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All Posts by someforumguy - 123 found

7/19/08 6:02 PM
Viewed 787, Replies 37

Yes, dont play. Otherwise we should have to write that the population is rising. Btw, ever heard of a self fullfilling prophecy?

 

7/19/08 5:52 PM
Viewed 1133, Replies 34

Too much wishfull thinking, not enough common sense.  The quotes can be interpreted in different ways. It could be even a Bioware/LA MMO that has nothing to do with SW and a different game which will be KOTOR successor with some online component for consoles or something. Just another possibility.

Not to mention all the players who want to see SWG killed, suddenly believe those companies when they 'expect the game to be released in 2009' without even a beta in progress. I mean, come on, how ignorant can you be? When did a gaming company ever live up to such a rough first estimate of release ? You might almost call this behaviour masochism. As if those players want to be disappointed

7/19/08 5:37 PM
Viewed 1426, Replies 51

Originally posted by FikusOfAhazi
Originally posted by someforumguy

If there will be a new sandbox game like preCU SWG was, it will come from a small Indie type company. Not from a major player in the MMO market. Those days are over.

Players who wish for a sandbox type of KOTOR, are plain ignorant. We are talking about commercial companies. The commercially succesfull MMO's have all been dumbed (in amount of features) down MMO's like WoW, CoH, Lineage and GW .

With expensive disasters like SWG, Vanguard and Saga of Ryzom, you really believe that investors still will put money in sandbox MMO's like these? Grow up!

You sure about that?

 

Yes. Not only because of the failures and successes from the investor's point of view. Also because WoW's and Lineage succes showed that apparently a lot of people dont even expect more then this. I like sandbox MMO's, but I think that players like me are in the minority. And minorities are simply not that interesting for the big boys in MMO land.

7/19/08 5:26 PM
Viewed 660, Replies 28

Well, of course such a question always results in a semantics discussion. Next time you ask such a question, define first what your meaning of 'skillbased' is.

You (OP) already concluded that the combat mechanics are very different from a FPS. This does not mean however that the combat is not partly based on player skill (in the meaning of practice makes you better).

If you want to be a valuable teammember in a top PVP team, depending on your role you need certain qualities as player. Qualities that you can improve by practice.

- Tactics. Some (or all in top teams) players need to keep a good overview of the playing field during fighting to make the right decisions when called for. GvG maps are relatively large with room for teams to split up and need to move and anticipate fast for certain situation. The addition of NPC's for protection in each guildhall gives this aspect an extra dimension.

- Reaction time. This skill is the most related to FPS games. In GW, interrupting other player's casting is a major combat mechanic (unlike in PVP in most other MMO's). Sometimes one player in a GvG team has mainly the role of interrupter.

- Because of the immense choice of skills you can bring, you need time during the match to check what skills the other team did bring and adapt your strategy.

- Another important aspect in GW combat is the removal of debuffs (on teammember), or buffs (on opponents) at the right time to either start a spike (coordinated dmg at the same time executed by different teammembers)  or prevent a spike from the opponents doing much harm.

This is just a small part from GvG in Guild Ward. Dont judge GW pvp just from PVE or random arenas. Try at least one of the team arenas, or even better Guild vs Guild.

There is a reason why this game had tournaments with serious prize money.

Oh most important : GW pvp is not about 1vs1, but team vs team (4 or more per team). The whole pvp metagame is built around that. 

7/19/08 5:06 PM
Viewed 692, Replies 24

Great! Another semantics discussion. Just play the bloody game and decide for yourself. Only simple people need to put lables on everything

7/19/08 5:00 PM
Viewed 1426, Replies 51

If there will be a new sandbox game like preCU SWG was, it will come from a small Indie type company. Not from a major player in the MMO market. Those days are over.

Players who wish for a sandbox type of KOTOR, are plain ignorant. We are talking about commercial companies. The commercially succesfull MMO's have all been dumbed (in amount of features) down MMO's like WoW, CoH, Lineage and GW .

