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All Posts by Mistick - 95 found

4/24/08 1:10 PM
Viewed 729, Replies 7

This is not the case. Forum users did get notification, but there are many different variables being considered when players are being selected for close testing. The reason why is could you imagin all the trolls who would spam in forums just to get their invite? Not sure how they are selecting the first batch of testers, but I did read it wasn't based on forum posts.

4/23/08 11:02 PM
Viewed 1346, Replies 10

Just like to point out Beta isn't up yet, and the link you just linked is for forum members who got the e-mail. This is the e-mail notic letter you got if you was intrested in early beta and pre selected.

Dear Stargate Worlds Official Forum Member ~

Congratulations - you are one of the few lucky recipients of an early invitation to sign up for the Stargate Worlds Beta! You are receiving this email because you have expressed an interest in beta testing the game, and your name and email were collected from our official community forums.
 

So no open beta isn't up yet, and only a few are being selected for close beta testing (when it does open). So unless you got the e-mail the link doesn't do anyone any good at this time since open beta registration isn't available yet.

4/22/08 12:54 AM
Viewed 18449, Replies 296

Originally posted by zecumbe

Q - Why you won't being playing Warhammer?

A - youtube.com/watch

Good for you! Once again no ty! I swear I see another class base fantasy game I'm going to puke!

4/20/08 9:50 AM
Viewed 800, Replies 12

 

Originally posted by Murugan

 

Originally posted by M1sf1t

 


Originally posted by Thillian

Originally posted by sepher
Well there's Sigil's original sin: believing good ideas translate to good game design; rather than basing game design around the staff''s ability to implement those ideas.

 

A first-time MMO development house CEO in-charge of tens of millions of dollars who tasked it to a bunch of first-time industry workers.

Everything that's gone wrong and continues to go wrong is a result of that really.


 

Can you please name your source?


 

Go read some of the posts made by former Sigil staff members on the FOH forums. This has been covered already.

 

Wow they were one hell of a group of amateurs then, the game is much more complex in my opinion than oh say:

 

EQ2, WoW, LoTRO, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars, Star Wars Galaxies, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord.

 

And most likely WAR.

 

It had its bugs, it has its bugs, but to deny that we are the best game out there well... it's more than a river in Egypt.

I won't say VG is  bad, but it is being treated pretty poorly. Personally I like a lot of the orginal concepts. The problem is the game has no soul, no depth, no real purpose compared to it's competitors. If you like the game good, but lets not fool ourselves with how SOE is handling this product.

 

To consider the statement that this was going to be an "SOE flagship", but still lacking the adequate resources it needs to succeed in todays market is like that rver in Egypt you so well pointed out. I agree the game has issuses, and ever game does. However this is no excuse for the poor executive decisions by SOE of an already launched product. Sorry to say SOE is just taking what they can get at this point in time.

From my stand point SOE is minamizing product development to increase profitability for the sole purpose of recouping the initial investment. There are no real signs by SOE of actually " investing" any further funding into VG beyond it's current sub numbers to propel this game into the state it deserves to be in. Even if SOE was to make that investment to consider the marketing it would take to increase it's numbers would be a gamble to the some of the SOE figure heads. SOE never was good at marketing their products anyway compared to other development companies with the exception of trials, but that will only get you so far without advertisement of some sort.

This is why SOE as a company is looked at poorly by many gamers. It's not the games or the ideas that fail so much as the company managing those products. Yes SOE will always be known for what it did for MMORPGs (good or bad), but in todays market expectations are high, and that is a demand in todays times that SOE is limited in suppling.

4/19/08 2:32 AM
Viewed 800, Replies 12

The day VG was put in stores was when I got mine. I was so excited that finally a game would be out that had aspects which interested me as a player. Threw out the months of playing many players where starting to leave, and I too was debateing also. VG had promise... it stood a fighting chance, but broken promises once again by SOE broke the straw for many players. For me watching a promising game slip was too much for me to play any longer.

First mistake by SOE when they combined the servers, and 86ed the faction pvp server. Just a reminder SOE your in the business to "aquire" customers, not shove them out the door!

Second not stopping the Gold dupping in time, and instead capping the amount players could have. That totally messed up you economy!

Thrid not taking 3rd party hack, and programs serious untill it was too late.

Fourth laying off half the DEV team when you took over. Smart players know this is always a bad sign, because the chances of things getting fixed or added become lower, or slowed.

Fith is Lore. I mean can anyone tell me WTF is actually going on story wise in VG? You said you hired in someone to address this issue,  but what ever happened?

Sixth delayed features. If your trying to sell a cake make sure it's a cake, and not a pie!

