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All Posts by Daedalus732 - 386 found

1/20/08 11:41 PM
Viewed 1939, Replies 33

Originally posted by throckmorton

But just for the record AoC is not innovative for thinking up brand new ideas. It's innovative for combining a whole bunch of great ideas from other games.

I'm at a loss to see what those "great ideas" are aside from your typical fantasy MMO layout. It looks more like to me that they are actually taking several steps backwards in their implementation of features. Crafting being a big example.

Not to mention that it seems like every week we get to hear about more features that will not make the game's launch. That's not too uplifting in my opinion.

1/20/08 11:38 PM
Viewed 1939, Replies 33

Originally posted by eric_w66

 

 

Seamless is vastly overrated. And in WoW's case, totally not true. WoW was far from seamless. Aside from all the, cough, zoning you had to do, and the instances, the "seamless" world had gigantic "seams". You know, those areas where there was absolutely nothing around every "zone line"?  Might as well have had a "LOADING" message pop up sooner and save me the trouble of haivng to walk through it.

I currently still play WoW, and it's pretty seamless to me. I can don't zone or "cache" when I travel from territory to territory. The instances in the dungeons I feel are very appropriate and a good move. They've never once ruined or called into question the immersion I feel when I play WoW.

I've never felt like every square inch of territory needs a mob. I can't imagine the insanity something like that would cause. I'm perfectly happy having a few areas in which I can look over a vast horizon and see nothing but the landscape. But that's obviously a personal preference.

For me, a seamless (or near seamless world that feels really open) is a necessity for immersion. That's one of the reasons I was so dissapointed in Vanguard's failure. That open, seamless world was really appealing. The notion that I could travel anywhere I could see with my eyes was something that I still yearn to see be successfully implemented in an MMO.

 

 

1/20/08 8:47 PM
Viewed 1939, Replies 33

Nothing in AoC is really that innovative. The game will be full of instances and zones rather than a seamless world, which to me is pretty unacceptable. If Blizzard could do it in 2004, then Funcom should be able to do it in 2008.

This directional combat system doesn't sound to revolutionary to me either. Looks like a lot of work with little reward. And from what I've seen in leaked beta images, you still have to button mash with combos and with magic spells. That hardly seems revolutionary to me.

According to http://www.curse.com/articles/details/5568/ crafting is even simpler than WoW! I couldn't believe that when I read it. In fact, there is ONE, that's right, ONE zone per nation (meaning 3 total) where players go to harvest resources and advance in their craft. That's not only not innovative, it's a step backwards. Several steps backwards. 

Siege battles might be cool, but who knows? I've heard that sieges and massive PVP hasn't even been implemented in the general beta just two months shy from launch.

It's sad because I really had high hopes for this game to break the typical MMO cycle, but it sounds like this will just be another level based, cookie cutter questing, zone/insanced filled world where players race to the top so they can go build their player cities and siege each other. Frankly, that seems like it would get old pretty fast no matter how much fun it is initially.

 

1/19/08 11:43 PM
Viewed 1209, Replies 40

Originally posted by miagisan

if its so good, why are you posting rather than playing? ZING!

 

(in case you missed it...that was a joke)

I think that's what most WoW players are doing. I just come here in the 15-20 minutes before I go to sleep at night while I wait for my wife to get ready for bed to see what people are bitching about.

1/19/08 11:42 PM
Viewed 1209, Replies 40

Originally posted by Anofalye

 

 

I don't create these threads.  You however do.

 

And you seems to think that because you like a game, then nobody has the right to tell you that the game is bad.  WoW is about 5-10 years behind innovative MMOs.  You are playing the game I was playing in 1999 (EverQuest).  You are happy with that, good for you.  I evolve and play much better and funnier MMOs.

 

I hope you are happy to be equipped with subpar gear...or to raid/RvR in order to advance, cause this is all WoW is about.

I create threads. So what?

That's not what I think in fact. You can tell me a game is bad all you want, but after years of hearing the same old trolling nonsense about how bad WoW is, it's time to stop and move on. Your petty insults mean nothing to me. You play "better" and "funnier" MMOs? Good for you. Have a cookie. Go play them and leave those of us who play WoW alone.

You can't tell me what makes me happy, or what I enjoy no matter how much you want to. I know haters like you would love to bring down the big bad WoW, but you and all the so called next-gen MMOs have failed miserably. WoW gained a million subscribers over the last year despite all the new MMOs.

The hate I see here is actually pretty funny.

 

1/19/08 11:37 PM
Viewed 1209, Replies 40

Originally posted by pussaykat

 

Good, i don't.

 

I'm not the only one. You claim you still have 9m subscribers, how many ppl aren't playing wow huh?

I'm not the one making that claim. Blizzard is making that claim, in both their advertising campaigns and to their stock holders.

I don't know how many people aren't playing WoW, but can you name ONE MMO that even comes close to WoW's numbers? Or even comes close to one million subscribers?

I'm just so sick of hearing about how aweful WoW is, and yet it's by far the most popular MMO to ever be released.

1/19/08 11:31 PM
Viewed 1209, Replies 40

I can't believe a forum moderator actually edited my original OP. That's cute. Really cute.

