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All Posts by gunmanvlad

All Posts by gunmanvlad

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206 posts found

Many of these classes look awesome! Kudos to the devs!


My personal favorites are Monk, Slayer, Alchemist and Knight. 

I think the Kinetic will be a crowd favorite, it feels very in tune with how the game is designed (ranged, control).


I think that to a large degree this makes sense for a lower-budget game with high goals.


This gives them more time to focus on gameplay, rather than on customization which, to be fair, 90% of the gamer base will ignore very fast.

I think they're really boring when doing mounts and most skins...sadly


The vast majority of people I'd say use the Unicorn mount (which is probably the coolest) from the cash shop. Most of the other mounts are just...bad...boring...pointless...Why not make a cooler chopper mount? or a dragon...mechanical spiders and armored wolves are too boring


And most of the skins in the game are quite bad. IMO skins should either be EPIC or funny. Mecha Tassadar is fairly epic, and Bunny Murky is fairly funny...but still 50% of the skins in the game right now are bad, and overly expensive ($5-10). Blizzard need to step up their game.

I think that 4k is still 1-2 years away, for 2 simple reasons:

- scaling

- driver and game support


While true that manufacturers are moving (slowly) towards full blown 4k support, since 90% of their customer base is still at 1080p, I doubt they see a real reason to divert too many resources towards it. I think 2 more generations of video cards and a bit more advancement in displays (with a price change to match), and 4k will be mainstream.


Now, I agree that 4K does NOT make sense everywhere, like in artsy/cartoony graphics which rely on the dev's skills rather than the hardware it is run on. 4K WoW vs 1080p WoW won't be night-and-day...But Battlefield/Witcher 3 will most certainly be.


(and lol at all them "scientists" claiming to know what the human eye can and cannot see...if you ACTUALLY knew, you would never be posting it on this website)

For me the best moment in SWTOR was when they had the 12x XP rate for story missions...brilliant idea!


If they add +50% EXP potions to a slow leveling game like ESO...I'll be boarding ship and enjoying Tamriel for a while!

I hope they actually add even MORE classes (or more complexity to classes) than the 9 they've already announced! As it stands, it seem like there are 2 tanks, 2 support and 5 DPS.

Oh yey ...Wildstar adds...DAILIES! AWESOME SAUCE! Soon to come...senseless mob grind!


Also, they will be bumping up subs to $50/month...'cause ingenuity!

I'm not sure if The Division really has a place on the list, a 2015 release seems unlikely (as with SotA and Warhammer ofc). On the other side, it is the MMO I'm most excited for. The Secret World was an absolute blast, I only stopped playing due to the lack of new content for a while and the lack of EU players. If The Division brings in a large enough crowd and delivers that modern day's going to be fun


After the Closed Beta for Skyforge launched, I think they hype fell a lot. Many found the game overly unpolished, which I can't really argue with. The environment and world seem overly robotic and lifeless.


I feel bad about people who are still excited about Neverwinter...

I think their animations are a bit off, but they seem to have changed them a bit anyway from the reveal trailers. I'm hoping they will be fixed before release.


The voice acting is clearly not 100% finalized (some dialogue is either not VA yet, or in Russian). I think the overwhelming feedback is that it needs to


Otherwise, I like the general structure of the game, but I hope they add a bit more backbone and depth to the universe. It seems too...basic? so far. It's like "yey GJ, you are apparently an immortal! Take these weapons, and this tablet, and go fight stuff, whatever u want....pretty much everything that moves is bad!"


IMO the gameplay is really good, but I would like the difficulty to be turned up. Right now, mobs have way too high HP and too low Attack!

I wish someone would FINALLY enforce hard caps for everything in an MMO.


This way, even if you get an odd exploit (or unintended overly profitable way of gaining X currency), then the effects would be capped while the devs have time to react. It is brilliant and simple. However, with 2 conditions:

- don't set the cap too low; allow no-lifers to still be no-lifers and get their fair share of currencies

- don't ever sell a cash show limit remover


Retards who bitch around these forums randomly are best banned imo, because they only fill up pages of rants... but they generate valuable add income for the website, so never going to happen sadly I guess...


I'm more curious about structured PvE and PvP...exploration in MMOs is wildly unpopular, let us be fair. Go around any large MMO and most large open areas will be empty.