Seven was ever saying you are taking over! Even though you bought out Sigil, it would of been better that you actually "not" announced it. You could of easily bought out Sigil kept taged as such as a subsidiary company, and players would of never knew the diffrence. You saying that you was taking over was like throwing gas on a fire. NGE bring back any memories of what players think of you guys?

The game has promise, and if it ever get the attension it deserves it could be great. I just think  SOE with poor marketing skills, poor management skill (on the corporate level), and misdirection with product development is costing this company more than what the company deserves to be making. Your so lucky I'm not on the board of directors, because I would really be rasing some intresting questions. I mean for God sake have you ever heard of Game Concept Designers, not Programers trying to conceive the game. This is 2008 not 1998 get a clue.

PS. This was going to be your new flagship huh? I'm sure glad I'm not on it because everything you guys have been touching has been turnning into the Titanic latly with the exception of EQ2.

4/12/08 8:20 AM
Viewed 971, Replies 13

I think one of the reasons I prefer EQ2 raids over WoW is simple. EQ isn't as demanding on what specfic gear you need compared to WoW. With WoW you need almost every epic from a previous dungeon, and your in the same dungeon for weeks, even months before you can proceed to the next one. I've said it before, and I will say it again WoW is a well polished game, but EQ is the King of raid. I just like to see if players that have raided both agree, or not.

4/11/08 12:15 AM
Viewed 971, Replies 13

So I have played WoW and EQ2, and to me EQ2 has the better raid system. I just want your honest opinon.

4/10/08 10:47 PM
Viewed 18449, Replies 296

 

Originally posted by Cendharia

 

Originally posted by Mistick

 

Originally posted by Hexxeity

I find it amusing that people rail against "class-based crud" as if there is some huge outcry for games that are not class-based.

There is a minuscule outcry for such games, and it is centered on message boards like these.

People whose votes actually count, i.e., those who vote with their dollars, seem to think class-based is just fine, thank you.

Why aren't there more games without classes?  Because the ones that exist don't get enough subscriptions.

EVE is the exception because EVE is nothing like a traditional RPG in any sense.  It's more of a strategy game.


You are so cluless. UO in it's early days was huge, because of it's system. Morrowind elder scrolls 3 was popular because of point arrangement. SWG was very popular also, but wasn't marketed correctly. Even if you go to DF website there is an out cry that the game gets released, becuase players are tired of the same old class base system.

 

The best PvP MMOs are built off of skills, not classes!


Hmmmm..in other words sandbox game.   I seem to remember a game that goes by the name of:   The Saga of Ryzom...its all the things you want, and yet.....its current future is uncertain...."someone" has bought it...but the servers are closed.

 

Good community there too...pvp as well...just wasn't marketted right perhaps?    I think it flew under the radar of alot of folks..shame.    It wasn't class based per se...you could advance in any skill direction you wanted..even make your own skills.

I never played UO,  at the time ..I didn't have a large enough hard drive,  UO was already a GIG in those days can you imagine.  hehe

So I played the competitor and others like it over the years.   Never did get around to UO...maybe should have tried it..but oh well.

Just want to comment on the various "reasons" why people won't play Warhammer.......hehe sounds as if they have had their minds made up by gossip and rumour and not actual fact.

Oh well....thats life in the game community.    Some miss the boat...others don't . :)  If you really want to know about Warhammer...I suggest going to the site and reading up on it,  look at the screenies and all the videos.....before making any assumptions.    Then put forward an ...."informed" opinion.

I realize thats too much to ask of some people...I mean reading..omg can't do that..thats too much effort. :D

Anyways good luck in whatever game it is...that makes you happy...thats the bottom line anyways..isn't it? :D

Cend

Here's the fact War = class base PvP.

 

As far as my "informed" opinon. No thank you!

4/10/08 5:21 PM
Viewed 2561, Replies 25

Originally posted by Rotskab

 

Originally posted by Trimethicon

 

 

Fault finding is a common ego boosting practice. You put yourself in a position of superiority, in this case, to people that do not share the same opinion as yourself. However, no one here shares your opinions because the rest of us have an IQ above that of a banana slug. Enjoy your repetitive postings and your overall mediocrity.

I share his opinion.

 

TR had a very good chance to not suck, but the bald-faced truth is that it.. well.. does suck.

I'm sad about that.

I trusted you, Lord British... and look how you repay my trust. With a substandard poopfest of a game that was constructed from the distilled essence of second-hand pox-ridden FAIL.


The facts are some of us enjoy the game, and that's only your opinon.

