customer demands to "try" the game before purchase, and offer competitive prices for the consumers loyal and have more than one NCsoft title. |
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2/23/08 10:15 PM
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Viewed 23873, Replies 337
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would like a key my e-mail is garyford24@yahoo.com |
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2/15/08 4:29 PM
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Viewed 4522, Replies 95
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Originally posted by baff
STO has yet to be confrimed that it has been canceled, even though prepetual games did cancel G&H rome rising. These are still rumors, but they are just that at this moment. |
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2/15/08 12:55 PM
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Viewed 4522, Replies 95
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Ok so some have said that this thread is a joke, but I have decided to yet again give more reasons that maybe the reign of WoW might be coming to an end in the near future. First lets look at the titles and the pop culture history that supports the posibilties. Strek Trek online Do I have to say anymore? The longest running science fiction story line that has lasted decades. There is so much lore here it will keep this game busy for years. The graphics so far are top notch, but I fear because of the high quality of the design many might not be able to access the game from a standard pc rig. Never the less any hardcore star trek fan is going to try this game. Warhammer Online Where do you think Warcraft came from? It was inspired by the table top version of this one. To think that a game that is focused on PvP, and had something to do with Warcrafts birth won't do well is somewhat denial. Now Warhammer has managed to keep a lower system requirement compared to other games, however depending how they implement the PvE this title might have it's ups and downs. This won't be a WoW killer, but it will attract some of PvPers who are aware of Warhammer history, and the old DAOC players now playing WoW just because Mythic was the developers. Marvel Universe Needs no introductions. Any fan of Marvel is going to at least try this game, and with all of the movies that Marvel has been releasing in the past years (with no signs of stopping) this game will be a huge success. Age of Conan A game that will have the fans craving for blood, with a long history of novels, and movies this game is also being made avaible for console play.Being cross platformed this game will do well. The games rating however will limit the access the younger audience will have to play. So even though you won't see as many kids playing this title compared to WoW this game will recieve a nice portion of target audience who want to seperate themselves from the younger crowd. Stargate Worlds One of the most successful TV shows is being made into an online game? Someone pinch me! A very indepth story line, best graphics I have seen from any MMO if you got the rig you will try this game without a doubt. The one problem I see with this game not doing as well as WoW is once again going to be system requirements, but if this product is marketed correctly it will give players a reason to want to update their systems. Now I really wonder why these game companies have picked up titles that people are familiar with? Could it be that their target is WoW? More known titles are being picked up for development than before, and it's all because it is easier to market a product players have heard from growing up watching or reading, or even playing. The fact also that all of these titles are expected to launch in the next two years must be just luck huh? Doubt that very much! Only time will tell, and heh if WoWs numbers don't fall because of all of these factors I will be the first one to say I was wrong. |
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2/15/08 12:11 PM
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Viewed 1107, Replies 20
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Originally posted by popinjayI think it is funny how one can attempt to personaly attack me, and "claim" I don't play anymore. I am on warsong and am still very much active, and as a matter of fact leveling another toon. I am not going to indulge this thread after this post, but will be posting on mine to add to the statements I have made. WoW fanboies are always going to say things like this, and even though you may consider me a WoW hater the fact is far from true and anyone who personaly knows me can state the same fact. I have been doing MMOs for many years and have follow the trends, and have even told some companies (not saying who) I wouldn't do that if I was you only to watch them fall by their own ignorance. I simply point out the obivous what others complain about, pose the question, and how it relates to the market. Are these games still running? Of course! Did these companies lose subcribtions? You bet they did! Want to read more go to my thread enough said. |
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2/14/08 12:27 AM
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Viewed 4522, Replies 95
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Originally posted by QmireI really don't feel burned by WoW, because simple fact is I still play the game myself. I am stating my opinion, with the same respect so are you. I am simply basing my opinion as observations of gaming experience over the last nine years when it comes to the MMO market. Now when it comes to WoWs success only a few things need to be looked at which accomplished this sucess. 1. Easerier access to worldwide web compared to years ago. 2. A known title which has established lore in which to create a virtiual one. 3. Keeping minmal system requirments low so more players has access to the game. 4. Mass marketing campaign to aquire subscription to those who are unaware of the product. 5. Give the players a sense of accomplishment threw the extent of their gaming experience. 6. A large enough finacial support to produce and market the product correctly. Now consider the growth in the industry, and the direction in which game companies are aquiring known titles you have to consider the possiblity that these games will eventually knock WoW back a bit. The problems most game companies are having compared to Blizzard is either. A. The companies are still making the games too high demanding for most computers to run the software. B. Not enough marketing is going into the product to gather enough subcriptions to futher develop the product past the current stage of the game. Now mind you there are other factors that need to be applied why these past games didn't have as much success as WoW, but still considering these facts if the formula holds truth sooner than later you will see WoW numbers dwiddle down just because another company will follow threw, and the pace of current technology is greater at this point then at the time of WoWs release. |
