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All Posts by Arclan

All Posts by Arclan

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1103 posts found

OP, I agree with both of you points. No minimap please; and no one-click questing. Mini Maps sacrifice immersion for convenience. You spend the game looking at the map instead of the beautiful 3D world around you.

Lack of minimaps helps build community. Web sites will spring up with maps made by a variety of players.

What we really need is a Western Based hard(ish) core MMORPG (with no maps, etc). I've heard Asia has some MMORPGS like this but the term "Asian Grinder" never appealed to me; and I don't like their animation style (which is funny since I do like Anime); so I've never tried one.

/Like. I hope the new forums come with a Like button; and, frankly, dislike button.

O.P., et. al., this is precisely the reason I haven't played MMORPGs in years. Vanguard was my last real MMORPG, and the game was so advanced in terms of playing convenience and questing that players didn't really need to interact; and they rarely did so. I didn't make a single friend in Vanguard. Made many many friends in EQ; and keep in touch with a number of them still today, 16 years later.

I've no idea why todays players play MMORPGs. Wheres the draw?

Two of you suggested that if they're looking at their smart phones then they are looking for social opportunities. Perhaps I should have specified "looking for social opportunities with people they don't already know."

Humans are social creatures. Put them in a room together and they will start talking. Unless they can pick up their smart phone and play a game or talk to the people they already know. Satisfying and less risky than trying to make friends.

I'm not complaining; just making an observation that I think directly affects how social an MMO can be nowadays.

Not sure why that 50 page camp-thread got locked, but it made me wonder. Back in the day, I enjoyed camping and the downtime in EQ. Mobs to fight; some random mobs or trains to make things interesting. Sufficient time to chat with one another; use the restroom, etc.

But today no one has down time. No one is looking for social opportunities when waiting for the bus or standing in an elevator. We are all looking at our smart phones.

Originally posted by Tibernicuspa
The past 10 years of development in WoW shows that they have no idea how to make an MMO. They just designed a simple version of EQ, which was already popular, and advertised the shit out of it.


That's all Blizzard has ever done well, really. Rehash old ideas for a new market, and dumb it down for mass audiences.

Hahahah this actually seems somewhat on point. It could be argued that Warcraft (the game which put blizzard on the map) was simply a re-skin of Dune 2. At any rate, Blizzard had the winning formula that those other game owners didn't. (1) Appeal to a broader audience and (2) advertise the shit out of it.

Giving it away for free (in China) was smart, too. Get em hooked, then start charging. For the record, I am a blizzard fan, but not a fanboi.

Originally posted by Reklaw
May I ask what "SOE" copied from Blizzard? But please don't tell me it's the stylized/cartoony look they both have?

Looking at Vanguard:

  1. Quest hubs, and the accompanying exclamation points above NPC heads
  2. Quest compass
  3. Quest xp becomes the bulk of xp received
  4. Quest gear rewards are in many cases very good
  5. No corpse runs
  6. Out of combat regen
  7. Travel involves easily avoidable dangers

SOE implemented several important elements from WoW, in hopes their games would become more popular. But the one thing that could have achieved that end would have been more (any?) marketing.

Imitation may be the sincerest form of flattery, but it didn't work out so well for SOE. Copying WoW might have seemed like a good idea to Smed, but it led to his company being sold off; a company that had accomplished so much.

Hopefully other companies take note; come up with original concepts instead of copying WoW. Low hanging fruit might seem appealing but it's also more likely to be rotten.

The only thing companies should be copying are Wow's:
1. Marketing
2. Accessibility

(removed remarks that could be seen as incendiary)

Great post OP; posted on Valentines day to remember your long lost love of EQ? I share that sentiment. Well EQ was my second MMO; I tried hard to get into UO but the game was simply unplayable due to framerate issues or network bandwidth issues or both. Around the time of UO Second Age, I intended to try it again; but instead heard about EQ. EQ played very well; no framerate or bandwidth issues. Not sure if I had a new computer by then, though.

Loved EQ, miss it; and still keep in touch with one or two guys from back in the day. The rest are in my memories and I miss each one of them (100+)

Glad that certain site which shall remain nameless is still in existence. Once in a while I think about firing up that emu again.