4/07/08 11:19 PM
Viewed 282, Replies 4

Originally posted by Sevenwind

I cannot wait for a LFG tool. I hate soloing.

I don't see where it mentions that it will be in 1.7, just that it is listed under what we are working on, not in the 1.7 bullets.

Maybe I'm reading it wrong?

 

 


You know I think your right. but it will be probably soon.

4/07/08 10:31 PM
Viewed 282, Replies 4

This is indeed good news, and I'm very excited about it. Lot more PvP options coming also. All this game will need after this is the PAUs, and some sort of repeatable instance, and all will be gravy.

Patch notes here http://www.rgtr.com/community/community_news/feedback_friday_4042008.html

4/06/08 9:48 PM
Viewed 6984, Replies 84

Originally posted by green13

 

Originally posted by Mistick

Please name one MMO that ever was completely ready at launch? Tell me one MMO that had "end game" at launch? Tell me one MMO that hasn't changed something in the game too fix bugs, or enhance gamming experience? I even dare you to say WoW, because fact is not even WoW was ready or had end game at launch.

 

Mmm. Funny, I played WoW at launch, and this incredibly successful game was definitely ready at launch. You can rightly criticise it on a lot of grounds (and I really do), but this isn't one of them.

The only major screw-up they made was underestimating the game's popularity, with the result of sometimes severe server instability in the first couple of months. Less problematic, a few classes were a bit gimped in pvp, which they later fixed.

But a new player starting a character in WoW today will have the same experience a new player would have had at launch - barring the addition of the two new races. The only difference I have starting a new character now is the is the shift-click quest-tracking.

And... is it possible that one of the reasons for their incredible success might be that they were actually ready for launch when they launched?

As for showing an mmo that never changes anything - congratulations on deliberately missing my point.

Which is that the game should be playable and enjoyable at launch, and sticking with the biological metaphor, a complete organism as opposed to a half-developed foetus. Yes that organism will grow once it's out in the world. It will change with experience. But by defition, a foetus isn't sufficiently developed to survive in the world.... much like mmos that are launched prematurely.

I've said before in this thread that TR isn't the worst example of a premature launch. I think the OP has gone off the deep-end a bit. But TR does rightly deserve criticism on this score and the game will never be as successful as it might have been because of it.

That's a market reality.


You are wrong my friend. MC, and BWL wasn't finished at launch. Proves how much you thought you knew.

4/06/08 4:42 PM
Viewed 4465, Replies 88

What did VG in for me wasn't the bugs, or lack of content it was the direction of the development itself. The games lore was supposed to be getting improved, and never was. The PvP was supposed to be getting attension, and never was. The game was supposed to uplift the money cap, and never was. We where supposed to get a mid lvl raiding area, never happened. The list goes on, and on.

I'm not going to say that VG is a bad game. I would just say it's incomplete. The only way I would ever come back to VG is if.

1. They make PvP meaningful, and not just a gank fest.

2. Give the game some lore besides dipo.

3. Finish the promised features

4. Fix the CDs, and memory leaks.

5. Get a filter for crafter receipes.

If they would manage to do this within a reasonable time, I would think about going back. Untill then there are other games to play.

4/06/08 9:15 AM
Viewed 6984, Replies 84

Originally posted by green13

 

 

Originally posted by Salvatoris

I think most of the people who trash this game never played it in retail. 

Originally posted by Mistick

 

In another 3 or 4 months this game will be better polished, and have better "end game", but that won't stop these trolls from hateing. My advice to these haters is stop with preconceptions of what you "expect" the game to be, and let it evolve to the game is was meant to be.

 

I played it in retail - and the fact is the game wasn't ready then.

As for letting games evolve... No - the more appropriate word would be gestate. MMOs should be a completely playable game on release. That's a fair and reasonable consumer standard. Asking consumers to hand over money for an unfinished product and then expect them to continue paying for the product while you finish it is not reasonable.

TR isn't the worst example of an unfinished mmo hitting the market, but it is deserving of criticism on this count.


Please name one MMO that ever was completely ready at launch? Tell me one MMO that had "end game" at launch? Tell me one MMO that hasn't changed something in the game too fix bugs, or enhance gamming experience? I even dare you to say WoW, because fact is not even WoW was ready or had end game at launch.

4/05/08 8:40 PM
Viewed 18449, Replies 296

 

Originally posted by Ascension08

Okay Mistick, we get your point. Hooray for you? If you want to look at life with that logic, I can imagine it would be very bland, colorless, and dull. Maybe a new car with dozens of innovative features would not interest you because it's still a car, and maybe you're bored of cars. All they do is take you from one place to another. Then you realize ALL transportation is really like that, so what's the point of going anywhere? It's all the same!