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2/13/08 7:08 PM
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Viewed 837, Replies 20
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I have said it many time that the old dungeons gear needs a smll increase in stats. The raids should be reduced to 10 man, and the one AQ down to 5. This would make those old forgotten dungeons play an important role once again instead of a forgotten story line. |
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2/13/08 6:49 PM
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Viewed 4522, Replies 95
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Originally posted by Rukuser
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2/12/08 7:53 PM
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Viewed 2683, Replies 74
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Originally posted by Shadowhearth ROFL I was laughing so hard after reading this, because sad fact is it's true! |
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2/12/08 7:43 PM
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Viewed 4522, Replies 95
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Originally posted by Thebigbopper If you notice by the thread title it isn't a statment, but more a question. With the current system that WoW has based it's end game experience, isn't it possible that future games will avoid this "need" for gear, and by such take away from WoWs subcribtion rates? Mind you this is why I have said no one game will accomplish this, but many games will attract away from the WoW player base. |
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2/12/08 7:38 PM
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Viewed 2683, Replies 74
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Originally posted by Nadia My point is this! Yes most might not of got to play the end game raid, but it wasn't because of gear as much as lack of man power. EQ was not as gear dependant as apose to WoWs, becuase of the large scale man power it took to raid in EQ the majority wouldn't see a specific drop that they "had" to have to proceed with another end game content. |
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2/12/08 7:18 PM
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Viewed 4522, Replies 95
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Originally posted by Aryas You have hit the hammer on the head, glad someone actually reads an entire post. |
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2/12/08 7:16 PM
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Viewed 4522, Replies 95
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Originally posted by Gishgeron I'm not blaming WoW for anything per say, just pointing out the problems with the current system compared in which direction future games "will" avoid. I am a dedicated MMO player for many years, and have got to do many things that has given me better insight in the direction of the market. Sure I have done raids, but my point is this. If you could just pick which dungeon to do, then proceed to another without having to do a said dungeon 10 to 15 times before moving on would you?
The best anology I can give is something along this line. Imagin WoW pre BC with the .5 teir where you got to go to many diffrent dungeons for your entire set. You got to break up things a bit by traveling, and experiencing other dungeons instead of the same one 10 or more times. If they implamented a system like this on a larger scale raid system you would see a better response from the customer base. |
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2/12/08 3:03 PM
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Viewed 2683, Replies 74
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Originally posted by Nadia Sorry to say you are wrong, but you are! EQ the father of raiding "NEVER" made you have to have said gear to enjoy a raid. All that was ever need in EQ and still to this day is the man power and the level requirment. |
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2/12/08 2:48 PM
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Viewed 4522, Replies 95
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I think your over generlizing my prespective. I am very much a lore buff if you read my orginal post you would have notice my comment on lore. The point isn't "having" to aquire new gear, but how it is formulated is the problem. Honestly how many of the said pre end dungeons get played anymore, or how many times do you have to do a specfic dungeon to step forward into the next dungeon area? This has gotten so repeative it is becoming old to hardcore raiders and casual players alike, but I don't expect any casual player just for the enjoyment of leveling to understand or comprehend. It is this mentality of WoW's current standing in the MMO market that players and devs that WoW must not make mistakes when it comes to design, however this goes unnoticed because of this preception of hoping that this game will uphold it's current postion. |
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2/12/08 2:10 PM
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Viewed 4522, Replies 95
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I really don't see why it is a hard concept that maybe, just maybe there actually might be a better game that comes along, and smacks WoW. Don't get me wrong as I said it is a well polished published game, however they have manage to make crafting almost meaningless, and the rest of the game so one directional with how to obtain needed gear to proceed it has uterly becomes bland. I miss the days where if you got bored you go to diffrent dungeons for the excitment, not "oh I can't do that dungeon yet because I'm undergeared". I know I am not the only player that feels this way about how this game has trivalized the end game experience, and for this reason alone I can see other games avoiding this mistake in new development. |
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2/11/08 11:26 AM
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Viewed 4522, Replies 95
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Originally posted by Vincenz | |