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7/14/08 12:21 PM
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Viewed 609, Replies 28
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Originally posted by Copeland
Besides getting another ~800 MB of ram out of the original 4GB, what other benefits would the person expect to get from Vista 64-bit? I've heard that there are many drivers and programs which are not compatable withVista 64 yet, which can be a problem. I'm curious of your experience. |
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7/11/08 12:18 PM
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Viewed 8569, Replies 240
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I see the loss of the 4 classes at launch as a major negative. There is no doubt about it; the game has been in development for years now, and is failing to deliver a significant "chunk" of the game experience in the form of 25% of its classes. However, what I *DO* like about this announcement is the honest and appologetic tone. Let's face it, they could have strung people along into the time just before launch, when pre-orders were full set and people's expectations finalized, to release this information. They could have made promises that they would "do their best" to have it ready for launch. Instead, they have looked at the quality of the components and made careful decisions what would have the worst effect on the perception of the game, and delayed those components. I honestly think this is a smart business approach, and will help them considerably if they continue to follow the same methodology down the road. Obviously no one is happy about these details, but this sets a great tone for the 'relationship' many of us plan to build with the game and Mythic through playing WAR. I do love reading Mark's 'spin-jobs' though; it reminds me of my day-to-day as a Project Manager all too well ;). Honest but optimistic... that's the way to do it. |
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7/02/08 11:20 AM
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Viewed 1691, Replies 35
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Originally posted by JustBe
It wont appeal to the mass market because the game just isn't good and its ugly as hell with it's poor art direction. Any game can be popular like Ninja Gaiden is a very very hard game and yet it still sells well. It's not that Vanguard is too hard or it's sooo much more elite than popular mmorpgs, because that's more of a play style but it's just because the game isn't good. WOW can be sooo much harder than most mmorpgs with it's PVP because you're fighting other players and that's sooo much harder than fighting PVE in PVE only mmorpgs. Also if you want to get to top ranks and get all the best gear in the game then that requires constant play because the game is constantly changing and adding better items.
I absolutely disagree with almost every point in the post above. Which is, of course, only an opinion and neither of us in the right :). I love the art style in Vanguard. I didn't think I would, but as it turns out, I like it far better than EQ2/AoC. No MMORPG is difficult in general, as they merely require time and planning to accomplish certain objectives. Certain games have harsher death penalties, giving a greater level of "punishment" for failing/dying (EQ1 was notorious on this), while others make it relatively meaningless to die. PvP is indeed one of the greatest aspects of the game that is missing from general Vanguard. I have no interest in playing on a PvP server right now, but I would love a competitve arena to play in against other players, a la Battlegrounds or the Arena in WoW. Players represent the ultimate in unexpected reactionary combat; monsters use consistent AI, players don't. Which is why I'm so excited about WAR, which seems to plan to combine the best of PvE and PvP in one game (I hope). For now, Vanguard is a welcome change from the WoW/AoC games I have been playing, and hope to ride it out until later in the year for WAR. |
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6/29/08 8:34 PM
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Viewed 341, Replies 14
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I had played Vanguard in beta, and wasn't impressed. The client was extremely problematic, the starting areas felt half-finished, and the game lacked a lot of polish. Fast forward a year, and I've been reading some pretty positive comments about Vanguard and the changes that have been implemented. Many people have said the game is now in the state it should have been upon release. I've been researching a trial for months, and it sounds like it is underway but not quite complete yet. However, since they currently have re-enabled accounts that were cancelled (until the end of July), my beta account was somehow enabled again as well. I've taken the last few days to spend some time in-game, and I have to admit -- I'm impressed. It is clear Vanguard was designed initially to appeal to lovers of EQ1. However, the game does feel leaps and bounds about EQ1 by virtua of graphics, UI improvements, and a robust (if sometimes broken) quest system. With all the people now playing previously inactive accounts, I doubt there has ever been a better time to get into the game than now. It would be IDEAL if they released the trial the same time as all of these people playing again, as the low-population complaint I've seen isn't an issue right now. There are people all over the lower level areas, and I see many chat comments for the higher levels as well (my highest is only 7, so I', nowhere near there!). Just wanted to offer some insight into my experience this week, and I really hope a trial opens sometime soon to get more people playing the game as it is now. |
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6/23/08 6:08 AM
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Viewed 1016, Replies 35
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Originally posted by Bealzagre You cannot fault a company for trying to protect its Intellectual Property. That being said, measures like SecureRom don't seem viable for most MMOs, as their is no copy-protection (you don't need the disk in your drive), and everything is subscription-based, requiring a valid CD-Key to make an account.
