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All Posts by Talin - 121 found

7/14/08 12:21 PM
Viewed 609, Replies 28

Originally posted by Copeland

First off AMD and ATI are not even close to Intel/Nvidia for performance.

What kind of hard disks do you have? Are you running in raid?

I have a evga 680i, q6600, 8800gt, 4gigs ocz sli ram, 2 7200rpm hard disks that are striped and i run vista 64. I run on the same 1400x900 full screen on high settings but i even pushed my textures up in quality and turned on aax16. So the game looks absolutely amazing. I get anywhere between 70-105 fps anywhere but the big towns and there i get 25-35 fps.

Any performance issues i have are server side now because my system isn't hardly taxed when running the game.

1) update your bios.

2) update to 64 bit. It's free all you have to do is request the disk from MS.

3) update all your drivers after updating to 64bit.

4) do a fresh install of the latest dx drivers.

5) if you have 2 hd's and they're not running striped fix them to do so.

 


 

Besides getting another ~800 MB of ram out of the original 4GB, what other benefits would the person expect to get from Vista 64-bit? I've heard that there are many drivers and programs which are not compatable withVista 64 yet, which can be a problem. I'm curious of your experience.

7/11/08 12:18 PM
Viewed 8569, Replies 240

I see the loss of the 4 classes at launch as a major negative. There is no doubt about it; the game has been in development for years now, and is failing to deliver a significant "chunk" of the game experience in the form of 25% of its classes.

However, what I *DO* like about this announcement is the honest and appologetic tone. Let's face it, they could have strung people along into the time just before launch, when pre-orders were full set and people's expectations finalized, to release this information. They could have made promises that they would "do their best" to have it ready for launch. Instead, they have looked at the quality of the components and made careful decisions what would have the worst effect on the perception of the game, and delayed those components.

I honestly think this is a smart business approach, and will help them considerably if they continue to follow the same methodology down the road. Obviously no one is happy about these details, but this sets a great tone for the 'relationship' many of us plan to build with the game and Mythic through playing WAR.

I do love reading Mark's 'spin-jobs' though; it reminds me of my day-to-day as a Project Manager all too well ;). Honest but optimistic... that's the way to do it.

7/02/08 11:20 AM
Viewed 1691, Replies 35

Originally posted by JustBe
Originally posted by solareus

Yup Vanguard is not a console slasher game, so it won't appeal to the mass market (thank god)


 

It wont appeal to the mass market because the game just isn't good and its ugly as hell with it's poor art direction. Any game can be popular like Ninja Gaiden is a very very hard game and yet it still sells well. It's not that Vanguard is too hard or it's sooo much more elite than popular mmorpgs, because that's more of a play style but it's just because the game isn't good.

WOW can be sooo much harder than most mmorpgs with it's PVP because you're fighting other players and that's sooo much harder than fighting PVE in PVE only mmorpgs. Also if you want to get to top ranks and get all the best gear in the game then that requires constant play because the game is constantly changing and adding better items.


For me Vanguard is just a poor empty mmorpg with hardly anyone playing, the art style makes me wanna throw up and the character model and animations are some of the worst I've ever seen, specially for a new mmorpg. The standard of the game is subpar and SOE have proved that they just arn't going to put the resources into the game.

 

I absolutely disagree with almost every point in the post above. Which is, of course, only an opinion and neither of us in the right :).

I love the art style in Vanguard. I didn't think I would, but as it turns out, I like it far better than EQ2/AoC.

No MMORPG is difficult in general, as they merely require time and planning to accomplish certain objectives. Certain games have harsher death penalties, giving a greater level of "punishment" for failing/dying (EQ1 was notorious on this), while others make it relatively meaningless to die.

PvP is indeed one of the greatest aspects of the game that is missing from general Vanguard. I have no interest in playing on a PvP server right now, but I would love a competitve arena to play in against other players, a la Battlegrounds or the Arena in WoW. Players represent the ultimate in unexpected reactionary combat; monsters use consistent AI, players don't. Which is why I'm so excited about WAR, which seems to plan to combine the best of PvE and PvP in one game (I hope).

For now, Vanguard is a welcome change from the WoW/AoC games I have been playing, and hope to ride it out until later in the year for WAR.

