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4/24/08 1:10 PM
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Viewed 729, Replies 7
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This is not the case. Forum users did get notification, but there are many different variables being considered when players are being selected for close testing. The reason why is could you imagin all the trolls who would spam in forums just to get their invite? Not sure how they are selecting the first batch of testers, but I did read it wasn't based on forum posts. |
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4/23/08 11:02 PM
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Viewed 1346, Replies 10
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Just like to point out Beta isn't up yet, and the link you just linked is for forum members who got the e-mail. This is the e-mail notic letter you got if you was intrested in early beta and pre selected. Dear Stargate Worlds Official Forum Member ~ So no open beta isn't up yet, and only a few are being selected for close beta testing (when it does open). So unless you got the e-mail the link doesn't do anyone any good at this time since open beta registration isn't available yet. |
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4/22/08 12:54 AM
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Viewed 18449, Replies 296
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Originally posted by zecumbe Good for you! Once again no ty! I swear I see another class base fantasy game I'm going to puke! |
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4/20/08 9:50 AM
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Viewed 800, Replies 12
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Originally posted by Murugan I won't say VG is bad, but it is being treated pretty poorly. Personally I like a lot of the orginal concepts. The problem is the game has no soul, no depth, no real purpose compared to it's competitors. If you like the game good, but lets not fool ourselves with how SOE is handling this product.
To consider the statement that this was going to be an "SOE flagship", but still lacking the adequate resources it needs to succeed in todays market is like that rver in Egypt you so well pointed out. I agree the game has issuses, and ever game does. However this is no excuse for the poor executive decisions by SOE of an already launched product. Sorry to say SOE is just taking what they can get at this point in time. From my stand point SOE is minamizing product development to increase profitability for the sole purpose of recouping the initial investment. There are no real signs by SOE of actually " investing" any further funding into VG beyond it's current sub numbers to propel this game into the state it deserves to be in. Even if SOE was to make that investment to consider the marketing it would take to increase it's numbers would be a gamble to the some of the SOE figure heads. SOE never was good at marketing their products anyway compared to other development companies with the exception of trials, but that will only get you so far without advertisement of some sort. This is why SOE as a company is looked at poorly by many gamers. It's not the games or the ideas that fail so much as the company managing those products. Yes SOE will always be known for what it did for MMORPGs (good or bad), but in todays market expectations are high, and that is a demand in todays times that SOE is limited in suppling. |
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4/19/08 2:32 AM
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Viewed 800, Replies 12
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The day VG was put in stores was when I got mine. I was so excited that finally a game would be out that had aspects which interested me as a player. Threw out the months of playing many players where starting to leave, and I too was debateing also. VG had promise... it stood a fighting chance, but broken promises once again by SOE broke the straw for many players. For me watching a promising game slip was too much for me to play any longer. First mistake by SOE when they combined the servers, and 86ed the faction pvp server. Just a reminder SOE your in the business to "aquire" customers, not shove them out the door! Second not stopping the Gold dupping in time, and instead capping the amount players could have. That totally messed up you economy! Thrid not taking 3rd party hack, and programs serious untill it was too late. Fourth laying off half the DEV team when you took over. Smart players know this is always a bad sign, because the chances of things getting fixed or added become lower, or slowed. Fith is Lore. I mean can anyone tell me WTF is actually going on story wise in VG? You said you hired in someone to address this issue, but what ever happened? Sixth delayed features. If your trying to sell a cake make sure it's a cake, and not a pie! Seven was ever saying you are taking over! Even though you bought out Sigil, it would of been better that you actually "not" announced it. You could of easily bought out Sigil kept taged as such as a subsidiary company, and players would of never knew the diffrence. You saying that you was taking over was like throwing gas on a fire. NGE bring back any memories of what players think of you guys? The game has promise, and if it ever get the attension it deserves it could be great. I just think SOE with poor marketing skills, poor management skill (on the corporate level), and misdirection with product development is costing this company more than what the company deserves to be making. Your so lucky I'm not on the board of directors, because I would really be rasing some intresting questions. I mean for God sake have you ever heard of Game Concept Designers, not Programers trying to conceive the game. This is 2008 not 1998 get a clue. PS. This was going to be your new flagship huh? I'm sure glad I'm not on it because everything you guys have been touching has been turnning into the Titanic latly with the exception of EQ2. |
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4/12/08 8:20 AM
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Viewed 971, Replies 13
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I think one of the reasons I prefer EQ2 raids over WoW is simple. EQ isn't as demanding on what specfic gear you need compared to WoW. With WoW you need almost every epic from a previous dungeon, and your in the same dungeon for weeks, even months before you can proceed to the next one. I've said it before, and I will say it again WoW is a well polished game, but EQ is the King of raid. I just like to see if players that have raided both agree, or not. |
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4/11/08 12:15 AM
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Viewed 971, Replies 13
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So I have played WoW and EQ2, and to me EQ2 has the better raid system. I just want your honest opinon. |
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4/10/08 10:47 PM
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Viewed 18449, Replies 296
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Originally posted by Cendharia Here's the fact War = class base PvP.