It's no wonder this game can't maintain a high ranking on this site. Even the moderators are against it.

Everyone loves to hate the big man on campus I guess.

1/19/08 11:30 PM
Viewed 1209, Replies 40

Originally posted by pussaykat

WoW is not the only mmog out there and not everyone has to like it. Not even if it released big numbers quite a while ago.

I'm not saying you have to like it.

1/19/08 11:29 PM
Viewed 1209, Replies 40

Originally posted by Anofalye

WoW, despite all it greatness, fails to appeal to longterm MMO players...the proof...the ranking it has from MMO players on any website.

 

I don't want to raid or RvR, what does WoW offers me in the endgame?  Utter and total second-citizenship...I can play EQ if I can cope with that, at least I already have a character I know and enjoy and I already knows much about the server, the lore and much more.

 

WoW wills do to Blizzard what EQ/DAoC did to their respective companies...now a normal company would be happy with such a final result from it established customers...but Blizzard which is used to having a worshipping ending is in for quite a disappointment, as they now have...many...HATERS!  And, for repeating these endgames mistakes which give a sour taste, Blizzard deserve these haters, completely.

 

If you don't like WoW, that' fine. But no one wants to read more of these posts that I see constantly predicting the end of WoW or generally attacking the game.

There's no "proof" of anything about a lack of long term appeal. I know people who have been playing since day 1 and still love it.

1/19/08 11:11 PM
Viewed 1209, Replies 40

As the title says, I play WoW. I enjoy it a lot. And yet I can't seem to come to these forums, or almost any game forums, without seeing numerous posts talking about the "death of WoW" or how WoW sucks, and all this 

So while it's been said before, I'll say it again. If you don't like WoW, then  We don't want to hear your bitching. Just because you can't find that awesome sandbox MMO that you dream SWG could have been doesn't mean that people want to hear you complain about how much WoW sucks.

With 9 million plus ACTIVE subscriptions, none of us players care what you have to say. Our numbers speak for the game just fine. Maybe we'll all be playing something else in a few years, but only time will tell.

After 4 years, and many failed MMO releases, WoW is still the king

1/15/08 9:31 PM
Viewed 1011, Replies 21

I honestly wonder what has gone through the brains of the SWG developers over the past few years. And after so much time, they've never learned their lesson. It's like they want the game to get shut down, or maybe SOE is running an experiment to see how horrible they can make a game before people finally all leave.

It surely can't be a good business model to continuously create anger amongst the people who are your bread and butter.

1/12/08 9:32 PM
Viewed 833, Replies 27

I was dissapointed with the general lack of features and general WoW style gameplay.

If I wanted to play WoW, I would play WoW, and not its clones.

1/12/08 4:57 PM
Viewed 1011, Replies 13

I think Jumpgate Evolution, like the original, will strike a good balance between a person's skill at piloting their ship and the time invested into the game itself.

In the original as I'm sure everyone is aware, gaining levels meant access to different ships and more powerful weapons. However, the best ship loadout is no good if you can't land shots on another ship, particularly in the Newtonian physics environment of Jumpgate.

I can honestly say that I never really paid attention to a person's level in the original game. I have defeated plenty of people in the original game who technically should have been able to beat me with their superior ships and equipment.

If you want a purely "skill" based game, I suggest an online shooter like CS: Source.

1/08/08 12:09 AM
Viewed 1300, Replies 14

I would hope that you would choose the game that is most enjoyable to you, and not just whichever game comes out first.

1/08/08 12:07 AM
Viewed 370, Replies 8

This would be an interesting feature, but it's not listed as an AoC feature, and I haven't seen it in any MMO to date.

1/05/08 11:09 PM
Viewed 9673, Replies 168

Nothing has been censored. Stop talking about things you don't understand.

1/05/08 12:24 AM
Viewed 413, Replies 6

If anyone has questions, please feel free to ask. Our members are monitoring this forum to help anyone interested in more information.

1/03/08 2:44 AM
Viewed 1562, Replies 44

Originally posted by singsofdeath

But why then, copy CTF? I mean, even WoW players (as far as I've heard while I was playing it still) didn't really like that and it was a very controversial addition to the game at best. 

 

I wish I could say more on the subject, but everyone who is upset about CTF on these forums is beyond overreacting.

1/03/08 2:00 AM
Viewed 1562, Replies 44

CTF is just a little game that people can play if they so choose. It might be a nice way to test out your new gear before you head out into the unforgiving lands of Hyboria.

1/03/08 1:57 AM
Viewed 1103, Replies 19

The player cities will be instanced for obvious reasons. They will be large, and there will be NPC controlled enemy settlements that will develop over time and eventually lay siege to your city. All of this information is available on the website.

The problem with SWG's system was that the game failed. If the game had WoW's population, it would be a model for all future MMOs. I remember in its prime, player cities were fun, though they could have been better.

AoC will avoid the ghost town feeling altogether with players needing to access an instance to go to a specific city.

I'm fairly certain however, that non-guilded players will not have the option of building their own cities or owning their own homes. This might change with time, but so far I think that's the implication based on currently available information.

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