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All Posts by someforumguy

All Posts by someforumguy

112 Pages 1 2 3 4 5 6 7 » Last
2231 posts found

Sounds like Fallen Earth could be up to the OP's alley. You can make the game evolve around crafting if you want. All the best gear is crafted and available for you to use during lvling if you take the time. And there is no need to group at all if you prefer. It also has a very helpful community. Which I rarely say about any MMO, but this game has a moderated help chat with a lot of players that are very eager to answer questions.

The most grouping in FE happens for PVP, progress towns (PVE where you build defenses untill npcs miniraid that town) and territory control (defending harvesters in a very large PVP area). There is PVE group content, but not that much as far I've seen.

 

"it was the perfect game for a casual semi hc player like myself"

Casual semi hardcore player lol

Originally posted by Mari2k
Originally posted by Master10K

Looks a bit more than just cute, if you know what I mean.

But I also wish TERA was Buy 2 Play, because in it's current state I just see myself getting TERA and burning through the free month as quickly as possible. Maybe I'll sub for one month, to experience some of the endgame content and try an alt, but I just don't spend extended amount of time in a sub-based game. Also I would like to see a screenshot of this "so-called" filthy General Chat.

Sorry but guys that make female toon and wear half naked outfits should visit a doctor asap. They really have mental probelms in rl.

Did you even consider that they roll a female toon because they just want to look at sexy pixels? I think it is kind of obvious. Not every player sees as a representation as themself.

I agree about the camera.

Targetting has a similar issue. There is an autotarget that you cant disable. (not to be confused with the autotarget closest enemy option in preferences). It is very inconsistent and I found this especially noticable when playing melee classes. Nothing more annoying then when you are trying to tab to your target in front of you, the game decides just a fraction of a second before that to chose a target for you. With as result that you tabbed to a mob that is out of range. There is no option to shut this off.

Also the lack of UI resizing and no movable UI objects shows that Bioware underestimates the need for UI customisation in a MMO.

I find your personalised section of the city the least interesting. As far as I can tell its nothing more then a what bigger Hall of Monuments. I prefer player housing to display my trophies, not some street.

But this is a minor thing. The main features sound great to me.

Dual specialisation ftl.

Why not do it right and let players chose whatever spec at any given moment within the skilltree window? Within their chosen advanced class of course and the same amount of points etc. Then with the ability to save your favourite specs as template.

Although this would probably be too complicated for their UI devs. They cant even get global cooldown right.

I didnt expect to lvl more then 2 toons. One on Empire and one on Republic side. But I cant even get my BH through Dromund Kaas.

I loved Hutta, but I loathe Dromund Kaas with the never ending hiking on that always dark planet.  And that city, although it looks cool, has a very annoying layout and no taxi service connection to the rest of the planet. Ironically on a planet where you get to fed ex way too much.

I so wish they made Bounty Hunter and Smuggler chosable for both factions. They were the only classes I was really interested in. From those 2 classes I only like Bounty Hunter in terms of gameplay. The Smugglers cover mechanics are just bad. It feels very artificial having to look for spots that the devs decided are good cover. I was hoping for a cover system that makes use of line of sight. Fighting from cover with the mobs standing behind you looks so silly lol.

Fallen Earth has nice PVP, but it barely happens at low lvl. Getting to max lvl in Fallen Earth is not really fast, so you really need to like PVE in Fallen Earth.

DCUO has fun combat, but I never tried PVP in that game. But with the combat system I can imagine that its fun.

Originally posted by Calfis
Originally posted by someforumguy

When I grew bored with the PVP aspect of EVE, I grew bored with EVE.

PVE was only fun for a short time when I started the game. Exploration with probes was one of the most fun aspects for me in PVE. Mining and crafting disappointed me, because it is very passive. In any other sandbox type MMO I usually love the crafting. I also didn't find character progress interesting. The skills are interesting, but skilltraining based on just timers is not my idea of fun.

So for me the only longevity came from PVP. But that became to onesided for me to sustain a sub.

You ever extended your pvp to forums? http://www.kugutsumen.com/forumdisplay.php?3-EVE-Online-Uncensored Just about every major nullsec alliance has forum warriors here and CCP can't censor anything since its an "unofficial" forum.

That place is a riot, lots of e-peens being waved about and quite a few getting smashed every now and then. And just about everyone who posts is high on smug or raging from trolls. You don't even need to post, entertainment value is achieved just by lurking.

Lol. No I dont pvp as forumwarrior about pvp :p  I just really liked the fleetbattles. To see and to take part in. But thanks for the reading tip :p

When I grew bored with the PVP aspect of EVE, I grew bored with EVE.

PVE was only fun for a short time when I started the game. Exploration with probes was one of the most fun aspects for me in PVE. Mining and crafting disappointed me, because it is very passive. In any other sandbox type MMO I usually love the crafting. I also didn't find character progress interesting. The skills are interesting, but skilltraining based on just timers is not my idea of fun.

So for me the only longevity came from PVP. But that became to onesided for me to sustain a sub.

If instanced means that the dungeon gets replayability (different mission, different mobs and goals) then I can appreciate it. Maybe even more then contested dungeons. As long as there is no loading screen (like in Fallen Earth).

In a lot of games I dont like them. Especially the ones that ask for specific group composition. Those feel like a chore to me. Whether its instanced or not, doesnt then matter to me.

Contested dungeons can feel annoying to me for a different reason. I really dont like the respawn mechanics in a lot of MMO's. I like to approach fights in a tactical way. You can't do that if some group of mobs respawn right in your face because a different group just passed that spot without you knowing. On the other hand I do like ambushes, but that is usually a lot different and an obvious part of the challenge.

Contested dungeons are usually also the most boring ones imo. In most games it is just an indoor area with stronger mobs without interesting puzzles or missions.