Kudos on the simultaneous FPS. Well done.

I played PS2 for a day or two not long ago. I imagine a huge battle would be just like the arcade game House Of The Dead, where there's stuff all over the screen, and you're just spamming fire. Not much structure to it.

PS1, in contrast, was very tactical as well as strategic. Well organized squads, and vehicle columns, could be extremely effective.

Action combat + out-of-combat regen = death of community. Einstein proved it.

Vanguard, rest its soul, suffered from this formula. While you didn't have to jump around, you did still have to constantly wait for 'click me' icons to appear; and click them. So for all intents and purposes you were fully engaged in combat and couldn't do anything else like joke around, eat, etc.

I think it could work; just do what wikipedia does and threaten to shut down if certain money goals aren't reached per month/quarter. But a major problem with F2P is the ass-hattery that goes on; no accountability/investment required from the player.

I should mention that I loathe F2P and wish it would die. If Planetside 2 was *not* F2P I would certainly have supported it (bought a box/download, and subscribed). Even if it sucked, SOE would have gotten $60 out of me. As it is, they got $0.

Originally posted by Enbysra
...Whereas it is expected that different people have different preferences to genres, it is unacceptable that other people's preferred genres should be snuffed out of existence. All genres can in fact coexist as options among the market.

This critical concept is the key to untold monies; and SOE, in particular, fails hard to realize it. They are chasing one revenue stream; one genre; the Cash shoppe.

Re Pantheon, anyone who gives McQuaid money would be better served giving it to beggars. They will appreciate it more and put it to better use. If McQuaid ever gets his act together, some big name investors should have no problem funding a project he's involved in (but never to lead the project). His masterpiece was EQ and VG could have been great if Microsoft didn't pull the plug.

So disappointed
General Discussion « H1Z1
1/14/15 5:04:24 PM

Originally posted by Burntvet
And on top of that, Smed recently stated that they hadn't made any money on that game, either. (If you believe Smed, that is.)

The truth is: SOE's time is almost done. They have nothing left that anyone cares enough about to pay for.

Badly run games, no new ideas/innovation, bad business practices, bad marketing, bad leadership.

Not going to be successful with that being your company.

Wow is that true? I played/paid lots in PS1. But, finally tried PS2 a few months ago. In short, I felt that the environment overshadowed the players. Players were hard to see, but environmental geometry/texture was everywhere. Contrast to PS1 where the terrain, while pleasant enough, took a back seat to the people in it. I didn't enjoy PS2 at all.

I wish SOE well, but I personally think they've squandered good will in favor of the new shiny. They tried hard to ignore the fact that old EQ still had massive popularity. Rather than hire new people to explore that revenue stream, they instead focused on the next best (or not) thing.

Originally posted by Sovrath

Originally posted by VengeSunsoar When something takes 3-5 years to produce and costs tens to hundreds of millions of dollars, when describing it the words cash grab IMO don't fit.
I agree. There are better ways to "cash grab" than to spend an inordinate amount of time and money creating something for fickle players which may or may not be successful.


Which is all the more reason it bothers me to see them put all that effort into something they intend, or by sheer incompetence cause, to pump and dump.

Agree with the OP. MMORPGs today

1. Have no challenge except for raids
2. Have no real socialization
3. Require too much interaction

Games require more coordination (clicking/mouse moving) but less cognitive ability/social skill.

Not interested.

OP, I feel similarly. The MMO industry has been in the hyperactive cash grab phase for a number of years now.

Originally posted by Superman0X
I have to disagree with you on UO (because of the reasons you chose). UO was not the game that changed the industry... Everquest was. UO had a very mixed start, and did not have the financials to justify others entering the market. Everquest on the other hand was a smash hit that made investors stand up and take notice... and fund other games like it. Everquest is what caused games like WoW to be made.

He's right. I recall reading an article very long ago where the blizzard guys said they were addicted to EQ and then thought hey why don't we do this!

I like action combat for FPS, not for RPG. Vanguard was too action combat-ish for me because it had the special attacks that forced you to constantly watch your toolbar. One of the *many* reasons I lost interest in Vanguard (none of which were the 'bad launch.')

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