With expensive disasters like SWG, Vanguard and Saga of Ryzom, you really believe that investors still will put money in sandbox MMO's like these? Grow up!

5/09/08 9:10 AM
Viewed 1980, Replies 45

Players that only look at graphics and then say ' Meh this is a <insert ip> clone' are not to be taken seriously.

4/18/08 9:39 AM
Viewed 1860, Replies 19

Originally posted by phatpetey

What people like so much about Guildwars imo is the fact you don't have to pay for it. Many players would choose WoW instead of GW if they were willing to pay for it but to me it seems that GW is the F2p version of WoW for many gamers. I personnaly love GW, because there is absolutly no grinding in game and that is something really great. The gw-community rocks aswell. Many nice players who are always willing to help you. So that why GW became so popular.

Actually no, I dont like WoW for different reasons. Main reason is that it doesnt have a mentoring system like EQ2/CoH. High max lvl without mentoring system, means I cannot play with my friends most of the time. Although I liked EQ2 at start because it has nice solutions to things that I normally hate in gearbased MMO's, I eventually got bored with having to replace my armor every tier.

I guess I just dont like gearbased MMO's.

GW simply has a low max lvl and lets you play endgame most of the time. Different areas need different solutions (skillsets) and mobs behave like teams. It is more about tactics then plain gear. This is a different approach then in EQ2/WoW kind of games.

3/27/08 6:39 AM
Viewed 1375, Replies 26

This will be a very familiar system for Guild Wars players. They are already used to creating their skilldecks for different situations. The rotating bar will only be a minor adjustment. Im looking forward to this combatsystem.

3/26/08 5:55 AM
Viewed 1680, Replies 43

SWG is fun if you are fan of Star Wars or a roleplayer. For roleplaying it is great to have playercities, storyteller system, beast master and the entertainerprofession. I can really understand if players like SWG because of this.

However, professions are very simple compared to other MMO's. PVE gameplay (instance entrances, line of sight, collision detection, stuck mobs etc) is way to bugged for a MMO of this age. I am talking about basic gameplay here, that is still not working as intended.

Beast Master and the crafting professions are good concepts. The downside is that lvling a pet is a grind comparable with the typical 'Korean grindfest' with the difference that you cant buy xp potions :p As solution, SOE now lets people use AFK macro's to lvl their pet! As long as they are not doing that in questlocations or causing massive lag.

Crafting is partly broken (experiment lines without use, colourschemes that are bugged, complete useless branch of Munitions profession: weapons)

Ive played this game for about 6 months and then got sick of the developers only adding new content for max lvl's and doing nothing about the years old gameplay bugs.

Then you have laggy PVP with the crapload of buffs that you need. Combine that with the simple professions, no strategic objectives and you get static wait and gank pvp. Total disappointment for anyone who is used to quality PVP (DAoC pvpers, GW pvpers be warned).

Space is fun though imo. But not enough for most players to be the single reason to stay in this game.

3/26/08 5:20 AM
Viewed 702, Replies 10

Although I have my best memories from the original game (Prophecies), I would definately recommend Nightfall for a new player. Nightfall feels like Prophecies, but then greatly improved.

If you want to play PVE hardcore, get Nightfall and Eye of the North and try to finish those in hard mode. This wont be easy for a new GW player.

For PVP you could do without  Factions and Prophecies, but if you want to be competitive in Guild vs Guild or Heroes Ascent, your teammates will expect you to have all skills available. Even though you can only bring 8 at once. And expect having to practice a lot! No ubergear in this pvp.

Professions in GW are not as static as in gearbased MMO's, so you will have to learn to recognise loads of skills and play in a lot of different ways.

