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I never cared for DF, but always like to see an independent get some funding and the little guy make some $$$. Too bad there is a strong perception this was done through lies and falsehoods. |
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Please, old gamers, read this and tell me if im the only one -.-"
The Pub at MMORPG.COM « General Discussion 2/11/12 11:46:11 AM
Dungeons should come in two flavors - open and instanced, and you should have to select that you want an instanced dungeon. Let the WOW lovers of the world play with their own five-man experience and have fun. I loved open dungeons in EQ, and had even more fun with them in DAOC. Instances are great for specific purposes, such as completing quest objectives, but they are an extremely anti-social experience. Dungeons should be fraught with mobs, "trains", and other players buffing, helping, and sometimes stealing your spawns. Give players an option - flexible design is always better. |
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Skyrim and Minecraft have proven that people do like open-world/sandbox MMO...
The Pub at MMORPG.COM « General Discussion 2/06/12 12:59:04 PM
I'm not sure why people still polarize on sandbox vs. themepark in every discussion. Of course sandbox games can be fun, it is the implementation that makes or breaks the game. Sandbox doesn't necessarily mean FFA PVP with full loot, anymore than it means that you have to be able to build your house with your bare hands to quality. It is a design umbrella, nothing more; a generalization of free-form vs. pre-destined. Skyrim was a lot of fun, and has many sandbox qualities. There are some people who would sacrifice their combat abilities to specialize in crafting and enchanting, and they should be given that ability (and consequently be able to generate the best items in the game because of it). The real "problem" with most sandbox games is the players. Any single person's experience is driven almost exclusively by how other people interact with them. For a person with a lot of friends/guildmates, this might be a very positive experience. For a loner trying to find their place, this could be the exact opposite. |
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Part of the problem isn't just the players, it is the way beta is managed by the development team as well. Most of the betas I have been invited to over the last few years have said, "Go ahead and play the game and see what doesn't work." This is very open-ended, non-focused testing and it is very easy for players to assume systems and mechanics are largely complete. Years prior, I remember entering betas where they were conducted in phases which focused on functional testing of certain, specific aspects of the game. Sometimes this limited individuals to a certain race/class combination, sometimes a specific level range. This gave the feeling that the development team understood where certain systems were but needed dedicated feedback on other areas. This created a much more concentrated experience, and not just of the first 1-20 levels (which seems to be the common beta restriction today). Improve the structure of your beta, and you will improve the feedback and buy-in of the players involved in it. |
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A successful SWTOR is bad for the industry
General Discussion « Star Wars: The Old Republic 2/02/12 1:47:55 PM
Originally posted by Sovrath In this brave new world, a large percentage of boys and girls around the college age all have play, or actively play, some type of video games. Whether it is MMOs, consoles, cell phone games, or just facebook games, you will find it hard-pressed to find someone in their 20s now who doesn't play something preriodically. Should that be your pick up line? Of course not! Unless she is wearing a super mario t-shirt. :) |
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I played each of the previous betas in different geographical areas, this is at least the third (not including playing it with the Flagship dev team). |
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With the success of blizzard, bioware, Bethesda NEXT?
General Gaming « General Discussion 2/02/12 12:19:40 PM
Originally posted by Volgore Creating an MMO and knowing what "functionality" to provide, and how to implement, creates a very different dynamic than single-player games. That said, if game companies listened to what people complain most about at MMO launches (lack of guild functionality, poorly designed PVP, lack of content, more socialization aspects), and plan accordingly, I don't see why any company cannot release a halfway decent MMO. |
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Star Wars: The Old Republic: Guild Summit Coming in March
News Discussion « General Discussion 2/01/12 2:15:43 PM
Why is it a guild summit and not an open player summit? The equivalent of the SWTOR User Group? Guild leaders are not the sole voice that is relevant here. |
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Tabula Rasa: New Film Bio of Richard Garriott Released
News Discussion « General Discussion 2/01/12 2:05:01 PM
RG is a visionary, and was able to shape games from conception through to implementation better in previous years, before the MMO market turned into what it is today. Is he arrogant? He sure seems to be. At least he is the equivalent of a gaming Hall of Famer and has reasons for being so. |
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Star Wars: The Old Republic: The Endgame Grind: PvE vs. PvP
News Discussion « General Discussion 1/31/12 7:07:58 PM
PVP just wasn't well-developed and was never intended as the strong-suit for the game. Adding open-world PVP was a bad idea, and the instanced games are as a fun diversion but are not intended as a core component of the game. This IS a PVE game primarily; the Warzones and other PVP aspects are just not enough to make it anything other than that. I can imagine a huge PVP expansion in the future, but would personally (my preference) rank that behind expanded 50+ storylines for PVE, a "real" Space flying/combat system, and additional social (non-combat) functionality. |
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This system quickly and effectively removes the "solo" player from the game. While many people may want that to happen, it also ensures the audience is smaller and as is the success of the game. There is nothing wrong with being a niche game though. Only ultra-hardcore people are typically interested in these games, given the effort involved in building up characters and the possibility of starting certain aspects over from scratch. I don't think this system is needed to make a good PVP game (land control objectives and rewards beyond silly trinkets/currency can do that effectively), but would agree that it does add a sense of danger to playing, to avoid death/being looted. |
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SWTOR was going to be a WOW killer.... and then it got high. I'm still enjoying the game at a slow and steady pace, so regardless of what anyone else thinks, it is still the best MMORPG available today to me. |
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28/01/2012 patch notes - LOL REALLY!!!