I don't agree with the definition that was tossed around this site at one time, "a game is live once people can spend money on it", I believe that is silly.


Any product on this world is defined by the seller, not by the buyer. Skyforge is selling "access to an unfinished game, which might or might not be released officially at some point in the future". Key here is that they are actually telling buyers that there will be bugs, crashes, etc. The retarded ones are not the sellers, but the buyers who spend money on it without thinking things through.


I purchased the cheapest founder's pack because of my curiosity, so I'll log in to see how the game really is. I'm not expecting some amazing thing really, but for $20 I can satisfy my curiosity and that's enough. Once they game officially launches, I might come back and commit more to actually play it to my heart's content, but I haven't spent money to "play a finished MMO". 


TL;DR: grow up kids and learn how to spend money! if you can't afford to, don't buy stuff!

Far too much talk on the philosophical implications than on the flippin' game!


Do you really play video-games to somehow "further gender equality" or some other grand ideal like that? Because I doubt you'll have much success from your living room couch....

I've gotten off the hype-train as well. There is no real benefit to it indeed.


All I care about when researching news pieces BEFORE a launch is to maybe get a good offer (like sure-fire Kickstarters where I can buy the game at a discount).


Otherwise, I might hear about an expansion that resets progression in an MMO (which Heart of Thorns doesn't seem to be), so I can grab a game I've wanted to play for a long time (or revisit) and learn the basics now so that I can join the main player base progressing once the expansion hits.


Hype before the launch of a NEW game is really silly imo.

I hope this won't be as silly as the system in EVE, where [skill] < [time played]

I'm curious what the prices will be like. And no speculation will ever be right.


Neverwinter had a stupid-low price on currency when they came out, but then the price sky-rocketed as players left. Wildstar had something similar, with many people buying 12 months of sub very easily.


If WoW players are rich + many are gold-hungry, then a good % of the player base (read mostly "raiders who are rich") will be able to buy a lot of months of gametime.

Originally posted by Bascola
Your mistake was paying $150 for the privilege to access an unfinished game, a couple of pixels and a whole lot of promises. There is no one else to blame but you.

So sad, but so true...if you're really rich enough to pay $150 to "play an unfinished product faster", then you should not have any reason to complain.


My guess is that the OP is a poor bloke who was never educated in proper spending habits. I'm sorry man, but now you learn that you need to use PROPER JUDGEMENT when spending money.

I'm not sure I agree with they development plan, I think it's flawed.


Looking at the MMOs that have come out, and what the devs generally say, I have very strong doubts that they understand their market. In my eyes, at the very least you can 100% draw a few conclusions: 

1). Hype and fanboys are largely useless if the game is crap 

e.g. Archeage, Wildstar

2). Your player base changes VERY often

e.g. WoW (PvE vs PvP and soft-core vs hard-core crowd distribution)

3). People have NO idea what they way

e.g. every game that has died and is now being praised as the MMO-Mesiah that has died for our sins (SWG, Ultima Online, etc.)

4). Different crows have different voices

e.g. Wildstar: every1 was like "yeah man, back to hardcore challenges! bring them 40 mans!", bt 99% dropped out once they realized HOW HARD it actually was...some were still living in the dream they had during adolescence that they were part of Wold-Class Raiding guilds in WoW


If they want to develop the game with "players", you'll get the most vocal crowds asking for one thing, but 100.000s other players actually wanting something totally different. And ask ANY decent PR manager in this world, the most vocal people are those who most quickly lose interest, so they will fill the forums with "suggestions" and then, even if they get what they want, they will chase the next carrot in 1-2 months.


I would be happier if they stick with a simple idea, but implement it perfectly. Lets face it, the DOTA MOBA design is stupid simple, but the implementation LoL, DOTA, Smite, etc. have of it is amazingly good. Repeat that for RPG third-person MMOS already!

Huh, isn't "bringing new people to the site" a major reason why even HAS these giveaways? (obviously not the only reason, but a big one still)


Really tho, you can BUY the codes, they aren't some one-of-a-kind-thing. It's like playing the lottery, should a veteran player have more chances than a first-time-player? heck no

Really excited for the combat style and all the different classes!
I'm really excited for the Ascension Atlas, great visuals, and immersive combat system!
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