3/26/08 5:01 AM
Viewed 423, Replies 7

Originally posted by Godliest

 


Originally posted by Death1942
i loved factions mainly due to the Assassin (always look for a class like that in every game i play) but the storyline was good too. Nightfall is a bit more questy but i do like rising up in the ranks of the Sunspears

 

Well at least it's fun that people don't always have the same opinions; I personally hate rising up in ranks of Sunspear (and all other ranks for all that matters) as it usually includes some, lame, farming to get to the higher ones. Factions storyline was kind of funky too, too much Shiro hunting I prefer the Nightfall one.

Im glad that Eye of the North gives you the option of filling the Hero's Handbook and Master Dungeon Guide
with the primary quests/dungeons. First time I've seen nongrind reputation gaining in a MMO.

It is also a nice incentive to help others with those primary quests, because you simply can get a new empty Hero's handbook and put that in your inventory instead of the full/partially filled one.

Of course, there is still the option to simply grind mobs using the shrine buff's. Interesting for people who are going for the Vanquisher title.

 

3/18/08 10:22 PM
Viewed 10163, Replies 167

 

Originally posted by oakae

If you look at some of the higher quality screenshots, this game looks pretty good. http://img.war-europe.com/syndic_img/careers/fr/Choppa08.jpg

Definately like the style and it is the way I remember the tabletop game. Polygon count looks low though. Just look at the wrists and hands for example. On the other hand, Ive no clue what quality setting this is of course.

 

Also not convinced yet about the PVE part (from what Ive read on their website and seen in the movies). Not really fan of lvlbased and gearbased games in general. Never had to deal with that when playing the tabletop version either ;)

2/27/08 5:36 PM
Viewed 3757, Replies 55

Im totally done with nodehunting competition and resourcerefine timers. Unless they would implement an original crafting system (think SWG resource gathering for example), I wont miss crafting.

No levels and gathering schematics through quests, sounds fine to me.

2/27/08 5:21 PM
Viewed 5287, Replies 106

 

Originally posted by BesCirga

 

Originally posted by daylight01

 

Bes while I do agree with you in some aspect,I do have to dis-agree in others,Yes you do have to basically harvest and not craft but isnt that basically the same in any mmo,I mean in alot of mmo`s you start at 0 crafting and have to make alot of crap to level up,Which means you have to harvest alot,The difference here is you have to harvest but not to level up,Also when you have a recipe it is bound to you so to make more you just have to harvest the items again,This is basically the same system as any other mmo except you dont have to level your crafting.

 

I do agree that some players enjoy leveling there crafting to be the best,I also think alot of players will enjoy this system as they can get the items they want if they put the work into getting the items and not if there guild is raiding some boss that drops the pattern.


Yes. This is what it boils down to - Peolpe who doesnt like to craft, will like gathering maths and let a NPC craft the item for them. But a player who likes to craft, will probably hate it. Isnt a crafting system ( i wouldnt call it a crafing system as it is now) suppose to cater the crafters?

 

As it is now..

  • Questing caters adventurers
  • PvPing caters PvP'ers
  • Crafting caters PvP'ers and adventurers
  • Roleplaying...well they already have a hard time and probably have to cater themselves as usual

And yes, people probably do craft to become the best crafter, or be an important supplier to their guild, but that is no different to an adventurer or PvP'er. As much as crafters need to be the best, so do adventuerers and PvP'ers. The problem with Spellborns system is that adventueres get to develop their characters, crafters dont..

Im primarily an exploring adventurer that would like to be able to craft something too if its possible. But its the implementation which determines if I like it or not.

 

The cursed resourcerefining timers (LOTRO/WOW) are simply a waste of time. I also dont understand why a higher tier resource needs to take longer to refine then a lower tier. To me it is simply implementing a timesink with a timesink in mind. Add to this the lack of interactivity, the resourcenode competition and it simply boils down to hours of lack of interaction. There is absolutely no learning curve or challenge in these crafting systems.

EQ2 for example uses also nodes and crafting combinations to get an endresult, but without the useless resourcerefining, has less node competition(they are everywhere and respawn faster) and puts interactivity in the crafting process(I prefer Vanguard's crafting process though). Generally it is very similar to WoW/LOTRO's system, but uses a lot less idle time. Which is good I think.