General Discussion « Star Wars: The Old Republic 1/28/12 12:19:49 PM
Originally posted by Tulark Hah, I was thinking the same thing. I usually play 4-8 hours a week and consider that to be casual. |
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Starwars the old republic (one word) FAIL
Reviews & Impressions « Star Wars: The Old Republic 1/27/12 7:29:38 AM
Originally posted by timtrack 242 words of complaining about PVP on a PVE game (that has light PVP elements). At least it wasn't a wall of text. :) |
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Saying SandBox is like saying the "F" Word.
The Pub at MMORPG.COM « General Discussion 1/26/12 1:50:53 PM
Originally posted by precious328 Fundamentally, I completely agree with you, especially the line I colored in red. #1 is likely the hardest to do effectively, but can be implemented in any number of different ways. #5 needs to be better designed in general. I am conceptually ok with an auction house system but would much prefer a thriving economy for crafting and less about selling mass-produced wares and/or drops. In my mind, this is an area that could grow in leaps and bounds easily but does not factor in heavily into many game designs. Add in the ability for a crafted to make a super-enhanced version of an item once a month or comparable, that rivals if not equals the most epic of boss encounters. Make crafting a viable way to fame and fortune, and to generate the best items in the game (with a suitable amount of time investment, consigments, etc). Just as regular classes level up over time and gain new abilities, so should crafters and the ability to add special effects to weapons/armor/items (procs, visual effects, stats, etc). But I digress.... #6 should be so easy, yet just isn't done well in most games. Put these areas AWAY from "low level" areas to keep griefing to a minimum. Give bonuses to various parts of the game based on domination here that have nothing to do with fighting (such as giving bonuses to crafting, xp, etc), or even new dungeons/currency (a la Darkness Falls in DAOC). I'm not even a huge PVP person and I don't understand why this isn't done better yet. #2/#3 are actually the ones I agree with the most. It is time to add social layers to the games beyond chat, with in-game leaderboards, prizes, etc. Integrate mini-games into the game, and also allow some of them to be played from the outside (website, facebook, mobile, etc).
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Professional gaming sites are way out of touch with gaming
General Discussion « Star Wars: The Old Republic 1/25/12 8:21:13 AM
Originally posted by Gibbonici Do you feel better? :) I don't think your comments are inflammatory and overall I agree with them. There is a huge sense of entitlement out there, and while a certain degree is understandable as we are paying customers for these services, it just doesn't make sense to me. Imagine a world where people test drive a car, buy a car, and then rip apart the dealership that it is missing a feature (let's say heated seats). Can you drive a car without heated seats? Of course! Does the fact that other cars have heated seats mean the model you bought has to have them? Absolutely not. You test drove the car; it is what it is. We benefit from MMOs being in a state of ongoing development, so we can help to guide the priorities of the dev teams as a community. That should not be taken for granted. |
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Ability Delay Makes an Appearance in Today's Patch
General Discussion « Star Wars: The Old Republic 1/24/12 6:47:07 AM
Originally posted by Doomedfox I agree its plain stupid everyone knows that the hardware has no impact at all on games and everyone who is spending money to upgrade there PC is just wasting money a Pentium 133mhz is more than enough to play all games without probs and dont you let anyone tell you different they are just making up stuff.... I see what you did there. This might be an issue related to threading and how the game handles data management between multiple cores. Signals for ability (GUI) execution may have been receiving lower priority than graphical/rending requirements and/or been tied into the same thread, so when the visuals spiked for any reason the GUI performance could suffer. This is pure speculation, but would then make sense why different architectures for multiple cores might contribute to this.
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"but I don't see us as not being innovative." -SWTOR game director James Ohlen
General Discussion « Star Wars: The Old Republic 1/23/12 5:39:35 PM
Originally posted by ghettobooste Ewoks would be innovating. This entire thread is a waste of time. Let's focus as a community on what we want the devs to enhance (and why), and less about whether or not the game is/was/will be innovative.
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A message to bw over datacron farming.
General Discussion « Star Wars: The Old Republic 1/23/12 1:55:01 PM
These are the equivalent of easter eggs with a minor stat bonus, why does it matter what they make you do to get them? I think this was a great idea, and the fact that they are "hard" to find/obtain in some instances is a positive, not a negative. Just an FYI, at lvl 26 I haven't found a single one yet and don't notice the absence at all. I may go back and collect them at some point, but am casually going through the story now and in no hurry or need to min/max. |
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Why is it so hard for Game-DEVS to just use Skyrims Creation engine?
The Pub at MMORPG.COM « General Discussion 1/20/12 6:31:26 PM
When MMO infrastructure embraces the cloud on a "massive" level and more of the gaming experience is calculated on servers instead of clients, this might be possible. Right now, I just don't think infrastructure can handle that level of calculation for even a small instanced zone. |
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