Maybe you don't think of all things like that of course, but I'm just assuming. If you take basic ideas but give them the illusion of being new or different, does anyone care? Only the most hardcore trolls or people who need innovation and revolutionary ideas to have fun. The majority of players will be too busy having fun.

 


The simple fact is I'm not here to bash War. I feel this game will do very well, but made this thread to discuss why players won't be playing war is all. I'm not  the ignorant fanboi trying to defend the game, or say that the game isn't turn based by design (which it is). I play mmos and accept them for there flaws as well as what the dev team has tried to accomplish. I'm just one of these gammers that is not playing another pvp game designed around a class base system. If players want to play this game good for them. I am not here trying to demote this game. I'm not the one feeding this thread nor is the posters as much as the fanbois are. Fanbois do more harm than good trying to defend something they themselves might not understand. Facts are opinions change, and so do desires, but we are what we are and that is human.

 

Oh and Elvenangel if you don't know the diffrence between FPS, and twitch system you are a very ignorant gammer indeed.

4/05/08 5:33 PM
Viewed 18449, Replies 296

Originally posted by Ascension08
Originally posted by elvenangel

 

Originally posted by Mistick

 

Originally posted by elvenangel

 

Originally posted by Mistick
Originally posted by elvenangel

did Wumptrooper say turn based combat?! ROFL! wait...ROFL!  yea ...dude don't bother replying to wumptrooper if he's claiming turn based combat he most definitly trolling.   No AAA title in their right mind would use turn based combat....thats standard console OLD school RPG combat..... turn based combat....I can't believe I missed that one!

He's obviously not read a damn thing about WAR...turn based combat...the fact he even uses levels and zones as why its like wow is even funnier..Hello Every MMO Has 'zones' or 'areas' ... every MMO has levels ... (or skill points yadda yadda) ... lord...well atleast I had my laughter for today.  Thanks Wumptrooper!


Ok I'm not even going to pretend to know how War's combat, or AI is so I wll ask. Is the combat static? Does the attacks have CD's? Do you cause the encounter by approach or attack? If you answer yes to all of these questions, sorry to say the combat is indeed "Turn Based".

 

The min any MMO's combat starts looking like Final Fantasy..I'll agree on turn based.  Turn based has ALWAYS been where you have to WAIT for the other player to take their turn..You do not have to wait for a player to take their turn.   There for it is NOT turn based.   Unless your seriously twisting the history of games right back to the days of Pen and Paper RPG's which are turn based...which I hope your not seriously that .... crazy.  

If this is what your belief of turn based is...then there is no hope for you in games...


Thank you for answering my question.

 

The facts are there are only 3 styles of combat in mmos.

1. Turn base

2. FPS

3. Twitch

So any argumenting these facts is pointless. Sure combat may have a diffrent twist, but fact is fact that War is turn based. Not saying that is a bad thing, but don't try to say something isn't if it is.

 

The problem with narrow definitions that you are cramming combat mechanics into means that All MMOs are all Turn based which is not true.  There is no "Ok you made a hit now wait until Person B makes a hit.." that is not how it works..if you stop attacking they will get to continue attack.  There for you are not waiting a turn.    MMOs are not Turn based they're Queue based.

Im not even sure you know what your talking about as you classify FPS and Twitch combat as two seperate things when Twitch IS FPS.....FPS games are Twitch lol...you might want to just not reply ... because next time I might actually spit my soda out my nose while laughing.

Mistick sounds like the type of guy who'd say apples are oranges because technically they're both "fruit".

Like I said argue all you want, but it doesn't change the fact. In the words of Richard Garriott " Most mmos are like wack a mole, you encounter an NPC and exchange attacks untill the creature is dead".  Facts are the NPCs wait for the encounter. This triggers the AI response, and battle proceeds. There may be diffrent methods to dispose of the NPC, but the fact is the combat is static by design, and the AI response doesn't change by encounter thus making this a turn base system. Sure it may be diffrent from other games, but most mobs are just standing around waiting to be killed.

4/05/08 3:28 PM
Viewed 18449, Replies 296

 

Originally posted by elvenangel

 

Originally posted by Mistick
Originally posted by elvenangel

did Wumptrooper say turn based combat?! ROFL! wait...ROFL!  yea ...dude don't bother replying to wumptrooper if he's claiming turn based combat he most definitly trolling.   No AAA title in their right mind would use turn based combat....thats standard console OLD school RPG combat..... turn based combat....I can't believe I missed that one!

