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4/18/08 11:46 AM
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Viewed 6013, Replies 103
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The situation is very simple: if someone is keen or desperate enough to want to check out (or god forbid, help stress-test) AoC for three weeks before full release they can pay to do so. If they don't want to pay, they don't have to. There's no doubt it's shameless revenue garnering, but the fact is Conan is the most hyped and most heavily awarded MMO on the horizon for quite some time, so they can afford to wring out a few extra bucks from would-be players. They're gambling that those who do opt in, having had to pay for the privilege, will be even more critical that usual open beta testers and if they find the game in an unfit state will not hesitate to say so. To me that suggests confidence rather than under-confidence, a power play rather than a sneaky move to trick you out of your money. Even from the early stages Funcom have always hinted that they felt their game was of a higher level of quality to current MMOs, and they were considering charging a premium rate as a result. This seems to go along with that ethos. Great to see Aragon100 in here grinding up his post count. Guess the Darkfall forums must be feeling a little lonely now that everyone is leaving that sinking ship for greener sandbox pastures. |
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4/17/08 8:10 PM
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Viewed 6900, Replies 113
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Originally posted by mike470 Course it is. Can you imagine trying to download a beta client as huge as AoC through anyhting less than a dedication professional download site? Even with the level cap and (presumably) limited content in the open beta, it's still a helluva lot of traffic. Makes sense to bring someone like Fileplanet on board. Sure it's more money, but it could end up being a saving for those looking for a taste before committing to the preorder, and then find out it's not their style for whatever reason. And presumably it will help to silence the 'End-Of-Hyboria-Is-Nigh' conspiracy theorists who believe that Funcom trying to pull another AO release is the reason there hasn't been an Open Beta so far. Think the real `stress test' will be trying to stay sane while 50,000 nubs spam the chat channels and try to gank fellow lowbies... fun times! I'm lookin' forward to it. |
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4/15/08 9:36 AM
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Viewed 1158, Replies 21
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Originally posted by D3mis3 Prize list says there are only 5 Beta keys, and 5 3month prepaid game time cards. Given how close to release the game is, you'd have thought they could spare a few more... |
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4/04/08 7:44 AM
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Viewed 18010, Replies 377
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Originally posted by Aragon100 Take a look at what you're saying Aragon. On the one hand you're attacking Funcom for not disclosing all info about their game (for NDA reasons, which ALL companies keep in place until they enter open Beta), while at the same time you congratulate Aventurine for not bowing to industry pressure and disclosing anything at all about their game to anyone. Maybe if you took a deep breath from your high-pitched torrent of abuse, you'd let some oxygen back into your brain and see your arguments for the hypocrisy they are. And it's pretty easy to say that Aventurine will give everyone a chance to try their product before they decide to buy it or not... this far out from any sign of release, they could be saying that they'll pay you to play the game and you'd still be swallowing it up along with all the other promises. |
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4/04/08 6:57 AM
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Viewed 18010, Replies 377
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Originally posted by Aragon100 Mmm... way to show your maturity there Aragon. And even though the comments were made a year ago, they're still no less true today. Big promises, no delivery, same old story... |
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4/03/08 7:48 AM
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Viewed 18010, Replies 377
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Originally posted by Aragon100Originally posted by Seggallion Shannia makes a totally valid point: either (a) the game is, as Aventurine claims, "ready to go except for a bit of final polish", in which case there would be NO good reason not to show a working model of DF in Beta, or at a gaming convention, or *somewhere*, OR (b) the game is not as ready as Aventurine claims, in which case they are lying. Pretty obvious really, to (almost) everyone. Full credit to downtoearth, Aragon100 and Seggallion though for valiantly managing to draw out this non-debate for so many pages. Hoping you'll be the next "mystery guests" to be invited to Greece for a sniff around their internal testing labs, eh boys? Wouldn't hold your breath... |
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4/01/08 4:26 AM
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Viewed 1638, Replies 32
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Originally posted by Seggallion OK, let me spell it out for you... Originally posted by Seggallion = you trolling. Originally posted by Seggallion = you complaining about other people trolling. Play whatever you like, just don't get self-righteous when other people do exactly the same thing you're doing. |
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4/01/08 4:04 AM
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Viewed 1638, Replies 32