If, on the other hand, this is also an anti-hacking tool - validates the state of all files against what they should be - I can understand that as well. I've played in too many games (such as PSO/PSU) where people have devised hacks and exploited the game. This ruins the economy and playing experience for many people.
All that said, I really hope EA is nothing more than a ginanfial consideration. I think the company has become too big for its britches (is that even a real saying, heh) and relies less on innovation and more on corporate pressure to expand its sphere of influence. I hope, and have no reason to believe otherwise right now, that EA stays hands off and allows WAR to wrap up development in an organic fashion. |
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6/18/08 1:52 PM
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Viewed 459, Replies 11
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I know this technically belongs in the 'Guilds' section of this forum, but I was curious if anyone has any recommendations for a casual mature guild planning to play WAR (on the Order side)? I posted in the other forum but I know it isn't that active just yet, with WAR still months away from release. Thanks for any replies! |
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6/18/08 1:36 PM
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Viewed 1808, Replies 48
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XP Pro is by far and away the more stable OS, and it uses less system resources, allowing more RAM to be used for running programs (including games). However, many modern games have started supporting DX10, which to the best of my knowledge is only supported by Vista. You also have to own a video card which supports DX10. Is there that big of a jump between DX9 and 10? There seems to be some nice enhancements, but probably not enough to warrant jumping to a new OS just for that. |
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6/18/08 11:51 AM
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Viewed 788, Replies 20
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Darkness Falls was a brilliant addition. Not only because of the merits of the dungeon (increased experience for PVE, system or turning in "tokens" for quality items, etc), but because it gave RvR significant meaning for capturing keeps (the bonuses originally provided weren't as important to most people). As other posters have mentioned, the real fun was when one group took control of the dungeon - it would be a mass entrance of people from another realm marauding through and slaughtering the other side. |
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6/16/08 9:37 AM
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Viewed 178, Replies 4
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Greetings and well-met, A friend of mine and myself are hoping to find a planned WAR Order-based guild that is based around the following ideals: 1. Casual, "life before gaming" mentality that does not pressure members for playtime and scheduled gaming commitments 2. 'Mature' Environment - members treat each other with respect, and avoid using "L33T" language except in jest I've often wandered into MMORPGs late in the game, and had a hard time getting "up to speed" with a guild (in order to group together, enjoy content, etc). I'd like to find a guild to develop a positive relationship with long before WAR comes out, to have a consistent group of people to play with an work towards mutual objectives. If anyone can either add a post here, or PM me with information, I would be very grateful. I performed a few quick searches and did not come up with very much. Best Regards, Talin |
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6/12/08 6:03 AM
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Viewed 865, Replies 16
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Originally posted by Celestian I found many of the original DAOC dungeons (not from later expansions( to be among the best dungeons since EQ1. They required careful movement, pulling, and group tactics. Best of all, with other people running around and going crazy, you got to see the good olde "TRAIN!" comments. :) |
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6/12/08 6:00 AM
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Viewed 1690, Replies 25
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Originally posted by impulsebooks In order for something to go "vaporware", typically all updates and communication from the development company cease. The guys at EA-Mythic are still extremely active in the online media, ensuring that doesn't happen. That said, I hope for no more delays as well... I have no other announced MMOs to took forward to right now! |
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6/11/08 4:06 PM
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Viewed 1779, Replies 38