He's obviously not read a damn thing about WAR...turn based combat...the fact he even uses levels and zones as why its like wow is even funnier..Hello Every MMO Has 'zones' or 'areas' ... every MMO has levels ... (or skill points yadda yadda) ... lord...well atleast I had my laughter for today.  Thanks Wumptrooper!


Ok I'm not even going to pretend to know how War's combat, or AI is so I wll ask. Is the combat static? Does the attacks have CD's? Do you cause the encounter by approach or attack? If you answer yes to all of these questions, sorry to say the combat is indeed "Turn Based".

 

The min any MMO's combat starts looking like Final Fantasy..I'll agree on turn based.  Turn based has ALWAYS been where you have to WAIT for the other player to take their turn..You do not have to wait for a player to take their turn.   There for it is NOT turn based.   Unless your seriously twisting the history of games right back to the days of Pen and Paper RPG's which are turn based...which I hope your not seriously that .... crazy.  

If this is what your belief of turn based is...then there is no hope for you in games...


Thank you for answering my question.

 

The facts are there are only 3 styles of combat in mmos.

1. Turn base

2. FPS

3. Twitch

So any argumenting these facts is pointless. Sure combat may have a diffrent twist, but fact is fact that War is turn based. Not saying that is a bad thing, but don't try to say something isn't if it is.

4/05/08 2:02 PM
Viewed 6984, Replies 84

Originally posted by Salvatoris

I think most of the people who trash this game never played it in retail.  I agree, beta sucked.  I posted here complaining about how poorly the game ran, along with other issues i had with it.  I couldn't make myself play the beta past about level 7... and I tried it in both the open and closed beta stages.  At the time I thought it sucked.

I don't really even know how it was at launch, but I do know that a lot of the complaints I read about it before I played simply aren't true of the game right now.  I know that if you just read the highlights of the patch notes since launch, you will see that they consistently address the issues people were complaining about.

I joined the chorus complaining about poor performance early on, and I can say now that it runs smooth as butter for me on the ultra high setting on my budget gaming machine.

Everyone was crying that you couldn't be anything other than Human in the game, they added the hybrid system... Then the game supposedly sucked because you couldn't respec without cloning so they gave us the ability to buy a respec with assault and defense tokens.

I cant comment on the lack of endgame content, since I am not there yet.  If I take those complaints at face value and there is no endgame content... I won't be surprised. For me endgame content is a myth anyway.  I'm not in to hardcore raiding or serious PvP... I hate grinding endless honor or faction points past max level for insignificant stat increases or trivial useless token loot.  So far out of all the MMOs I have played, none of them had endgame content that compelled me to stick around long post max level except PRE-CU SWG... and I'm sure I would have gotten tired of that too if they hadn't utterly ruined the game just a few months after I hit my hit my third master box.

I am excited to see the endgame content that has been announced.  It sounds like stuff I'll enjoy, if it ever makes it live.  I realize that financial realities could keep some or all of it from ever getting done... and I think that would be a shame. Despite poor sales and a shaky launch, this IS a really fun game. I know sales are generally an pretty accurate barometer for quality, but we all know there are exceptions to the rule...  Unless we are all ready to say Hannah Montana has more musical credibility than Radiohead, as the sales of their most recent albums would imply. ;)

 It's been a long time since I enjoyed a game this much... or since I enjoyed a game more the longer I played it. The standard RPG combat interface that all the other MMOs use has just been done to death.  They are all pretty fun at first, but the longer you stand still hitting 1,2,3,1,2,3,1,2,3 the more tedious and tiresome it gets.  It is to the point where we only do the missions for the reward, and not because it's actually fun to do the mission. The combat is a tedium that has to be endured for reward.

In TR I'm running and jumping over logs and sandbags, ducking behind trees and popping out to hit each target a few times. I'm always making decisions on weapon type and target selection. Hitting each target a couple of times with my injection gun for the DOT and witching to repair or healing tool to keep on top of the group's health. I'll admit that the first few days I hated having to aim and fire my healing tool at a friendly target.. but now I love it for the challenge.  It's just a rush to play.. all this on top of firing my logos skills... which is pretty much all there is to the combat in the other MMOs I have played.

I agree! Lets look what is yet to come in the next few months.

1. PAU's

2. Max lvl instances

3. PvP CPs

4. PvP zones

I mean there are some problems with the game, but what game doesn't have it's problems? Overall the game is on a nice pace addressing issuses, and adding new features. In another 3 or 4 months this game will be better polished, and have better "end game", but that won't stop these trolls from hateing. My advice to these haters is stop with preconceptions of what you "expect&q