6/29/08 8:34 PM
Viewed 341, Replies 14

I had played Vanguard in beta, and wasn't impressed. The client was extremely problematic, the starting areas felt half-finished, and the game lacked a lot of polish.

Fast forward a year, and I've been reading some pretty positive comments about Vanguard and the changes that have been implemented. Many people have said the game is now in the state it should have been upon release. I've been researching a trial for months, and it sounds like it is underway but not quite complete yet.

However, since they currently have re-enabled accounts that were cancelled (until the end of July), my beta account was somehow enabled again as well. I've taken the last few days to spend some time in-game, and I have to admit -- I'm impressed.

It is clear Vanguard was designed initially to appeal to lovers of EQ1. However, the game does feel leaps and bounds about EQ1 by virtua of graphics, UI improvements, and a robust (if sometimes broken) quest system.

With all the people now playing previously inactive accounts, I doubt there has ever been a better time to get into the game than now. It would be IDEAL if they released the trial the same time as all of these people playing again, as the low-population complaint I've seen isn't an issue right now. There are people all over the lower level areas, and I see many chat comments for the higher levels as well (my highest is only 7, so I', nowhere near there!).

Just wanted to offer some insight into my experience this week, and I really hope a trial opens sometime soon to get more people playing the game as it is now.

6/23/08 6:08 AM
Viewed 1016, Replies 35

Originally posted by Bealzagre

Fine, the use of SecuRom is often banned, and is, generally, frowned upon. Is that better than "More or less illegal"? Stopping piratsy is all well and good, but using a program that often damages systems for little reason is not the way to do it. That is like destroying a food market just because someone shoplifted from there. The whole point of this was, with EA's bad history, along with their shady ethics and business practices, one may just worry about the state of the game.

Also, it would be lovely if people could speak of their opinions and debate them with some level of basic decorum, not people endlessly tossing the words "Kid", or some such, trying to belittle people that hold a different view from your own. And, mostly, the elitists that toss around the word "Troll"...yes, because everyone that gains any negative view of anything most be a bloody troll, correct?

This is my honest opinion, and I'd damn-well like a civil sharing of ideas of it...forgive me if I -honestly- believe that EA could pull off something under-handed. MMO or not, it is my opinion, I've shared it, and would just like feed-back from people along the lines of "Yes, I agree, because.." or "No, I disagree because.." Most people have remained polite with their opinions, and I thank them, but it is when people decide an opinion has earned a personal attack that I get so very twitchy.

But, anyway....That has been very little of that, and even anything viewed as an "attacK" is on the very mild, at best, so that is good. It was lovely to read most of the opinions, here, and it has even given me a spark of hope for the game.

You cannot fault a company for trying to protect its Intellectual Property. That being said, measures like SecureRom don't seem viable for most MMOs, as their is no copy-protection (you don't need the disk in your drive), and everything is subscription-based, requiring a valid CD-Key to make an account.

 

If, on the other hand, this is also an anti-hacking tool - validates the state of all files against what they should be - I can understand that as well. I've played in too many games (such as PSO/PSU) where people have devised hacks and exploited the game. This ruins the economy and playing experience for many people.

 

All that said, I really hope EA is nothing more than a ginanfial consideration. I think the company has become too big for its britches (is that even a real saying, heh) and relies less on innovation and more on corporate pressure to expand its sphere of influence. I hope, and have no reason to believe otherwise right now, that EA stays hands off and allows WAR to wrap up development in an organic fashion.

6/18/08 1:52 PM
Viewed 459, Replies 11

I know this technically belongs in the 'Guilds' section of this forum, but I was curious if anyone has any recommendations for a casual mature  guild planning to play WAR (on the Order side)? I posted in the other forum but I know it isn't that active just yet, with WAR still months away from release. Thanks for any replies!

6/18/08 1:36 PM
Viewed 1808, Replies 48

XP Pro is by far and away the more stable OS, and it uses less system resources, allowing more RAM to be used for running programs (including games).

However, many modern games have started supporting DX10, which to the best of my knowledge is only supported by Vista. You also have to own a video card which supports DX10. Is there that big of a jump between DX9 and 10? There seems to be some nice enhancements, but probably not enough to warrant jumping to a new OS just for that.

