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Newsflash! Release date pushed back to 5/20/2008
General Discussion « Age of Conan 1/21/08 5:55:56 AM
There are really people angered when Devs push back their product to take more time to polish/finish it? Seriously..... |
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Age of Conan: Two Classes Folded Into Others
News Discussion « General Discussion 1/20/08 5:21:21 AM
Actually it make more sense that way. Turning into a Lich is one (powerful) aspect of Necromancy. So now you'll have one class which domain is Necromancy and it'll be up to you to specialize into one area or try to spread your knowledge. They have made this move previously with soldiers and rogues archetype. In the soldier archetype you had 2 version of the conqueror, one DW with offensive buffs, and one 2hd with defensives buffs. It made no sense and was artificial. Now it's folded into one class which means (guessing) the player will be able to decide how he wants to specialize. These moves sounds wise and it was the initial decision to split every aspect into artificial classes which was somehow silly (or advertising choice which always turn bad gameplay wise).
And it should means more feats choices and decisions which is an important part of customization and fun (cross fingers) |
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Age of Conan: Outside the Box: Combat in Age of Conan
News Discussion « General Discussion 3/28/07 12:25:41 PM
Originally posted by DarwynFOUR Actually FPS are pure PC games. Castle wolfeinstein3D and Doom were created because of the PC interface, keyboard and mouse, and thus are products from and for the PC. As fighting games (street fighter, tekken) are pure console genres and are meant to be played via a gamepad controller (originally a stick and 2 buttons). The way these games, these different genres, were thought and their ‘philosophy’ were blend by the tools they rely on, in this case the interface between the man and the machine. Sure every FPS is now ported on the different consoles, but the only things consoles are bringing to the genre is to bring it down so they can fit to the machine specs and the controller which is totally unfit for the genre. (To sum it up just check the Shadowrun case) Of course consoles will certainly end with internet browsers, keyboards and mouses, but then they’ll just be like a non upgradable PC in a nifty box with a Corp brand. |
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Age of Conan: Outside the Box: Combat in Age of Conan
News Discussion « General Discussion 3/28/07 4:14:49 AM
Wow people calm down, I understand you seem to fear the change but stop whining when FINALLY some devs move their asses to make our games what they should be ENTERTAINEMENT. -There is no target system you hit what you hit (BUT this is not DDO, movements are realistic and you don’t whiff in the airs aimlessly running like a beheaded chicken hoping to hit something, or rather to have a good D20, your character will have ground) -Combos in AoC are not the consoles fighting games complicated smashing combos. They just represent a sequence of natural moves, dictated by how IRL a human could chain these basic moves (Human body is not like Mr Fantastic’s one). In AoC there are 6: UP, UPPER-LEFT, DOWN-LEFT, DOWN, DOWN-RIGHT, UPPER-RIGHT, or more simpler as a clock A natural move for example should be to follow a slashing from upper left to a slashing from upper right (Or could have been followed by a thrust from down right if it was a finisher).Try with a stick if you don’t see what I mean -There is a collision system, there are formations, there are siege engines, so for the smashing button smash pvp fest think again.
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Mmmmmh.....I Pod?
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Some pvp (kind of ‘destroy your bases’) beta footage posted some time ago http://www.youtube.com/watch?v=bEndk3fElu4 Aside from that any criticism onto AoC animations and faces from someone playing Vanguard (Top notch in this department) cannot be taken seriously, really… Oh and fear not DeaconX you’ll be able to build a fitted or slender character to suit your tastes. |
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