SWG and Vanguard's system are way better then these though, but not easy to implement. These crafting systems actually have a learning curve and give you the feeling of mastering a crafting profession.

I agree with other posters that instead of chosing a halfbaked crafting feature without leaning curve that mainly consists of loads of idle time and node hunting, the option for some npcs that you can give ingredients that craft you some gear.

2/27/08 4:34 PM
Viewed 2768, Replies 61

Originally posted by saay
Originally posted by someforumguy

 

Originally posted by ajax7

 

Originally posted by Suvroc

I'm sorry but that whole post reads like a commercial.

If you really are so happy witht he current game perhaps you can increase your credibility by discussing some of the problems still facing SWG.

Also you say that you're sick of everything being worse then SWG but you're paying to play so many other games currently. Again, this doesn't help your credibility.

I sincerly do not mean to be rude but this whole thing sounds suger-coated IMO.


Get off you high horse and let him enjoy the game, I came back in Chpt 5 and plan on playing till the game is closed down.

 

The game is much improved and a lot more fun than hack and slash games EQ2, WoW, etc.

If you really try it again under standing its the same yet not the same you'd have fun also!

I'm a Bh also and I enjoy the hunt!  Rebel Scum!

I can fully understand that people like SWG simply for the single fact that its about SW. All the power to those people. But please dont try to compare SWG combat (PVE or PVP) with other popular MMO titles. The SWG professions/combat dont have any depth (few skills in general with just the basic utility skills) . Especially not compared to classes in a game as EQ2.

 

Even WoW/LOTRO classes arent more shallow then SWG combat professions.

BH in current SWG balance is just easy mode, and I can understand why that makes being one in SWG atm a lot of fun. SWG combat in general however, cant be even compared with other current MMO's because its not even working as intended (check sticky from gameplay senator in official forums). Those kind of bugs are unheard of in any popular MMO after so many years.

All the unique and/or good features in SWG have nothing to do with ground combat (crafting/player cities/space).


BH is easy mode? rofl, i wish, then maybe id be sure to collect on all my bounties and solo everything PvE. You clearly have no idea of what you are talking about.  Combat is not exceptional or, for that matter, original, but its good enough at the moment - there are bugs, which are fortunately constantly being fixed and the proffessions have a lot more depth than you make out.

Easy mode yes. BH is the only profession that has the whole available range of utility skills and popular expertise abilities within one expertise build. Very good resistance debuff, snares, AoE, dps, sprint , snare immunity, very good innate armour bonus and shields . No other profession can do this at the moment within one expertise build, some dont even have enough skills to counter this. It is simply unbalanced.

The bugs Im talking about are the old bugs like

-collision detection issues (shooting through walls)

-awkward line of sight rules (mob can shoot you, but you cant shoot mob)

-target cycling priority in ground combat

- mobs standing inside you or inside your pet/droid.

Only the misfiring of specials is something that could be called a fairly rescent bug. This is what I mean if I say that combat isnt working as intended. Those old bugs are not being fixed. When I started to play a year ago, those bugs were already in the game.

Even the problems for groups to enter the old instances are still there. Nothing at the moment points at a fix being made for these already old issues. Just more new instances and collections.

2/27/08 1:07 PM
Viewed 2768, Replies 61

Originally posted by ajax7

 

Originally posted by Suvroc

I'm sorry but that whole post reads like a commercial.

If you really are so happy witht he current game perhaps you can increase your credibility by discussing some of the problems still facing SWG.

Also you say that you're sick of everything being worse then SWG but you're paying to play so many other games currently. Again, this doesn't help your credibility.

I sincerly do not mean to be rude but this whole thing sounds suger-coated IMO.


Get off you high horse and let him enjoy the game, I came back in Chpt 5 and plan on playing till the game is closed down.