6/18/08 11:51 AM
Viewed 788, Replies 20

Darkness Falls was a brilliant addition. Not only because of the merits of the dungeon (increased experience for PVE, system or turning in "tokens" for quality items, etc), but because it gave RvR significant meaning for capturing keeps (the bonuses originally provided weren't as important to most people).

As other posters have mentioned, the real fun was when one group took control of the dungeon - it would be a mass entrance of people from another realm marauding through and slaughtering the other side.

6/16/08 9:37 AM
Viewed 178, Replies 4

Greetings and well-met,

A friend of mine and myself are hoping to find a planned WAR Order-based guild that is based around the following ideals:

1. Casual, "life before gaming" mentality that does not pressure members for playtime and scheduled gaming commitments

2. 'Mature' Environment - members treat each other with respect, and avoid using "L33T" language except in jest

I've often wandered into MMORPGs late in the game, and had a hard time getting "up to speed" with a guild (in order to group together, enjoy content, etc). I'd like to find a guild to develop a positive relationship with long before WAR comes out, to have a consistent group of people to play with an work towards mutual objectives.

If anyone can either add a post here, or PM me with information, I would be very grateful. I performed a few quick searches and did not come up with very much.

Best Regards,

Talin

6/12/08 6:03 AM
Viewed 865, Replies 16

Originally posted by Celestian

Whatever they are I hope they are better than DAoC's. About 3-4 months ago I re-upped my DAoC to check out Cats and the new Mino expansions and the dungeons were terrible. The mobs just stood there unless you walked right on top of them and they didn't even move.

I'm going to be playing Warhammer for the RVR, not PVE but these days the PVE needs to at least be somewhat interesting. I know I'll be doing some PVE to level and I'd really like it to have decent AI and the dungeons not seem like poorly created chess tables with non-moving pieces.

I found many of the original DAOC dungeons (not from later expansions( to be among the best dungeons since EQ1. They required careful movement, pulling, and group tactics. Best of all, with other people running around and going crazy, you got to see the good olde "TRAIN!" comments. :) 

6/12/08 6:00 AM
Viewed 1690, Replies 25

Originally posted by impulsebooks

 

Originally posted by marowit

i'm willing to wait another full year for it if they manage to make it a masterpiece like i'm expecting it to be.


HUSH you mouth!!

 

I want a great game just like the rest of you, but two delays is more than enough. Any more of them and you will start hearing the word vapourware and that's not good for the community.


In order for something to go "vaporware", typically all updates and communication from the development company cease. The guys at EA-Mythic are still extremely active in the online media, ensuring that doesn't happen.

That said, I hope for no more delays as well... I have no other announced MMOs to took forward to right now!

6/11/08 4:06 PM
Viewed 1779, Replies 38

Originally posted by Jaga-TAO

 

Originally posted by burdock2

PS - RPG stands for Role Playing Game.

 

We play roles. It HAS to be a WORLD if it is to survive.

There is a vast difference between playing a role, and roleplaying.  Any fool can login to an MMO and play one of the bad guys, his "role".  He can l33t speak all he wants, go OOC all the time, even exploit game mechanics and play it how it wasn't designed.  None of that is roleplaying.

 

 

Roleplaying is immersing yourself in the game world and trying not only to believe you are that character, but trying to make others believe it as well.  The more tools you have at your disposal to make that a reality (fishing, crafting, hunting, etc) the easier it is to believe and live that character's life.

 

Too many people today think roleplaying is simply them playing the game.  It isn't.

 

There is often a distinction in the interpretation of the term "RPG" between people who have played a PnP (Pen and Paper) game and those who have only played video games.

The PnP player typically identifies an RPG as assuming a persona unlike their own, but one they develop freely and flexibly. The can create their own background, physical attributes, personality, etc. When they play as this character, they act "in character" as if they were that character. When playing MMORPGs, they typically consider the background of the world, decide where their character fits in this, and picks the race/class they want to play within those parameters.

The video game player, who has not experienced PnP is used to assuming a persona as defined by the game they are playing. Playing FFVII had you assume the role of Cloud (and the rest of the party), playing through a pre-defined storyline and plot. The only aspect of role-playing is using the characters provided to get to a specific objective. Games like Elder Scrolls have broken from this mold, slowly. MMORPGs have allowed these players to pick their own race and class (often optimizing a la min/maxing), but at the end of the day, they often still see MMOs as a game and work towards the objective (usually "end-game").