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Originally posted by Seggallion Originally posted by SeggallionOriginally posted by Rohh Are you for real? And this right after you went to the trouble of posting dictionary definitions of "Trolling" and New Scientist quotes about its psychological roots over on the Darkfall forum, yet here you are. Seggallion, you're a joke. Mostly I'm looking forward to the genre coming to life. The art direction looks superb, the open PvP servers will be filled with fear and carnage just as it should be. And finally an MMO that requires a little combat interaction, skill and tactics, not just the good ol' 1-2-3 fandango. Just hope they can optimize it enough to run smoothly, nothing will kill a twitch-based melee-range MMO faster than hitching and lag. |
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3/28/08 8:17 AM
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Viewed 4482, Replies 90
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Originally posted by downtoearth All you've actually said here is (a) you believe the promises because if they weren't true that would make the promise-makers look bad, and (b) the game will be as promised because the devs want it to be, and because they have no reason to lie (?!). You definitely fit into the Blind Faith category there, chief. P.S. Macaroni hats... priceless! |
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3/28/08 7:25 AM
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Viewed 4482, Replies 90
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Nope, I just can't believe it. Time and again your response to any negative forum post is to quote the silver-tongued Tasos Flambouras' promises... promises which have been repeated for years now, with no concrete evidence to back them up (I say "no evidence" because the screenshots and `movies' which exist could quickly and easily have been cooked up as promos/demos independent of an actual game framework existing). It's gotten to the point now where Aventurine's consistent lack of delivery is creating so much bad press amongst the gamer community, even among people who might have once been interested in a game like Darkfall, that there doesn't seem to be ANY good reason why they don't show something that might quiet the rumbling masses... except of course the obvious reason: that they don't have anything concrete to show. And even that isn't such a big problem in itself - I think almost everyone here understands that Aventurine is a small indie company trying to step into the very complex world of MMO development, and that as such that they're likely to take a lot longer to produce anything than a more heavily staffed and funded studio. The real problems with this whole Darkfall debacle, as I see it, are: 1. Biting off more than they can chew - by attempting a project of such vast size and scope, with a feature list that would make most AAA MMO studios shudder, Aventurine are getting caught in the trap (with their comparatively small number of devs) of not being able to produce quickly enough to keep up with the passing of time and, hence, tech capability and peoples' expectations. This is especially evident (getting back to the original thread topic at last!) in the dated-looking graphic models. It's all well and good to say "they're low-polycount to keep bandwidth usage down" but the fact is these graphics are already looking clunky by today's standards... imagine how bad they'll look by the contemporary standards when (/if) they finally release, let alone 2 or 3 years later, the minimum lifespan an MMO would be shooting for. [On a side note, some DF fans are also making erroneous comparisons between Aventurine and CCP, the indie developer behind EvE. While they both began as small studios, and CCP has stayed true to the initial vision of their game as Aventurine are claiming to do, that's where the similarity ends. EvE, for all its complexity, is a relatively simple game. Graphically it's pretty undemanding, having very simple animation and environmental scenery, which makes it a LOT easier for them to set the stage for mass open PvP warfare (which even still suffers from lag issues). Aventurine is attempting a project on a completely different scale of graphic complexity and system demands, and as such faces a much greater challenge if they are to succeed.] 2. Excessive rhetoric - the DF devs are talking up their product so much anyone might be forgiven for expecting the Second Coming of Christ. Forum communities these days (particularly around here) are a pretty jaded, cynical lot for the most part, so the tendency is for greater hyperbole to be matched by greater disbelief. The MMO landscape is already dotted so heavily with broken promises, failed projects and general disappointment that it's hard for anyone to believe the hype machine anymore. Aventurine's dev reports, with their lofty claims of nearing completion, of imminent Beta and of a revolutionization in MMO gaming, are merely adding fuel to the flame war. 3. The fan base - not since the pre-Vanguard hype have we seen such a zealous community so desperately defending the product they love, and this similarity is not lost to many forum users. Sometimes it seems less like a gaming community and more like a religious sect, such is the passion with which they shrilly leap to the defense of this game representing (or at least promising to represent) their hopes and dreams for the future of gaming. The fact that their belief relies in large part on faith (in the promises of Tasos et. al.), hope for a miracle (that such a small dev team can successfully deliver such a huge project) and attention-diverting witch hunts (AoC the latest sacrificial lamb on the pyre) only serve to cement this picture. And as with 2. above, the louder the cries the louder the retorts. Time will tell if this game ever manages to release, much less live up to its promises, but I for one certainly won't be holding my breath. There are too many other interesting projects on the much more tangible horizon which I'll be investing my time and money on, though I'll keep watching DF's progress (such as it is) with interest... if for nothing more than the entertainment value of watching a car crash unfolding slowly before my eyes. |