 

The game is much improved and a lot more fun than hack and slash games EQ2, WoW, etc.

If you really try it again under standing its the same yet not the same you'd have fun also!

I'm a Bh also and I enjoy the hunt!  Rebel Scum!

I can fully understand that people like SWG simply for the single fact that its about SW. All the power to those people. But please dont try to compare SWG combat (PVE or PVP) with other popular MMO titles. The SWG professions/combat dont have any depth (few skills in general with just the basic utility skills) . Especially not compared to classes in a game as EQ2.

Even WoW/LOTRO classes arent more shallow then SWG combat professions.

BH in current SWG balance is just easy mode, and I can understand why that makes being one in SWG atm a lot of fun. SWG combat in general however, cant be even compared with other current MMO's because its not even working as intended (check sticky from gameplay senator in official forums). Those kind of bugs are unheard of in any popular MMO after so many years.

All the unique and/or good features in SWG have nothing to do with ground combat (crafting/player cities/space).

2/26/08 5:51 AM
Viewed 2701, Replies 35

Originally posted by Obraik

 

Originally posted by someforumguy

Buffs are mandatory, just like armour is mandatory in SWG PVP. Yes you can chose which buffs you want. I call this punching bag tactics. If every class is getting the same buff that lasts for hours, you might as well just add that stat to their armour.

I agree with the OP about the stupid timesinks because of this. Rez sickness is easily removed though. But that makes it a stupid effect too. Why have it in the first place, if its removed so easy like that at a npc next to where you rez?


If you know what you're doing then no, buffs are not mandatory for PvP. 

 

The clone sickness serves as a (small) credit sink.

If your BUFFED opponent knows what he is doing,but you decide to not use buffs, then you will lose. Your stated reason doesnt make any sense and actually means you wouldnt know what you were doing if you PVP unbuffed.

This is even more the case if it is about group vs group instead of 1vs1. One buffed group will win against one unbuffed group in SWG.

The way entertainer and food buffs work in SWG (unremovable long lasting buffs) make them mandatory because your opponent uses them too and removing them completely from the game doesnt really change PVP. It just saves preparation time.

For PVE, ent and food buffs are an easy button.

2/24/08 2:24 AM
Viewed 5935, Replies 49

Eventhough Saga of Ryzom wasnt my cup of tea, its world really amazed me. Especially the mob behaviour made it feel like a living world. But Im one of those players that needs grand story arcs and sidequests a la Oblivion or Morrowind etc.

Still, I really see the world in SoR as example of how mobs could behave. The way herds of animals roamed the surroundings with carnivores hunting them, really impressed me. As opposed to many newer games where mobs are so obviously placed with some kind of editor and act as if there are no other animals in the game.

Bah, it is like SWG, which is probably one of the last games with descent citybuilding still out there. The sandbox MMORPG's seem to be disappearing and replaced with lvl treadmills :(

2/24/08 2:11 AM
Viewed 2525, Replies 49

I think that LOTRO is a very well executed and working as intended MMORPG. I have to add though that it is using tried and tested features for it. Nothing wrong with that though as most MMO's copy features from other games.

Downside (for me) is that it has a shallow crafting system and to me boring classes. The way resource refining is implemented is very strange imo. You click and wait..no interactivity, just a progress bar that gets slower when you reach higher tiers.

After having used SWG's and Vanguard crafting system, I cant deal with LOTRO style crafting anymore. Also combat is quite simplistic. It doesnt have the depth of Vanguard or EQ2 or to name a completely different system, Guild War's. I can only think of SWG if it comes to similar lack of depth in combat.

The world looks beautifull, but the characters on the other hand look very bland. It maybe has the worst looking player crafted gear Ive ever seen in any MMO. Im not even talking about preference of style, because it simply lacks the detail to call it a style.

Mainly because of the combat and crafting, this game got old for me within a month. I stayed for a few weeks longer, just because its LOTR.

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