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All Posts by gunmanvlad

All Posts by gunmanvlad

8 Pages 1 2 3 4 5 6 7 » Last
158 posts found

The amount of highly active (and I stress the Highly) trolls on this forum who don't like any MMO, but hate most MMOs is stupid high.

 

So yeah, anyone can win this. But will it be meaningful in any way? Heck no.

I really like the art style of this game, it's asian with a tinge of realism. My only hope is that we don't get female warriors clad in nothing but satin and lace, yet wielding tree-like swords...

 

I wonder if they have some Tech-mixed-with-nature locations in plan as well.

The only GOOD things to "learn" are the raids, and dynamic encounters in an Action Combat MMO.

 

There are many BAD things to learn:

- how NOT to design a world with only 5-6 areas

- how NOT to release content: yey another DAILY zone

- how NOT to fix bugs: game-breaking (abilities not usable, exploitable elements) left in the game for months

- how NOT to balance classes: disparity in DPS/tanking/healing of at least 40% between top and bottom classes. Only GW2 is more broken in this regard.

- how NOT to spend money: sooooo much marketing going around Wildstar, not even 10% of that effort is put into development

and the list goes on and on....

Well, it makes sense to add a lvl boost if your game is super-old (like WoW) with sooooo much content that it would be painful to go through it all if you're a casual player or only looking to do end-game stuff.

 

Not sure AoC qualifies for that content-wise, but eh...

I think for next time you guys should actually pick the match-ups. Some of these seem unfair? Runescape vs WoW? I'd rather vote Rift vs WoW or such

 

And EVE vs Lineage? EvE is alone right now until Star Citizen, and I'd maybe do Lineage vs EQ or FF 9 or smthg.

Pretty nice screenshots, might fire up Archeage if those environments come to the West.

No, the SM community of the world is rather small. "Harsh" and "punishing" are fine for a few swings, but not amazing long-term for most ppl. Yes, there are the odd thousands that played Dark Souls till their eyes were bleeding, but they aren't enough to make up the playbase of a very large MMO. Most went in, played a bit (perhaps finished some objectives), then moved on; great change of pace, but no more than that.

 

An honestly, "glory days of EQ" ppl....NO game, NO movie, NO book, NO NOTHING will ever revert you back to being 16 and not caring about school/money/a job/family...sorry, move on.

Now here are some gents who can REALLY tell a story!

 

I don't often pre-order, but I picked this one up as soon as it as available, too much epicness.

Some of the ppl commenting here are on serious drugs...amazing that they let people in rehab/looney bins have access to internet!

 

"It's not the game we were promised!" WTF? Then go sue them in court if you have a genuine claim that they objectively promised you something and then lied about it....ffs it's like saying "Apple promised us an iPad with a 100" screen and talking monkeys and dropped the ball"...no, you sick ppl developed those things in your minds and then projected them into real-life...companies deliver what companies deliver.

Does GW2 have dynamic events? YES

Are they usually the same "kill smthg, gather smthg"? Fuck YES, what do u want to do in an action game anyway?

Does GW2 have WvW? YES

Has it had trouble implementing it properly? ...Guess what? YES!

Does GW2 have no-trinity designed dungeons? YES

Are classes balanced accordingly? Heck no...warriors/guardians ftw (luckly it takes 10hours to max lvl and gear up a character with decent stuff)

 

Anyway, back to the article, IMO I think GW2 is using the Living Story in a very odd fashion, that doesn't really work that well. Think of it like TV shows, they usually have 1 episode per week, which is fine, with long breaks between seasons. So you wait a week, see an hour of content, wait another week, etc....till the end of the season and then wait another year for more sets of episodes.

-> GW2 is just doing 1 big episode every month or so, with 2-3 major stops along the way. The content is too thin in my view, and they should either follow TV series with more aggregated "seasons" OOOOOORRR do like Netflix and release the whole season in one go as an "expansion pack" of sorts. (or DLC if you will). I think that would entice a lot more players than their current system 

 

Originally posted by leinad312
If I buy the WoW $5 deal digitally, does the 30-day game time automatically start? I'm thinking of buying it due to the deal, but don't have the time to really play it right now. Anytime I've bought something on the BNET site, it seems to automatically apply to the account.

You can gift it to yourself if you're worried about that. Then you get the game code on your e-mail and can apply it whenever you want.

 

Oh and to answer to post as well, WoW is probably the only MMO out there with a strong PvE focus where you can jump into the game now and not be at any disadvantage even at the VERY high end. Reasons?

- boost to lvl 90, a step away from cap

- most ppl are very new to the lvl cap of 100 as well

- most ppl only have basic dungeon gear so far (you can catch up fast)

- the economy is starting to stabilize, but you can still make small fortunes with gathering stuff

- most classes/roles have a beautiful learning curve: easy to pick up rather quickly, but will take a while to refine

- most of the "grind" is for fluff

- there are about a bajillion people playing, easy to find a group to do PvE with

WoW is a very old game by now (10 years heh), and still one of the most actively played GAMES (not even MMOs) out there, so I would argue that most of the things in the game are good for most people.

 

I'm not sure why you made a post, just to point out that WoW has some fanboys (name a game that doesn't?), or doesn't update fast enough (fine point), or that they devs haven't added whatever mechanic you want?

If Archeage, or GW2 or whatever game has that mechanic so well laid down, then why aren't those games doing better than WoW?

 

Personally, I think the amount of content to-do currently in the game with WoD is more than enough to occupy my time online. Dungeons are fun (amazingly good voice-acting in some), questing and lore are very nice and properly laid out, and the game doesn't drown you in Dailies that much (yey!).