 

I cant even tell if Im interested in this game. I dont get hyped up for a list of features anymore and here and there a snippet of additional info. I need to see some ingame footage and read more details before that.

It all sounds nice, but so did Age of Conan and Anarchy Online before release.

I guess I expect the information sharing on the level of GW2 and SWTOR now. Im playing SWTOR now and knew up front not to expect much for replayability or spacecombat. So it saved me some disappointments and this seems to work great for me. I can now approach the game for what it is and get the enjoyment out of it that I rightfully expected.

On a sidenote : If you cant stand me naming other games, then dont bother to react. I had to use examples to show what I expect from a company about releasing information about upcoming games.

I'm indifferent about underwater content.

Experiences with other MMO's made me dread the implementation however. The stupid timer (which is holding your breath or a time based waterbreathing potion too) based content is something I can do without.

So Im really glad that Arenanet chose for every toon to be able to breath underwater with a device they all simply have. The swapping to a different set of skills also made it sound very interesting (on paper anyway). But untill Ive actually tried it, I can't say if Im in favour or against it.

Originally posted by Robsolf
Originally posted by Fennris

Skyrim doesn't have lightsabers.

Also, pretty much everything about Skyrim's UI is crap.  I know that it is because they designed it for a console first but I don't count that as a valid excuse for why my PC game's interface was almost unusable.  SWTOR's strength is not in its UI (which is still being tweaked) but it is much better than Skyrim's.

This is what keeps me from buying Skyrim, as the UI in Oblivion is what made me stop playing about 5 hours into a game that I by all rights should have enjoyed immensely.

 

I think you should still try it. I didnt like Oblivion that much, but I love Skyrim. Somehow the auto lvling of mobs in Skyrim is a lot better done then in Oblivion. In Oblivion I hated to see highway bandits wearing glass armour, it messed with my immersion.

Oh and I hate, really hate Skyrim's UI. It is slow and very unreliable for mouse. I also don't like SWTOR's UI btw. It is quite bad for a MMO UI.

Oh and I dont buy the Skyrim's UI is made for console argument excuse either.

Still Skyrim's awesomeness makes more then up for it imo.

Skyrim, easy.

But then I dont expect the same immersion from MMO's for obvious reasons (all those pesky players running around me:p ). Still SWTOR did a good job. I really liked Hutta on my Bounty Hunter.

Originally posted by Anubisan

You know its funny... I have never once EVER seen anyone using any form of cheat in game. If it was as rampant as you claim, I think I probably would have run into at least one person doing it somewhere in game. That being said, there is some amount of cheating in every single MMO, but it is not any more common in this game than it is in others.

This is just more screaming from the anti-SWTOR hate squad. It gets very tiresome...

I agree with you and also suspect that most of the claims about cheating in games are just exaggerations. Especially considering farmbots and aimbots. If a toon doesnt respond your tell, it doesnt automatically mean its a bot lol. Or when you get shot in the head all the time, it doesnt mean that player uses an aimbot (friend of mine gets accused of exploiting all the time and now sometimes just starts missing on purpose) And like you I rarely have seen activity in games that even makes you suspect exploits.

This is also why I was so amazed to see the speedhacking (only once so far) in SWTOR. Now that I know about the speedbuffs available, there is no other explanation. I know how lag can look, also because I can explain why it looks that way from a technical standpoint. The speed (during combat) I saw was crazy fast compared to the regular ingame speedbuffs.

Fallen Earth does the same. But in that game keys are also rare loot from Boss/Master mobs. Just more rare then the lock boxes.  And lock boxes themselves can contain keys also.

Maybe keys for those lock boxes are a rare drop too in STO?

For me it is the first time I actually witnessed someone exploiting. What others probably call a speedhack. Some lvl 10 Mercenary was kiting elite mobs like crazy in combat. I know now that there is no speedbuff that fast even to be used during combat. It was obviously no lag, because lag can make it look as if someone else is teleporting, but it doesnt make you go faster over distance.

I was new at the game when I saw that, so I didnt know it was an exploit at that time and asked about it in General (afraid I missed picking up some skill). Then got accused of cheating and asking for an exploit lol. Later on when I got my sprint skill, I realised that it is impossible to get that speed in SWTOR with the available speedbuffs ingame. Then I knew that what I saw was an exploit.

 

I find this a tricky question, because the expectations for starting areas rised with the years for me. With the following 3 it was mainly the story setting and the atmosphere that was created, that I really liked:

- Anarchy Online for the starting island.

- Age of Conan starting area.

- Bounty Hunter on Hutta in SWTOR.

These were a lot of fun.

In other MMO's it was mainly the freshness of the new game with a huge world in front of you to explore that created fond memories, but not so much the content (typical kill x mobs or grind). Among these are:

- SWG

- Fallen Earth

- Vanguard

 

Mentor/sidekick system should be a required feature in any lvl gearbased MMO. I usually start a new MMO with a couple of rl friends or people I know from other MMO's. The most annoying part in any MMO for us, is when we get seperated because of the lvling curve and cant team together without destroying xp, or worse (imo) that the higher lvl player is one shotting each mob.

Im always amazed that not a lot more players ask for this feature. Most players really seem to approach MMORPG's as a solo experience. Because the way casual grouping with LFG tools works, it makes other players in your PUGS nothing more then anonymous people you ride the subway with. Nothing wrong with that of course, but its the irony in it when some of those same ppl want to see more forced grouping with the argument that its supposed to be more social lol.

For me its clear. If a level based MMO doesnt have a mentor/sidekick feature, I see it as a flaw.

Im also happy that Arenanet with Guild Wars 2 chose for automatically scaling down of high lvl players in low lvl areas. No more silly one shotting of mobs.

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