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Originally posted by Jaga-TAOThere is often a distinction in the interpretation of the term "RPG" between people who have played a PnP (Pen and Paper) game and those who have only played video games. The PnP player typically identifies an RPG as assuming a persona unlike their own, but one they develop freely and flexibly. The can create their own background, physical attributes, personality, etc. When they play as this character, they act "in character" as if they were that character. When playing MMORPGs, they typically consider the background of the world, decide where their character fits in this, and picks the race/class they want to play within those parameters. The video game player, who has not experienced PnP is used to assuming a persona as defined by the game they are playing. Playing FFVII had you assume the role of Cloud (and the rest of the party), playing through a pre-defined storyline and plot. The only aspect of role-playing is using the characters provided to get to a specific objective. Games like Elder Scrolls have broken from this mold, slowly. MMORPGs have allowed these players to pick their own race and class (often optimizing a la min/maxing), but at the end of the day, they often still see MMOs as a game and work towards the objective (usually "end-game"). At the end of the day, neither player is "wrong." The term role-playing game is nothing more than a word that defines a category of games that share a handful of characteristics. Those characteristics actually have nothing to do with assuming a "role"; they typically involve concepts such as experience/levelling, attributes, customizations, and storyline. If you want to focus on assuming a role, it could be argued that by playing Duke Nuke'em while angry and abusive you are getting into the role of the game, and playing "as" Duke. While entertaining, I wouldn't call that the usual RPG experience. |
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6/11/08 3:54 PM
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Viewed 15603, Replies 270
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The real question is this: who cares? If the game is still profitable, and there are people to enjoy it with (groups/raids/MPvP), what does it matter how many people are playing. |
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6/11/08 5:35 AM
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Viewed 1779, Replies 38
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Originally posted by altairzq
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6/11/08 5:28 AM
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Viewed 2098, Replies 45
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Originally posted by darkstryderx
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6/02/08 8:03 AM
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Viewed 3196, Replies 47
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I appreciate the OP's reasoning, even if "Good Bye" threads are never well-received on forums. At the end of the day, AoC looks good, has a "different" (I'm now leaning away from innovative) combat system for Melee and Ranged combat, but otherwise fails in many ways to learn from its MMO predecessors. As the devs have stated before, they HAD to use instancing due to the textures used; trying to stream out the amount of graphical data in a seamless world would have been too much for the client and even high-end machines to handle. There's something to be said about graphics overtaking fun in my mind. In my mind, the way to handle instancing is as such: The world should always be a single instance. All of the cities, overworld areas, etc. This keeps the feeling of a "world" and shows population, keeping things social. Does this mean fighting over resources/spawns/etc? Of course! However, dungeons should come in two flavors: standard and instanced. Keep the standard dungeon as a free-for-all (a la EQ1 and DAOC initial dungeons), but also allow people to "spawn" an instanced version for their own group. Raid-class dungeons should always be instanced - for sanity's sake. |
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6/01/08 9:50 PM
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Viewed 603, Replies 15
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Medication will do wonders for the OP. I tried AoC; it didn't impress me in the first 7-8 hours of gameplay (in the early start), so I cancelled my pre-order. And that's all I have to say about that. |
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6/01/08 5:16 PM
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Viewed 23672, Replies 589
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Long term member interested in trying out Vanguard (a friend of mine is interested as well). I'd love the opportunity to receive a buddy key and try the game; I have already tried and walked away from AoC, so I don't have a MMO at the moment and am interested to subscribe to something new. I played Vanguard in beta and it had potential; if it is "better" now, I would likely subscribe and give it a chance. Email is: cronin4292@hotmail.com Thanks in advance, and looking forward to seeing everyone in-game! |
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5/29/08 7:53 AM
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Viewed 2015, Replies 54
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It's all very easy.... If you like a game, play it. If you don't, stop playing it. If you like a game to an extent and want it to be even better, provide constructive criticism in an organized and professional fashion. Anyone who cannot adhere to the above should have their posting and/or chatting abilities revoked. Easy as pie. |
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5/29/08 7:49 AM
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Viewed 157, Replies 6
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Originally posted by ZANGFEI What in the world are you talking about? Is this a public service announcement on PK, asshatness, or what? |
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