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General: Is There a Place for Pay to Win?
News Discussion « General Discussion 4/24/12 11:11:23 AM
Pay to win is absolutely ok for PvE centric games. Everyone with bought equipment is a boon for the party. |
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I occasionally play FreeRealms with breaks here and there since launch. I bought StationCash for more than 40 dollars ... well in one and a half years. FR is designed for kids and has _a lot_ to do for adults too. I can "hardcore" play FR a whole weekend and don't have the faintest feeling of having seen it all. LU was just the complete opposite for me. I must admit that it's fun, really. I wanted to keep coming back. But after two weeks there was nothing left but frustration. About no meaningful content, about ridiculous quest objectives for multiplayer minigames, about missing bricks for my property. Yes it is nice to build anything you want. BUT you can't. You have to farm bricks. Or buy them at different vendors who are scattered over the whole world. Frustrating UI, missing filter options, missing features I know from Digital Designer. I just was no fun at all. So whats left? LU without building. So thats about 10 hours fun, 10 hours revisiting fun and 10 hours grinding. ... and a chat filter that makes every guild meeting a laughable experience. |
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What good is a pony-tail, if you're unable to see it. (After the first 20 minutes of game play, cause you will wear a hat/helmet with stats for the rest of your toon-life.) 7.5 is a very nice score for a MMO, that charges 40 dollars for 20 hours of quest game play and 10 dollars monthly for building with lego bricks, ... what Lego Digital Designer can do much better by the way, for free. They're using the same file format anyway, so why mess around with the controls in the MMO version of "brick mode". And the second page of the review doesn't work. |
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10 hours played time for: all worlds visited, all flags and imagination bricks collected, all pets tamed, dragon slain. No worth 40$ for a weekend tour through Lego Universe. Period. |
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Originally posted by jakoblin And if you knew even a little bit about this game, you'd know that there are no levels in LU. -- If you really want to invest 40 dollars in a family MMO, try Wizard101 or FreeRealms instead. You could even get more play time out of them for free than out of LU for 40 bucks. And yes this title is P2P -> 10 Dollars/Euros per month. |
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Ok then let your kid play LU one hour a day. After ten to 15 days he/she is finished. -> Seen all, done all. If your small one likes grinding then add 10 more days. -> Have all. Then play LU yourself on a free weekend and check your played time when you have the feeling that all left to do is playing with bricks on your property. You will start thinking about what a multiplayer online game given the amount of content should cost (monthly). And then you'll think about the fact why the freck I emphasised the word "multiplayer". I wonder if LU will ever feature a free trial. How should that work? Limit players to 3 hours of game time? |
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For all those who think it might be "appropriate" to do the easy conversion. Fariic subs FR for 6 months and pays $ 29.94. So I pay two months more for the same service. This is appropriate? -- If you really want to do SOE "a favour" just enjoy Free Realm. Play the game, use their bandwidth, use the server cpu time, report bugs (occupy the customer service), spread the word if you enjoy it BUT never pay a cent. -- Did you know that Steam did something like that last Christmas? |
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SOE did a fabulous job. They introduced Station Cash where 100 SC is $ 1.0 or € 1.0. Then they launch Free Realms with a subscription fee of $ 4.99, they charge - you guess right - € 4.99 in Euro-countries. Europe, don't let SOE take you for a fool. Free Realms has no EU servers, no EU customer support, no localization, not even shipping costs for the EU. So why should Europeans pay $ 6.62 for the same service?
Oh, I forgot to mention: ex beta players and non-members are not allowed to post on their forums at the moment. Ask why? |
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EverQuest II: Station Cash in EQ and EQ2
News Discussion « General Discussion 12/16/08 3:01:33 AM
I have no problem with the implemention of another business model into an MMO already running. Just let grinders their XP-pots, let RPers their RP-clothes. They should have it, if they want to pay for it. Doesn't matter at all. What really hits my nerve is yet another Dollar-Euro crap. 100SC = $1.00 = €1,00 Did I miss something? Why are Europeans supposed to pay roughly 35% more? Even with 17% VAT it's just 0.85 Euro-cents. So tell me, why the same service, the same virtual good - that doesn't even cost shipping - should be worth more in Europe. Thats just plain ripoff. |
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I am really really enjoying this game so far! :-)
General Discussion « Vanguard: Saga of Heroes 2/07/07 4:45:21 AM
Originally posted by Veiled_lightI'm afraid, have to agree. It has the same plastic look as EQ2 and that graphics bored me after a month. High poly models und high resolution textures don't make good graphics, it lacks the atmospheric immersion every other upcoming title achieves. As for the game mechanics. In the last weeks of beta my Monk got completely revamped it was suddenly and surprisingly extrem fun to play. If the "patch me good" story of Vsoh continues, it will be definitely worth a second look. |
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Lord of the Rings Online: Dev. Diary Looks At Monster Play
News Discussion « General Discussion 2/07/07 4:20:26 AM
It's up to the players how organized Monster Play is. They have their own chat channel as far as I know. They can also identify other Moster Players.
So if they don't use it to form groups it's not the fault of the system. It was always dependent on the players to ruin or "honour" a feature like that. |
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