Depends what you like about GW2...

 

Personally I enjoyed the game quite a bit, but since Story and Dungeons are what bring me to a game, it got boring after less than a year. The living world is too quick to finish, and I'm a patient gamer I'm sad to say, so I can't be bothered to wait a month, play 2 hours, wait another month, etc.

 

If you want WvW, then ESO is probably the only other (new) title that caters to you.

 

If you want a game that is going to still be there and have tons of players a few years down the line, then WoW or FF XIV are probably your best bets.

 

 

Still, DA:I, ACU, Farcry 4....soooo many games coming out this time of the year, I doubt anyone could get bored! :D

I'm not really sure I understand the whole "grind" concept. Right, so you've paid X ($40 or whatever) to get WoD...now you have played the 30-40 hours required to experience *most* of the content you really wanted to experience. So why carry on if you're really only into "new" stuff? You got a good PC game's worth of time for your money...treat it like a single-player and walk away (cancel sub till the next content drop)...obviously RE-PLAYING content is going to be equal to "grind"....in any game in the past, present or future...

 

I'm doing Heroic Dungeons, gearing up but also improving my clear time (as that is something I personally enjoy). Repetitive? Yes, but my job is repetitive too by those standards...I am improving in both cases every day tho.

Unless TESO is bringing in more money than Skyrim (on a "per month" or "per year" basis smthg), I don't think there will be any incentive to do Dragon Age:MMO.

 

And God, I hope that TESO isn't doing all that well vs Skyrim...

Originally posted by DMKano

 

He is not talking about MMOs - nobody read the article

OP is out of context

 

He was talking more about mobile video game market

 

Amazing, right? 8 pages of people not bothering to read the article for themselves!

 

I think he was using WoD as an example of an alternate market, which was quickly picked up by news aggregation tools as "WoW" news, but in the article Minecraft is given as an example in the same market as the discussion. The 6$ MOBILE Minecraft that is...

 

I think he's right, this whole "freemium" (...not really :P) market needs to go, as it's just a stupid cash grab. Some countries in this world are filled with over-paid dumb people who aren't educated enough to read into micro-transactions, and it usually ends up with middle-class wage earners bailing them out of their stupidity. Not only are Apple/Google starting to feel the pain, but I think governments will start to weigh in eventually anyway. "Freemium" needs to go!

 

Pay-to-play with a free limited trial ("demo" as we'd call it a decade ago) is the best way to do things. Or progressive unlocks, like they have in Wizard 101 or TSW, where you just buy what you want, but you buy it in chunks.

 

 

 

For me it's the MIX of lots of GOOD (not best) elements:

 

1). STORY

The Warcraft universe is expansive and well put together. The story in TSW is heaps better, yes, but that game doesn't have the player base to support gameplay.

 

2). PLAYERS

I can find a group for a dungeon in 10 seconds...awesome. I do admit I play a healer/tank tho, so I might be biased. I will admit that healing in SWTOR is aslo quick-queue for example (not so if you're a tank). FFXIV is the other way around!

 

3). DUNGEONS

WoW has very good (dare I say "the best") dungeons and raids. And I'm all for that. I don't group up when in the Open world, but 90% of my game time is dungeons and raids, so...yeah...Wildstar has equally good, sometimes better, raids/dungeons but there is no one to play them with (or there are soooooo many bugs it's stupid).

 

4). POLISH/no game-breaking bugs

What would you expect from such an old game? There are very few bugs, and no game-breaking stuff (and a lot of fixes come really quick).

Heh Neverwinter had this exact type of things happen to it as well...and it's still alive and doing decently (I guess?)

At least PWI gave players a cool achievement for witnessing in-game economic meltdown hehe.

 

These types of games/companies rely on the never-ending masses of new players who spend lots of $$$ randomly on crap to survive. Not on building a very loyal player base *bla*bla*. Exploiters are actually part of the strategy sometimes, since they create very strong pressure on "competitive" players to spend more money in order to compete.

 

Lol, I was not expecting MMO players to still fall for "pre-order" and "day 1" play offers...you still need to live through a few more MMO launches kids :))

 

Lots of games (read "most") with multiplayer elements are now taking pages out of the MMO launch book and releasing half-baked products with tons of bugs for easy profits. Watch Dogs, AC:Unity, Battlefield, etc. examples are endless really.

 

Just stop buying games in week 1 or pre-ordering them lol. If you wait at least a month you get a much better price, quite a few DLCs perhaps, and a TON of bug fixes....for God's sake there are NO downsides!!! You still play the game, you still experience everything, and you SAVE some cash and the pain of dealing with bugs...

 

In terms of DA:I, honestly the fact that you get 50-50 between super-positive and super-negative just shows how many retards roam the internet. Those are mostly fanboys who don't care about the bugs/stupid elements or kids who just want to complain about something (and don't really care what it is). Give it at least 1 month to get some decent reviews out there imo. I know I'll buy it because I enjoyed the previous Dragon Age games, and like the universe, but I sure as heck won't buy it for a few more weeks.

OP if you care about you money and live in a country where you can return items, I would STRONGLY recommend returning Wildstar.

 

There are about a million other games (some very very new ones) which are far more deserving of your cash. Only if you've played every other decent game out there, or just want to experience every "AAA" MMO other there should you consider picking up Wildstar at this point.

 

 

I'm still amazed Carbine think that "spending more money on marketing" is a better tactic than "deliver a good product". Yes, fine, Apple pulls it off (at least it used to), but that's about the only example out there...

 

I know MMORPG.com staff need to eat and stuff, so no blame on the writers ofc! Carbine would just go to another website, might as well use stupid people's money to fund a good website here...

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