At the end of the day, neither player is "wrong." The term role-playing game is nothing more than a word that defines a category of games that share a handful of characteristics. Those characteristics actually have nothing to do with assuming a "role"; they typically involve concepts such as experience/levelling, attributes, customizations, and storyline.

If you want to focus on assuming a role, it could be argued that by playing Duke Nuke'em while angry and abusive you are getting into the role of the game, and playing "as" Duke. While entertaining, I wouldn't call that the usual RPG experience.

6/11/08 3:54 PM
Viewed 15603, Replies 270

The real question is this: who cares? If the game is still profitable, and there are people to enjoy it with (groups/raids/MPvP), what does it matter how many people are playing.

6/11/08 5:35 AM
Viewed 1779, Replies 38

Originally posted by altairzq

No underwater content, no diving, no fishing, simple crafting, possibly huge zerg BG zones -----> a game, not a world.


If you mean WAR isn't a sandbox MMO, then you are absolutely right. However, the game has been planned with massive storyline, political elements, and a "motivating" aspect that is designed to make you feel like you want to be an instrument for the "war". Fishermen may need not apply, but those who desire to smite their enemies may want to :).

6/11/08 5:28 AM
Viewed 2098, Replies 45

Originally posted by darkstryderx

Game works perfectly fine for me and all my friends but we arent trying to play the game on a $400 computer from Wal-Mart either.


Very mature and useful commentary. Go back under your bridge.

6/02/08 8:03 AM
Viewed 3196, Replies 47

I appreciate the OP's reasoning, even if "Good Bye" threads are never well-received on forums.

At the end of the day, AoC looks good, has a "different" (I'm now leaning away from innovative) combat system for Melee and Ranged combat, but otherwise fails in many ways to learn from its MMO predecessors.

As the devs have stated before, they HAD to use instancing due to the textures used; trying to stream out the amount of graphical data in a seamless world would have been too much for the client and even high-end machines to handle. There's something to be said about graphics overtaking fun in my mind.

In my mind, the way to handle instancing is as such: The world should always be a single instance. All of the cities, overworld areas, etc. This keeps the feeling of a "world" and shows population, keeping things social. Does this mean fighting over resources/spawns/etc? Of course! However, dungeons should come in two flavors: standard and instanced. Keep the standard dungeon as a free-for-all (a la EQ1 and DAOC initial dungeons), but also allow people to "spawn" an instanced version for their own group. Raid-class dungeons should always be instanced - for sanity's sake.

6/01/08 9:50 PM
Viewed 603, Replies 15

Medication will do wonders for the OP.

I tried AoC; it didn't impress me in the first 7-8 hours of gameplay (in the early start), so I cancelled my pre-order.

And that's all I have to say about that.

6/01/08 5:16 PM
Viewed 23672, Replies 589

Long term member interested in trying out Vanguard (a friend of mine is interested as well). I'd love the opportunity to receive a buddy key and try the game; I have already tried and walked away from AoC, so I don't have a MMO at the moment and am interested to subscribe to something new.

I played Vanguard in beta and it had potential; if it is "better" now, I would likely subscribe and give it a chance.

Email is: cronin4292@hotmail.com

Thanks in advance, and looking forward to seeing everyone in-game!

5/29/08 7:53 AM
Viewed 2015, Replies 54

It's all very easy....

If you like a game, play it.

If you don't, stop playing it.

If you like a game to an extent and want it to be even better, provide constructive criticism in an organized and professional fashion.

Anyone who cannot adhere to the above should have their posting and/or chatting abilities revoked.

Easy as pie.

5/29/08 7:49 AM
Viewed 157, Replies 6

Originally posted by ZANGFEI

Try this out i did.

Reroll a new Toon: and Be nice if you are the type that like to play asshats:

But for those that like to play Happy Campers try the asshat for a bit:

I tried being an asshat it lasted about 20 minuts, it's just not my nature to be nasty and PK people
It's just not right inless that totally piss me off then it different (God) help em the Real world is not big enough to hide in. But to just go out and Pk or be a total asshat cannot do it.

 

 

What in the world are you talking about? Is this a public service announcement on PK, asshatness, or what?

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