As far as my "informed" opinon. No thank you! |
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4/10/08 5:21 PM
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Viewed 2561, Replies 25
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Originally posted by Rotskab
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4/07/08 11:19 PM
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Viewed 282, Replies 4
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Originally posted by Sevenwind
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4/07/08 10:31 PM
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Viewed 282, Replies 4
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This is indeed good news, and I'm very excited about it. Lot more PvP options coming also. All this game will need after this is the PAUs, and some sort of repeatable instance, and all will be gravy. Patch notes here http://www.rgtr.com/community/community_news/feedback_friday_4042008.html |
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4/06/08 9:48 PM
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Viewed 6984, Replies 84
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Originally posted by green13
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4/06/08 4:42 PM
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Viewed 4465, Replies 88
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What did VG in for me wasn't the bugs, or lack of content it was the direction of the development itself. The games lore was supposed to be getting improved, and never was. The PvP was supposed to be getting attension, and never was. The game was supposed to uplift the money cap, and never was. We where supposed to get a mid lvl raiding area, never happened. The list goes on, and on. I'm not going to say that VG is a bad game. I would just say it's incomplete. The only way I would ever come back to VG is if. 1. They make PvP meaningful, and not just a gank fest. 2. Give the game some lore besides dipo. 3. Finish the promised features 4. Fix the CDs, and memory leaks. 5. Get a filter for crafter receipes. If they would manage to do this within a reasonable time, I would think about going back. Untill then there are other games to play. |
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4/06/08 9:15 AM
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Viewed 6984, Replies 84
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Originally posted by green13
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4/05/08 8:40 PM
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Viewed 18449, Replies 296
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Originally posted by Ascension08
Oh and Elvenangel if you don't know the diffrence between FPS, and twitch system you are a very ignorant gammer indeed. |
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4/05/08 5:33 PM
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Viewed 18449, Replies 296
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Originally posted by Ascension08 Like I said argue all you want, but it doesn't change the fact. In the words of Richard Garriott " Most mmos are like wack a mole, you encounter an NPC and exchange attacks untill the creature is dead". Facts are the NPCs wait for the encounter. This triggers the AI response, and battle proceeds. There may be diffrent methods to dispose of the NPC, but the fact is the combat is static by design, and the AI response doesn't change by encounter thus making this a turn base system. Sure it may be diffrent from other games, but most mobs are just standing around waiting to be killed. |
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4/05/08 3:28 PM
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Viewed 18449, Replies 296
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Originally posted by elvenangel
The facts are there are only 3 styles of combat in mmos. 1. Turn base 2. FPS 3. Twitch So any argumenting these facts is pointless. Sure combat may have a diffrent twist, but fact is fact that War is turn based. Not saying that is a bad thing, but don't try to say something isn't if it is. |
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4/05/08 2:02 PM
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Viewed 6984, Replies 84
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Originally posted by SalvatorisI agree! Lets look what is yet to come in the next few months. 1. PAU's 2. Max lvl instances 3. PvP CPs 4. PvP zones I mean there are some problems with the game, but what game doesn't have it's problems? Overall the game is on a nice pace addressing issuses, and adding new features. In another 3 or 4 months this game will be better polished, and have better "end game", but that won't stop these trolls from hateing. My advice to these haters is stop with preconceptions of what you "expect&q | |