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3/27/08 8:19 AM
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Viewed 4482, Replies 90
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Originally posted by Aragon100 Where's the game? Oh that's right, still "polishing and shining while trying to decide on a publisher, but we could move into Beta anytime we want". I do have to applaud Darkfall for one thing though: they're the first computer game to truly take RPG back to its tabletop roots, since you have to use your imagination to be able to play it. Sadly for DF fans the most hardcore PvP y'all will ever experience is right here on these flame forums. Make the most of it kids... this IS Darkfall. |
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3/19/08 7:44 AM
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Viewed 419, Replies 6
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1. Difficult to know the exact criteria Funcom is using, but as a general rule Beta testers are selected on a combination of factors such as (a) previous beta testing experience, (b) system specs, (c) maturity and in the case of Conan I'd also expect (d) community involvement (over on the AoC community site). 2. Funcom is based in Europe so I'd expect they'll be looking for a mix of Euro and American testers. 3. No, the dxdiag is only so they can check your hardware/system specs since many people don't know their exact specs, or get it wrong. I'm sure Funcom doesn't really care if you run pirated software or not. Why, guilty conscience? 4. The number of MMO's you've played in the past will go towards showing your overall experience level in this style of game, which might give some indication of how useful a tester you'll be. Since there's no way of Funcom knowing whether you're telling the truth or not though, I don't expect this factor would have a huge impact on their selection process. Also there are a couple of other things you should keep in mind. Firstly, over 100,000 people have signed up for this Beta test. The chances of your being selected are extraordinarily low. Secondly, a beta test is not, as many (including you it seems) mistakenly believe, a free preview of the game. It's an opportunity to help the developers by systematically working through the content finding and reporting bugs, testing new features as they're added etc. It tends to be a lot less fun than the finished product, since many of the features are often disabled or lacking optimization. It's likely there will be an Open Beta shortly before release which will be involved mostly with stress-testing the servers, and this is probably the soonest you (along with most of the rest of us) will get to glimpse Hyboria for the first time./p> |
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3/13/08 9:14 PM
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Viewed 3302, Replies 65
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Originally posted by paulscott
For everyone else out there who's not an obsessive compulsive hand-washer, choosing an art direction style that perfectly fits your genre does not necessarily spell doom for the entire project. |
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3/13/08 11:22 AM
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Viewed 3302, Replies 65
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Originally posted by GameloadingOriginally posted by Teiman Time and again Gameloading leaps bravely to the defense of Korean MMO's with bold cries of "it's not grindy this time, really!" and "it's made to appeal to a Western audience!". Perhaps it's time to face the fact that the difference between Eastern and Western gameplay styles is an insurmountable one, and more importantly that it's ok to prefer one style over the other and not have to try to please/convert everybody. For my money, the Conan gritty art direction, background lore and immersive combat system holds way more appeal than the shiny manga grafx and lightweight gameplay that are the hallmarks of NCSoft products both Eastern and Western (Lineage2, Guild Wars, City of Heroes/Villains, Auto Assault) but it's only that - my personal opinion. I can totally respect the reasons why many would prefer the latter. |
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3/05/08 5:02 AM
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Viewed 11754, Replies 122
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Originally posted by Lobotomist I stand corrected :) Can't imagine why your suggestion would be so difficult to implement... hell, even Quake sported the ol' animated character portrait, can't imagine it would blow the budget to bring it ahead ten years. Maybe it's just not L337 anymore... |
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3/05/08 4:11 AM
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Viewed 11754, Replies 122
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Originally posted by impulsebooks This is just a guess, but from the previous posts on this thread I don't think the WoW comment was a PvE / PvP thing... rather, the impression I get is that Lobotomist was wanting the game to implement avatars that can walk around on-planet etc (as per SWG Jump to Lightspeed) as well as the spaceship flying stuff. From my own experience, the last-minute implementation of an avatar system by a small studio (PotBS anyone...?) serves only to detract from an otherwise good game. Sometimes it really is just better to stick to what you do best. |
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3/03/08 11:00 AM
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Viewed 8703, Replies 131
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Originally posted by Aragon100 Are you serious?! Five seconds of animation render doesn't tell you a thing about gameplay smoothness. In response to the general gist of your thread, I do think that the Darkfall graphics look pretty good in places, and I do like the more muted palette they've chosen (though I equally like the Conan palette which is so remi | |